xlolxlolx Report post Posted August 10, 2010 also if you're gonna air tech against ragna you better barrier block unless you wanna eat 3.5k+ combo Share this post Link to post Share on other sites
demonicZERO360 Report post Posted August 14, 2010 hey im still kinda of a noob but i was wonderin how do u stop ragnas and litchi pressure games with jin or should i just find anew character Share this post Link to post Share on other sites
currentlemon Report post Posted August 14, 2010 Since there is no match-up forum for these characters, I'll ask here. What can Jin do against Mu-12 and Makoto. Share this post Link to post Share on other sites
smooshman Report post Posted August 14, 2010 Since there is no match-up forum for these characters, I'll ask here. What can Jin do against Mu-12 and Makoto. Mu, hit her with 2D and 236B when she sets up her steins poorly..... and JC if she's in the air. Share this post Link to post Share on other sites
xlolxlolx Report post Posted August 14, 2010 Mu: ICE CARRRRRRR!!!!11ONE!! to move around on ground Makoto: try to get FC 2C when she does the retarded DP and throw her into corner then it's basically game from there unless you let her wakeup DP you. Share this post Link to post Share on other sites
demonicZERO360 Report post Posted August 18, 2010 yeah ice car does tend to solve alot of things in this game Share this post Link to post Share on other sites
Nov Ganon Report post Posted August 18, 2010 Since there is no match-up forum for these characters, I'll ask here. What can Jin do against Mu-12 and Makoto. what exactly do u want to know? i dont understand your question Share this post Link to post Share on other sites
Remiri Report post Posted August 18, 2010 @Demonic For Ragna you need to avoid sticking out jC too often in the air, mix it up a bit. If he chooses to end a combo without oki(i.e. leaving you in the air) make sure you are barrier blocking and vary rarely attempt to reverse with a jB or or j2C as ragnas 6A will beat you every time. On the ground be wary of Hell's Fang and don't stick out 5Cs all the time...mix it up with 236A/B or the air versions to zone a bit. For Litchi you really just need to learn when to recover in the corner, she will be fishing for counter hits on the ground to push you in the corner and get a 4-5k combo on you. If you don't know when to tech just wait till you hit the ground to avoid a reset and another large damage combo. Share this post Link to post Share on other sites
J-KT21 Report post Posted August 25, 2010 I'd like to know. Is there any sort of Tutorial video for Jin? I've seen a few for Ragna, Hazama and etc. Is there anybody that's planning on teaching Jin basics on a video? I don't know why but it's just more effective to be able to see it than imagine it for me and I'm pretty sure lots of other people. Share this post Link to post Share on other sites
Cirque Du Crâne Report post Posted September 1, 2010 Is there not a Jin Social Thread or something? I noticed there aren't character social threads here... I was totally looking forward to talking about how gangster Jin looks riding the Ice Car/Freezemobile/Chill Wagon (I got lots of these...) Share this post Link to post Share on other sites
smooshman Report post Posted September 1, 2010 Is there not a Jin Social Thread or something? I noticed there aren't character social threads here... I was totally looking forward to talking about how gangster Jin looks riding the Ice Car/Freezemobile/Chill Wagon (I got lots of these...) Rachel and Makoto have them, not Jin, we generally don't talk to each other except to talk about cool (no pun intended) shit that we see happen, or soomething cool is done by a top player. Share this post Link to post Share on other sites
Cirque Du Crâne Report post Posted September 1, 2010 (Hmm... Let's see how many lame puns I can make in one post.) That's so not cool. Jins need to just chill out, relax, and stop giving each other the cold shoulder. Let's just freeze for a moment and consider the possibility of a social thread. I mean, it'd be pretty cool, right? Achoo! Blast... I think I have a cold. Share this post Link to post Share on other sites
shtkn Report post Posted September 1, 2010 knock it off i'm sorry if you think this place is for "all the cool jin players to hang out", cuz it's not. Our primary purpose here is to discuss competitive gameplay. Share this post Link to post Share on other sites
currentlemon Report post Posted September 3, 2010 When is the best time or correct spacing to use 2a as an anti-air? Share this post Link to post Share on other sites
Yuushiro Report post Posted September 3, 2010 close to the ground when they unleash their normal safer than DP A too if actually the barrier block Share this post Link to post Share on other sites
shadow2bolt Report post Posted September 3, 2010 What about against Hakumen players abusing j.2C or Bangs using j.C? 623B is the better option? When is a good time to use 2C as an Anti air? Or should I avoid using it as one? Share this post Link to post Share on other sites
smooshman Report post Posted September 3, 2010 What about against Hakumen players abusing j.2C or Bangs using j.C? 623B is the better option? When is a good time to use 2C as an Anti air? Or should I avoid using it as one? ...block. 2C is good for high empty jumps Share this post Link to post Share on other sites
xlolxlolx Report post Posted September 3, 2010 best way to use it as AA is to run under them then use it while they're falling down and also when you get them stuck in air with block stun from like 5A, 5B, 5C, or falling j.B Share this post Link to post Share on other sites
Jourdal Report post Posted September 4, 2010 Hmm, in combos that involve 5B>2B>5C>3C, is 2B a necessity? it's not that i can't do it, but im still conditioned to do 5B>5C>3C, am i missing much by omitting the 2B? Share this post Link to post Share on other sites
smooshman Report post Posted September 4, 2010 Hmm, in combos that involve 5B>2B>5C>3C, is 2B a necessity? it's not that i can't do it, but im still conditioned to do 5B>5C>3C, am i missing much by omitting the 2B? not really it's just combo fluff AFAIK, and Jin doesn't really have a combo that would require small adjustments in spacing (johnny combos). Share this post Link to post Share on other sites
Yuushiro Report post Posted September 5, 2010 even a little damage can mean the difference between winning and losing just saying Share this post Link to post Share on other sites
shadow2bolt Report post Posted September 5, 2010 not really it's just combo fluff AFAIK, and Jin doesn't really have a combo that would require small adjustments in spacing (johnny combos). Depending on the character, doing 5B>2B>5C>3C>236D won't work however 5B>5C>3C>236D will (on characters like another Jin). However, if you are just going for knockdown, a little extra damage won't hurt. Share this post Link to post Share on other sites
Jourdal Report post Posted September 5, 2010 Ah, thanks, not implying i CANT do it lol, just in the habit of doing 5B>5C>3C. Share this post Link to post Share on other sites
Beautiful Death Report post Posted September 7, 2010 Mmmmmm just curious. What is the general consensus among Jin players on the usage of 623C as a reversal? Because after looking at the frame data and testing some things out, it seems Jin is completely helpless on wake up unless he has at least 25 heat. I must be missing something. Share this post Link to post Share on other sites
J-KT21 Report post Posted September 7, 2010 Quick and random question: Did j.B's hitstun get lowered? And even though it was written that j.2C did not get any changes, I'm under the impression that it comes out more slowly. Is is simply because of my input? Share this post Link to post Share on other sites