kazukifafner Report post Posted August 1, 2010 Advice on the Hazama Mission 6 Combo? I can do all of it except for the dash. Is there any advice on how to get that dash in there or is it all just gonna take a shitton of trial and error? One of the major problems is getting it to do 5C instead of 6C after the dash... It takes a bit of practice, but what you need to do is (basically) trust that the dash will come out. What I mean by that is, a lot of people (when trying to do a quick dash) tend to hold down the 2nd tap to make sure that it'll come out. This causes the 6C to come out instead of the 5C. Holding down that 2nd tap isn't going to help you any, the dash either comes out or it doesn't. The first thing you need to do is just get the feel of quickly tapping 6 until you can consistently get that quick little dash out. Once you do that, then you can worry about adding the 5C. Share this post Link to post Share on other sites
Almadiel Report post Posted August 1, 2010 One way is to input 4C. Share this post Link to post Share on other sites
PhoenonX Report post Posted August 1, 2010 What's the best combo to do after a 2C counter-hit, where they fly pretty high up into the air. Share this post Link to post Share on other sites
Arifureta Report post Posted August 1, 2010 4D > j.214B# backdash > Hungry Coils might work too, though not entirely sure about that. Share this post Link to post Share on other sites
Eclipse Report post Posted August 1, 2010 Sometimes a 2C CH will allow you to delay yourself a little and follow up with 623D, but only do that if you're near a corner. 90% of the time, you'll want to 4D~D > j.214B#. It's damage is good, and it builds that awesome heat. Share this post Link to post Share on other sites
jellotek Report post Posted August 2, 2010 It takes a bit of practice, but what you need to do is (basically) trust that the dash will come out. What I mean by that is, a lot of people (when trying to do a quick dash) tend to hold down the 2nd tap to make sure that it'll come out. This causes the 6C to come out instead of the 5C. Holding down that 2nd tap isn't going to help you any, the dash either comes out or it doesn't. The first thing you need to do is just get the feel of quickly tapping 6 until you can consistently get that quick little dash out. Once you do that, then you can worry about adding the 5C. Dunno. I'm having problems with that one too. I can get the dash, but not the 5C in before recovery. Explains why I don't really bother with it when I play online :|. Also explains why I drop combos when they end up too far away from me :| Share this post Link to post Share on other sites
Fiedrik Report post Posted August 2, 2010 Dunno if this was asked before, is there a trick to doing IB> Jayoku? I can get IB down if the block string is predictable but the Jayoku doesnt come out. Am I suppose to delay the 236236 a bit till the white flash comes out or is it suppose to be when u press 4? cuz i tried 41236236b and it doesnt seem to want to come out. Share this post Link to post Share on other sites
kazukifafner Report post Posted August 2, 2010 You have to remember that even with IB, there is still a bit of blockstun. You'll probably have a better time of it if you learn to quickly go from IB to neutral then to Houtenjin. Share this post Link to post Share on other sites
Arifureta Report post Posted August 2, 2010 I'm preeetty sure you need to go to neutral before you input Jayoku. Share this post Link to post Share on other sites
PhoenixBR Report post Posted August 2, 2010 Is there a good way to practice IB > Jayoku offline? I mean, it's pretty easy to do when you're sure your IB is going to come out next time the opponent hits you, but it's definitely not like that against other players. Or is there actually a decent window of time in between IBing and Jayoku, so you have time to confirm that you've IB'd? Share this post Link to post Share on other sites
Arifureta Report post Posted August 3, 2010 1. Go training mode 2. Record blockstring 3. ??? 4. Profit Share this post Link to post Share on other sites
RawrImALion Report post Posted August 3, 2010 It takes a bit of practice, but what you need to do is (basically) trust that the dash will come out. Good lord this is the best advice you will receive when doing a dash from the 214D~C into 5C. I just sat in the training room and did the combo with the dash into 5C until I was getting it at a higher success rate. The more reps of success the more ingrained into muscle memory it becomes. Also when playing a match not just in challenge mode it helps to just do the dash in the combo regardless of the spacing. Simply because most of the time you will not need the dash but if you ever do you will never need to worry about it. This is just my approaching to it and its been working out for me, with everyone's help on dustloop of course. Share this post Link to post Share on other sites
East Report post Posted August 3, 2010 I've been working on 623D to 632146C for the past two days. Nothing but failure on my part, does anyone have any tips on the timing for this? Share this post Link to post Share on other sites
Klaige Report post Posted August 3, 2010 I've been working on 623D to 632146C for the past two days. Nothing but failure on my part, does anyone have any tips on the timing for this? They need to be fairly high off the ground when you use 623d for it to connect, otherwise they will have time to tech roll. Also this is a link and not a cancel, so basically you want your input for the super to be ending the moment the recovery on 623d ends. You have to do the command a lot later than you think, otherwise nothing comes out, i found this to be easier when i slow down the super command a bit, but your mileage may vary. Share this post Link to post Share on other sites
East Report post Posted August 3, 2010 They need to be fairly high off the ground when you use 623d for it to connect, otherwise they will have time to tech roll. Also this is a link and not a cancel, so basically you want your input for the super to be ending the moment the recovery on 623d ends. You have to do the command a lot later than you think, otherwise nothing comes out, i found this to be easier when i slow down the super command a bit, but your mileage may vary. How high is fairly high? Hazama's height? 2 Hazama's? Share this post Link to post Share on other sites
Klaige Report post Posted August 3, 2010 You want 623D to be extending close to it's max range. I'd say a fair guess would be a little over two hazama's height off the ground. Share this post Link to post Share on other sites
PhoenixBR Report post Posted August 3, 2010 1. Go training mode 2. Record blockstring 3. ??? 4. Profit Well yeah, that's what I've been doing, but it becomes predictable once you know the exact blockstring the training dummy is gonna use. Share this post Link to post Share on other sites
Klaige Report post Posted August 3, 2010 Well yeah, that's what I've been doing, but it becomes predictable once you know the exact blockstring the training dummy is gonna use. That's pretty much what IB is all about, you have to be able to predict at least a little bit what your opponent is doing. If you are uncomfortable with that, just IB moves that are really easy to do so on reaction, like 2 hit moves that are slow or obvious. Once you start getting a feel for different timings in block strings, you'll be able to IB more and more of them. Share this post Link to post Share on other sites
PhoenonX Report post Posted August 4, 2010 At what times should I use j.2C instead of j.B? Share this post Link to post Share on other sites
Fiedrik Report post Posted August 4, 2010 I've been working on 623D to 632146C for the past two days. Nothing but failure on my part, does anyone have any tips on the timing for this? If u can hit a 4D or 6D twice and 623D lands without blue beating the 632146C connects pretty well if you time the C press as soon as their body bounces the first time. This is assuming u get the 4D or 6D hits from some sort of air launcher. Share this post Link to post Share on other sites
xlolxlolx Report post Posted August 5, 2010 At what times should I use j.2C instead of j.B? Best would be when you hit them crouching with a chain and pull in, at certain distances you can't do j.B nor j.2C after chain. Also j.2C mixup kinda works(?) 2B>5C>(2C)>JC>j.2C, they have to block 2B low so it's a guessing game from there on, they'll probably expect a 3C after a 5C so j.2C should catch them off, if not you can go straight into 3C after you land anyways. Share this post Link to post Share on other sites
Zomby Report post Posted August 5, 2010 Alright is there a purpose to 236D? I've been trying to figure it out but I can't seem to find a decent use outside of ending blockstrings and even that is risky, it has a fun CH effect that sends people flying but...idk it seems like a move that is a little out of place for him, any advice? Share this post Link to post Share on other sites
xlolxlolx Report post Posted August 5, 2010 you can throw it out to trick people from time to time or make some distance if they're too close Share this post Link to post Share on other sites
Black Onslaught Report post Posted August 7, 2010 236D is primarily used after 3C after a blockstring for a number of reasons : 3C is like -12 or something on block, if you special cancel with 236D you're now +1 on block ( even if they IB it, you're at -4 which is safe in BB ). 236D also catches people trying to mash jump after a block 3C for a free hit, and it's useful for spacing if your opponent likes to barrier guard a lot. Share this post Link to post Share on other sites
nstalkie Report post Posted August 8, 2010 I heared an option select being mentioned in a video online, where if an opponent lies in the corner and techs forward, you hit him with a houtenjin. Does anyone know if it's true and what exactly this option select is ? Share this post Link to post Share on other sites