Heroic_Legacy Report post Posted December 24, 2010 If I had to say how they were doing VC to 720 I'd say it's more like 63214D(Charge)78(One spin)96321478C(5k) But either way, it doesn't matter. What does matter, is how long do we have to cancel VC...if it was confirmed I would be rather happy. Share this post Link to post Share on other sites
Mike Z Report post Posted December 25, 2010 360A, 5B->4D on Haz (means on most!) http://www.youtube.com/watch?v=AJFk7HVwPBU#t=4m43s Hammer's projectile armor lasts at least until active ends http://www.youtube.com/watch?v=AJFk7HVwPBU#t=5m13s Primer stuff http://www.youtube.com/watch?feature=player_detailpage&v=RQ5ZPtoB9kg#t=322s Share this post Link to post Share on other sites
Isorropia Report post Posted December 25, 2010 Also 3C is air unblockable: http://www.youtube.com/watch?v=RQ5ZPtoB9kg#t=9m03s Doesn't look terribly useful though. >.> Share this post Link to post Share on other sites
OrionXElite Report post Posted December 25, 2010 Also 3C is air unblockable: http://www.youtube.com/watch?v=RQ5ZPtoB9kg#t=9m03s Doesn't look terribly useful though. >.> Its to prevent exactly what happened in the video, IB the hit before it then jump out. It forces people to actually just sit and block cause as it is now, Tager's blockstrings are a joke. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted December 25, 2010 I noticed 3C unblockable too, and believe me its lol. It will have its uses especially if you have spark. Share this post Link to post Share on other sites
Isorropia Report post Posted December 25, 2010 Its to prevent exactly what happened in the video, IB the hit before it then jump out. It forces people to actually just sit and block cause as it is now, Tager's blockstrings are a joke. But that's the thing: it's to prevent exactly that and....it fails at doing that. The opponent immediately neutral techs (no combo outside of like...RC 2B or RC spark) and at best you get a midrange pressure reset when they get back up. Also worth noting was that was 5A (IB'd) > 3C. With the IB nerf it's harder to jump out of tager's pressure in general, if the tager did 5A > 5B > 3C > 2B > AC etc, (I think) he would have caught him before he was actually capable of jumping, and converted the jump-defeating-string into a combo with damage and knockdown, rather than just giving a neutral bounce tech. Share this post Link to post Share on other sites
Manta Report post Posted December 25, 2010 360A, 5B->4D on Haz (means on most!) http://www.youtube.com/watch?v=AJFk7HVwPBU#t=4m43s That would be consistent with the fact all characters drop close enough to 22D after a 360A. Question is of course, which is the most preferable to use against which characters? Share this post Link to post Share on other sites
MooMooAkai Report post Posted December 25, 2010 I get the feeling that out of preference, I just won't be using it on Makoto half the time for starters. Options are almost better making her run back up to you. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted December 25, 2010 Haha someone posted a tier list in IRC and you know what? Its not BB unless tager is bottom tier. Anyways merry Christmas to you guys. 360A leaving people closer also means we can beat tech rolls with 2D, something we could always do off 360B. I like the slight improvements but I hate the fact they never fixed him. -_- Share this post Link to post Share on other sites
Astaroth136 Report post Posted December 25, 2010 I'll take slight improvements over nothing any day. I never expect him to shoot up the list. Merry Christmas! Share this post Link to post Share on other sites
Shinkada Report post Posted December 25, 2010 I like Tager now. Hell, I liked him before, but I like him even more now. Yeah, he's gimmicky as hell, and nothing he has is safe, but he's got so many gimmicks that if you use good mind games you can still do well. Not every character has to be all recyclable safe blockstrings and low risk high reward spacing. http://www.youtube.com/user/jourdal#...HVwPBU#t=4m28s Confirmation on 6A's godlike status. JAYOKU NOPETENJIN Share this post Link to post Share on other sites
natearistata Report post Posted December 25, 2010 That link just goes to Jourdal's channel without the video. Also just watched the new Tachikawa singles. Yay 20+ second Makoto corner combos. Share this post Link to post Share on other sites
Shinkada Report post Posted December 25, 2010 Yeah I fucked up the link, my bad. http://www.youtube.com/watch?v=AJFk7HVwPBU#t=4m28s But it doesn't matter because Lumination handily pointed out that Houtenjin whiffed. Which is weird, I'm damn sure that would've been a hit in CS1. Tager's supposedly smaller hitbox maybe? And yeah, Makoto's 2A makes me sad. Share this post Link to post Share on other sites
natearistata Report post Posted December 25, 2010 6A might pull his hitbox back a bit too. Would make sense, but I dunno. Share this post Link to post Share on other sites
Darlos9D Report post Posted December 25, 2010 For a second I thought the 6A ate the hit... but nope. Just whiffed. I was puzzled as well. Well whatever, I'll take what I can get, lol. Share this post Link to post Share on other sites
Silius Report post Posted December 26, 2010 Hitboxes are most likely the same as in CS1, and if you compare them: http://imagefrog.net/show.php/134239_cc.jpg Thing is you're not stuck in that single hitbox as Tager in CS1 for long and Hazama was pretty far away. The Hazama player probably wasn't aware of the deceptive hitbox Tager has on his charged 6A. Share this post Link to post Share on other sites
Shinkada Report post Posted December 26, 2010 Wow, thanks a lot for that Silius. So 6A does reduce your hitbox, at least as far as the arms go. Just never noticed it before 'cus you couldn't hold it in place. That's pretty neat. Also cool because it shifts his hitbox back just as far as most characters' regular range, that'll be fun for oki shenanigans, especially if what was said earlier about it only taking 2500 damage is true. Share this post Link to post Share on other sites
Commanderoftroy Report post Posted December 26, 2010 To go along with the hype of CS2 tager my brother made this for me for christmas and we could possibly run some prints of it if people were interested in a buying a sweatshirt. Share this post Link to post Share on other sites
Koopa_Klawz Report post Posted December 26, 2010 holy shit that's nice. how much you selling for? Share this post Link to post Share on other sites
Commanderoftroy Report post Posted December 26, 2010 holy shit that's nice. how much you selling for? 60 to cover the cost of sweatshirt and screen print if enough wanted one here we could do them for 50 with a bulk order. Any color sweatshirt obviously and its one of a kind. Share this post Link to post Share on other sites
Heroic_Legacy Report post Posted December 26, 2010 Lining does not look to be able to withstand Soviet Russian winter. Dislike 'Head Games' Should be replaced with 'Gigantic' considering where the Tager is positioned. Share this post Link to post Share on other sites
Skye Report post Posted December 26, 2010 Quit hating, Heroic. Share this post Link to post Share on other sites
Commanderoftroy Report post Posted December 26, 2010 Lining does not look to be able to withstand Soviet Russian winter. Dislike 'Head Games' Should be replaced with 'Gigantic' considering where the Tager is positioned. Considering you have to play head games to win with tager annnnnnddd your about slam someones head into the ground its pretty apropos. Share this post Link to post Share on other sites
Skye Report post Posted December 26, 2010 http://www.nicovideo.jp/watch/sm13136218 Yuumura ripping through ass. Share this post Link to post Share on other sites
natearistata Report post Posted December 26, 2010 why did I think I had read that they were getting rid of Arakune 100% curse combos? that match-up looks as great as ever Share this post Link to post Share on other sites