Kujikawa Report post Posted August 4, 2011 Didn't know you could 6C > 2C after a FC combo starter, thanks. I'll be using that combo but with 6A > Mami > Opitional 3C > Bubble ender instead of the air combo. Share this post Link to post Share on other sites
CakeWasBannedd Report post Posted August 4, 2011 Didn't know you could 6C > 2C after a FC combo starter, thanks. I'll be using that combo but with 6A > Mami > Opitional 3C > Bubble ender instead of the air combo. yeah, that ender is just for damage output since that's kinda the point of a FC combo. oki is good too though, depends on the situation really. also what is even the point of TK swallow moon, it seems to just make you vulnerable to me. other than avoiding a few very low lows i don't see any way it'd be helpful Share this post Link to post Share on other sites
Kujikawa Report post Posted August 4, 2011 Instant overhead, DP baiter (somewhat) and if your Unlimited Platinum: FLY AWAY NOW FLY AWAY NOW JUST FLY AWAY > j.236B But yeah, if you do it fast enough it becomes useful, and it's mostly used after bubble oki In the corner since it opens 4 options: overhead, barrier, low, grab. Though I noticed if the opponent forward techs into the bubble, then your kinda' fucked xD Share this post Link to post Share on other sites
CakeWasBannedd Report post Posted August 4, 2011 Instant overhead, DP baiter (somewhat) and if your Unlimited Platinum: FLY AWAY NOW FLY AWAY NOW JUST FLY AWAY > j.236B But yeah, if you do it fast enough it becomes useful, and it's mostly used after bubble oki In the corner since it opens 4 options: overhead, barrier, low, grab. Though I noticed if the opponent forward techs into the bubble, then your kinda' fucked xD oh, derp. i never even tried to do jumping attacks during it, only j.C and that doesn't work. now i feel dumb thanks :3 Share this post Link to post Share on other sites
Kujikawa Report post Posted August 4, 2011 Make sure you input the TK as 236787~B you need to go back to 7 to gain the extra Hight needed to hit j.B. Share this post Link to post Share on other sites
CakeWasBannedd Report post Posted August 4, 2011 Make sure you input the TK as 236787~B you need to go back to 7 to gain the extra Hight needed to hit j.B. oh no i worded my post wrong, sorry i meant that j.C doesn't work but i got j.A and j.B working fine. Share this post Link to post Share on other sites
Kujikawa Report post Posted August 4, 2011 Oh sorry, that was my thought :S And no it doesn't unless your Unlim... yeah.. Share this post Link to post Share on other sites
Yggjrasil Report post Posted October 3, 2011 Who bounces off the wall from back throw? Yes- Ragna Jin Rachel Carl Arakune Taokaka Noel Makoto Platinum No- Bang Hakumen Tsubaki Hazama Lambda Tager Litchi Valkenhayn Mu Share this post Link to post Share on other sites
Urichinan Report post Posted October 3, 2011 -snip- You should put a space between the first two lines. :3 Did you test all of the ones of who don't wallbounce using dash under 2A as shown in one of Hima's glitch videos to see if it worked on any of them that way? Share this post Link to post Share on other sites
Yggjrasil Report post Posted October 3, 2011 just tested it on everyone, and it still doesn't work. Share this post Link to post Share on other sites
Kurushii Report post Posted February 4, 2012 To update that old palette image: http://kurushii.tv/Dustloop/BBCSEX_Character_Colors/BBCSEX_Platinum_Colors.png Share this post Link to post Share on other sites
Shiawase Report post Posted February 29, 2012 Q: When I land FC Air Persia what should I be following up with? Share this post Link to post Share on other sites
Moy_X7 Report post Posted February 29, 2012 66 5C usually, unless you're going for Item Install combos. Check my Plat combo video for an example. I forgot the exact notation. Share this post Link to post Share on other sites
Kingdetox Report post Posted February 29, 2012 I am having a difficult time with the [bubble > 6C > TK swallow > air C > 2C] like in mission #10 . 2 questions. first can someone help me with getting the timing of the TK input because i always just input the second hit of the 6C instead of canceling into swallow. Secondly, is it even worth learning this because in most videos i watch most players just use the 22C combos instead of this. Share this post Link to post Share on other sites
Kingdetox Report post Posted February 29, 2012 another question as well, what is the best way to relaunch after the first 22C because i can do the combo perfectly until after the 22C they always tech out before i can continue the combo Share this post Link to post Share on other sites
Moy_X7 Report post Posted March 3, 2012 I am having a difficult time with the [bubble > 6C > TK swallow > air C > 2C] like in mission #10 . 2 questions. first can someone help me with getting the timing of the TK input because i always just input the second hit of the 6C instead of canceling into swallow. Secondly, is it even worth learning this because in most videos i watch most players just use the 22C combos instead of this. That's not a TK Swallow, that's a simple Swallow cancel. That's one of those things that you must absolutely learn if you wanna be competent with Plat; it's the bread of most of her combos. The point where you can can cancel 6C into j.C is also the point where you can special cancel into Swallow, base it off of that. another question as well, what is the best way to relaunch after the first 22C because i can do the combo perfectly until after the 22C they always tech out before i can continue the combo You're not timing your 22C right, check the combo thread's first post. Share this post Link to post Share on other sites
Cirno Report post Posted March 6, 2012 overhauled the first post. Share this post Link to post Share on other sites
Cirno Report post Posted March 7, 2012 added the not so frequently asked question "Does Platinum have any burst-bait combo options?" derived from my own tech. i suggest taking a look! Share this post Link to post Share on other sites
Urichinan Report post Posted March 7, 2012 Good stuff, Cirno. But you might want to add some information on jump cancelable burst baits. Like: 5A > j.Barrier 6A > j.Barrier 5C > j.Barrier 6C > dj.Barrier j.A > dj.Barrier j.B > dj.Barrier j.C > dj.Barrier Share this post Link to post Share on other sites
Cirno Report post Posted March 7, 2012 i considered it, but this is regarding burst-safe combo options (i know i initially wrote burst-bait, improper wording on my part at the time), so i left it out. it's a bit more obvious that anything j.cable is able to be jump cancelled into a block if you see it coming, but burst-safe combo options don't necessarily require you to see it coming, and you also don't lose your combo/pressure in doing so. your point was valid in the case of someone lacking knowledge of this fact, though, so i suppose i'll mention it. Share this post Link to post Share on other sites
Moy_X7 Report post Posted March 7, 2012 It's worth noting that you don't have to jump cancel 5A in order to bait Bursts. That move is Burst safe and holding back alone will suffice. It gives you more time to punish that way too. Share this post Link to post Share on other sites
Cirno Report post Posted March 7, 2012 i mentioned that with the 5a whiff example after miracle jeanne. in fact, in that situation, you cannot jump, since you'll get hit with the green burst out of your jump startup... which is a good point to add. i'll do that! Share this post Link to post Share on other sites
The Mayor Report post Posted May 15, 2012 Im kind of new to platinum and this game but I've got an ok feel so far. I only need one more thing before i can play a real match and that's her pressure/blockstrings, what are some of them? Share this post Link to post Share on other sites
Moy_X7 Report post Posted May 15, 2012 You want to use 5A and 2A as much as possible until they push you out with barrier at which point you can dash back in with 5A and continue that same pressure. You want to delay your 5As from time to time in order to automatically bait and punish mashing as well as jump out attempts. Use TK Swallow and throws as well in order to add mix-up to your pressure. If they block TK Swallow j.B then you can just resume your 5A pressure. You can also jump cancel 5A and 5C and do rising j.2C to reset pressure but that involves a bit more risk. Example: 5A and 2A x N > Dash > 5A and 2A x N > TK Swallow j.B > 5A and 2A x N 5A and 2A x N > Dash > 5A and 2A x N > 2B > 5C > JC > j.2C > Swallow Moon > j.C > 5A and 2A x N Share this post Link to post Share on other sites
Yggjrasil Report post Posted May 15, 2012 Conditioning plays a key role in that too, they can just mash 2A/5A/DP(Reversal) out of your TK Swallow Moon mix-up also. Share this post Link to post Share on other sites