Edalborez Report post Posted January 8, 2011 Also, for completeness sake, in CS1 you could combo off a lvl2 FC mid-screen, and I believe a regular lvl2 in the corner. However, these situations don't really come up in real matches. Yep, possible but impractical. Could followup lv1 (only?) in the corner if you RC, for completion's sake. I put together a little video a while ago for such situations but honestly only followed up on it once in a match. Difficult/distance dependent on characters with more distant knocked-down hitboxes (ie: Hakumen). I won't say it might be more common, but SoD being air-unblockable might lend just a bit of viability to lv2. Maybe Depends on how much damage can be milked out of it in CS2 Share this post Link to post Share on other sites
Vecayse Report post Posted January 9, 2011 Would you guys say with her changes for CS2 Mu can now rush down a little better? Or is it the same as before/worse than before? I saw a few matches where the Mu players kept the opponents locked in the corner pretty well with steins/blockstrings Share this post Link to post Share on other sites
Zeromus_X Report post Posted January 9, 2011 From the videos, it looks like her pressure and oki setups are much more legit with the IB nerf, so many air unblockables, imrpoved stagger with 2B, faster steins, and improved 236A. It looks like it's not so easy to disrespect Mu, and there's more room for creativity in blockstrings. But we'll have to see when we finally get the game. Share this post Link to post Share on other sites
Vecayse Report post Posted January 9, 2011 Hmm there's one change I don't get. When people say faster steins, does that mean they come out faster or they recover faster? Or both? Also I heard the actual laser shoots slower after the stein being set, is that true? Share this post Link to post Share on other sites
TD Report post Posted January 10, 2011 the lasers are slower. however the recovery is better. this change is GDLK to mu: everything that works in cs2 needs to thank this buff. Share this post Link to post Share on other sites
Vecayse Report post Posted January 10, 2011 Why exactly is the change GDLK to Mu? Share this post Link to post Share on other sites
TD Report post Posted January 10, 2011 ...because she can zone better, rushdown better, setup faster... once the laser is shot from a stein it's pretty useless unless you reactivate it with 236/214d, so you shouldnt be wasting time setting these things up. in cs1 it was very possible to get blown up before setting up. but now she is less susceptible. so this is very important overall. Share this post Link to post Share on other sites
Vecayse Report post Posted January 10, 2011 Yeah I guess you're right. Makes sense Share this post Link to post Share on other sites
GenoWhirl Report post Posted January 10, 2011 Could you always do 6A > 5B? ...because you can now Share this post Link to post Share on other sites
Shockna Report post Posted January 10, 2011 I noticed something in the new corner loop videos.... Is it just me, or does putting a Stein down in the combo sacrifice the ability to do an Omohikane ender? Share this post Link to post Share on other sites
FlyingVe Report post Posted January 10, 2011 Probably, it looks like when you set the stein you only barely have enough time to link an 2B. So I guess, you sacrifice the super ender for much better corner pressure. It could be a tactical decision (whether you need damage or to maintain the advantage), or a no brainer if you don't have meter. It still looks like it sets up really solid corner oki/pressure/GP breakage. Share this post Link to post Share on other sites
Shockna Report post Posted January 10, 2011 And I guess being able to do both would be kinda OP for CS2... >_> Oh well, a man can dream. Share this post Link to post Share on other sites
FlyingVe Report post Posted January 10, 2011 Actually, upon further thought, you might be able to do it. Something like ~~>j2C>j5D>(land)2B>6A>j2C>3C>SoD>Omohikane. It all depends on how many hits you can have before things start blue-beating, and that's tough to tell without having the game in your hands. If the above does work, it probably won't be all that practical. Share this post Link to post Share on other sites
FlyingVe Report post Posted January 11, 2011 I don't think this has been addressed yet, but I believe the untech time on and air hit j2C is greater. I'm seeing Dash2B pickups that would have been way to late to work in CS1. This also explains how you can link j2C>3C in a longer corner loop. It's a great buff as it will make Mu's abare easier. Share this post Link to post Share on other sites
pochp Report post Posted January 12, 2011 Dunno if it's just me but I think 236D also has a bit more untech... like in the Mu's combo at the beginning of this match : http://www.youtube.com/watch?v=oSsOcKCvyOM#t=7m34s (and at other moments in that match too) Or does that work in CS1? I've never actually tried comboing after CH laser air hits. Share this post Link to post Share on other sites
Aginor Report post Posted January 12, 2011 It's probably only on counter hit. 236d on regular hit seems pretty much unchanged. I don't think the untech time has changed on CH though but that's imo. Share this post Link to post Share on other sites
FlyingVe Report post Posted January 12, 2011 It looked about the same to me too. You're probably just used to seeing people pick up combos after laser hits with jB or jC and not 6A. Share this post Link to post Share on other sites
Shockna Report post Posted January 12, 2011 Actually, upon further thought, you might be able to do it. Something like ~~>j2C>j5D>(land)2B>6A>j2C>3C>SoD>Omohikane. It all depends on how many hits you can have before things start blue-beating, and that's tough to tell without having the game in your hands. If the above does work, it probably won't be all that practical. Unless it's a one frame link or something else absurdly tight to time, I'm wondering... If it does indeed work, how will it be (somewhat) impractical, rather than just the new standard corner loop, assuming something superior doesn't show its face before we see CS2 (Presumably this spring)? Share this post Link to post Share on other sites
FlyingVe Report post Posted January 12, 2011 It would be impractical because, to keep the number of hits pre-corner-loop low enough for something like that to work, the combo would likely have to start with something bizarre, like a naked SoD or FC. Most times if you hit confirm into the loop you probably give up the super ender. Of course its impossible for me to be certain without the game in my hands, so I could very well be wrong. Share this post Link to post Share on other sites
TD Report post Posted January 12, 2011 it shouldnt be hard at all with better gravity. unless you're stupid and prorate the combo like hell (i.e. 2aaaaaa combo), i'd believe if the proration on her corner loop didnt change it could be her normal bnb. Share this post Link to post Share on other sites
FlyingVe Report post Posted January 12, 2011 I'm just saying I think you can prorate yourself out of a super ender really easy given that I don't see people ending the j2C>j5D>2B combo with a super ever. Share this post Link to post Share on other sites
MainG_Jago Report post Posted January 13, 2011 6b is lookin way too easy to land and Zuzuki does that mid stein hitting combo and land WOD for 4k. The proration doesnt look that bad and 6b is very practical in America lol http://www.youtube.com/watch?v=3aqyoyVL0EY times are 2:05 and 4:25 the 2:05 is refering to him actually landing the WOD Share this post Link to post Share on other sites
Lythium Report post Posted January 15, 2011 The hitbox doesn't look as janky as it is now, though it's kinda hard to tell in the corner. I'll keep my fingers crossed. Share this post Link to post Share on other sites
C0R Report post Posted January 16, 2011 Man, that corner pressure is insane. I'm loving it. Share this post Link to post Share on other sites
FlyingVe Report post Posted January 30, 2011 I just saw this one today, but it's a pretty big buff: j2C>Dash2B (On crouching opponent) Share this post Link to post Share on other sites