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GenoWhirl

[CS1] Valkenhayn Technical Discussion

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Nah, I know the combo (it's listed, anyways). I'm just asking if it's midscreen-specific / you can only do 2 reps of [2A 2C 5C 236A]. If you can do more...that's pretty ridiculous damage right there.

And yes, it's a fatal.

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Well, it requires landing a CH 6B, considering how bloody slow that move is unless the opponent is mashing it is likely that such specific setup won't occur that often (and it'll most likely force the opponent to burst).

Oh well, I'm gonna test all this stuff after I get some sleep and report it here.

[edit] screw that I'm going to try this stuff now, that vid was too nice I guess I'll sleep less

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Since it seems to matter a lot for this character, could you maybe list the exact amount of heat you need to begin the distortion combos instead of just the amount consumed? Thats going to factor a lot into the decision of which one to use at any given time.

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Well, it requires landing a CH 6B, considering how bloody slow that move is unless the opponent is mashing it is likely that such specific setup won't occur that often (and it'll most likely force the opponent to burst).

Yet it can still be done in the corner :v:

And Almadiel, sure. When I get Valk I'll be sure to add heat gains for every combo

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This combo

5B > 2C > 6B > 5B> 5C> 236C > 9D >j.Ax3 > 236B > 236A >236B > CD > j.C

does 3.8k damage and gains 43% meter

However it's worth to note that it will work only if the opponent is hit while crouching, or if you get in really deep, like you dash in and start the combo if you just "poke" 5B then when doing 2C > 6B then 6B will whiff because you'll be pushed too far away. It's a similar issue as the 5B > 3C combos, due to the fact all of Valk's normal have a lot of pushback if you're hitting a standing opponent it has to be in their freaking damn face, or crouching. If not, it's safer to just 5B > 5C > 236A to close distance and reset, imo

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Yet it can still be done in the corner :v:

And Almadiel, sure. When I get Valk I'll be sure to add heat gains for every combo

I can post heat gain for those combos later tonight.

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Let me DERP here for a minute:

[h] 2C > 6B > 5B > 5C > 236C > 9DC > j.AAA > j.236B > j.236A > j.CD > j.B > dj.B > j.C (4960 Damage)

[derp]In bold. This denotes that you are to press these buttons simultaneously, correct?[/derp]

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6B works like a meaty AA, but it's really too damn slow, although if it does hit it leads to nasty damage. But if the opponent is out of 2C's range then a meaty 5C could be a better option as it covers more horizontal space.

Anyway despite being out only for two days there's already interesting stuff on NicoNico. As I also personally figured out right now Valk plays more with really short strings into resets, until he either has meter for a RC combo or in case he lands a 2C. No 5B > 3C combos to be actually used as I suspected because of the pushback.

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6B works like a meaty AA, but it's really too damn slow, although if it does hit it leads to nasty damage. But if the opponent is out of 2C's range then a meaty 5C could be a better option as it covers more horizontal space.

Anyway despite being out only for two days there's already interesting stuff on NicoNico. As I also personally figured out right now Valk plays more with really short strings into resets, until he either has meter for a RC combo or in case he lands a 2C. No 5B > 3C combos to be actually used as I suspected because of the pushback.

That play style is EXACTLY what I've been doing. It is really effective, the in-out game with the wolf helps once you get really comfortable with using his 236s to move around quickly and safely.

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Heat gain for a little over half the combos, I'll get the rest tomorrow when I have more time.

II. Combos from A Moves.

Midscreen.

[w] 5A > 5B > 236B > j.236B > j.214A (1.7K Damage, 20% gain)

[h] Close 2A > 5B > 3C > 2B > 5C > SJC > j.B > dj.A > j.B > j.214B > 9DD > j.B > dj.B> j.C (2357 Damage, 30% gain)

[h] Close 2A > 5B > 3C > 2B > 5C > SJC > j.B > j.214B > 6D > j.236A > j.236B > C > D > j.B > dj.B > j.C (2.7k Damage, 38% gain)

[h] 2A > 2A > 5B > 632146D (2.7k Damage, 50 Meter required, 3% gain...)

Corner.

III. Combos from B Moves

Midscreen.

[h] 5B > 5C > 236A (1548 Damage, 11% gain)

[h] 5B > 3C > 236B~236B (2060 Damage, 18% gain)

[h] 5B > 3C > 2B > 5C > j.B > dj.B > j.C (2.5k Damage, 18% gain)

* [h] 5B CH > 6B > 5B > 3C > 2B > 5C > j.B > dj.B > j.C (3.3k Damage, 25% gain)

[h] 5B > 3C > 2B > 5C > j.B > dj.214B > 9D > j.AAA > j.236A > j.236B >j.214A (3.2k Damage, 37% gain)

[h] 5B > 3C > 2B > 5C > j.B > j.214B > 9D > j.AAA > j.236A > j.236B > j.D > j.B > dj.B > j.C (3.5k Damage, 39% gain)

[h] 5B > 5C > 632146D (3.6k Damage, 50 Meter required, 5-6% gain...)

[h] Dash/ On crouching opponent 5B > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236B > j.236A > j.236B > C > D > j.C (3874 Damage, 43% gain)

[h] 5B on Crouching Opponent > 5C > 236C > 9D > j.AA > j.236A > j.236B >7C > j.B > j.B > Land > 5D > 5B > 5C > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.9k Damage) [having trouble landing this one, I'll try more tomorrow]

[h] CH 5B > 6B > 5B > 6C > 236C > 9D > j.AA(A) > j.236B > j.236A > 5CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (4.3k Damage, 46% gain)

[h] 5B > 5C > 236A > Rapid > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236A > j.236B > 7CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (4.8k Damage, 50 Meter Required, 50% gain)

Corner.

[h] 236B~236B > 5D > j.A > D > 2C > 6B > 2C > 6C > 2C > SJC > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.8k Damage, 47% gain)

[h] 236B > Rapid > 2C > 6B > 2C > 6C > 2C > j.DB > j.A > 5B > 236B > j.236A > j.236B > 7CD > j.B > j.214B > 9D > D > j.B > dj.B > j.C (6.8k Damage, 50 Meter required, 53% gain)

IV. Combos from C Moves

Midscreen.

[w] 5C > j.B > 5B > 236B > 236B > 236A > 5C > 5D > j.B > j.214B > j.DD > j.B > dj.B > j.C (3254 Damage, 37% gain)

[h] 6C > 5D > j.B > Land > 5B > 236B > j.236B > C > D > j.B > j.214B > 9DD > j.B > j.C (3493 Damage, 33% Gain)

* [h] 2C > 6B > (5B) > 5C > 236C > 9DC> j.AAA > j236A > j236B > j214A/B (4.4k (4.6 Damage), 37% gain)

[h] CH 2C > j.C > 5B > 5C > 236A > RC > 2C > 6B > 5B > 5C > 236A > reset (4.5k Damage, 50 Meter required, 28% gain)

[h] 2C > 6B > 5B > 5C > 236C > 9DC > j.AAA > j.236B > j.236A > j.CD > j.B > dj.B > j.C (4960 Damage, 39% gain)

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Another thing I thought about: j.C seems to have a low hitbox, so it gave me the ideas for my previous post. Thinking about it more, is it possible it might also have fuzzy properties like a low Hakumen j.B (low j.B (blocked) -> instant dj.B)? The hitbox might not stretch out horizontally enough, but it's worth a shot.

Not only is j.C fuzzy possible, it's pretty easy. Making j.C jump cancel on block had to be one of the greatest things for Valk, that move is gdlk.

Working on a corner combo based on the combos I listed earlier, you can do something a little stronger since you don't have to worry about landing far away after the RC.

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Dunno if this has been mentioned, but its sort of a combination of one combo with a command grab that leaves you open to continue without a second RC after the grab.

standard RC combo start up 5B - 5C - 236A - RC - 2C - 6B - 5B - 5C - 236C - 9D - [w]236D - MANY OPTIONS HERE (2c would probably be a good choice)

you just have to make sure that when you hit the 236C -> 9D -> 236D that your opponent has his back to the wall (he won't be high off the ground then) making it possible for you to continue the combo!

obviously don't do this combo often, command grabs in combos are blue beats and can be countered, just j.aaa after the 9D and whatever after

has this been posted before?

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ah, its just fun to toss in once or twice in your whole session with an opponent, its a big combo booster and rage-initiator!

edit: thanks for the headsup though

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Thread updated, though I hope to see a match video vs Lambda. If Severin's right, this is going to be bad :(

Probably, I'm hoping valk won't become the new ct hakumen, great damage but noway of getting in close on people and easily zoned. Hopefully he won't need a fumajin seal like hakumen. BB has a hard time making effective close range fighters...

But this match up will sorta make or break his effectiveness as a character to get in and deal damage.

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