FlyingVe Report post Posted October 23, 2010 I'm doubtful of a loop looking like that because, unless they changed 3C's hitbox, it has a really hard time hitting airborne opponents. I'm very interested in the faster cooldown on 214D and D. This could allow for much better oki traps as you would need less time to detonate and place steins, and could threaten OTG with 2B, much like the current corner oki. Share this post Link to post Share on other sites
Silfer Report post Posted October 24, 2010 For what I understand, stein placement got faster, not 214D. Either way its good news if it stays -btw- Now that I think about it, we may be able to do: whatever->3C > 2B > 5C > 6C > 5D > 214D->2C->6C->stuff It should be possible now that 2C supposedly gatlings into 6C.... Share this post Link to post Share on other sites
FlyingVe Report post Posted October 24, 2010 By the way, Mu got a new loop. 214D, 6C, 5D, 214D, 6C, 5D... -fixd Share this post Link to post Share on other sites
FlyingVe Report post Posted October 24, 2010 More updates from HiagoX: - 236A: "214D > 6C > 5D > 214D > 6C > 5D..." Loop - 63214C: More untechable time - New Combo: 236A > Dash > 2B > 3C > 2B > 5C > 6C Share this post Link to post Share on other sites
Silfer Report post Posted October 24, 2010 Mu is shaping up quite nicely!, she hasnt lost any of her guard break capabilities, got a new loop and faster stein placement...man I really hope this changes stay, they make losing j2C a non issue at all :3 Share this post Link to post Share on other sites
Zeromus_X Report post Posted October 24, 2010 New Combo: 236A > Dash > 2B > 3C > 2B > 5C > 6C This and DEVINE WRATH OF THE HEVUNS loops sound like great fun. Share this post Link to post Share on other sites
Mizzet Report post Posted October 24, 2010 Doesn't 6c self prorate like ass though? I know throwing out a 2nd 6c currently drops your damage almost to nothing from then on, unless they plan to tweak that bit as well. Share this post Link to post Share on other sites
SolarMisae Report post Posted October 25, 2010 Yay, Habaya isn't a totally worthless piece of crap move now! And that new loop is sexy as hell. Hopefully they'll fix it so 6C won't prorate it's damage too much. Share this post Link to post Share on other sites
Silfer Report post Posted October 25, 2010 If the loop builds good meter, you can finish it with omohikane for some nice damage. Also keep in mind that combo damage itself is getting scaled back in a general sense. Most characters got a significant damage nerf and got their combos/loops reworked for less damage or removed completely. Honestly, if these Mu changes stick, I think she'll be left off waay better than most of the cast. Share this post Link to post Share on other sites
Shockna Report post Posted October 25, 2010 So how did they change habaya to make it useful? Does it arc differently, or has the damage/hitstun (Particularly the latter) been raised? Share this post Link to post Share on other sites
Zeromus_X Report post Posted October 25, 2010 Not sure about damage/proration, but it does hit 5 times and has a longer untechable time. Since it's been reported that it's now a part of her BnB combo, I bet its proration was changed too. Share this post Link to post Share on other sites
TD Report post Posted October 25, 2010 l wonder how her fatal will change. Share this post Link to post Share on other sites
Shockna Report post Posted October 25, 2010 Not sure about damage/proration, but it does hit 5 times and has a longer untechable time. Since it's been reported that it's now a part of her BnB combo, I bet its proration was changed too. You know, I'd really love to see a video of this combo in action. It's times like this that I wish Mu had more of a following in Japan, or that AkSys could have just implemented her in Arcades earlier. We hear a lot of talk of new combos/loops, but never any videos. Tad bit frustrating, no? Share this post Link to post Share on other sites
FlyingVe Report post Posted October 25, 2010 Well, from my understanding developers do their best to prevent people from filming LokeTests. I've got a CC now, so I will try to help with the video side of things. Also, the FC loop could be really disgusting if something like FC 6C>5D>214D>6B>5D>214D works. But I doubt they sped stiens up that much. As it stands it looks like our FC combo will do about 1k less damage. Share this post Link to post Share on other sites
pulsr Report post Posted October 25, 2010 214d prorates like ass Share this post Link to post Share on other sites
FlyingVe Report post Posted October 25, 2010 I didn't think it prorated that different from anything else Mu has, and it does ~1.5k. Still the likely hood of doing more than one in a combo seems pretty nill, especially since the repeat proration on 6C is gonna crush damage from that loop to a much less hype level. I was just dreaming... Share this post Link to post Share on other sites
Runis Report post Posted October 26, 2010 214D might prorate like ass but it still does a fair bit of decent damage. And who knows, we might be seeing something really fucked up like (236A 5D 214D) x N loops. Share this post Link to post Share on other sites
Shockna Report post Posted October 26, 2010 Does 214D prorate badly? I figured it was just 6C that was screwed with the proration... That makes me worry about just how low the damage might be in this new loop. Hell, if it's really bad it's main use might just be something ridiculous like "keep them locked down so we can burn down the timer". Share this post Link to post Share on other sites
C0R Report post Posted October 26, 2010 Even if proration eats most of the follow through damage, I can imagine the loop would still build heat quickly. Personally I'd sacrifice 1.5k~ for an extra 30 heat. The basically free distortion capping your next combo would more than make up the damage. Share this post Link to post Share on other sites
FlyingVe Report post Posted October 26, 2010 214D = P1-100 P2-91 It's what the guide says, but it isn't certain. If it's true, its about the same (slightly better than most) P2 as anything else Mu has. It's not really relevant right now because of how combos with 214D tend to work. Share this post Link to post Share on other sites
Silfer Report post Posted October 26, 2010 I think it will be all about the heat gain with the 214D loop (provided it stays of course), the minimun damage on omohikane is just too good. If the loop builds good heat and 2k->2.5k dmg I'll be happy. Share this post Link to post Share on other sites
geist Report post Posted October 26, 2010 214D = P1-100 P2-91 It's what the guide says, but it isn't certain. If it's true, its about the same (slightly better than most) P2 as anything else Mu has. It's not really relevant right now because of how combos with 214D tend to work. I think the problem is that it's prorating at 91% for 3 hits...so while it's damage is a little bit higher, you end up doing less overall damage because everything else in the combo is now prorated more Share this post Link to post Share on other sites
TD Report post Posted October 26, 2010 Steins are also faster + possible heat buffed combos = better oki midscreen. Mu's oki was severely overhyped prepatch. For possibly less damage she has much better stein control (Maybe 5d 6d ame no totsuka setups will become scarier midscreen?). Besides her damage wasn't all that great without taking extreme risks anyway (raw 3c, 6c), so this loop looks like an all-around improvement, if it stays. She does need a new corner combo though, hopefully one that ends with a KD move like 3c. Share this post Link to post Share on other sites
KojinSagara Report post Posted October 29, 2010 I'm seeing it now. 5B > 3C > 2B > 5C > 6C > 5D > 214D > 3C > 5 or 6D for knowdown and potential stien oki fixed. i think. if stiens have less recovery, something like this should be possible. this is sounding really good. Share this post Link to post Share on other sites
FlyingVe Report post Posted November 11, 2010 Just announced, a 5th and final Loketest, 11/15-11/21: http://shoryuken.com/content/final-blazblue-continuum-shift-ii-location-test-arcade-release-date-2387/ Info is in the link. Stuff about a new ranking system or whatever. Point is, there could be a whole new slew of changes still in store. Share this post Link to post Share on other sites