LeFartknocker Report post Posted September 21, 2010 Now that he's out, anyone know his gg color and/or his reference color? Thank you GG color is Slayer it looks like to me, and he has a J. Talbain Coloration as well... honestly kinda unsuprising D: anyone know what his unique intros with Rachel, Hakumen, and Hazama are? Share this post Link to post Share on other sites
PhoenonX Report post Posted September 21, 2010 Now that he's out, anyone know his gg color and/or his reference color? Thank you GG Color: Slayer Other Notable Colors: Ganonhayn, Talkenbain, Master Asia. Share this post Link to post Share on other sites
PandaKingEX Report post Posted September 22, 2010 So for those who have him, does he feel really complex to use? Who would you compare him to execution wise? From video footage he looks pretty complex. Share this post Link to post Share on other sites
STenSatsu Report post Posted September 22, 2010 Valk pokes, which are good ones? Does he have a good AA, preferably a normal? Share this post Link to post Share on other sites
Kyosuke Kagami Report post Posted September 22, 2010 Asking again: Does Valkenhayn's back dash give him some invincibility, or it works more like Hakumen? Can he cancel his forward dash into attacks or something (a la Hazama)... or also like Hakumen? And a new one: My, any way for Valk to deal with long ranged chars? I fought some Valks 3 times this day, and with Hazama it's ridiculously easy to keep him away. Share this post Link to post Share on other sites
Vulcan422 Report post Posted September 22, 2010 Who would you compare him to execution wise? Human: Ragna w/Hakumen's hop and damage output Wolf: Unique, but has Talbain moves and Tao's speed Valk pokes, which are good ones? Does he have a good AA, preferably a normal? 5B and 5C are very good pokes. As for anti-air, they say that his Astral works as one, but it has not been confirmed. Share this post Link to post Share on other sites
A.K. Report post Posted September 22, 2010 So for those who have him, does he feel really complex to use? Who would you compare him to execution wise? From video footage he looks pretty complex. To me he is complex due to me not having the reflex to changing mid air from wolf to valk.>_< From how he plays, I agree on Tao and Talbain. Share this post Link to post Share on other sites
Yoshara Report post Posted September 22, 2010 What would you say Valk's downsides are? Share this post Link to post Share on other sites
Skye Report post Posted September 22, 2010 What would you say Valk's downsides are? Lack a reversal, low health and primers. Share this post Link to post Share on other sites
Almadiel Report post Posted September 22, 2010 Is he in counterhit status while in wolf form? How unsafe is beast cannon on block? Share this post Link to post Share on other sites
Edge Reaper Report post Posted September 22, 2010 If were you were pressed for an answer, what seems to be Valkenhayn's worst match-up at this time? Could his multi-hit ground distortion be used in a similar fashion to Bang's daifunka (i.e. wall bounce)? Share this post Link to post Share on other sites
Heroic_Legacy Report post Posted September 22, 2010 Does Valkenhayn's back dash give him some invincibility, or it works more like Hakumen? Can he cancel his forward dash into attacks or something (a la Hazama)... or also like Hakumen? My, any way for Valk to deal with long ranged chars? I fought some Valks 3 times this day, and with Hazama it's ridiculously easy to keep him away. Good invincibility on backdash. Not Tager though. No his forward dash is not a hop. Valk < Zoning. Is he in counterhit status while in wolf form? How unsafe is beast cannon on block? Normal hit status. You have to be pushing buttons as wolf to get CH. Spaced right every beast cannon is safe. If you end up hitting them at the end of the animation and they block it, highly unsafe. If were you were pressed for an answer, what seems to be Valkenhayn's worst match-up at this time? Could his multi-hit ground distortion be used in a similar fashion to Bang's daifunka (i.e. wall bounce)? Valkenhayn has a hard time with EVERYONE until something is found that is new and changes matchups. As of right now anyone that can RTSD or Zone all day beats him free. No, his ground distortion does not wallbounce and you cannot combo after it without RC. Share this post Link to post Share on other sites
Heroic_Legacy Report post Posted September 22, 2010 Valk pokes, which are good ones? Does he have a good AA, preferably a normal? 5B. 6C being an overhead and coming out like that is really good. Appears to be safe too. 236A is a good poke. It has a really nice hitbox and good speed/range. j.B TKj.214B This move is godlike. Do not underestimate it. He has absolutely no anti air. 6A is real slow and it's hitbox is hilariously small. It autoguards instead of having head invincibility. Crummy move. I've had 2C gotten beat on startup. It's way too slow to do on reaction. But on prediction it'll beat a few things clean. Share this post Link to post Share on other sites
evilragnarok Report post Posted September 22, 2010 I noticed you mentioned j.214B sucks as in one of your first posts, and now its like gdlk (TK'd of course). So which is it? Good or bad? I assume good, from everything that I watched. You can go into aerial combo off of it right? Share this post Link to post Share on other sites
Kurushii Report post Posted September 22, 2010 I noticed you mentioned j.214B sucks as in one of your first posts, and now its like gdlk (TK'd of course). So which is it? Good or bad? I assume good, from everything that I watched. You can go into aerial combo off of it right? It's good. Just drive cancel it and go into w/e you want. I show some uses of it in my recent sample video. Share this post Link to post Share on other sites
Ronove Report post Posted September 22, 2010 I've had 2C gotten beat on startup. It's way too slow to do on reaction. But on prediction it'll beat a few things clean. huh? And in what situation did your anti-air 2C lose? I think 2C is a pretty damn good antiair, it even stuffs crossups Share this post Link to post Share on other sites
Prototype-03 Report post Posted September 23, 2010 During wolf mode, because he switches sides when he does the j236 chains, are you inputting 236, 214, 236 or do you do 236, 236, 236? Hope this question made sense. Share this post Link to post Share on other sites
Ben Reed Report post Posted September 23, 2010 The funky-looking move where Valk does the Remy Blue Nocturne pose is his 6A, correct? The frame data thread says it has a guard point, does that deflect any kind of non-throw/unblockable attack, or just non-projectile strikes? And I'm guessing the GP is high/mid (when I say "mid" I mean an attack like 2A that can be blocked standing or crouching) only? Share this post Link to post Share on other sites
Ronove Report post Posted September 23, 2010 During wolf mode, because he switches sides when he does the j236 chains, are you inputting 236, 214, 236 or do you do 236, 236, 236? Hope this question made sense. The moment Valk switches sides in wolf form you obviously have to mirror and switch the notation Share this post Link to post Share on other sites
10stars Report post Posted September 23, 2010 The funky-looking move where Valk does the Remy Blue Nocturne pose is his 6A, correct? The frame data thread says it has a guard point, does that deflect any kind of non-throw/unblockable attack, or just non-projectile strikes? And I'm guessing the GP is high/mid (when I say "mid" I mean an attack like 2A that can be blocked standing or crouching) only? No guard points on it. It's got upper body invul and the hitbox is ridiculous on it. Keep in mind that you're reading framedata which is not necessarily true, since he's a new character. Share this post Link to post Share on other sites
Spark Report post Posted September 23, 2010 The funky-looking move where Valk does the Remy Blue Nocturne pose is his 6A, correct? The frame data thread says it has a guard point, does that deflect any kind of non-throw/unblockable attack, or just non-projectile strikes? And I'm guessing the GP is high/mid (when I say "mid" I mean an attack like 2A that can be blocked standing or crouching) only? It has a guard point on it. Actually that's worded poorly I guess, it has a guard point like Rachel's 6A. You can block projectiles/mids/overheads with it. Share this post Link to post Share on other sites
Blade Report post Posted September 23, 2010 I asked this in another thread, but they misunderstood what I was asking: Can Wolf form be thrown? I can use GETB on him, but is he vulnerable to normal neutral or back throws? Or Air throws? Share this post Link to post Share on other sites
Jais Report post Posted September 23, 2010 Can wolf form Gold Burst? I'm thinking some really nice CH burst set-ups w/ that, cause everybody will see wolf and mash 2A Does Gold bursting in wolf form change form to human by default? Share this post Link to post Share on other sites
frostedone Report post Posted September 23, 2010 I am not sure how this tier thing works, but was it revealed what tier Valky is in yet? If not how are the tiers determined? Some magazine? Also does his wolf mode double his move list? Thanks. Share this post Link to post Share on other sites
JinSaotome Report post Posted September 23, 2010 I am not sure how this tier thing works, but was it revealed what tier Valky is in yet? If not how are the tiers determined? Some magazine? Also does his wolf mode double his move list? Thanks. give it time dude, Valk is still only a couple days old. You could in theory give him a tier spot, but any new discoveries will radically shift it since so little is known. Give players a couple months to play with him in order to get some info. My personal guess is mid tier. His mobility, mix up, and damage are all pretty solid, but his defensive tools and stats (life, primers, etc) are really awful. This, combined with high tier characters having better ways to put him on defense than he has against top tiers, puts him in a sticky position. I foresee Bang in particular being awful due to D Nails being an instant "I'm in control now" button. Again though, thats jsut ~speculation~ so take it with a pound of salt. EDIT: oh yeah, and no, Wolf mode only has 4 normals (A, B, j.A, j.B), 3 specials(236 A/B/D), and a dashy thing ([w]C) Share this post Link to post Share on other sites