shtkn Report post Posted August 20, 2010 THIS THREAD IS FOR BBCS NEW POSTINGS ONLY, NOT DISCUSSION. IF YOU POST ANYTHING NON-INFO YOU WILL BE TEMPBANNED. Don't post non-BBCS related news like that BB manga or the DSi game! GENERAL INFO BlazBlue: Continuum Shift is out in America and Japan on XBox360 and Plastation 3. Game comes with the 14 characters from the arcade version as well as Mu. You need to either unlock her by playing through story mode or you can buy her unlock code. The system has changed significantly from BlazBlue: Calamity Trigger. See: Part 1 Part 2 DLC Makoto Nanaya, Valkenhayn R Hellsing, and Platinum the Trinity. There's also DLC color packs and DLC announcer voices. See 2nd post for prices. BlazBlue: Continuum Shift Extend A rebalanced version of BBCS2 coming to arcades in Fall 2011 and includes a new playable character: Relius Clover QUESTIONS? If you have questions, ask HERE. Also, straight from the horse's mouth LATEST NEWS (Dec 2011) - Relius Clover announced for BBCS Extend. Will also include more system + character tweaks. And was released in arcades Fall 2011. Will also be coming to PS3 and Xbox360 as a new disc (and for the PSVita). It will be released in America Feb 14th for $40 USD. There is also a limited edition for $60USD http://www.amazon.com/BlazBlue-Continuum-Shift-EXTEND-sony-playstation3/dp/B006VB2V7W/ref=sr_1_14?ie=UTF8&qid=1326179210&sr=8-14 "Bonus items for limited edition include CD soundtrack, Calendar and Artbook" Amazon PS3 Product Page: http://www.amazon.com/BlazBlue-Continuum-Shift-EXTEND-sony-playstation3/dp/B006VB2V7W/ref=sr_1_14?ie=UTF8&qid=1326179210&sr=8-14 Amazon 360 Product Page: http://www.amazon.com/BlazBlue-Continuum-EXTEND-microsoft-xbox-360/dp/B006VB2V7M/ref=sr_1_2?s=videogames&ie=UTF8&qid=1326185522&sr=1-2 There is no limited edition for the Vita version. Share this post Link to post Share on other sites
shtkn Report post Posted August 20, 2010 CURRENT DLC LIST Additional Character Colors #1 – 320 MS Points / $4.99 PSN Additional Character Colors #2 – 320 MS Points / $4.99 PSN Additional Character Colors #3 – 320 MS Points / $4.99 PSN Additional System Voice Type-M – 400 MS Points / $5.99 PSN Additional System Voice Type-C – 400 MS Points / $5.99 PSN Additional System Voice Type-K – 400 MS Points / $5.99 PSN Gamer Picture Pack: Rebel 1 – 160 MS Points Gamer Picture Pack: Rebel 2 – 160 MS Points Gamer Picture Pack: Rebel 3 – 160 MS Points Gamer Picture Pack: Rebel 4 – 160 MS Points Gamer Picture Pack: Rebel 5 – 160 MS Points Gamer Picture Pack: Rebel 6 – 160 MS Points Gamer Picture Pack: Rebel 7 – 160 MS Points Unlock any 1 Unlimited Character – 40 MS Points / $.59 PSN Unlock All Unlimited Characters bundle pack – 400 MS Points / $5.99 PSN Unlock Playable Character Mu – 160 MS Points / $1.99 PSN Makoto Nanaya Playable Character – 560 MS Points / $7.99 PSN (note, comes with Unlimited Makoto, Challenge Mode combos, Tutorial notes, extra colors, and her song Alexandrite is selectable in-game) Valkenhayn Playable Character – 560 MS Points / $7.99 PSN (note, comes with Unlimited Valkenhayn, Challenge Mode combos, Tutorial notes, extra colors, and his song Howling Moon is selectable in-game) Platinum Playable Character – 560 MS Points / $7.99 PSN (note, comes with Unlimited Platinum, Challenge Mode combos, Tutorial notes, extra colors, and her song Active Angel is selectable in-game) Share this post Link to post Share on other sites
Tokkan Report post Posted August 26, 2010 http://www.arcsystemworks.jp/index.cgi?eid=317 http://blazblue.jp/topics.html#topics133 "BlazBlue Continuum Shift II" announced. Continuum Shift II is an updated version of Continuum Shift to be released to the arcades and it will be shown at Taito's booth at the Amusement Machine Show. Valkenhayn will be playable. It is expected to be in arcades sometime this winter. http://www.arcsystemworks.jp/index.cgi?eid=316 http://blazblue.jp/topics.html#topics134 Valkenhayn has been confirmed for release sometime within the month of September, the specific date is still yet to be confirmed. He will cost 560 MS points (Xbox Live) or 800 yen (PSN). http://news.dengeki.com/elem/000/000/294/294709/ According to Dengeki Online, Valkenhayn's Drive is called "Were Wolf". Share this post Link to post Share on other sites
Suzaku Report post Posted August 26, 2010 Valkenhayn R. Hellsing Height: 191 cm Weight: 78 kg Birthday: September 15 Blood Type: A Birthplace: Unknown Hobbies: Bonsai Likes: Pocket watches Dislikes: Things with no character CV: Motomu Kiyokawa Drive: Wehrwolf Personality: He is calm and orderly, and never speaks more than is neccesary. However, to those who would attempt to harm Rachel, he gives no quarter. Backstory: An elderly butler who has served the Alucard Family for generations. Not only an excellent butler, he is knowledgeable in a wide range of fields. Becoming aware of the incident in Kagutsuchi, he follows Rachel after she sneaks out of the castle. Notes: His drive utilizes the German pronunciation for werewolf. His height and weight were also increased from what was given in the Material Collection, where they were 181 cm and 68 kg. Share this post Link to post Share on other sites
ZhePrime Report post Posted September 3, 2010 Valkenhayn will be playable at TGS on Sunday 19th September for a couple of hours (in addition to his appearence at AMS on the 9th of September). On the official site his release date is listed as "Late September", which basically means he will be released either on September 21-22 or September 28-29. Source: http://blazblue.jp/topics.html#topics137 Share this post Link to post Share on other sites
Circuitous Report post Posted September 3, 2010 If at all possible, could you guys post a source along with your news? Thanks. Share this post Link to post Share on other sites
Hecatom Report post Posted September 3, 2010 Valkenhayn price has been revealed to be 560 MS Points, around $7 date still says late september http://blazblue.jp/topics.html#topics137 Share this post Link to post Share on other sites
ZhePrime Report post Posted September 8, 2010 Valkenhayn will be released on the 21st of September (at least for PSN, but 360 owners will probably be able to download him on the 22nd). Translated with ImTranslator: Valkenhayn=R=Hellsing, perso second in DLC of Blazblue: Continuum Shift, will arrive September 21st on Japanese PlayStation Store, at already announced price there is a while (about 8€). Information comes from a planning PlayStation Network of Sony, but they can probably bank on upon an exit in the same waters on the market of Xbox Live. http://www.gamekult.com/articles/A0000087311/ Share this post Link to post Share on other sites
theroundtable Report post Posted September 9, 2010 Platinum screens http://www.4gamer.net/games/118/G011877/20100909019/screenshot.html?num=001 http://www.4gamer.net/games/118/G011877/20100909019/screenshot.html?num=002 Share this post Link to post Share on other sites
Yukikaze Report post Posted September 9, 2010 2 new low quality Valk images: http://www.andriasang.com/e/blog/2010/09/09/blazblue_cs2_announced/images/2132425191/ Arcade updates information: http://www.andriasang.com/e/blog/2010/09/09/taito_download_system/ Share this post Link to post Share on other sites
kinomiya Report post Posted September 9, 2010 Platinum confirmation for Continuum Shift II http://blazblue.jp/topics.html#topics138 And new acrade/story scenes for new characters http://release.nikkei.co.jp/detail.cfm?relID=260855&lindID=5 Share this post Link to post Share on other sites
Alpha to Omega Report post Posted September 9, 2010 The new episode of BuruRaji shows Valkenhayn's Distortion Drives and more info on his Drive starting at 14:40: http://www.nicovideo.jp/watch/1284016979 Share this post Link to post Share on other sites
ZhePrime Report post Posted September 9, 2010 The new episode of BuruRaji shows Valkenhayn's Distortion Drives and more info on his Drive starting at 14:40: http://www.nicovideo.jp/watch/1284016979 Uploaded said part to YT: http://www.youtube.com/watch?v=GCtdBfdGOtU Share this post Link to post Share on other sites
eirei Report post Posted September 9, 2010 Not sure if this has been posted already, but: http://generalnantoka.blog35.fc2.com/blog-entry-370.html#cm Nerfs all around. But hey, Valk has Chokkagata Dandy. Share this post Link to post Share on other sites
Vulcan422 Report post Posted September 9, 2010 http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ja&tl=en&u=http%3A%2F%2Fgeneralnantoka.blog35.fc2.com%2Fblog-entry-370.html%23cm Crappy translation of said balance changes, but make of it what you can. Share this post Link to post Share on other sites
stunedge Report post Posted September 9, 2010 BBCS2 - still using TypeX2 - using new network system called NESICA x Live - able to use IC card to save the battle record (similar to SF4, VF,TK) - not sure if the arcade version will be out for outside of Japan due to the network issue - big balance change to all existing characters (say bye to Bang and Litchi) Share this post Link to post Share on other sites
zephyr07 Report post Posted September 9, 2010 Not sure if this has been posted already, but: http://generalnantoka.blog35.fc2.com/blog-entry-370.html#cm Nerfs all around. But hey, Valk has Chokkagata Dandy. not too sure on some of them, but this is what i could make out. gonna skip the valk bits. Ragna: 5D on grounded opponents no longer floats 3C is techable 5B>6A gattling is gone Inferno Divider no longer has wall bounce Belial edge doesn't bounce as high any more (can still follow up with a quick 5D) Jin: 2C>5C gattling added (cannot re-input 2C) B musou knocks down again Noel: 2C>5C gattling added (cannot re-input 2C) j4D is damn fast. As if you can't see her falling from the air. 5D reduced invincibility frames Rachel: Overall damage increased 5B>2B gattling added 6A activation speed increased 6B on counter slides 6B jump cancel possible on block 2C hit stop increased 5C>C now slides. Mid screen C lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops. j2C can be canceled into attacks on landing Lobeilas come out even when hit George has been changed (there's a frog gauge now) Tempest dahlia? what the heck is that? [i think he means it's been removed] Tager: Nothing known. something about his collider mechanics being revised Taokaka: new jB, cat motion 2's animation for 2 hits old jB is now j2B taunt loop's been nerfed bad. it's now a joke. drives are more stiff(?), increased hit stop. health increase [i think.] Arakune: overall damage decreased guarded drive moves give less curse meter Litchi: more gattlings without staff 6A with staff must be RC otherwise no followups available 4D slides. follow up possible in corner 6D's level(?) decreased. [maybe priority?] jC without staff is now techable Bang: 5B slower start up 2B slower start up 2B>5B gattling added. (cannot reinput 2B) heavenly phoenix thrust no longer wall bounces for both air and ground 3C is techable ashura slower start up, no more invincibility frames, has become a joke DD Carl: 2B>5B gattling added cannot re-input 2B) ada's gauge recovers slower hakumen: jD cannot be followed up 5D increased damage [something about his yukikaze.] other than that don't know much Lambda: 5DD activation slowed blade summonings are slower Tsubaki: 5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed 2D starts out slow but the charge speed rapidly increases. Also more stiff now. jD charge speed increased 5B more strong 2BB>5BB gattlings added (Cannot re-input 2BB) 236A start up time increased, if comboed into cannot be follow up [i think.] 214A, B doesn't float opponent even when done by itself 623A on counter hit, untechable time decreased so cannot follow up cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos. after air throw timing for follow up attacks more strict Hazama: Ouroboros start up and move speed slowed (although it really feel like there's no difference) Ouroboros gauge takes longer to recover 5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo. Makoto: parry cancel gone 5B faster start-up, can jump cancel even on block. Valkenhayn: cannot block or crouch in wolf form. cannot switch directions. Share this post Link to post Share on other sites
Kirbeh Report post Posted September 9, 2010 Noel: j4D is damn fast. As if you can't see her falling from the air. Second part is "Cross up," as in became a crossup from a low height that you can barely see. Share this post Link to post Share on other sites
JinSaotome Report post Posted September 9, 2010 from what I understand, Yukikaze has a nice pretty snowflake animation. I could be wrong though. I'm also pretty sure "stiffness" basically means more recovery. EDITEDIT: Also, regarding beast mode valkenhayn, you cannot block, and he doesn't automatically turn around. You hit right to move right and left to turn and move left, think beat'em'up controls! Share this post Link to post Share on other sites
caelk Report post Posted September 10, 2010 Whatever wasn't covered above, plus what I'm reading differently (same source): Ragna 3C can be ground teched. Belial Edge bounces higher (バウンド高くなり), making it harder to pick up a combo after. (Mash 5D out as fast as you can though, it'll connect.) Jin 2C > 5C gatling added, FC hit confirm is now nice and easy, but you can't chain/link to another 2C. Rachel jA hits mid [translator: if it's a change, I'd say it's an overhead? You can block it crouching in 1.01, right?] 6B slides on CH. Untechable time has been reduced: if you're in the corner, you can't combo unless you really rush. j2C hits high, can be cancelled to other attacks when you land. You can reposition George. He has a gauge now. Cost performance of using wind has gotten worse considering its recovery. [translator: Think I got closer this time. 相対的な風回復のコスパ悪く] Tempest Dahlia? What's that...? [literally translated] Tager Not sure. I only know his colliders have more same move proration. [both lines literally translated] Taokaka Got a new jB, swiped from CT's j236B done twice. [CT猫2のモーションで2回まで掻っ切り] [translator: j236B in Calamity Trigger is called ネコ魂ツー!in Japanese: Cat's Soul 2 in English. Coulda got this wrong though.] Damage is low, but can be used as filler, proration and hitbox are both excellent. Taunt [translator: get ready for this] prorates to 30% or so. Queue Dan music. [translator: okay, he says ネタ技化, or that it's changed enough that players know it can be done, even if they don't use it] Drive moves have more recovery. When you cancel them into their followups [translator: don't play Tao, so I don't know if this makes sense], you get increased hit stop. [派生受付際どく、ヒットストップ増加] Almost Becoming Two combos: still intact. Litchi Can't cancel into 41236D. 4D slides your opponent, can combo in the corner. Bang 2C's startup increased, not 2B. 3C is ground techable. 2363214C won't follow up. (Obvious, obvious, obvious.) Ashura has more startup lag, invincibility lasts until just before startup [translator: I guess it's just invincible for the super flash or something, or he'd say there's none whatsoever. 無敵発生前に切れ]. More Dan music. Carl Maybe some of the untechable time on some moves have been shortened. Combos that worked in CS aren't working. Hakumen The lights dim on Yukikaze only after you get your counter. Don't know much more than that. [literally translated] Lambda Will find out more tomorrow. [literally translated] Tsubaki 2D has more recovery. 2BB > 5BB gatling added, but you can't go back to 2BB after doing it. 236A has more startup, you can't combo into it [コンボで繋がらなくなる] and its proration increased. 22D, whether charged or not, only knocks the opponent back (no wallbounce). From midscreen, you can combo with 236D. From the corner, you can just use normals. j236A has more startup, and can't be used in combos. j236C has some lag when you land. It's become easier to combo out of the air throw. [空投げ後緩やかに相手が落ちて追撃がしやすくなった] Valkenhayn Steps, doesn't dash. [translator: like Hakumen] Good reach, specializes in wolf form followups. Cannot crouch, cannot block in wolf form. Hitting left makes you walk left, hitting right makes you walk right. [translator: Since you don't block, you don't actually stop whenever you hold back in range of a move, you keep moving.] 214214214D: Astral Heat. Smacks your opponent up, transforms, and with the moon in the background, slashes him... like, a lot. [translator: メッタ切り → 滅多切り, reckless repeated slashing. Thanks, Unlimited Saga!] EDIT: Bang's Ashura. Share this post Link to post Share on other sites
Serpentarius Report post Posted September 10, 2010 Isn't it Wehrwolf? Share this post Link to post Share on other sites
Henaki Report post Posted September 10, 2010 Just making a clarification: AOU is continuing today and tommorrow, today (Japan today, as in, for the next 12 hours) it is still restricted to press only, tommorrow it will be open season for the public. So you won't see a large amount of character info for another 24-48 hours, when anyone can actually play the game instead of a few who may or may not be good at the game. Share this post Link to post Share on other sites
Henaki Report post Posted September 10, 2010 twitter user name ushidonburi This twitter has a list of changes, hes updating it live while hes at the show right now BTW. stuff: Tager 6a chargeable, even when you gatling it from 5C. litchi 3c (staff) techable. PS please don't follow it or anything, you never know what might happen if a bunch of gaijin sub him suddenly. thanks to LK for the account/TL btw. Share this post Link to post Share on other sites
Jewdo Report post Posted September 10, 2010 Rush-translating some ushidonburi twitter posts until I go to bed. This is going to be updated upon the arrival of new information until maybe 5:00am EDST. [He makes a few posts to say characters he wants to play today. I'm skipping those.] *I give my heart to Tsubaki players. Tsubasa (wings) hits mid. *The rumors surrounding Lambda are probably nonsense. 4D can't be jump-cancelled. Aside from [Zwei] Blade being slowed down slightly, she doesn't seem to have changed. *Litchi's 3C[m] can be tech'd; 6B[m] doesn't wall bounce even on counter-hit. *Litchi's All-Green super can be tech'd on air hit; poor girl. *Fall after Gauntlet Hades is faster; follow-up doesn't make it in time [i'm guessing this means the opponent falls too quickly after Gauntlet to combo]. 2D can't even be followed up with 2B. *Litchi can follow up 4D with 2D. If she's near the wall, she can pick them up with 6C, and 6C[m]'s spin can just barely follow it up if you're in a corner. *Litchi's 4D connects after 2C! If she's somewhat close to the wall, 2D will follow-up, and if she's at the corner, Haku (3-Dragons: white) will connect. *Makoto's Big Bang Smash still has 1600 minimum damage; no change. j.B still has a long untechable time on counter hit; no change. Makoto doesn't seem to have changed much. *Berial Edge, outside of use in combos as a low-grade lock, does shit for damage. *Valkenhayn's technique names[*] - ヴァルケンの技名めも ナハト・イェーガー ナハト・ローゼン シュバルツ・ヤクト →ヴァイス・ヤクト モーント・リヒト ラーゼン・ヴォルフ ゲシュヴィント・ヴォルフ ケーニッヒ・ヴォルフ アイゼン・ヴォルフ ヒンメル・ヴォルフ シュツルム・ヴォルフ ケーニッヒ・フルーク [*] I don't know German AT ALL; I have no clue how to write these. Someone else figure it out. *Litchi combo in corner: 2C > Haku > Chuu > Hatsu, A-Reach > Ippatsu > on-staff B, 6B > D > j.C > D-returns > land > 6C > Itsuu-C > aerial finisher (3700 dmg) *Hakumen can special-cancel after j.D for follow-ups WTF! Share this post Link to post Share on other sites
Capn Report post Posted September 10, 2010 My katakana -> German may not be perfect, but for those interested here is what I'm fairly certain the names are. Valkenhayn move names (Japanese: German - English) ナハト・イェーガー: Nacht Jäger - Night Hunter ナハト・ローゼン: Nacht Rosen - Night Roses シュバルツ・ヤクト → ヴァイス・ヤク: Schwartze Jagd → Weiße Jagd - Black Hunt → White Hunt モーント・リヒト: Mondlicht - Moonlight ラーゼン・ヴォルフ: Rasen Wolf - Frenzied Wolf I guess? Should be Rasende =P ゲシュヴィント・ヴォルフ: Geschwinde Wolf - Quick Wolf ケーニッヒ・ヴォル: König Wolf - King Wolf アイゼン・ヴォルフ: Eisen Wolf - Iron Wolf ヒンメル・ヴォルフ: Himmel Wolf - Sky Wolf シュツルム・ヴォルフ: Stürm Wolf - Storm Wolf ケーニッヒ・フルーク: König Flucht - King Flight Share this post Link to post Share on other sites