Ryuk Report post Posted October 12, 2007 Where can I find all of the after battle quotes of AC? I cant seem to find a FULL list. Thanks. Share this post Link to post Share on other sites
Thrash Addict Report post Posted October 12, 2007 What ever happened to guiltygear.ru? That site was packed with good stuff. Some of the files HERE link to it, but since it's gone they don't work anymore. Did he just not ever renew the domain name or something like that, where he could later possibly re-open the site at some point, or do you think he got a "cease and desist" or something for some sort of copyright issue? Share this post Link to post Share on other sites
baka-busu Report post Posted October 12, 2007 I have some questions: Faultless Defense Cancels... How do they work and what are they good for? I would also like to know about this "Impossible Dust" thing. how many frames is the character unable to recover from Finally, I might start playing Zappa soon and I want to know, what exactly does his FB do? thanks a bunch! Share this post Link to post Share on other sites
Jet Set Dizzy Report post Posted October 13, 2007 I have some questions: Faultless Defense Cancels... How do they work and what are they good for? I would also like to know about this "Impossible Dust" thing. how many frames is the character unable to recover from Finally, I might start playing Zappa soon and I want to know, what exactly does his FB do? thanks a bunch! Zappa's FB unsummons his current ghost, hits overhead, and gives one orb. Share this post Link to post Share on other sites
rtl42 Report post Posted October 14, 2007 Ryuk: what have you found so far? i think there's a thread in this forum with a lot of quotes. baka-busu: FAULTLESS DEFENSE CANCELLING FDCing is used for cancelling the start-up of jumps and some moves, and for cancelling dash-stop. FDC Jumping is better known as "1-Frame Jumping" because the FDC shaves off several frames of your jump start-up (sorry, I can't remember the details off-hand). The input motion is 4+P+K~7 (so: hold back and two buttons, like P and K, then slide the stick/pad to 7). It's done very quickly, and I'm pretty sure you also have to let go of your button inputs very quickly -- otherwise, your 7 input will be overridden by your FDing. You'll know you've done it correctly when you see: - your character will "FD flicker"; AND - you won't see a cloud of dust come off the ground when you jump As for cancelling the start-up of some moves, what I'm saying only applies to XX and onward. (There was a version of GGX that had FDCing, but it would cancel the recovery of your moves, if done at the right time. I think you can do this in Generations mode in AC when you pick the GGX version of your character.) Off the top of my head, moves that are FDCed all the time are Faust's j.2K and Chipp's j.2K: - Chipp's j.2K (downward spinning attack) is FDCed because it allows for all kinds of cross-ups. Watch any Chipp match, or go to the Chipp board, and you'll see. - Faust's j.2K (diagonal spinning attack) is FDCed because it allows for fast overheads (ground string -> jump cancel -> j.2K FDC -> j.K or land -> mix-up...) Again, see the Faust board/matches for details/examples. In addition, I think you can FDC moves that have a start-up of less than a few frames (3? 4?) -- try FDCing Dragon Installed Sol's 5K, for example -- and you can also FDC j.D. There are two reasons you would FDC j.D: air option selecting, and altering your trajectory. 1) Air option selecting is done by hitting 4/6H+D~P/K (S would give you a slashback). You can't do it with burst. The reason this works is because of button input priority and throw/attack priority. Button priority is as follows: D > P > K > S > H So, when you hit H+D (and if you don't have burst), two things will happen, depending on the situation: - if you're within throw range, throw takes priority over attacking, so your 4/6H input will read as a throw - if you're outside of throw range, D > H, so the j.D comes out That's why you append the P/K after H+D -- in case the j.D comes out (i.e. you weren't within throw range), your H input will combine with your P/K input and FDC the j.D, and you'll get an FD. (BTW air option selecting used to be tons easier before Slash, but somehow the game mechanics were changed in Slash and now you have to do air OSing this way.) 2) As for altering your trajectory, it doesn't really do anything for most characters, but a few characters (e.g. I-No, although she's the only one that comes to mind) can use j.D FDC to alter their trajectory for mix-ups/cross-ups (but you don't see it often because it's hard to pull off consistently, I think). They even changed j.D FDC properties for some characters over the iterations of XX. For example, in XX, you could alter Baiken's descending trajectory (say, just from jumping forward) by j.D FDCing; this would cause her trajectory to get steeper and she would fall sooner. Same with Sol (aka j1n jumping, hi jason), but I think they only changed that in Slash (maybe?). Anyways, I-No's j.D FDC is the most explicit example of j.D FDCing. Finally, you can FD during/at the end of a dash and it will nullify your dash-stop animation, allowing you to stop instantly. IMPOSSIBLE DUST The player's guide explains why it works. It also gives an explanation about doing it two ways (double jump method, and using a move that brings you down to the ground). The third way is to "FD flicker" on the way up, then hit your opponent close to frame 29. FDing seems to increase your gravity ratio during the first little bit of the dust homing jump, so when you flicker on the way up, you will begin to fall more quickly because you've artificially made yourself heavier. Share this post Link to post Share on other sites
低姿勢 Report post Posted October 14, 2007 Acctauly you could FDC dust rapidly to "freeze" the other guy in proxemity blocking. But what do I know.... *sneaks away* Share this post Link to post Share on other sites
Ryuk Report post Posted October 14, 2007 Ryuk: what have you found so far? i think there's a thread in this forum with a lot of quotes. Yes, I believe there was a thread that linked to a site. However, the site and a VERY imcomplete list. It had about 5 quotes from AC. Although they had a full list for the other games. I'll keep looking I suppose. Share this post Link to post Share on other sites
Incendia Report post Posted October 16, 2007 Maybe it's not the best place to ask this, but i hate starting new threads for simple questions so... Any good Arcana Hearts guide like the GG 101 guide? Looks very interesting so far (now that PS2 version is out, training should be much easier), but i can't seem to grasp the basics lol. Didn't really play the arcade version. EDIT: Yeah fair enough rtl. I kept on thinking only about a sort of general questions thread and i only thought of this lol. Alrights, going there :D Share this post Link to post Share on other sites
rtl42 Report post Posted October 16, 2007 uh shouldn't that go in the AH thread in the Misc. Fighter section? Share this post Link to post Share on other sites
shinquickman Report post Posted October 16, 2007 ...You don't see [FDC j.D] often because it's hard to pull off consistently, I think. Actually, you don't see it too often because you can't have burst to do it. I remember in #R< you coulda done it by just holding FDC and pressing D in the middle, but they took that out in XX/. Share this post Link to post Share on other sites
Ryuk Report post Posted October 18, 2007 Is customizing the controls tourney legal? I like to have the L2 button configured in such a way that I press it to RC and FRC. Share this post Link to post Share on other sites
Teyah Report post Posted October 18, 2007 Most tournaments these days allow you to use the in-game assignments to PKS, PK, etc. Though you should check with the organizers first to be sure. Or to be safe, just learn to FRC without the in-game button assignment. Remapping individual buttons to different places is always allowed. Share this post Link to post Share on other sites
Ryuk Report post Posted October 18, 2007 Ahhh, I see. Thank you. Share this post Link to post Share on other sites
baka-busu Report post Posted October 22, 2007 I'm Trying to master IBing so I have a question or two: For starters, is it possible to IB an attack in the middle of a blocked combo? Like Anjis Jump into the air fan throw after blocking Fuujin or Kys 6K? Also, How much of an advantage does IB give you? I mean I know you NEED to know how to do it if you are a Potemkin player but I play Jam so... thanks for the help. Share this post Link to post Share on other sites
Forte Report post Posted October 23, 2007 I'm relatively new to Guilty Gear, and just started trying to play seriously with the release of Accent Core. Because of a lack of players around me, I've since resorted to playing #Reload online (and sucking at it). At the same time, Bridget gained a lot of key placement & roger moves in Slash & ^C, and it's getting to where, when I actually have a chance to play ^C I forget some of 'em are even there. So I'm wondering if I should stop playing #Reload & focus on learning ^C, even without much competition, or keep playing to get used to the pace of an actual match. Share this post Link to post Share on other sites
Cadenza Report post Posted October 23, 2007 how much is "without much competition" Share this post Link to post Share on other sites
Forte Report post Posted October 23, 2007 I may get to play with 2-3 other newbies once or twice. Share this post Link to post Share on other sites
Cadenza Report post Posted October 23, 2007 that might be a personal decision imo, but personally I'd just stick with /\C still cause if by any chance you do get to find more competition- you'll be ready, and you'll have a blast. Share this post Link to post Share on other sites
rtl42 Report post Posted October 23, 2007 I'm Trying to master IBing so I have a question or two: For starters, is it possible to IB an attack in the middle of a blocked combo? Like Anjis Jump into the air fan throw after blocking Fuujin or Kys 6K? Also, How much of an advantage does IB give you? I mean I know you NEED to know how to do it if you are a Potemkin player but I play Jam so... thanks for the help. it's in the player's guide, look under charts and stuff. it'll give you blockstun if you IB, so just subtract that from the normal blockstun and that's your advantage. Share this post Link to post Share on other sites
Digital Watches Report post Posted October 23, 2007 Yes, you can IB mid blockstring. Regardless of your character, certain situations are impossible to escape or less advantageous to you if you can't competently IB. That goes for FDing in the right situations as well. The only difference that pertains to Jam is that there are some situations where you'd rather parry than IB, but that's miniscule. Share this post Link to post Share on other sites
Jet Set Dizzy Report post Posted October 27, 2007 how do you go into High def mode or whatever so it doesn't look like crap on HD tvs? Share this post Link to post Share on other sites
rtl42 Report post Posted October 27, 2007 X + triangle on start-up. Share this post Link to post Share on other sites
baka-busu Report post Posted October 28, 2007 I have another question: what should someone do against a Pot player who likes to whore 6HS and chaining 236S on block stun? I already know that I can backdash the 236S if I time it well. Share this post Link to post Share on other sites
Spirit Juice Report post Posted October 28, 2007 Which character do you play? Share this post Link to post Share on other sites
baka-busu Report post Posted October 29, 2007 jam and Axl Share this post Link to post Share on other sites