00Bubbles00 Report post Posted September 5, 2013 Ah my bad. I have only seen large ones... Share this post Link to post Share on other sites
Narroo Report post Posted September 5, 2013 I already have the buttons and stick; I made one myself. I just need a good case. I honestly think $100 is expensive. Ideally, I'd get something for $50, but I know that's impossible. Maybe I'll just make another case. Share this post Link to post Share on other sites
Delrian Report post Posted September 5, 2013 (edited) One idea is to get a different cheap stick and tear out the stock parts and put in your parts (and do the wiring to the PCB/put in a PCB you buy)... if you want to get something for 50ish. I did it with the mayflash universal PS2 stick (and it took a lot of effort, soldering, etc. It's basically modding the stick with better parts.). If you're going down that path though, I'd say find a Madkatz SE that you can mod instead... it seems easier from what I've looked into. As for actual cases, Foe Hammer has DIY cases, but they're probably the expensive ones you saw (85 for minimum diy case, and that doesn't include shipping), art's hobbies acrylic arcade sticks for slightly over 50 (http://www.tek-innovations.com/arthobbies/?loc=products&cat=12). If you want some more ideas, I'd check Shoryuken's Tech Talk. There are people that have even used a tupperware container for their stick before. Edited September 21, 2013 by Delrian Share this post Link to post Share on other sites
Tigre Report post Posted September 6, 2013 http://forums.shoryuken.com/discussion/132835/fs-simplecase-custom-arcade-stick-enclosures-free-usa-shipping Nitewalker has a budget case for $50 shipped. Also has super nice cases starting for a bit more. Share this post Link to post Share on other sites
Narroo Report post Posted September 6, 2013 http://forums.shoryuken.com/discussion/132835/fs-simplecase-custom-arcade-stick-enclosures-free-usa-shipping Nitewalker has a budget case for $50 shipped. Also has super nice cases starting for a bit more. That's new since the last time I looked (Haven't checked in a while.) I think I might get that! Share this post Link to post Share on other sites
LegendaryRath Report post Posted September 9, 2013 I decided to splurge and pre-order the 25th anniversary ASW stick. I guess it is made by EXAR, same as that silent Guilty Gear stick that came out. Me too. I just couldn't help myself. I hope it works with the PS4 lol. I remember hearing that ps3 sticks wont be compatible with the PS4, although I don't have a source for that. I've used PS360+ PCUs in some of my older sticks, which allow them to work on PS3, 360, PC, and some older consoles. It wouldn't surprise me if they ended up with a software update to allow ps4 support at some point. I would wait until you needed the stick for a PS4 game before trying that though, just to make sure you don't waste any money. Share this post Link to post Share on other sites
Delrian Report post Posted September 9, 2013 I remember hearing that ps3 sticks wont be compatible with the PS4, although I don't have a source for that. I've used PS360+ PCUs in some of my older sticks, which allow them to work on PS3, 360, PC, and some older consoles. It wouldn't surprise me if they ended up with a software update to allow ps4 support at some point. I would wait until you needed the stick for a PS4 game before trying that though, just to make sure you don't waste any money. PS3 controllers were confirmed to be incompatible with PS4, and I doubt Sony's going to make an exception for arcade sticks. Whether we'll be able to download a firmware update for PS360+ or MC Cthulhu so they're compatible with PS4, or if we have to get another complicated modding process to get PS4 sticks... I guess we'll find out. Share this post Link to post Share on other sites
00Bubbles00 Report post Posted September 10, 2013 PS3 DS3s won't work with the PS4 since they intentionally changed the blue tooth signal codes. Whether or not the PS4 works with old arcade sticks will depend on if the system can use generic USB controllers (like the PS3 can). I'll just have to plug something in on Nov 15th and find out. There is no official word on it from Sony. The only thing they have confirmed for generic USB devices working on PS4, is headsets. Share this post Link to post Share on other sites
Tigre Report post Posted September 10, 2013 No one will know till we get our hands on the system. It may work with standard HID compliant controllers, it may not. It makes sense that the retail controllers won't work (gotta sell those accessories), but anything we can update the firmware on, well, we'll see :V Share this post Link to post Share on other sites
00Bubbles00 Report post Posted October 7, 2013 Some more hope that old controllers will work on ps4. http://www.gamespot.com/news/dualshock-4-will-work-on-pc-at-launch-6415383 Share this post Link to post Share on other sites
Delrian Report post Posted October 8, 2013 Hate to break the hope but that has nothing to do with whether the PS4 will accept PS3 controllers. Share this post Link to post Share on other sites
00Bubbles00 Report post Posted October 8, 2013 I just said that a few posts ago =S We are talking about USB controllers working on PS4.... Share this post Link to post Share on other sites
Delrian Report post Posted October 8, 2013 Are you talking about generic PC controllers (like those logitech gamepads), or PS3 sticks? Because I don't see much reason for them to support either, to be honest. Share this post Link to post Share on other sites
Celerity Report post Posted October 8, 2013 I just said that a few posts ago =S We are talking about USB controllers working on PS4.... Whether or not the DS4 is compatible with PCs is irrelevant to whether or not USB devices will be compatible with the PS4, though. Share this post Link to post Share on other sites
Tigre Report post Posted October 8, 2013 We are talking about USB controllers working on PS4.... USB is nothing more than an interface. It has nothing to do with the protocol being used by the controller. This means nothing concerning PS3 sticks or controllers working on the PS4, nor anything about upgradable firmware on things like the Cthulhu or PS360+. Share this post Link to post Share on other sites
Ajantas Report post Posted October 8, 2013 (edited) My gripe with going into Arcade Stick at the moment apart from the whole learning to use it properly (at one point I was using too much force and my hands/wrist get tired after about 2-3 games) and execution (takes time to relearn what you sort of already can do), is that I have to start identifying the double/triple button presses properly. For me a throw is my L1 and a barrier block / assault (whatever its called) is R1 etc etc. When it starts becoming throw is B+C and barrier is A+B, Rapid is A+B+C it sorts of somehow swamps my head a bit. I remember trying to get into P4A but there were just not enough buttons to map on a controller so I have to leaving throws and EX Persona moves unlisted and by god I had a terrible time pressing the B+C on the controller for throwing. Edited October 8, 2013 by Ajantas Share this post Link to post Share on other sites
00Bubbles00 Report post Posted October 8, 2013 Because I don't see much reason for them to support either, to be honest. To gain more market share for the PS4. Same reason why they bothered to make the DS4 PC compatible. If the DS4 works on PC at launch, that means it probably works with standard windows drivers and onboard PC MB bluetooth/ generic bluetooth receiver dongles. This implies that its not using anthing super proprietary in its design. By contrast, Microsoft mentioned that the XBone controller won't work for PC until 2014 (probably with a release of drivers and maybe a dongle). I'm just dropping the link and info here. Everyone is free to draw their own conclusions. Share this post Link to post Share on other sites
DSveno Report post Posted October 9, 2013 Are you talking about generic PC controllers (like those logitech gamepads), or PS3 sticks? Because I don't see much reason for them to support either, to be honest. http://www.screwattack.com/news/sony-exec-says-ps3-usb-peripherals-likely-work-ps4 But they also said it's "likely" to work, so I'm waiting to see. The retailer said they probably won't work because, well, they want to sell more, but Sony has been trying to make the PS4 compatible with the PS3's accessory (aside from that PS3 remote). Share this post Link to post Share on other sites
SuperJ Report post Posted December 10, 2013 (edited) this is gonna sound funny, but i am seriously considering switching from stick to pad (!) for gg. lots of words incoming from my personal experience and from skimming this thread, the only true advantages of stick over pad are as follows: - platform agnostic (xbox, playstation, arcade...) - logical button layout; better buttons - thumbs are more susceptible to injury to be fair, i find these reasons compelling enough to prefer stick. but is inputting motions objectively easier on stick? i'm not entirely convinced. for example, consider the iad motion: 6956. on a stick, you are actively driving the stick from 6 to 9 and back, whereas on a pad you nudge in the up direction and then let go. for this input a stick requires effectively three motions (6 -> 9, 9 -> 5, 5 -> 6), whereas pad only needs two motions (because the 9 -> 5 is free). in essence, these sort of motions are easier on pad. this has multiple implications: - instant blocking is easier (121 is really annoying on stick) - air throws are easier (96H is really annoying on stick) i'm not sure about the first statement, but i'm convinced about the second and imo this is enough of a reason to play pad in gg specifically, since i don't play eddie or justice. additionally, i suspect the force and distance necessary to switch input directions on a pad (1 to 4) makes for quicker reaction to overheads, again since it's easier to let go than to push, but i'm not sure if this is significant. it's also possible i'm not gosu enough with stick to be able to use the stick's tendency to return to neutral in a way that parallels "letting go" on pad. or maybe i should just practice alternating directional inputs more. but then i could just play pad lol anyways, would other pad players be able to confirm/deny my suspicions? or am i just full of shit Edited December 10, 2013 by SuperJ Share this post Link to post Share on other sites
Manta Report post Posted December 10, 2013 this is gonna sound funny, but i am seriously considering switching from stick to pad (!) for gg. lots of words incoming from my personal experience and from skimming this thread, the only true advantages of stick over pad are as follows: - platform agnostic (xbox, playstation, arcade...) - logical button layout; better buttons - thumbs are more susceptible to injury to be fair, i find these reasons compelling enough to prefer stick. but is inputting motions objectively easier on stick? i'm not entirely convinced. for example, consider the iad motion: 6956. on a stick, you are actively driving the stick from 6 to 9 and back, whereas on a pad you nudge in the up direction and then let go. for this input a stick requires effectively three motions (6 -> 9, 9 -> 5, 5 -> 6), whereas pad only needs two motions (because the 9 -> 5 is free). in essence, these sort of motions are easier on pad. this has multiple implications: - instant blocking is easier (121 is really annoying on stick) - air throws are easier (96H is really annoying on stick) i'm not sure about the first statement, but i'm convinced about the second and imo this is enough of a reason to play pad in gg specifically, since i don't play eddie or justice. additionally, i suspect the force and distance necessary to switch input directions on a pad (1 to 4) makes for quicker reaction to overheads, again since it's easier to let go than to push, but i'm not sure if this is significant. it's also possible i'm not gosu enough with stick to be able to use the stick's tendency to return to neutral in a way that parallels "letting go" on pad. or maybe i should just practice alternating directional inputs more. but then i could just play pad lol anyways, would other pad players be able to confirm/deny my suspicions? or am i just full of shit The problem works both ways, your thumb on a small Dpad or thumbstick just isn't as accurate as your whole hand on the stick. What you end up with is situations where you just knew you were holding 4 to block that overhead by the game says you were crouching still and similar issues where being in a specific direction or diagonal is imperative. What I also found from my lolthumbstick days was that I would overdo motions for most moves. 360s were easy as pie, (Maybe that's why I started maining Tager...) but a 623 motion became 961236 very easily. When it comes to neutral on stick it's very much a deliberate action you have to do rather than letting go, but it's so seldom necessary that it's no big deal that you can't do it one frame quicker. Most of the time when I want to force say, a 5C instead of a 6, 3 or 2C, I actually just do a 4C instead and get the desired result. (Yeah, okay, I don't play Hakumen) Share this post Link to post Share on other sites
TheArm05 Report post Posted December 10, 2013 It really is just a matter of preference. The highest level players of pad can do just as well as stick players. Honestly the only reason you see more "good" stick players is because many stick players grew up playing in arcades and got used to that for fighting games. The fact that they have been playing for years is why they are better the peripheral is irrelevant. For me personally though I was /ASS/ on pad. I couldn't do dragon punches either direction, couldn't dash to the left consistently, and sucked so bad at instant air dashes. I can do all of these effortlessly on stick now. For me the difference is night and day but I have been bodied by enough pad players to know that it does work just fine at high levels. Share this post Link to post Share on other sites
Ctrlaltwtf Report post Posted December 10, 2013 (edited) Repetitive motions are easier on stick. Your thumb muscles build tension quicker than you wrist/arms because they are weaker. Now, there's rarely any kind of situation in a FG that requires that much repetition (even mashing) but after long sets on your pad your thumb will be killing you. On stick you'll start getting cramps in your shoulders and wrists but they're usually not that bad and they're easy to stretch out. The biggest critical weakness for pad for me was the fact that facing left/right feels really different. Your left thumb, which you use for directions on pad, doesn't articulate the same way right as it does left. So those inputs feel different to me. I find facing-left stuff way easier with my thumb in general, because your left thumb naturally bends that way. The reality is though that everyone is different and Pad vs. Stick is always an issue that has to be decided on an individual basis. Edited December 10, 2013 by Ctrlaltwtf Share this post Link to post Share on other sites
Delrian Report post Posted December 10, 2013 (edited) this is gonna sound funny, but i am seriously considering switching from stick to pad (!) for gg. lots of words incoming from my personal experience and from skimming this thread, the only true advantages of stick over pad are as follows: - platform agnostic (xbox, playstation, arcade...) - logical button layout; better buttons - thumbs are more susceptible to injury to be fair, i find these reasons compelling enough to prefer stick. but is inputting motions objectively easier on stick? i'm not entirely convinced. for example, consider the iad motion: 6956. on a stick, you are actively driving the stick from 6 to 9 and back, whereas on a pad you nudge in the up direction and then let go. for this input a stick requires effectively three motions (6 -> 9, 9 -> 5, 5 -> 6), whereas pad only needs two motions (because the 9 -> 5 is free). in essence, these sort of motions are easier on pad. this has multiple implications: - instant blocking is easier (121 is really annoying on stick) - air throws are easier (96H is really annoying on stick) i'm not sure about the first statement, but i'm convinced about the second and imo this is enough of a reason to play pad in gg specifically, since i don't play eddie or justice. additionally, i suspect the force and distance necessary to switch input directions on a pad (1 to 4) makes for quicker reaction to overheads, again since it's easier to let go than to push, but i'm not sure if this is significant. it's also possible i'm not gosu enough with stick to be able to use the stick's tendency to return to neutral in a way that parallels "letting go" on pad. or maybe i should just practice alternating directional inputs more. but then i could just play pad lol anyways, would other pad players be able to confirm/deny my suspicions? or am i just full of shit I dunno about you but on my stick I just tap 9, release, then tap 6 for IADing... Moving back to 5 is handled by the spring rather than me. I would also like to throw out there that covered towards the beginning of the thread, since most sticks are put together with expensive parts, they'll last longer. Slagcoin brings up that moving your wrist and forearm is going to be more precise and accurate than pressing different items with your thumb. Edited December 10, 2013 by Delrian Share this post Link to post Share on other sites
Airk Report post Posted December 10, 2013 Additionally, the 'trick' to instant blocking on stick is to not really DO 121 - at least, not in the sense of going all the way to 1. You want to find just where the stick 'clicks' from 2 to 1 and wobble back and forth across that line, rather than slapping the stick all the way back to the corner of the gate every time. Share this post Link to post Share on other sites
SuperJ Report post Posted December 10, 2013 (edited) re: p1 vs. p2 side discrepancies - interestingly, i feel these problems are amplified by joysticks. ask all the players that can't ewgf on p1 side lol. over the past couple of years i've transitioned to a wineglass grip for player side neutrality. i digress though re: iad technique - i also let the stick spring to neutral; iad isn't a problem for me on stick. that example wasn't the best :/ however, i sometimes have problems where the spring overshoots (i hate my stick). like in other games if i crouch for an instant sometimes i get jump because the stick springs from 2 to 8 when i let go. i'd rather have a stick technique that is tolerant to variances in stiffness. i can just practice this away though re: ib technique - i agree with the idea (minimizing motion), but i also feel this tends to produce the problem manta described (i thought i was holding X direction but really it was Y), at least for square gates. there's the whole variable stick problem too. these aren't problems for you i suppose? i still want to test run pad, but thumb strain is a definite concern. how do pad players handle extended sets? edit: this is relevant but veering off-topic, but for those that lap their sticks, there is one more subtle problem that pads don't suffer from. depending on the orientation/angle/perpendicularity of your stick, you can sometimes overshoot (tiger knee when the stick is slanted downwards away from you) or undershoot (getting 23 instead of 236 because of the stick's angle). while i'm in this thread, i wonder how you guys deal with this problem (short of finding a bench)? Edited December 10, 2013 by SuperJ Share this post Link to post Share on other sites