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GenoWhirl

[CS1] Valkenhayn Technical Discussion

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Welcome to DEM WOLF combos! :yaaay:

PLEASE ONLY USE THIS THREAD TO DISCUSS VALKENHAYN COMBOS.

Introducing, a blatant copy paste from the Mu Template!

INDEX (Combos in red are the preffered, most practical ones IMO).

I) General Notes

II) Combos from A Moves

III) Combos from B Moves

IV) Combos from C Moves

V) Combos from Anti-Airs

VI) Combos from Air-To-Ground

VII) Combos from Air-To-Air

VIII) Throw Combos

IX) DEM FEITAL COUNTER COMBOS

X) Astral Combos and Misc. Data

XI) Character specific combos

I. General Notes.

[h] means Human Forme, while [w] means Wolf forme. So obviously, [h] 5C means to use 5C while in human forme, and 5C [w] means to use 5C in Wolf forme.

MG = Meter Gain

[h] and [w] will only be noted once. Assume the forme changes when you see "D" in a combo. (Ex: 236C > 9DC)

II. Combos from A Moves.

Midscreen.

[w] 5A > 5B > 236B > j.236B > j.214A (1.7K Damage, 20% MG)

[w] 5A > 5B > 236B > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2368 Damage, 30% MG)

[h] Close 2A > 5B > 3C > 2B > 5C > SJC > j.B > j.214B > 9DD > j.B > dj.B> j.C (2357 Damage, 30% MG)

[h] Close 2A > 5B > 3C > 2B > 5C > SJC > j.B > j.214B > 6D > j.236A > j.236B > C > D > j.B > dj.B > j.C (2.7k Damage, 38% MG)

[h] 2A > 2A > 5B > 632146D (2.7k Damage, 50 Meter required, 3% MG)

[h] 2A/5A > 3C > (Walk Forward) > 2B > 5C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2729 Damage and 37% MG)

[h] 2A/5A > 3C > (Walk Forward) > 2C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2872 Damage and 36% MG)

[h] Close 2A/5A > 2C > 6B > 3C > 2C > 5C > j.B > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (3613 Damage, 45% MG, Doesn't work on Noel/Lambda)

[h] Close 2A/5A > 2C > 6B > 3C > 2C > 5C > j.DAA(A) > j.236A > j.236B > C > D > j.B > j.214B > 9DD > j.B > dj.B > j.C (3687 Damage, 46% MG, Doesn't work on Noel/Lambda)

[h] Close 2A/5A > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.7k, 48% MG, Needs almost full Wolf meter, Doesn't work on Noel/Lambda)

Corner.

[h] CH 236A > 5A > 5B > 3C > 2B > 5C > j.B > j.214B > 9DD > j.B > dj.B > j.C (3287 Damage, 27% MG)

[h] 2A/5A > 2C > 6B > 3C > 2C > 6C > 2C > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (3.9k, 48% MG, Won't work on Mu/ Noel without Dash)

[h] CH 236A > 5A > 3C > 2C > 6C > 2C > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C(4277 Damage, 44% MG)

[h] 2A/5A > 5B > 3C > ( Walk forward) > 2C > 6B > 2C > 6C > 2C > SJC > j.214B > D > j.236A > j.236B > CD > j.B > dj.B > j.C (> j.236236C) (3.8k (5k) Damage, 45% MG)

2A/5A > 5B > 3C > 2C > 6C > 2C > sj.DAA(A) > j.236A > j.236B > 7C > j.B > j.B > Land (D > B > 632146D) ( 3.2k (4983) Damage)

III. Combos from B Moves

Midscreen.

[h] 5B > 5C > 236A (1548 Damage, 11% MG)

[h] 5B > 3C > 236B~236B (2060 Damage, 18% MG)

[h] 5B > 3C > 2B > 5C > j.B > dj.B > j.C (2.5k Damage, 18% MG)

[h] 5B > 3C > 2B > 5C > j.B > dj.214B > 9D > j.AAA > j.236A > j.236B >j.214A (3.2k Damage, 37% MG)

[h] 5B CH > 6B > 5B > 2C > 2B > 5C > j.B > dj.B > j.C (3.3k Damage, 25% MG)

[h] Close 5B > 5C > 2147B > 5DC > j.A (Whiff) > 5B > 236B > j.236B > CD > j.B > dj.B > j.C (3.5k Damage, 32% MG)

[h] 5B > 3C > (Walk Forward) > 2B > 5C > (SJC) > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (3545 Damage, 39% MG)

[h] 5B > 5C > 632146D (3.6k Damage, 50 Meter required, 5% MG)

[h] 5B > 3C > 2C > 5C > j.B > j.214B > 9D > j.AA > j.236A > j.236B > j.D > j.B > dj.B > j.C (3766 Damage, 46% MG)

[h] Dash/ On crouching opponent 5B > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236B > j.236A > j.236B > C > D > j.C (3874 Damage, 43% Gain)

[h] 5B on Crouching Opponent > 5C > 236C > 9D > j.AA > j.236A > j.236B >7C > j.B > j.B > Land > 5D > 5B > 5C > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.9k Damage, 48% MG)

[h] CH 5B > 6B > 3C > 2C > 5C > j.B > j.214B > 9D > j.AA > j.236A > j.236B > CD > j.B > dj.B > j.C (4295 Damage, 44% MG)

[h] CH 5B > 6B > 5B > 5C > 236C > 9D > j.AA(A) > j.236B > j.236A > 5CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (4.3k Damage, 46% MG)

[h] 5B > 5C > 236A > Rapid > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236A > j.236B > 7CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (4.8k Damage, 50 Meter Required, 50% MG)

[h] CH 236B > D > j.A > Land D > 2C > 6B (1, sometimes the second hit will miss) > 5C > j.B > j.214B > j.236A > j.236B > j.B x2 > 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C (5.3k Damage, 56% MG)

Corner.

[h] 236B~236B > 5D > j.A > D > 2C > 6B > 2C > 6C > 2C > SJC > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.8k Damage, 47% MG)

[h] j.214B > 2C > 6B > 2C > 6C > 2C > j.DAA > j.236A > j.236B > CD > j.B > dj.B > j.C (4.2k Damage, 44% MG)

[h] 5B > 3C > 2C > 6B > 2C > 6C > 2C > SJC > j.214B > 9D > j.236A > j.236B > CD > j.B > dj.B > j.C (> j.236236C) (4855 Damage (5979) 49% MG)

[h] 5B > 3C > 2C > 6B > 2C > 6C > 2C > sj.DAA > j.236A > j.236B > C > j.B > j.B > Land > D > 5B > 632146D (6389 Damage, 50% Required)

[h] 236B > Rapid > 2C > 6B > 2C > 6C > 2C > j.DB > j.A > 5B > 236B > j.236A > j.236B > 7CD > j.B > j.214B > 9D > D > j.B > dj.B > j.C (6.8k Damage, 50 Meter required, 53% MG)

IV. Combos from C Moves

Midscreen.

[h]CH 5C/5C on crouchers > 236C > 9D > j.A > Delay j.B > 5B > 236B > j.236A > j.236B > 7C > j.B x2 > Land 5D > 5B > 2C > j.DB > 3C > j.A > Land 5B > 2C > j.214B > sj.B > dj.B > j.C (> Super)

Alternative

CH 5C/5C on crouchers > 236C > 9D > j.A > Delay j.B > Land 5B > 236B > 236A > 236B > 7/5C > j.B x2 > Land 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > j.C (4085 Damage, 49% MG)

[h] 6C > 5D > j.B > Land > 5B > 236B > j.236B > C > D > j.B > j.214B > 9DD > j.B > j.C (3493 Damage, 33% Meter Gain)

[h] 6C > 5D > j.A > dj.AAA > j.236B > j.236A > j.5C > j.B > j.B > land 5D > 5B > 5C > jc.B > j.214B > 9DD > j.B > dj.B > j.C (3636 damage, 43% MG)

[h] 2C > 6B > 5C > 236C > 9DC> j.AAA > j236A > j236B > j214A/B (4.6k Damage, 37% MG)

[h] 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236B > j.236A > j.CD > j.B > dj.B > j.C (4960 Damage, 39% MG)

[h] 2C > 6B > 3C > 2C > 5C > j.B > j.214B > 9D > j.AA > j.236A > j.236B > CD > j.B > dj.B > j.C (> j.236236C) (5.2k (6.3k) Damage, 45% MG)

[h] 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C > j.236236C (5.2k (6.3k) Damage, 47% MG)

[h] CH 2C > j.C > 5B > 5C > 236A > RC > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > 236A > 236B > j.CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (> 236236C) (5864 (6984) Damage, 57% MG, Requires 33 (43) Heat)

Corner.

[h] 236C > 9D > j.AAA > j.236A > j.236B > CD > j.B > dj.B > j.C (2475 Damage, 26%+ MG)

[h] 3C > 236B > 5DC > j.A > 5B > 236B > j.236B > j.236A > j.214B (3k Damage, 41% MG)

[h] 6C > 5D > j.A > 236B > j.236A > 5CD > j.B > j.214B > 9DC > D > j.B > dj.B > j.C (3.3k Damage, 31% MG)

[h] 6C > 2C > j.214B > 6B > 2C > j.DAAA > j.236B > j.236A > j.CD > j.B > dj.B > j.C (4545 Damage, 42% MG)

[h] 236C > 9D > j.AAA > j.236A > j.236B > 7C > j.B > j.B > 5B > j.B > 3C j.A > Land 5D > 5B > 632146D (4.8k Damage)

[h] 236C > 9D > j.B > 3C > j.A > Land 5D > 2C > 6B > 2C > j.214B > Land 5D > 236A > 236B > j.236A > j.236B > CD > j.B > dj.B > j.C > j.236236C (5232 Damage. Builds 50% Meter)

[h] 6C > 2C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > C > j.B > j.B > 5D > 5B > 2C > j.B > dj.B > j.C > (j.236236C) (4850 (5950) Damage, 52 MG)

CH 5C/5C on crouchers > 236C > 5DD > Land 2C > j.214B > Land 5D > 5B > 236B > j.236A > j.236B > 5C > j.B x2 > 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C (> j.236236C) (5k (6k), 50%+ MG. Begin with 236C for 4.4k)

[h] 3C > 2C > 6B > 2C > 6C > 2C > j.214B > 5D > 5B > 236B > 236A > 236B > 5CD > j.B > dj.B > j.C (5.5k Damage, 54% MG. Add super for 6.6k)

[h] 6C > 2C > j.214B > 6B > 2C > j.DAAA > j.236A > j.236B > 5C > j. B> j.B > land > 5DB >632146D (6314 damage)

[h] 2C > 6B > 3C > 2C > 6C > 2C > j.214B > 5D > 5B > j.236B > j.236A > j.236B > j.CD > j.B > j.C > j.236236C (7231 Damage, 54% MG)

[h] 2C > 6B > 3C > 2C > 6C > 2C > j.214B > Land 5D > 236B > j.236B > 7C > j.B > j.B > 5B > j.B > 3C j.A > Land 5D > 5B > 632146D (7887 Damage, Builds 46 Heat)

[h] 2C > 6B > 3C > 2C > 6C > 2C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > 7C > j.B > j.B> Land 5D > 5B > 632146D (At least 7.8k Damage)

[h] 2C > 236B > Rapid > 2C > 6B > 2C > 6C > 2C > j.214B > 3D > Dash > 5B > 236B > j.236A > j.236B > 7C > j.B > j.B > Land> 5D > 5B > 632146D (9k Damage, 50 Meter required)

V. Combos from Anti-Airs

Midscreen.

CH 6A > j.B > j.214B > C > j.236A > j.236B > CD > j.B > dj.B > j.C (2.9k Damage)

[h] CH 2C > 5B > j.B > j.214B > 5D > j.236A > j.236B > 5C > j.B > j.B > D > 5B > 5C > j.B > dj.B > j.C (4.5K, 49% MG, Add j.236236C for 5.6k)

[h] CH 2C > (SJC) >j.214B > 9D > j.AA > j.236A > j.236B > C > D > j.B > dj.B > j.C (3691 Damage, 31% MG)

Corner.

[h] 2C > (SJC) >j.214B > 6C > 2C > j.DAA > j.236A > j.236B > CD > j.B > dj.B > j.C (4301 Damage, 32% MG)

VI. Combos from Air-To-Ground.

Midscreen.

[h] j.C > 5B > 5C > 236A (2k Damage, 14% MG)

[h] j.C > 5B > 3C > 236B~236B (2.1K Damage. 21% MG)

[h] j.C > j.214B > 5DC > D > 5B > j.B > dj.B > j.C (2528 Damage, 19% MG)

[h] j.C > j.214B > 5DC > 5B > 236B > j.236B > j.236B (2639 Damage, 28% MG)

[h] j.C > j.214B > 9D > j.AA > j.236A > j.236B > C > D > j.B > dj.B > j.C (3.1K, 29% MG)

[w] (5C) > j.B > 5B > 236B > j.236A > j.236B > j.C > j.B > j.214A (2738 Damage, 28% MG)

[w] © > j.B > 5B > 236B > j.236B > C > j.B > j.B > 5B > j.DB > dj.B > j.C (2894 Damage, 29% MG)

[w] 5C > j.B > 5B > 236B > 236B > 236A > 5C > 5D > j.B > j.214B > j.DD > j.B > dj.B > j.C (2.9k Damage)

[w] (5C) > j.B > 5B > 236B > j.236B > j.236A > 5CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.2k Damage, 37% MG)

Corner.

[h] j.C > j.214B > 5C > j.DAA > j.236A > j.236B > 7C > j.B > j.B > 5B > j.DA > j.B > dj.B > j.C (3691 Damage, 32% MG)

VII. Combos from Air-To-Air.

Midscreen.

[h] j.B > j.214B > 9D > j.A > j.236A > j.236B > j.214A (2530 Damage, 25% MG)

[h] j.B > j.214B > 9D > j.AA > j.236A > j.236B > CD > j.B > dj.B > j.C (2956 Damage, 28% MG)

Corner.

[h] j.B > j.214B > 2C > j.DAA > j.236A > j.236B > CD > j.B > dj.B > j.C (3299 Damage, 34% MG)

VIII. Throw Combos

Midscreen.

Air Throw > 236C > 9D > j.AA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2979 Damage, 36% MG)

Air Throw > 5C > j.B > j.214B > C > j.236A > j.236B > C > j.B x2 > 5B > j.DB > dj.B > j.C (3.2k Damage, 39% MG)

[w] 236D > Rapid > 5C > D > 2C > 5C > j.B > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (4.2K Damage)

[w] j.236D > 5DC > 5D > 2C > 6B > 2C > j.214B > C > j.236A > j.236B > CD > j.B > dj.B > j.C (4.6k Damage, 55% MG)

[w] 236D > Rapid > 5C > D > 2C > 6B > 2C > j.DAAA > j.236A > j.236B > j.CD > j.B > j.214B > 9DC > D > j.B > dj.B > j.C (4.7k Damage, 31 Meter Required, 53% MG)

Corner.

Throw > Dash > 2C > 6B > 2C > j.B > j.B > j.C (2.9K Damage)

Air Throw > 2C > 6B > 2C > 6C > 2C > SJC > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (4089 Damage, 47% MG)

[w] 236D > 2B > 2C > sj.B > dj.B > dj.C > j.236236C (4532 Damage, 18 Meter Required, 32% MG)

Throw > Dash > 2C > 6C > 2C > j.214B > 6B > 2C > j.DAAA > j.236B > j.236A > j.CB > j.214B (4232 Damage, 48% MG)

[w]236D > 2B > 2C > j.214B > Land D > 236A > 236B > j.236A > j.236B > CD > j.B > dj.B > j.C > j.236236C (5.5k Damage, 59% MG)

[w]236D > 2B > 5C > HJC > j.B > j.214B > D > j.236A > j.236B > 7C > j.B > j.B > land > D > 5B > 632146D (5.8k Damage, 50% MG)

Throw > Dash > 2C > 6B > 2C > 6C > 2C > j.214B > 5D > 5B > 236B > j.236B > 7C > j.B > j.B > D > 5B > 632146D (6190 Damage, 50 Meter Required, 48~49% MG)

IX. DEM FEITAL COUNTER COMBOS

:kitty::kitty:

Midscreen.

[h] CH 6C > 5DC > D > 2C > j.214B > 5DC > D > 2C > 6B > 5B > 2C > SJC > j.DAAA > j.236A > j.236B > 7C > j.B > j.B > D > 5B > 632146D (6.6K Damage, 50 Meter Required, 46% MG)

[h] CH 6B > 2C > 5C > 236A > (2A > 2C > 5C > 236A) x2 > 2A > 5B > 2B > 5C > 632146D (6.8K Damage, Build's 49 Meter)

[h] CH 6B > 5B > 2C > 5C > 236A > (2A > 2C > 5C > 236A) x2 > 2A > 2C > 5C > 632146D (6897 Damage, Builds 50 Meter

Corner.

[h] CH 6C > delay 2C > 6B > 2C > 5C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > C > j.B > j.B > Land 5D > 5B > 632146D (7k Damage, builds 50 Meter)

[h] CH 6B > 2C > 6C > 2C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > 7C > j.B > j.B > Land 5D > 5B > 632146D (7.9k Damage, 50MG)

[h] CH 6B > 2C > 5C > 236B > Rapid > 2C > 6C > 2C > j.214B > D > 5B > 236B > j.236A > j.236B > 7C > j.B > j.B > D > 5B > 632146D (8.8k Damage, 100 Meter Required)

X. Asstral Combos and Misc. Data.

CH 6A+B> 5B > 5C > (SJC) > j.B > j.214B > j.D > j.236A > j.236B > CD > j.B > dj.B > j.C (1.7K Damage)

(5B) > 2C > 6B > 214214C (Midscreen)

Throw > Dash > 2C > 6C > 214214C (Corner)

Burst > Dash > 2C > 6B > 2C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > dj.C (3.1k Damage, 40+% MG)

XI. Character Specific Combos.

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Taken from the ValkvTsubaki vid.

2a > 2a > 5B > 632146D = 2.7k

Taken from the trailer.

5B > 5C > 632146D = 3.6k

2C > 6B (2 hits) > 5C > 236CD > 9C[w] > j.aaa > j236a[w] > j236b[w] > j214A/B = 4.4k

All midscreen, to break the ice.

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Taken from the ValkvTsubaki vid.

2a > 2a > 5B > 632146D = 2.7k

Taken from the trailer.

5B > 5C > 632146D = 3.6k

2C > 6B (2 hits) > 5C > 236CD > 9C[w] > j.aaa > j236a[w] > j236b[w] > j214A/B = 4.4k

All midscreen, to break the ice.

Remember those may not be final, loc test etc.

That said, unless 2c is the hardest move to hit with in the world or werewolf meter really drains fast, that last combo could be pretty deadly.

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i think it was noted in the loketest notes that Valkenhayn will be nerfed for console dlc release.

so, the combos that have been posted already should be checked on release.

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Since the patch notes say they changed Makoto's space counter properties, it seems that DLC characters are fair game for changes before the big CS2 rebalancing. Makes sense considering that these characters are not in any arcade version yet, and thus they don't have to care about being consistent between versions.

Though it may have been too late for them to incorporate what they learned from the loketest in the initial release due to console submission process lead time (Sony and MS always test patches before releasing them, and that takes time), he could get changed in the Platinum patch, or earlier if he is really broken.

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Love his Astral backflip kick to the moon lol. And his winning animation where he just opens a rift and leaves the battlefield...getting more hype to play him with each new vid.

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On those challenge videos, his damage looked pretty normal. Definitely had some high end stuff, mostly due to rapid cancels, but most of his stuff seems pretty normal.

Of course, there's bound to be far better looking and damaging combos outside of his challenges.

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Mission 1:

236A

236B>236B

236C

j.214B

236A (in wolf)

236B (in wolf)

j.214A (in wolf)

236D

Mission 2:

632146D (19-hit 3008) 50%

j.236236C (3-hit 3942) 50%

214214C (24-hit 7037) 100%

Mission 3:

B>C>236A (3-hit 1548)

B>3C>236B>236B (4-hit 2060)

Mission 4:

B>C>632146D (21-hit 3623) 50%

(in wolf) A>B>236B>236B>214A (5-hit 1772)

Mission 5:

(in corner) BC>66>2C>6B>2C>sj.B>dj.B>dj.C (9-hit 2918) (says sj but don't have to)

(in corner) (in wolf) 236D>2B>2C>sj.B>dj.B>dj.C>dj.236236C (10-hit 3532) 50%

----------------------

Can TK his air DD in with his ground strings. Adds a nice amount of possibilities.

Randoms:

2C>5C>j.C>j.236236C

2B>3C>2362369C

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Simple enough to figure out so it might have been posted else where but I'll go ahead and shoot it here since it hasn't been posted in this thread.

I was messing around trying to see if I could get anything good off of 5B>3C and I ended up with this

5B>3C>2B>5C>j.B>j.214B>9D enders

So far I've got it to work with most standard air combos. The damage I remember off the top of my head are:

5B>3C>2B>5C>j.B>djc>dj.B>dj.C about 2.5k

5B>3C>2B>5C>j.B>djc>dj.B>dj.C>dj.236236C about 3.7k

5B>3C>2B>5C>j.B>djc>j.214B>9D>j.AAA[w]>j.236A[w]>j.236B[w]>j.214A[w] about 3.2k

Off of the top of my head those are the only damages I remember. You do the j.236A[w]>j.C[w]>j.D>j.B stuff as well, but I forgot the damage for it, and my hands are a little slow at the moment so I can't seem to time the j.B anymore.

I also could have swore that on CH I was able to delay a j.C[w] after the j.214B launch and get them into a j.C[w]>j.B[w]>5B[w] combo that didn't Black Beat, but I didn't really try that one when I was playing.

Works in mirrors and against Valk and Rachel. I haven't gotten a chance to try it on anyone else. Can anyone confirm if it works on everyone?

Quick question, anyone find a combo off of 236B that doesn't need a RC? I can't for the life of my seem to find one outside of a corner. Closest I can get is 236BB>D>j.A[w]

Edit: A little update to this and a few other things I found out.

You can do a 5B>2C>6B>continue combo variation of this in a corner against most characters on CH and midscreen against Bang and Tager with little to no problem on normal hit. The increased damage is an average of about 1.2k.

In a corner you can change the combo up to look like this 5B>3C>2B>5C/2C>j.B>j.214B>5C>j.B>continue or 5B>2C>6B>3C>2B>5C/2C>j.B>j.214B>5C>j.B>ect

Throw in a j.236236C at the end an of the 2C>6B version and it's a good 5.1k

j.b>j.214B combos into 236C if you're close enough for the 236C to hit. Usually do this in a corner since it's easier to connect.

A few things that I found don't work;

5B>2C>236C>9D continue combos on everyone but Lambda, Tsubaki, and Hazama.

^^^^ Won't work because 2C wiffs on those 3.

5B>2C>6B's 2nd hit won't connect on Jin, Makoto, Taokaka, Noel, Litchi, or Ragna unless it's a CH. And it won't connect on Arakune, Rachel, Carl, or Hakumen at all.

Other than that can't say I have much at the moment. I really don't know what else to check aside from messing with this at the moment. Messing around with 236B but I just can't get anywhere with it.

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Try to purple throw the wolf command throw in the corner and watch your bnb damage go up like 4k.

Any B/C button combos into Astral.

Astral is air unblockable.

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[h] (2A) 5B 3C 2B 5C hjc j.B dj.AB j.214B 9DD j.B dj.BC (midscreen, 2357)

[h] 5B 3C 2B 5C j.B214B 9D j.AAA j.236A j.236B j.DB dj.BC (midscreen, 3500)

[w] 5C j.B 5B 236B 236B 236A 5C 5D j.B214B j.DD j.B dj.BC (midscreen, 2900)

[w] 5C j.B 5B 236B 236B 236A 5C 5D j.B dj.BC 2900 (midscreen, 3251)

[h] 2C 6B 5B 5C 236C 9D j.AAA j.236B j.236A j.CD j.B dj.BC (midscreen, 4960)

[h] 6C 2C j.214B 6B 2C j.DAAA j.236B j.236A j.CD j.B dj.BC (corner, 4545 I think)

[h] 3C 2C 6B 2C 6C 2C j.214B 5D 5B 236B 236A 236B 5C 5D j.B dj.BC (corner, ~5.3k? Can't tell for sure)

[h] B+C 66 2C 6C 2C j.214B 6B 2C j.DAAA j.236B j.236A j.CB j.214B (corner, 4232)

[h] 2C 6B 3C 2C 6C 2C j.214B 5D 5B j.236B j.236A j.236B j.CD j.BC j.236236C (corner, 7231)

From a nico CMV, I don't guarantee I got it all right.

[h] and [w] are, obviously, human and wolf starters, respectively.

Also, the rekka notation doesn't count on you crossing them up, so they're all listed as 236 and I was too lazy to fix it.

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That's what I was saying you you YOU-

Oh wait. I meant it DOES count on you crossing up.

Well anyway getout Darcius.

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Valkenhayn's combos based on those challenges do tons of damage without a Fatal Counter O_O

I can see a Valkenhayn Fatal Counter combo do 100% damage to some character pretty soon.

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In the Hakumen vs. Valk matches, it looks like Valk has one hell of a hard time getting in. Still too early to make any solid calls yet, but it seems like he might have to work hard for his hits.

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