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DaiAndOh

[CS2] Bang Info/Discussion/Question Thread

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Does Bang seem to have any decent follow-ups to his command grab midscreen, or is all his meter best saved for the corner?

Yep.

Mid Screen

- Command Grab > RC > 5C > 6D > Daifunka

- Command Grab > RC > 5C > 6D > Super Crush

- Command Grab > RC > 2B > 6C > j.4C > j.C

Corner

- Command Grab > RC > 5C > 6D > Super Crush > 5B >6C, j.4C > Super Crush > land and dash underneath > 5A > 5B > j.A > j.B > j.4C > j.C or end with another Super Crush for aerial tech mixup

The corner combo listed is probably the best thing you can do as I've seen it done many of times in videos. Yields about 5.6k roughly

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bang cannot do 5a to 5k unless he's in FRKZ.

also afaik 5c > webnail may not yield as much damage as 6D the followups because of 6D's good prorate. kensou has tried both 5C> 6A and 5C> 6D after command grab RC and it's a noticable difference in damage. i'll be sure to ask him to test it out today for ya'll though if he doesn't see your post dacid.

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bang cannot do 5a to 5k unless he's in FRKZ.

also afaik 5c > webnail may not yield as much damage as 6D the followups because of 6D's good prorate. kensou has tried both 5C> 6A and 5C> 6D after command grab RC and it's a noticable difference in damage. i'll be sure to ask him to test it out today for ya'll though if he doesn't see your post dacid.

Can you guys find out how much damage Bang gets off of:

5A>5B>2B>6C>air dash>j.4C>j.623B>(wall bounces)>Daifunka

Or

5A>5B>2B>6C>air dash>j.4C>j.623B>(wall bounces)>d.5C>6D>Daifunka

Also can you check the damage on this combo:

(CH) 5A>5B>2B>6C>air dash>j.4C>j.623B>(wall bounces)>d.5C>6D>623B>2B>5B>j.A>j.B>j.4C>dj.C. It's nearly impossible to see the damage from the video but it was definitely 3k+. The reason why it might be important is because that combo started nearly mid-screen and was capable of getting wall bounce anyway, finish in the corner, and do good damage. Extra note, it was done on Hakumen, so I don't know if that will matter. And if you guys happen to try it out, the combo started with the opponent at exactly Player 1's starting position, with Bang/Dora as Player 2 running up to them and doing it.

Would Ashura actually do more damage than Daifunka during some combos since didn't it get a damage increase? I honestly don't know how the proration works so someone can probably explain to me why it would or wouldn't do more damage.

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Can you guys find out how much damage Bang gets off of:

5A>5B>2B>6C>air dash>j.4C>j.623B>(wall bounces)>Daifunka

Or

5A>5B>2B>6C>air dash>j.4C>j.623B>(wall bounces)>d.5C>6D>Daifunka

Also can you check the damage on this combo:

(CH) 5A>5B>2B>6C>air dash>j.4C>j.623B>(wall bounces)>d.5C>6D>623B>2B>5B>j.A>j.B>j.4C>dj.C. It's nearly impossible to see the damage from the video but it was definitely 3k+. The reason why it might be important is because that combo started nearly mid-screen and was capable of getting wall bounce anyway, finish in the corner, and do good damage. Extra note, it was done on Hakumen, so I don't know if that will matter. And if you guys happen to try it out, the combo started with the opponent at exactly Player 1's starting position, with Bang/Dora as Player 2 running up to them and doing it.

Would Ashura actually do more damage than Daifunka during some combos since didn't it get a damage increase? I honestly don't know how the proration works so someone can probably explain to me why it would or wouldn't do more damage.

nope but you can combo into ashura into place daifunka wouldn't work.

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Shoutouts to 6d buffs.

Viper are you testing Bang stuff too are you just playing with Kensou?

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i play whoever. i'm maining platinum but am willing to test things out if i read anything.

i wasn't able to test out the combos you asked about zeth, everytime i tried to do them i wasn't in range for the 5C. it seems to be very spacing dependent to get that dashing 5c off so i dunno.

on another note, something that happened while i was playing with bang off of 2D trade

near corner:

2D trade > 5c > 6D > super crush > 5b > 6c > j.4C > j.supercrush > dash under 5a > 5b >j.a > j.b > j.4c > dj.4C > j.c for 4.6k and 2 seals

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6D by far does more dmg than 6C in combos, either less proration or upscaling...one or the other. If anyone has the guide *if its out* can confirm or jp bbs it that'd be great.

@Dai: We test alot of stuff out mid match, lots of people want to play as well to soo....

Fav combo so far~ Corner *DUH*

CH j.D > 5C > 6D > super crush > 5B > 6C > j.4C> super crush > dash under 5A > 5B > j.A > j.B > j.4C > dj.4C > dj.C yielding 5k

j.4C hitbox is pretty large now so alot of characters that this would miss on or be height specific is extremely consistant. See Hazama and Litchi in CS1~

@Zeth: The wall bounce to 5C > 6D > Daifunka might most likely hit but may be a tad wonky due to spacing in that combo. I watched that Anji Bang player in finals of Nagoya Street Battle miss that 5C > 6D > Daifunka combo off a gold burst?? O_o?? Ashura for sure will hit garunteed for probably 3k-ish. I'm sure Daifunka yields about 4k+ depending on the starter but its probably not necessary for these unless going for a kill. I think Daifunka's full screen carry is too precious mid screen to use this combo. Doing more research and the air dash j.4C is actually perfect for the corner carry so I feel its definitely staple. KV was hitting it yesterday and I'm definitely going to be getting that one down. Also the CH combo you wanted to check dmg on is probably in the 3-4k range, which is why I mentioned ending with Distortions might not be worth it if you're netting the same dmg from a bnb ya know? I will say though, if you do hit the combos with the Daifunka ender, on the enemy's recovery you can option select 2C into Ashura if they do anything but quick tech. Pretty sweet~

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Does the bigger hitbox make j.4c a better air to air or air to ground?

Even in corner didn't think one could get 5k with j.d given the proration...

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j.4c is by far a better air to air than before. to be honest though j.a is still as good as it was as an air to air. to me j.B feels a tad slower so it's very iffy, not sure but kensou can clarify it.

edit: after watching the latest ameguro matches, bang has 2 options off of a midscreen command grab RC.

1) if you're feeling lazy and willing to burn an extra 50/for the kill: 5C > 6D > daifunka for 5.2k

2) if you feel you can take them to the corner than just as dacid posted: 5C > tk236C > dashing 6c > iad j.4C > j.623B > 5B > 623B > 2B > 6C > dj.4C > dj.C for 4.6k and 30% meter gain.

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*stuff*

*more stuff*

*even more stuff*

Thanks for checking things out.

My next question or I guess just clarification is for the combos that go into 6C>IAD j.4C>etc.

Is it actually IAD j.4C or is it jump cancelled into an air dash j.4C?

I ask because I was actually trying to see if it worked in CS1, and whenever I was trying IAD j.4C after 6C it didn't seem come out, but when I tried to jump cancel the 6C and immediately air dash it worked (the follow-up j.623B kept whiffing but I don't know if it was cause it's cs1 and just doesn't work or if I'm just not used to the combo).

So is it actually an IAD j.4C or is it just a really fast jump cancel into air dash j.4C?

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Does one need to jump again after the dashing 6c? I'm presuming so though since it's jump cancellable.

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kid viper here.

i finally got to test out the BNB you posted zeth. the combo does 3385 damage if you start with 5a. omit it and start with 5b and you get 4.2k :O

the IAD j4.C is literally an iad so after the 6c it feels easiest to just do 7664C.

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kid viper here.

i finally got to test out the BNB you posted zeth. the combo does 3385 damage if you start with 5a. omit it and start with 5b and you get 4.2k :O

the IAD j4.C is literally an iad so after the 6c it feels easiest to just do 7664C.

Yea that's kinda what I thought / meant. When I was trying just 964C it wasn't working, but when I did 9664C it seemed to work. To me, that makes it not quite an IAD cause I'm used to thinking IAD as being just 96. But I don't know what counts as IAD or not, lol. You definitely gotta do it fast as hell so in my book it's practically an IAD anyway.

And nice to see the combo damage on that, the video it was from had the worst quality ever so you couldn't see anything.

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CS2 PSP got leaked and people were asking about Bang's CS2 challenge mode, so here it is! (1 and 2 is the same specials/distortion stuff)

Mission 3:

-2a 2a 5b 2b 2c 623b (1182)

-5a 5b 2b 6c j.d 2b 623b (1886, awards 1 seal)

Mission 4:

-5c 5d 2363214c (3369, requires 50 heat, awards 1 seal)

-2d j.b j.4c 2j.b 2j.c (2092, awards 1 seal)

Mission 5:

(Air to ground) -j.c 5b 2b 6c j.d 2j.236c 5d 623b (2649, awards 2 seals)

(Air to ground) -j.c 5b 2b 6c j.d 2j.236c 2363214c (3509, requires 50 heat, awards 1 seal)

Mission 6:

(Counter hit) -2d 6c j.d 2j,236c 6d 2363214c (3439, requires 50 heat, awards 3 seals)

Mission 7:

-623c RC 7 2363214c (4689, requires 100 heat)

Mission 8:

(Corner) -Forward throw 66 2b 623b 6c j.623b 5b 2b j.b j.6c 2j.c (3515; ends out of corner)

Mission 9:

-Air throw 66 3c RC 6d 623b 5b 6c 2j.4c 623b 5b j.a j.b j.4c 2j.c (4225, requires 50 heat, awards 1 seal)

Mission 10:

(FRKZ, Air to ground) -j.c 5b 2b 2c 5d 6d 6 2d 8 j.d 2 2b 2363214c (5366, requires 50 heat)

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Hi guys. I make some combolist for myself , but may be it can help someone.

5A,5B,2B,6C,j.D,623C,land,dash,5C,6D,623B(or DAIFUNKA) (Two seals. Midscreen. Standing only. 2054dmg, 2938dmg with DAIFUNKA)

5A,5B,6A,623B (1277dmg)

5A,5B,623B,5B,6C,jc,j.4C,623B,land,5B,2B,j.B,j.4C,jc,j.4C,j.C (Corner Only. 3208dmg.)

6D,623B,5B,6C,jc,j.4C,j.623B,land,B,2B,j.c,j.B,j.4C,jc,j.4C,j.C(One seal. Corner Only. 4201dmg)

5C,6A,623B (No hitconfirm. 1651dmg)

5C,5D,623B (One seal. 1744dmg)

5C,5D,623B,5B,6C,jc,j.4C,623B,land,5B,2B,j.B,j.4C,jc,j.4C,j.C(One seal. Corner Only. 3502)

CH 6B,5B,6A,623B (1759dmg)

6B RC,j.B,land,5B,6A,623B (1935dmg)

CH 6B,5B,6A,623B,5B,6C,jc,j.4C,623B,land,5B,2B,j.B,j.4C,jc,j.4C,j.C(Corner Only. 3563)

6B RC,j.B,5B,6A,623B,5B,6C,jc,j.4C,623B,land,5B,2B,j.B,j.4C,jc,j.4C,j.C (Corner Only. 3666)

B+C ,dash,6D,623B,5B,6C,j.c,j.4C,j.C (One seal. Corner Only. 3153)

623C,RC,5C,6D,623B,dash,5B,6C,j.C,j.4C,j.623B,land,5B,2B,j.B,j.4C,jc,j.4C,j.C(One seal. Corner Only. 5485dmg, 5855dmg from air grab)

5D CH,dash,5B,6C,jc,j.4C,623B,dash,5B,2B,j.B,j.4C,jc,j.4C,j.C (One seal. Midscreen or near corner 3059dmg)

5D CH,IAD j.D RC,6D,623B(Midscreen. Three seals.1593dmg)

5D CH,9D,623C,6D,623D(Corner only.Three seals.1584dmg)

2D,7D,623C,land,6D,623B(Three seals.2155dmg)

2D CH,delay,5B,6C,jc,j.4C,623D,land,5B,2B,j.B,j.4C,jc,j.4C,j.C(Corner only.One seal.3715dmg)

623B FC!,dash,5B,6C,623D,dash,5B,2B,j.B,j.4C,jc,j.4C,j.C (Midscreen. 3350dmg)

3C FC!,2B,6C,jc,j.4C,j.623D,dash,5B,2B,j.B,j.4C,jc,j.4C,j.C(Midscreen. 3663dmg)

6C CH(LOL!),9,delay,j.4C,623B,land,dash,5B,2B,j.B,j.4C,jc,j.4C,j.C(Midscreen. 3798dmg)

FRKZ BnB :

j.C,5B,5B,5C,dash cancel,5D,6D,dash,2D,j.D,land,2B,623B(4200dmg. 4753dmf if you replace 623B with Ashura. 5626 if you add DAIFUNKA after 623B in corner)

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Hi guys. I make some combolist for myself , but may be it can help someone.

*list*

Nice list. I'm working on my own as well. I'm at 5 pages with some formatting here and there.

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Yeah Zeth I'm about to play sometime today. If I could see what you've been working on I could avoid repeating anything unnecessary and just work on improving what we already have (if possible, humbly speaking).

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Can you guys find out how much damage Bang gets off of:

5A>5B>2B>6C>air dash>j.4C>j.623B>(wall bounces)>Daifunka

Or

5A>5B>2B>6C>air dash>j.4C>j.623B>(wall bounces)>d.5C>6D>Daifunka

1st combo works in 2/5 from corner and does 3663 dmg

2nd combo works in 1/5 from corner and does 3800 dmg

I can`t be sure about range from corner.

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1st combo works in 2/5 from corner and does 3663 dmg

2nd combo works in 1/5 from corner and does 3800 dmg

I can`t be sure about range from corner.

I like this one better. It works were ever player 2 starts or even a little more. I know tager you can do half screen for sure really milk that d.5c.

5b, 2b, 6c, air dash, j.4c, j.623b, land, d.5c, 6d, 623b, 5b, 6c, j.4c, then...end with

j.5c for oki and get 4172 or if you're in the arakune+tager special club then j.5c, j.623. but i'm sure you knew that :X

or if you like doing yomi guessing games with bangs air command grab end with j.623 get 4056. When you land it gives you enough time to jump back air dash away from the wall to meet up with them in the air if they go for a backward aerial recovery away from the wall. Thats if they choose to.

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