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GenoWhirl

[CS1] μ-12 Combo Thread (Updated 10.30.10)

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This is how I do it.

FC 6C > 63214C (Charged) > Dash > 6B

I delay the 6B a bit so the dash takes me in closer.

Dash > 5C > 2C > j.2C

I input the j.2C as soon as Mu leaves the ground. I seem to have more success landing the dash > 2B if I 82C instead of 92C, but that's probably just me.

Dash > 2B

Gotta get that 2B out ASAP

5C > 6C > 6D > Yata no Kagami > 6C

6C as soon as the enemy starts to drop from Yata no Kagami, but I guess this really depends on Stein placements and how fast you input 6D32146D so you're on your own with this one.

Wait > Omohikane

Omohikane comes out about when they're halfway between the wall and you.

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I'm getting a little better at doing 3c 2b 6a 6c 214d(whiff) 66a now. If anyone's still cracking their heads over it my advice would be to slow down on the dash, it doesn't need to come out that fast. It's sort of like her throw > 66a, do it too fast and you don't get the dash at all, 66a comes out quick so take it slow.

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3c 2b 6a 6c 214d(whiff) 66a 6b 2c j.b j.c j.c j.2c [3766]

Happily, although 214d 66a takes some practice, it also tends to put both of you at the same height which is perfect for 6b to hit cleanly.

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3c 2b 6a 6c 214d(whiff) 66a 6b 2c j.b j.c j.c j.2c [3766]

Happily, although 214d 66a takes some practice, it also tends to put both of you at the same height which is perfect for 6b to hit cleanly.

Does the 2C --> j.B require a HJC or just a JC? Because that combo is part of Mu's #4 Challenge and its pissing the absolute living hell out of me. I cannot get of that HJC.

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Hm I don't remember for sure but I believe it does, I just HJC everything out of habit if it doesn't make a difference in the combo. You hit at almost the tip of 2c (5c 2c after 6b will whiff the 2c, opponent is quite far), so HJC should be required.

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In relevance to the combos listed on the first page, the fatal combos don't always work. They only work midscreen on a grounded opponent. The different situations you can have is when the opponent is deep in the corner, you are deep in the corner, and whether the opponent is in the air or not. Also, if they are in the air, how high in the air are they? If they aren't too high off the ground, you can get away with doing the fatal counter combos on the first page. If they are fairly high, then you have to do a different variation.

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all combos done on jin

5B > (2B) > 3C > 2B > 5C > 6C > 5D/6D > 63214C (2.2k, + 1 stein)

2237 damage. with the 2b after the 5b it does 1961

Dash 2B > 3C > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 2C > j.C > j.2C (?k, Can set steins or aidash away after j.2C?)

doing just the combo listed nets you 2500 damage. however

after 2c you can do j.b j.c j.c j.2c does 2731 damage.

You can't really run away after it though, so just say steins +2

CH 6B > 2B > 5C > 6C > 5D/6D > 63214C (2.5k, +1 stein)

works on crouching only, 2568 damage

2B > 3C > 2B > 5C > 6C > 6D > Yata no Kagami > dash > 5C > 2C > j.B > j.C > j.C > j.2C (3.2K, 50 Meter required)

i can't get the last j.b to connect, but if you don't connect it you get more damage anyways. 3390 precisely

6B > 63214C > RAPID > 6A > 2C > j.C > j.2C > 2B > 6A > j.C > j.2C (3.8k, Corner, 50 meter required)

3809 damage, first 6a should be 66a/ 66>6a

6B > 63214C > RAPID > 6B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 2B > 623C (4.4k damage, corner only, 50 meter required)

I couldn't get 2b >623c to connect.

however 2b>5b>623c connected, and it does 4551 damage. It also might be worth noting that at certain distances you'll have to 66 6b after the RC.

combos from C

5C on crouching opponent > (2C) > 6C > Steins > Furu no Tsurugi (?, +steins)

1814 damage without 2c

2121 damage with 2c

You should also put that it's a mid-distance combo.

+1 stein only

3C > 2B > 5C > 6C > 2D > jc > j.C > j.2C (Damage Unknown, can start from 5B, +1 stein)

2472 damage

a better combo like this though might be 3c>2b>6a>6c>stein>super jump>j.b>j.c>j.b>j.c

which does 3000 damage

3C > 2B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 2B > Omohikane (In the corner. 5003 damage, 50 Meter required) (If you have no meter, finish the combo with 2B > 623C for around 3.3k)

does 3445 damage using 623c finisher

3C > 2B > 5C > 6C > 6D > Yata no Kagami > dash > 5C > 2C > j.B > j.C > j.C > j.2C (4.2K, 50 Meter required)

does 4211 damage

4285if you add j.B after 2c

CH 5C/5C on airborne opponent > 6C > 6D > Yata no Kagami > Dash > 6B > Dash > 6A > 2C > j.C > J.2C > 2B > 6A > 2C > j.C > j.C > j.2C (Damage can vary, 50 Meter required)

I couldn't get the last j.C to connect sooo :[

w/o that j.c it does 5024 damage

doing other combos in a bit

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combos from anti-airs

CH 2C > Jump Airdash > j.C > j.2C > Dash > 2B > 5C > 6C > 2D > j.B > j.C > dj.C > dj.2C (2886 damage, +1 stein)

a better combo however would be CH 2c>66b>66a>j.2c>66 2b>5c>6c>stein>j.c>j.2c>steins

does 3059 damage and leaves you closer to the ground so the steins that you place after the combo are more useful

6A > 2C > j.C > j.2C > Land > 2B > 6A > 2C > j.C > j.2C > 2B > 623C (Near the Corner, Around 3.2k)

the combo listed only does 2760 damage. A better combo i found is 6a>2c>j.c>j.2c>2b>6a> j.2c>2b>6a>j.c>j.2c>2b>5b>623c

it does 2995 damage

CH 2C > 4D > 214D > j.C > j.2C > 2B > 5C > 6C > 2D > JC > j.B > j.C > JC > j.C > j.2C > j.D > J.4D (Roughly 4k+ , Corner, +3 steins)

I for the life of me cannot get j.B to connect to j.C at all, so i just ended it with 6c>2d>63214c which gave me 3012. I don't see how that combo, even if it connected, could give over 4k though.

But seriously though that j.B j.C just won't connect q_q

I tried midscreen, corner, close to corner, blah blahbla. Someone else confirm/deny for me.

CH 2C > 4D > 214D > Dash > 2C > j.C > j.2C (Can end here if too far away for steiners, 3K) > Dash > 2B > 5C > 6C > Steins (4k+)

if you end the combo after j.2c you get 2430 dmg.

ending it with 6c>steins gives me 2922 dmg.

Where'd you get these numbers from? Maybe 1.01 nerfs damage @______@

combos from air to ground

j.C > 2B > 3C >2B > 5C > 6C > 5D > 6D (2K, +2 steins)

2032 dmg

j.B on crouching opponent > 2B > 5C > 2C > 6C > RC > Dash > 6B > 5C > 2C > j.C > j.2C (3131 damage, 50 meter required)

you get 3268 damage if you add an extra j.C at the end of the combo.

CH j.2C > Dash > 6B > 5C > 6C > 6D > Yata no Kagami > Dash > 6B > 5C > 2C > j.C > j.2C > 2B > 5B > 623C (3996 damage, 50 Meter required)

yup 3996 damage

throw combos

Throw > 5C > 6C > 5D > 63214C (2.1k + 1 stein)

2106 dmg

Throw > 6A > 5C > 6C > 6D > Yata No Kagami (2.8k, 50 Meter required, can follow up after Yata no Kagami)

throw>6a>5c>6c>6d>yata no kagami>66 6b>6a>j.c>j.2c does 3749 damage. I didn't explore all the possibilities though there are probably more.

Also it's throw>66a

Throw > 6A> 6B > 6A > 2C > j.B > j.C > j.C > j.2C (2.9k)

I couldn't get the j.B j.C to work on Jin, so without the j.B i got 2922 damage

also don't forget to put the 66a's, before and after 6b

Throw > 6A > j.2C > 2B > 6A > j.2C > 6A > 2B > 6A > 2C > j.C > j.2C > Steins (2.9k Damage, Corner, +steins)

uhhh j.2c>6a>2b>6a? o_o no idea how that would work

/skip

Throw > 6A > j.B > j.C > j.2C > 2B > 6A > 2C > j.C > j.2C > Steins (2.8k+ Damage, You can set steins or airdash away if wanted)

2776 damage

getting the 2c after the 6a is pretty difficult, just to say.

Throw > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 2B (2.9k, Corner)

it does 2951 damage

a better combo however would be:

throw>6a>6b>5c>2c>j.c>j.2c>2b>6a>j.c>j.2c>2b>5b

does 3411 damage

Air Throw > RC > 2B > 5C > 6C > Steins/63214C/j.2C (Roughly 2.7k if you go for steins, midscreen, 50 Meter required)

3141 damage if you end it with 63214c

3076 if you end with j.2c

Air Throw > Rapid > 2B > 6A > 2C > j.C dj.B > dj.C > dj.2C > Steins (3.4k, midscreen, 50 Meter required)

3425 damage

these air throw combos kinda suck. The best one I've gotten so far is

air throw>rapid>6a>6b>66a> j.2c>66 2b>6a> j.c>j.c>j.2c

it does 4222 damage. pretty good use of 50 meter i think.

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DEM FEITALS

6C > 5D > 214D > dash > 6B > 5C > 2C > j.B > j.C > j.C > j.2C (3986 Damge)

yup yup

6C > 5D > 214D > 6B > Dash > 6A > 2C > j.C > j.2C > Dash > 2B > 5C > 6C > 6D > Furu no Tsurugi (4187 Damage, +1 Stein)

yup yup

6C > 2B > 6A > 2C > j.C > j.2C > 2B > 5C > 6C > Omohikane (4.6k, 50 meter required)

4641 damage. On Jin i had to use 66 2b if i wanted the 2c after 6a to connect

6C > 5D > 214D > dash > 6B > Omohikane (4746 Damage, 50 meter required)

yupyup

63214C (charged) > 6A > 2C > j.2C > 2B > 5C > 6C > 2D > JC > j.B > j.C > JC > j.C > j.2C (5K, Near the corner)

i got 4450 damage. stupid j.B took so long to connect! >:[

63214C (charged) > 6A > 2C > j.2C > 2B > 5C > 2C > j.C > j.2C >2B > 5C > 6C > 5D > Omohikane (6.4k, Corner, 50 Meter required, +1 stein)

6113 damage

6C > 63214C (Charged) > Dash > 6B > Dash > 5C > 2C > j.2C > Dash > 2B > 5C > 6C > 6D > Yata no Kagami > 6C > Omohikane (6538 damage, 100 Meter required)

yup yup

AND THUS I FINISH THE GAUNTLET OF MU COMBOS IN THIS THREAD. >:[

you better edit all these things genow or i'll slap you :[

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Thank Misoooo for all the testing :3.

Dunno how we got the CH 2C > 214D numbers wrong...

also lol at the 6A 2B 6A thing, that 6A shouldn't have been there lololol

Pretty much edited all already, ty

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here's a decent mid-screen anti-air combo.

6a>delay(depending on how high opponent is when 6a hits)>66b>66a>j.2c>66 2b>5c>6c>2d>j.c>j.2c

does 2956

if you get 6a CH you can do

6a CH> 66a>6b>66a>j.2c>66 2b>5c>6c>stein>63214c/j.2c

using 63214c gives you 3011

using j.2c will give you 2967 (but more oki! :D)

EDIT:sexy combo. though i'd find it really hard to land. you have to land 6b CH while opponent is crouching >_>

6b CH(crouching)>2b>5c>6c>6d>yata no kagami>66(run up to opponent)>6a>6b>5c>2c>j.c>j.c>j.2c

does 4650 damage! :D

if you want you can just do 6a>6b>5c>6c>omohikane

does 5839 damage.

crouching 6b CH though :|

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I found a throw combo that does 4251 damage for 50 meter,

throw>dash>6a>6b>5c>6c>5d>632146C

It's higher damage than most of the other throw combos on the front page, although the timing on 6a>6b is harder on smaller characters. It is still possible though. Tested it and it worked on Hakumen, Jin, Carl and Rachel so I'm assuming it works on everyone.

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That works, keep in mind though after 6c, depending on character hitbox size and distance from the corner, your opponent doesn't always bounce back enough for 632146c to reach them, it's just a hair short in some cases. For those, Yata no Kagami into 66a 2c air combo should do it if you want to burn meter.

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Another note as far as 6c FC combos go, you also have to alter your combos if you are deep in the corner and the opponent has you cornered. Still experimenting but I should have a set of them soon.

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63214c fatal, no/little charge

100% meter required, can skip the DD though

[FC in corner] 63214c (RC) > 6b > 6a > 6b > 5c > 2c > j.c > j.2c > 2b > 5c > 2c > j.c > j.2c > 2b > optional omoihikane

4676 damage without omoihikane, 6330 with

not sure if this has been posted (checked like 7 latest pages and OP post) so sorry if it is.

is 2k the best you can get with a gold burst with no meter? or has anyone found a way to get more?

my current burst combo is

burst > 6b > 5c > 2c > jc > jb > jc > j2c

if in corner, burst > 6b >5c > 2c > omoihikane, if no meter, replace with 5c air combo starter

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Guys, 6B > 6A > 6B is character specific, let's concentrate on finding universal shit :vbang:

THANKS THOUGH

I have a question regarding this:

6B->6A loop is still character specific against corner?

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Ok.....maybe its the fact that Ive recently switched to stick play instead of pad, or something but.........I cannot for the life of me figure out what the hell I am doing wrong.

As you can see, most of Mu's combos begin from either 5B, 2B, or 3C. And of course the biggest follow up after 3C is 2B. Example:

5B->3C->2B->5C->6C->6D->63214C

^

^

It is right here that I can NEVER follow up with the 2B. I went into training mode and turned on the CPUs neutral tech so that I can figure out if I have the right timing or not, and I NEVER do. I can usually pull it off every 1/10 times or so. This is important because without being able to connect to this 2B, you might as well not even play Mu at all since it is in like 95% of her combos.

At first I thought I was taking too long to hit 2B, but then I started going faster and the CPU can still tech out of it. Does anyone have any advice about how to consistently hit this follow up?

That one corner combo 3C->2B->5C->2C->j.C->j.2C->2B->5C->2C->j.C->j.2C->2B->Omohikane. Challenge #8 I believe.

Yeah it took me 4.5 hours to finally get that one last night. I REALLY need some help with getting those 2B down.

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Ok.....maybe its the fact that Ive recently switched to stick play instead of pad, or something but.........I cannot for the life of me figure out what the hell I am doing wrong.

As you can see, most of Mu's combos begin from either 5B, 2B, or 3C. And of course the biggest follow up after 3C is 2B. Example:

5B->3C->2B->5C->6C->6D->63214C

^

^

It is right here that I can NEVER follow up with the 2B. I went into training mode and turned on the CPUs neutral tech so that I can figure out if I have the right timing or not, and I NEVER do. I can usually pull it off every 1/10 times or so. This is important because without being able to connect to this 2B, you might as well not even play Mu at all since it is in like 95% of her combos.

At first I thought I was taking too long to hit 2B, but then I started going faster and the CPU can still tech out of it. Does anyone have any advice about how to consistently hit this follow up?

That one corner combo 3C->2B->5C->2C->j.C->j.2C->2B->5C->2C->j.C->j.2C->2B->Omohikane. Challenge #8 I believe.

Yeah it took me 4.5 hours to finally get that one last night. I REALLY need some help with getting those 2B down.

I time mine so that as soon as the opponent is flat on the floor, I press 2B. Just watch the opponent and try adjusting the timing for doing 2B. (And if you're mashing 2B, don't.)

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After 3C the opponent will bounce off the ground once before coming to rest on the ground. The moment they come to rest hit 2B.

Personally, challenge 8 took me forever because that 2B > Omohikane link is ridiculously hard. I managed to get it in the challenge by doing 632B146C, but I have only been able to pull it off twice in two days of practicing Mu. Although that and 66A > 66B > 66A will probably come with practice.

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Guys, 6B > 6A > 6B is character specific, let's concentrate on finding universal shit :vbang:

THANKS THOUGH

Actually, I think that works on every character but it's very height specific. I'll look into it more later.

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I haven't found anyone it doesn't work on, but it is very height specific on smaller characters. Specific to the point of being unreliable. Throw 66a 6b for example, it's bad enough just hitting the 66a in time, but timing it to hit at the exact point that will leave you both at the same height so 6b can hit? Very difficult.

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