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Spark

[CS2/EX] Hakumen Info and Discussion

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Watched the stream in the morning and just came back home, great job Spark!

Also please tell me someone saved a screen of Spark's face when the commentator called out on his "Spark face".

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Does this mean we can haz moar hockeymen now, because I miss them?

I do not want a bunch of people switching to hakumen because mirror matches are annoying. they drive my patience to the wall. People just keep playing your character they only thing spark winning is that tiers do not matter that much in blazblue.

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We're getting back the old 6A from CT ? count me in again, hopefully it wont change in future location test

Edit: Meant the invul. on it, though it's only head invul instead of upper body. Still hyped about it

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We're getting back the old 6A from CT ? count me in again, hopefully it wont change in future location test

Not the same at all.

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I had my old friend from Japan over who have been playing BlazBlue since day 1. Watching him play really inspired me and I think I determined one of my bad habits: button mashing.

It is not that I do it randomly, but for like the standard 5D-combo I guess my input looks like this:

5D CCCCCCCCCCC 214A 6CCCCCCC >_>

I guess I will never learn timing if I keep doing this.

...

On a side note, we are pretty sure that Hakumen 2Ded the black beast. : 3

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When I started out, I did that as well. Just slow down and time it correctly. If you mess up, do it again until you get an idea of what window you have to execute a move. The inputs are very lenient in BB and you usually have a good amount of time to hit-confirm and continue into a combo. A tip I like to use to judge when I can follow up with an attack is watching for the hitstop of a move or the bounce hit effect after 2D. The game gives you a lot of visual cues to help you out.

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CSEX changes

via arcadia

・kishuu attribute invul 5F~

・shippu minimal damage 800→1000

・charged 4C have advantage on block?

・midscreen renka can be followed by step 2C or iad j.a j.b

・JD have better damage

previous locktests

・5A 350→400

2A 300→350

2C 950→1000

・cooldown 180F→90F

・JB>J2A

・increased untechable on JB

・6A head invul

・shippu have better startup(can be done after 2A)

・kishuu travels farther

・renka wallbounce

・hotaru takes no primers

・can combo midscreen throws

アルカディアより

・鬼蹴の属性無敵は5F~

・疾風のダメージ保障 800→1000

・4C最大タメはガードさせて有利

・中央蓮華からステ2C、空中ダッシュJA>JBなどで追撃可能

・JDのダメージアップ

過去のロケテより

・各種友情技のダメージ上昇

5A 350→400

2A 300→350

2C 950→1000

・クールダウンが180F→90Fに

・JB>J2Aのリボルバーアクション追加。

・JBの受け身不能時間増加

・6Aに頭無敵追加

・疾風の発生高速化(2Aからつながる)

・鬼蹴の移動距離増加

・蓮華に壁バウンド追加

・火蛍のプライマー削り削除

・中央でも前投げ、後ろ投げからコンボ可能

from board:

otg 2C> j.B>j.2A>dash j.2A>j.C

throw>gurren>dash 2C/iad j.A j.B

紅蓮 - gurren

鬼蹴 - kishuu

閻魔 - enma

降り - falling

空ダ - air dash

蓮華 - renka

3Cch>2B>紅蓮>>ステップ5C>鬼蹴閻魔>降りJ2C>2C>JB>J2A>>空ダJB>J2A>JC 3500位

5C>蓮華(1)>鬼蹴閻魔>降りJ2C>2C>JB>J2A>>空ダJB>J2A>JC 3900位

5C>蓮華(1)>鬼蹴>5C>鬼蹴閻魔>降りJ2C>2C>JB>J2A>>空ダJB>J2A>JC 4713 ※裏回りすることあり

5C>蓮華>>空ダJBJA>2C>JB>J2A>>空ダJ2A>JC 

5C>蓮華>>空ダJB>2C>JB>J2A>>空ダJ2A>JC 4000位

5C>蓮華>>空ダJ2C>5A>JB>J2A>>空ダJB>J2A>JC 3428

JB>J2Aのパーツなんだけど、相手がキャラや相手の高さで繋ぐときに相手が裏回ることがよくある。

このパーツは使い所をちゃんと選ばないとダメだね。

use j.B>j.2A careful, depending on char and height this can be not working

鬼蹴で緑バーストスカしを確認

4Cは最大溜め時のみ必殺キャンセル不可

kishuu goes through green burst

charged 4C can't be canceled

最大6Cfc>最大4C>空ダJ2Cまで赤ビ確認

charged 6C FC>charged 4C>airdash j.2C

前投げ>鬼蹴閻魔 赤ビ確認。ここからJB>J2A>>~とできるかも?

throw>enma, could be working with j.B>j.2A ender

気のせいかもしれないが、JB>J2Aのパーツを2回以上入れると補正がきつくなってる気がする。

6Achするとどうも5Cで拾おうとしちゃって一回も紅蓮拾いできなかったんで、誰かレシピたのむ。

j.B>j.2A have strict timing if done >2 repeats

6A CH can be followed by 5C, 6A CH>5C>gurren does not works.

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All that really makes me excited for Extend. Sucks that Hotaru doesn't primer break now though.

"6A CH can be followed by 5C, 6A CH>5C>gurren does not works."

That confuses me. Does that mean that gurren will not combo after 5c at all anymore?

And it looks like a damage boost in general, which is awesome. and the new kishuu looks amazing.

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I really like these changes so far. I wonder if kishuu still has projectile invincibility. I'm hoping it's still in.

EDIT: I feel this post andd others with regards to csex, should go into the hakumen general thread. I'll post changes there, so we don't clutter an explicitly cs2 thread.

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Same here. Nothing too mindblowing, but a lot of these will really help Haku win. The grab back to being special cancellable is really good though, it makes kishuu grab setups really scary.

Also, just to confirm, the previous loketest's changes are STILL in effect right? Thanks.

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The game is officially released, but keep the CSEX discussion in the "Hakumen General Thread". We shouldn't clutter up this thread, when it's clearly for CS2.

Thanks.

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damn this forum has been dead for awhile

HAKUMEN IS AWESOMER

LETS GET SOME DISCUSSION

like what are some possible uses for the new kishuu

I KNOW U GUYS R OUT THERE

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・kishuu attribute invul 5F~

So wait, what is this supposed to mean and does it change anything from CS2; is it now a full upper body invul or something?

・shippu minimal damage 800→1000

Better.

・charged 4C have advantage on block?

I'm wondering if there are follow ups on counter hit.

・midscreen renka can be followed by step 2C

Does this mean after the 2nd hit or after Renka (1) Kishuu?

・JD have better damage

Okay. This means it still has no follow ups right?

・cooldown 180F→90F

Fuck yeah.

・JB>J2A

This means it gatlings in air without adding the jump in between right?

・6A head invul

FUCK. YES.

・shippu have better startup(can be done after 2A)

・kishuu travels farther

These are neat I guess. I wonder how much the greater distance would affect our combos now. I'm also wondering if our combos will be like Litchi's or Makoto's where we'll be carrying the opponent across corners; I know we can already do that but I'm assuming we'll see more of it.

・renka wallbounce

So no more Renka>6C in the corner, or does this mean we'll have a much more easier time doing corner combos with Renka?

・hotaru takes no primers

Meh, I shave primers with 6C anyways.

・can combo midscreen throws

Yay.

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So no more Renka>6C in the corner, or does this mean we'll have a much more easier time doing corner combos with Renka?

I think that 2nd hit wallbounces, in corner combos you use only the first hit.

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6A CH can be followed by 5C, 6A CH>5C>gurren does not works.

this doesnt rly make sense

unless 6a counter hit state knocks them so far away that it can only be pick up with the very very tip of 5c so that gurren wouldnt hit in time

but if that is the case at least enma shud combo

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So no more Renka>6C in the corner, or does this mean we'll have a much more easier time doing corner combos with Renka?

Most important info in this is that Renka actually wallbounces even midscreen so you can followup with air dash, jA, jB, 2C, etc...

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I think that 2nd hit wallbounces, in corner combos you use only the first hit.

I usually do Renka (2) > 6C in the corner if I get lazy or the thing doesn't read my Kishuu but okay.

Most important info in this is that Renka actually wallbounces even midscreen so you can followup with air dash, jA, jB, 2C, etc...

Oh neat, so that means we don't need to add Guren anymore mid screen right?

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You guys DID see how I moved the discussion to the general thread right? And how I said it's best we don't clutter a CS2 thread with CSEX info right?

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I just realized it right after I made the last post.

Next time I'll just make my posts a lot more blatantly obvious (big bold red letters, and flashing colors). I guess people assumed I was making a dumb post or they thought "tl;dr/ts;dr".

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Next time I'll just make my posts a lot more blatantly obvious (big bold red letters, and flashing colors). I guess people assumed I was making a dumb post or they thought "tl;dr/ts;dr".

If people are going to dismiss reading the title of the thread, they're going to ignore posts about taking the discussion to another forum. Don't worry about it too much as posts can be moved/deleted if they're in the wrong thread.

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Hello, I was wondering how safe Hotaru is on block when hopped? I checked the frame data tab but there was no info there. I'm sure this has been covered, but unfortunately I can't find the information on it due to my own inability.

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