GenoWhirl Report post Posted September 16, 2010 Welcome to DEM WOLF combos! PLEASE ONLY USE THIS THREAD TO DISCUSS VALKENHAYN COMBOS. Introducing, a blatant copy paste from the Mu Template! INDEX (Combos in red are the preffered, most practical ones IMO). I) General Notes II) Combos from A Moves III) Combos from B Moves IV) Combos from C Moves V) Combos from Anti-Airs VI) Combos from Air-To-Ground VII) Combos from Air-To-Air VIII) Throw Combos IX) DEM FEITAL COUNTER COMBOS X) Astral Combos and Misc. Data XI) Character specific combos I. General Notes. [h] means Human Forme, while [w] means Wolf forme. So obviously, [h] 5C means to use 5C while in human forme, and 5C [w] means to use 5C in Wolf forme. MG = Meter Gain [h] and [w] will only be noted once. Assume the forme changes when you see "D" in a combo. (Ex: 236C > 9DC) II. Combos from A Moves. Midscreen. [w] 5A > 5B > 236B > j.236B > j.214A (1.7K Damage, 20% MG) [w] 5A > 5B > 236B > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2368 Damage, 30% MG) [h] Close 2A > 5B > 3C > 2B > 5C > SJC > j.B > j.214B > 9DD > j.B > dj.B> j.C (2357 Damage, 30% MG) [h] Close 2A > 5B > 3C > 2B > 5C > SJC > j.B > j.214B > 6D > j.236A > j.236B > C > D > j.B > dj.B > j.C (2.7k Damage, 38% MG) [h] 2A > 2A > 5B > 632146D (2.7k Damage, 50 Meter required, 3% MG) [h] 2A/5A > 3C > (Walk Forward) > 2B > 5C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2729 Damage and 37% MG) [h] 2A/5A > 3C > (Walk Forward) > 2C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2872 Damage and 36% MG) [h] Close 2A/5A > 2C > 6B > 3C > 2C > 5C > j.B > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (3613 Damage, 45% MG, Doesn't work on Noel/Lambda) [h] Close 2A/5A > 2C > 6B > 3C > 2C > 5C > j.DAA(A) > j.236A > j.236B > C > D > j.B > j.214B > 9DD > j.B > dj.B > j.C (3687 Damage, 46% MG, Doesn't work on Noel/Lambda) [h] Close 2A/5A > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.7k, 48% MG, Needs almost full Wolf meter, Doesn't work on Noel/Lambda) Corner. [h] CH 236A > 5A > 5B > 3C > 2B > 5C > j.B > j.214B > 9DD > j.B > dj.B > j.C (3287 Damage, 27% MG) [h] 2A/5A > 2C > 6B > 3C > 2C > 6C > 2C > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (3.9k, 48% MG, Won't work on Mu/ Noel without Dash) [h] CH 236A > 5A > 3C > 2C > 6C > 2C > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C(4277 Damage, 44% MG) [h] 2A/5A > 5B > 3C > ( Walk forward) > 2C > 6B > 2C > 6C > 2C > SJC > j.214B > D > j.236A > j.236B > CD > j.B > dj.B > j.C (> j.236236C) (3.8k (5k) Damage, 45% MG) 2A/5A > 5B > 3C > 2C > 6C > 2C > sj.DAA(A) > j.236A > j.236B > 7C > j.B > j.B > Land (D > B > 632146D) ( 3.2k (4983) Damage) III. Combos from B Moves Midscreen. [h] 5B > 5C > 236A (1548 Damage, 11% MG) [h] 5B > 3C > 236B~236B (2060 Damage, 18% MG) [h] 5B > 3C > 2B > 5C > j.B > dj.B > j.C (2.5k Damage, 18% MG) [h] 5B > 3C > 2B > 5C > j.B > dj.214B > 9D > j.AAA > j.236A > j.236B >j.214A (3.2k Damage, 37% MG) [h] 5B CH > 6B > 5B > 2C > 2B > 5C > j.B > dj.B > j.C (3.3k Damage, 25% MG) [h] Close 5B > 5C > 2147B > 5DC > j.A (Whiff) > 5B > 236B > j.236B > CD > j.B > dj.B > j.C (3.5k Damage, 32% MG) [h] 5B > 3C > (Walk Forward) > 2B > 5C > (SJC) > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (3545 Damage, 39% MG) [h] 5B > 5C > 632146D (3.6k Damage, 50 Meter required, 5% MG) [h] 5B > 3C > 2C > 5C > j.B > j.214B > 9D > j.AA > j.236A > j.236B > j.D > j.B > dj.B > j.C (3766 Damage, 46% MG) [h] Dash/ On crouching opponent 5B > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236B > j.236A > j.236B > C > D > j.C (3874 Damage, 43% Gain) [h] 5B on Crouching Opponent > 5C > 236C > 9D > j.AA > j.236A > j.236B >7C > j.B > j.B > Land > 5D > 5B > 5C > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.9k Damage, 48% MG) [h] CH 5B > 6B > 3C > 2C > 5C > j.B > j.214B > 9D > j.AA > j.236A > j.236B > CD > j.B > dj.B > j.C (4295 Damage, 44% MG) [h] CH 5B > 6B > 5B > 5C > 236C > 9D > j.AA(A) > j.236B > j.236A > 5CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (4.3k Damage, 46% MG) [h] 5B > 5C > 236A > Rapid > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236A > j.236B > 7CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (4.8k Damage, 50 Meter Required, 50% MG) [h] CH 236B > D > j.A > Land D > 2C > 6B (1, sometimes the second hit will miss) > 5C > j.B > j.214B > j.236A > j.236B > j.B x2 > 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C (5.3k Damage, 56% MG) Corner. [h] 236B~236B > 5D > j.A > D > 2C > 6B > 2C > 6C > 2C > SJC > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.8k Damage, 47% MG) [h] j.214B > 2C > 6B > 2C > 6C > 2C > j.DAA > j.236A > j.236B > CD > j.B > dj.B > j.C (4.2k Damage, 44% MG) [h] 5B > 3C > 2C > 6B > 2C > 6C > 2C > SJC > j.214B > 9D > j.236A > j.236B > CD > j.B > dj.B > j.C (> j.236236C) (4855 Damage (5979) 49% MG) [h] 5B > 3C > 2C > 6B > 2C > 6C > 2C > sj.DAA > j.236A > j.236B > C > j.B > j.B > Land > D > 5B > 632146D (6389 Damage, 50% Required) [h] 236B > Rapid > 2C > 6B > 2C > 6C > 2C > j.DB > j.A > 5B > 236B > j.236A > j.236B > 7CD > j.B > j.214B > 9D > D > j.B > dj.B > j.C (6.8k Damage, 50 Meter required, 53% MG) IV. Combos from C Moves Midscreen. [h]CH 5C/5C on crouchers > 236C > 9D > j.A > Delay j.B > 5B > 236B > j.236A > j.236B > 7C > j.B x2 > Land 5D > 5B > 2C > j.DB > 3C > j.A > Land 5B > 2C > j.214B > sj.B > dj.B > j.C (> Super) Alternative CH 5C/5C on crouchers > 236C > 9D > j.A > Delay j.B > Land 5B > 236B > 236A > 236B > 7/5C > j.B x2 > Land 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > j.C (4085 Damage, 49% MG) [h] 6C > 5D > j.B > Land > 5B > 236B > j.236B > C > D > j.B > j.214B > 9DD > j.B > j.C (3493 Damage, 33% Meter Gain) [h] 6C > 5D > j.A > dj.AAA > j.236B > j.236A > j.5C > j.B > j.B > land 5D > 5B > 5C > jc.B > j.214B > 9DD > j.B > dj.B > j.C (3636 damage, 43% MG) [h] 2C > 6B > 5C > 236C > 9DC> j.AAA > j236A > j236B > j214A/B (4.6k Damage, 37% MG) [h] 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236B > j.236A > j.CD > j.B > dj.B > j.C (4960 Damage, 39% MG) [h] 2C > 6B > 3C > 2C > 5C > j.B > j.214B > 9D > j.AA > j.236A > j.236B > CD > j.B > dj.B > j.C (> j.236236C) (5.2k (6.3k) Damage, 45% MG) [h] 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C > j.236236C (5.2k (6.3k) Damage, 47% MG) [h] CH 2C > j.C > 5B > 5C > 236A > RC > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > 236A > 236B > j.CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (> 236236C) (5864 (6984) Damage, 57% MG, Requires 33 (43) Heat) Corner. [h] 236C > 9D > j.AAA > j.236A > j.236B > CD > j.B > dj.B > j.C (2475 Damage, 26%+ MG) [h] 3C > 236B > 5DC > j.A > 5B > 236B > j.236B > j.236A > j.214B (3k Damage, 41% MG) [h] 6C > 5D > j.A > 236B > j.236A > 5CD > j.B > j.214B > 9DC > D > j.B > dj.B > j.C (3.3k Damage, 31% MG) [h] 6C > 2C > j.214B > 6B > 2C > j.DAAA > j.236B > j.236A > j.CD > j.B > dj.B > j.C (4545 Damage, 42% MG) [h] 236C > 9D > j.AAA > j.236A > j.236B > 7C > j.B > j.B > 5B > j.B > 3C j.A > Land 5D > 5B > 632146D (4.8k Damage) [h] 236C > 9D > j.B > 3C > j.A > Land 5D > 2C > 6B > 2C > j.214B > Land 5D > 236A > 236B > j.236A > j.236B > CD > j.B > dj.B > j.C > j.236236C (5232 Damage. Builds 50% Meter) [h] 6C > 2C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > C > j.B > j.B > 5D > 5B > 2C > j.B > dj.B > j.C > (j.236236C) (4850 (5950) Damage, 52 MG) CH 5C/5C on crouchers > 236C > 5DD > Land 2C > j.214B > Land 5D > 5B > 236B > j.236A > j.236B > 5C > j.B x2 > 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C (> j.236236C) (5k (6k), 50%+ MG. Begin with 236C for 4.4k) [h] 3C > 2C > 6B > 2C > 6C > 2C > j.214B > 5D > 5B > 236B > 236A > 236B > 5CD > j.B > dj.B > j.C (5.5k Damage, 54% MG. Add super for 6.6k) [h] 6C > 2C > j.214B > 6B > 2C > j.DAAA > j.236A > j.236B > 5C > j. B> j.B > land > 5DB >632146D (6314 damage) [h] 2C > 6B > 3C > 2C > 6C > 2C > j.214B > 5D > 5B > j.236B > j.236A > j.236B > j.CD > j.B > j.C > j.236236C (7231 Damage, 54% MG) [h] 2C > 6B > 3C > 2C > 6C > 2C > j.214B > Land 5D > 236B > j.236B > 7C > j.B > j.B > 5B > j.B > 3C j.A > Land 5D > 5B > 632146D (7887 Damage, Builds 46 Heat) [h] 2C > 6B > 3C > 2C > 6C > 2C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > 7C > j.B > j.B> Land 5D > 5B > 632146D (At least 7.8k Damage) [h] 2C > 236B > Rapid > 2C > 6B > 2C > 6C > 2C > j.214B > 3D > Dash > 5B > 236B > j.236A > j.236B > 7C > j.B > j.B > Land> 5D > 5B > 632146D (9k Damage, 50 Meter required) V. Combos from Anti-Airs Midscreen. CH 6A > j.B > j.214B > C > j.236A > j.236B > CD > j.B > dj.B > j.C (2.9k Damage) [h] CH 2C > 5B > j.B > j.214B > 5D > j.236A > j.236B > 5C > j.B > j.B > D > 5B > 5C > j.B > dj.B > j.C (4.5K, 49% MG, Add j.236236C for 5.6k) [h] CH 2C > (SJC) >j.214B > 9D > j.AA > j.236A > j.236B > C > D > j.B > dj.B > j.C (3691 Damage, 31% MG) Corner. [h] 2C > (SJC) >j.214B > 6C > 2C > j.DAA > j.236A > j.236B > CD > j.B > dj.B > j.C (4301 Damage, 32% MG) VI. Combos from Air-To-Ground. Midscreen. [h] j.C > 5B > 5C > 236A (2k Damage, 14% MG) [h] j.C > 5B > 3C > 236B~236B (2.1K Damage. 21% MG) [h] j.C > j.214B > 5DC > D > 5B > j.B > dj.B > j.C (2528 Damage, 19% MG) [h] j.C > j.214B > 5DC > 5B > 236B > j.236B > j.236B (2639 Damage, 28% MG) [h] j.C > j.214B > 9D > j.AA > j.236A > j.236B > C > D > j.B > dj.B > j.C (3.1K, 29% MG) [w] (5C) > j.B > 5B > 236B > j.236A > j.236B > j.C > j.B > j.214A (2738 Damage, 28% MG) [w] © > j.B > 5B > 236B > j.236B > C > j.B > j.B > 5B > j.DB > dj.B > j.C (2894 Damage, 29% MG) [w] 5C > j.B > 5B > 236B > 236B > 236A > 5C > 5D > j.B > j.214B > j.DD > j.B > dj.B > j.C (2.9k Damage) [w] (5C) > j.B > 5B > 236B > j.236B > j.236A > 5CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.2k Damage, 37% MG) Corner. [h] j.C > j.214B > 5C > j.DAA > j.236A > j.236B > 7C > j.B > j.B > 5B > j.DA > j.B > dj.B > j.C (3691 Damage, 32% MG) VII. Combos from Air-To-Air. Midscreen. [h] j.B > j.214B > 9D > j.A > j.236A > j.236B > j.214A (2530 Damage, 25% MG) [h] j.B > j.214B > 9D > j.AA > j.236A > j.236B > CD > j.B > dj.B > j.C (2956 Damage, 28% MG) Corner. [h] j.B > j.214B > 2C > j.DAA > j.236A > j.236B > CD > j.B > dj.B > j.C (3299 Damage, 34% MG) VIII. Throw Combos Midscreen. Air Throw > 236C > 9D > j.AA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2979 Damage, 36% MG) Air Throw > 5C > j.B > j.214B > C > j.236A > j.236B > C > j.B x2 > 5B > j.DB > dj.B > j.C (3.2k Damage, 39% MG) [w] 236D > Rapid > 5C > D > 2C > 5C > j.B > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (4.2K Damage) [w] j.236D > 5DC > 5D > 2C > 6B > 2C > j.214B > C > j.236A > j.236B > CD > j.B > dj.B > j.C (4.6k Damage, 55% MG) [w] 236D > Rapid > 5C > D > 2C > 6B > 2C > j.DAAA > j.236A > j.236B > j.CD > j.B > j.214B > 9DC > D > j.B > dj.B > j.C (4.7k Damage, 31 Meter Required, 53% MG) Corner. Throw > Dash > 2C > 6B > 2C > j.B > j.B > j.C (2.9K Damage) Air Throw > 2C > 6B > 2C > 6C > 2C > SJC > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (4089 Damage, 47% MG) [w] 236D > 2B > 2C > sj.B > dj.B > dj.C > j.236236C (4532 Damage, 18 Meter Required, 32% MG) Throw > Dash > 2C > 6C > 2C > j.214B > 6B > 2C > j.DAAA > j.236B > j.236A > j.CB > j.214B (4232 Damage, 48% MG) [w]236D > 2B > 2C > j.214B > Land D > 236A > 236B > j.236A > j.236B > CD > j.B > dj.B > j.C > j.236236C (5.5k Damage, 59% MG) [w]236D > 2B > 5C > HJC > j.B > j.214B > D > j.236A > j.236B > 7C > j.B > j.B > land > D > 5B > 632146D (5.8k Damage, 50% MG) Throw > Dash > 2C > 6B > 2C > 6C > 2C > j.214B > 5D > 5B > 236B > j.236B > 7C > j.B > j.B > D > 5B > 632146D (6190 Damage, 50 Meter Required, 48~49% MG) IX. DEM FEITAL COUNTER COMBOS :kitty: Midscreen. [h] CH 6C > 5DC > D > 2C > j.214B > 5DC > D > 2C > 6B > 5B > 2C > SJC > j.DAAA > j.236A > j.236B > 7C > j.B > j.B > D > 5B > 632146D (6.6K Damage, 50 Meter Required, 46% MG) [h] CH 6B > 2C > 5C > 236A > (2A > 2C > 5C > 236A) x2 > 2A > 5B > 2B > 5C > 632146D (6.8K Damage, Build's 49 Meter) [h] CH 6B > 5B > 2C > 5C > 236A > (2A > 2C > 5C > 236A) x2 > 2A > 2C > 5C > 632146D (6897 Damage, Builds 50 Meter Corner. [h] CH 6C > delay 2C > 6B > 2C > 5C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > C > j.B > j.B > Land 5D > 5B > 632146D (7k Damage, builds 50 Meter) [h] CH 6B > 2C > 6C > 2C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > 7C > j.B > j.B > Land 5D > 5B > 632146D (7.9k Damage, 50MG) [h] CH 6B > 2C > 5C > 236B > Rapid > 2C > 6C > 2C > j.214B > D > 5B > 236B > j.236A > j.236B > 7C > j.B > j.B > D > 5B > 632146D (8.8k Damage, 100 Meter Required) X. Asstral Combos and Misc. Data. CH 6A+B> 5B > 5C > (SJC) > j.B > j.214B > j.D > j.236A > j.236B > CD > j.B > dj.B > j.C (1.7K Damage) (5B) > 2C > 6B > 214214C (Midscreen) Throw > Dash > 2C > 6C > 214214C (Corner) Burst > Dash > 2C > 6B > 2C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > dj.C (3.1k Damage, 40+% MG) XI. Character Specific Combos. Share this post Link to post Share on other sites
GenoWhirl Report post Posted September 16, 2010 Reserved in case I need more space. Share this post Link to post Share on other sites
The Noble Clap Report post Posted September 16, 2010 This is relevant to my intrests. Not slayer is awesome. Share this post Link to post Share on other sites
Skye Report post Posted September 16, 2010 Taken from the ValkvTsubaki vid. 2a > 2a > 5B > 632146D = 2.7k Taken from the trailer. 5B > 5C > 632146D = 3.6k 2C > 6B (2 hits) > 5C > 236CD > 9C[w] > j.aaa > j236a[w] > j236b[w] > j214A/B = 4.4k All midscreen, to break the ice. Share this post Link to post Share on other sites
DaiAndOh Report post Posted September 16, 2010 Taken from the ValkvTsubaki vid. 2a > 2a > 5B > 632146D = 2.7k Taken from the trailer. 5B > 5C > 632146D = 3.6k 2C > 6B (2 hits) > 5C > 236CD > 9C[w] > j.aaa > j236a[w] > j236b[w] > j214A/B = 4.4k All midscreen, to break the ice. Remember those may not be final, loc test etc. That said, unless 2c is the hardest move to hit with in the world or werewolf meter really drains fast, that last combo could be pretty deadly. Share this post Link to post Share on other sites
Jais Report post Posted September 16, 2010 Keep the video posting thread clear of all talky talky and do that in here ^^ Share this post Link to post Share on other sites
eirei Report post Posted September 16, 2010 Well I don't know about the drain, but it sure as hell fills up really fast. Share this post Link to post Share on other sites
A.K. Report post Posted September 17, 2010 Here you go Geno: http://i52.tinypic.com/j9a8sn.png Share this post Link to post Share on other sites
huey253 Report post Posted September 17, 2010 i think it was noted in the loketest notes that Valkenhayn will be nerfed for console dlc release. so, the combos that have been posted already should be checked on release. Share this post Link to post Share on other sites
Almadiel Report post Posted September 19, 2010 Since the patch notes say they changed Makoto's space counter properties, it seems that DLC characters are fair game for changes before the big CS2 rebalancing. Makes sense considering that these characters are not in any arcade version yet, and thus they don't have to care about being consistent between versions. Though it may have been too late for them to incorporate what they learned from the loketest in the initial release due to console submission process lead time (Sony and MS always test patches before releasing them, and that takes time), he could get changed in the Platinum patch, or earlier if he is really broken. Share this post Link to post Share on other sites
Felicia Report post Posted September 19, 2010 So I just posted an 11-minute video debuting Valkenhayn's astral and even some early footage of combos and possible strategies. What do you guys think? Share this post Link to post Share on other sites
Zeromus_X Report post Posted September 19, 2010 Love his Astral backflip kick to the moon lol. And his winning animation where he just opens a rift and leaves the battlefield...getting more hype to play him with each new vid. Share this post Link to post Share on other sites
natearistata Report post Posted September 19, 2010 Same. Delay on 360 is ruining me. =( Share this post Link to post Share on other sites
Felicia Report post Posted September 21, 2010 On those challenge videos, his damage looked pretty normal. Definitely had some high end stuff, mostly due to rapid cancels, but most of his stuff seems pretty normal. Of course, there's bound to be far better looking and damaging combos outside of his challenges. Share this post Link to post Share on other sites
Shiawase Report post Posted September 21, 2010 From the trial video it looked like his attacks build a lot of meter. Share this post Link to post Share on other sites
Almadiel Report post Posted September 21, 2010 Yeah... that challenge 10 combo only needs 52% heat to start. Share this post Link to post Share on other sites
Kurushii Report post Posted September 21, 2010 Mission 1: 236A 236B>236B 236C j.214B 236A (in wolf) 236B (in wolf) j.214A (in wolf) 236D Mission 2: 632146D (19-hit 3008) 50% j.236236C (3-hit 3942) 50% 214214C (24-hit 7037) 100% Mission 3: B>C>236A (3-hit 1548) B>3C>236B>236B (4-hit 2060) Mission 4: B>C>632146D (21-hit 3623) 50% (in wolf) A>B>236B>236B>214A (5-hit 1772) Mission 5: (in corner) BC>66>2C>6B>2C>sj.B>dj.B>dj.C (9-hit 2918) (says sj but don't have to) (in corner) (in wolf) 236D>2B>2C>sj.B>dj.B>dj.C>dj.236236C (10-hit 3532) 50% ---------------------- Can TK his air DD in with his ground strings. Adds a nice amount of possibilities. Randoms: 2C>5C>j.C>j.236236C 2B>3C>2362369C Share this post Link to post Share on other sites
SuzuKnow Report post Posted September 21, 2010 Simple enough to figure out so it might have been posted else where but I'll go ahead and shoot it here since it hasn't been posted in this thread. I was messing around trying to see if I could get anything good off of 5B>3C and I ended up with this 5B>3C>2B>5C>j.B>j.214B>9D enders So far I've got it to work with most standard air combos. The damage I remember off the top of my head are: 5B>3C>2B>5C>j.B>djc>dj.B>dj.C about 2.5k 5B>3C>2B>5C>j.B>djc>dj.B>dj.C>dj.236236C about 3.7k 5B>3C>2B>5C>j.B>djc>j.214B>9D>j.AAA[w]>j.236A[w]>j.236B[w]>j.214A[w] about 3.2k Off of the top of my head those are the only damages I remember. You do the j.236A[w]>j.C[w]>j.D>j.B stuff as well, but I forgot the damage for it, and my hands are a little slow at the moment so I can't seem to time the j.B anymore. I also could have swore that on CH I was able to delay a j.C[w] after the j.214B launch and get them into a j.C[w]>j.B[w]>5B[w] combo that didn't Black Beat, but I didn't really try that one when I was playing. Works in mirrors and against Valk and Rachel. I haven't gotten a chance to try it on anyone else. Can anyone confirm if it works on everyone? Quick question, anyone find a combo off of 236B that doesn't need a RC? I can't for the life of my seem to find one outside of a corner. Closest I can get is 236BB>D>j.A[w] Edit: A little update to this and a few other things I found out. You can do a 5B>2C>6B>continue combo variation of this in a corner against most characters on CH and midscreen against Bang and Tager with little to no problem on normal hit. The increased damage is an average of about 1.2k. In a corner you can change the combo up to look like this 5B>3C>2B>5C/2C>j.B>j.214B>5C>j.B>continue or 5B>2C>6B>3C>2B>5C/2C>j.B>j.214B>5C>j.B>ect Throw in a j.236236C at the end an of the 2C>6B version and it's a good 5.1k j.b>j.214B combos into 236C if you're close enough for the 236C to hit. Usually do this in a corner since it's easier to connect. A few things that I found don't work; 5B>2C>236C>9D continue combos on everyone but Lambda, Tsubaki, and Hazama. ^^^^ Won't work because 2C wiffs on those 3. 5B>2C>6B's 2nd hit won't connect on Jin, Makoto, Taokaka, Noel, Litchi, or Ragna unless it's a CH. And it won't connect on Arakune, Rachel, Carl, or Hakumen at all. Other than that can't say I have much at the moment. I really don't know what else to check aside from messing with this at the moment. Messing around with 236B but I just can't get anywhere with it. Share this post Link to post Share on other sites
KirbyMorph Report post Posted September 21, 2010 Challenges 6-10 for those interested - http://www.youtube.com/watch?v=nSJXeT8AWWA Share this post Link to post Share on other sites
Heroic_Legacy Report post Posted September 21, 2010 Try to purple throw the wolf command throw in the corner and watch your bnb damage go up like 4k. Any B/C button combos into Astral. Astral is air unblockable. Share this post Link to post Share on other sites
eirei Report post Posted September 21, 2010 [h] (2A) 5B 3C 2B 5C hjc j.B dj.AB j.214B 9DD j.B dj.BC (midscreen, 2357) [h] 5B 3C 2B 5C j.B214B 9D j.AAA j.236A j.236B j.DB dj.BC (midscreen, 3500) [w] 5C j.B 5B 236B 236B 236A 5C 5D j.B214B j.DD j.B dj.BC (midscreen, 2900) [w] 5C j.B 5B 236B 236B 236A 5C 5D j.B dj.BC 2900 (midscreen, 3251) [h] 2C 6B 5B 5C 236C 9D j.AAA j.236B j.236A j.CD j.B dj.BC (midscreen, 4960) [h] 6C 2C j.214B 6B 2C j.DAAA j.236B j.236A j.CD j.B dj.BC (corner, 4545 I think) [h] 3C 2C 6B 2C 6C 2C j.214B 5D 5B 236B 236A 236B 5C 5D j.B dj.BC (corner, ~5.3k? Can't tell for sure) [h] B+C 66 2C 6C 2C j.214B 6B 2C j.DAAA j.236B j.236A j.CB j.214B (corner, 4232) [h] 2C 6B 3C 2C 6C 2C j.214B 5D 5B j.236B j.236A j.236B j.CD j.BC j.236236C (corner, 7231) From a nico CMV, I don't guarantee I got it all right. [h] and [w] are, obviously, human and wolf starters, respectively. Also, the rekka notation doesn't count on you crossing them up, so they're all listed as 236 and I was too lazy to fix it. Share this post Link to post Share on other sites
Darcius Report post Posted September 21, 2010 The specials are 236 whether you're on the left side or not, eirei. You know this shit. Share this post Link to post Share on other sites
eirei Report post Posted September 21, 2010 That's what I was saying you you YOU- Oh wait. I meant it DOES count on you crossing up. Well anyway getout Darcius. Share this post Link to post Share on other sites
NickExtreme1 Report post Posted September 21, 2010 Valkenhayn's combos based on those challenges do tons of damage without a Fatal Counter O_O I can see a Valkenhayn Fatal Counter combo do 100% damage to some character pretty soon. Share this post Link to post Share on other sites
PandaKingEX Report post Posted September 22, 2010 In the Hakumen vs. Valk matches, it looks like Valk has one hell of a hard time getting in. Still too early to make any solid calls yet, but it seems like he might have to work hard for his hits. Share this post Link to post Share on other sites