Mike Z Report post Posted December 26, 2010 I'd buy a green shirt. :^) This isn't the thread for that though, move it along... Share this post Link to post Share on other sites
evilben Report post Posted December 27, 2010 oh awesome, 8:30 on skye's video, 6a is air unblockable... also wtf is up with arakune having a full curse combo off of 6a... thatll be fun! Share this post Link to post Share on other sites
evilben Report post Posted December 28, 2010 http://www.youtube.com/watch?v=hbvbqmYwSXE at 4:25 bang v tager. one interesting thing done is forward throw to AC whiff for a mix-up. that and air throw to 6b seems standard now. Share this post Link to post Share on other sites
Skye Report post Posted December 28, 2010 http://www.youtube.com/watch?v=hbvbqmYwSXE#t=4m25s Share this post Link to post Share on other sites
A.X.I.S. Report post Posted December 29, 2010 I updated the front page, if they're any videos I missed please post a link so I can update the thread, after I identify the players I will sort them by names. Also I regret to inform you folks that Galileo plays Makoto now. Share this post Link to post Share on other sites
OrionXElite Report post Posted December 29, 2010 Everyone plays Makoto now. Shes the new Ragna. HERP DERP 2C combos all day erryday! Also Fuck Arakune for getting 100% curse off of a fucking 6A. Thats absolute garbage. Buuuuut I do love Forward throw AC Whiff oki. Actually makes it ok to use every now and then. Also I LOVE how hype these bastards are. The Freeze frame on 720 through Nail Super was GDLK! Share this post Link to post Share on other sites
Mike Z Report post Posted December 29, 2010 You know, I wonder if you can Astral off fwd throw now... Share this post Link to post Share on other sites
Darlos9D Report post Posted December 29, 2010 http://www.youtube.com/watch?v=hbvbqmYwSXE at 4:25 bang v tager. one interesting thing done is forward throw to AC whiff for a mix-up. that and air throw to 6b seems standard now. ... man, what is up with those announcers? You know, I wonder if you can Astral off fwd throw now... Oh my Share this post Link to post Share on other sites
evilben Report post Posted December 29, 2010 ... man, what is up with those announcers? they are awesome, thats whats up with them about the astral off of throw. it would be nice, several other chars can do it... well could do it, i wonder if they still can in CS2... either way... throw >> ac whiff >> 360b would be SEXY also wonder if you can do throw >> ac whiff >> 2b >> 2c >> etc. Share this post Link to post Share on other sites
Osuna Report post Posted December 29, 2010 they are awesome, thats whats up with them about the astral off of throw. it would be nice, several other chars can do it... well could do it, i wonder if they still can in CS2... either way... throw >> ac whiff >> 360b would be SEXY also wonder if you can do throw >> ac whiff >> 2b >> 2c >> etc.If not, I'm fairly certain you could just 6A 2C for similar damage/proration. Also while I like 360B traps, I don't feel like it would be hard or confusing to escape right now, and you could have 360B'd at any time you could have forward thrown anyway. I want to know how much we can do blue beating off the throw ac whiff. Since right now it looks light a late tech bypasses all mix ups? I get the feeling it'll be one of those things that don't work on decent players, but the angle is unusual so I'm hoping it'll have special circumstances that'll keep it useful. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted December 29, 2010 They have to late tech, if they roll the j.b can pick them up or he can land and 360B them, if they neutral tech then you have an ambiguous cross up. Its a nice gimmick to abuse. Share this post Link to post Share on other sites
Skye Report post Posted December 29, 2010 Also Fuck Arakune for getting 100% curse off of a fucking 6A. Thats absolute garbage. Plus he can sit on meter and make you anyone scared to whiff a move. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted December 30, 2010 1st post has new video links added. Nothing too special. Share this post Link to post Share on other sites
NumeroGaijin Report post Posted December 31, 2010 http://www.nicovideo.jp/watch/sm13136218 Yuumura ripping through ass. For some reason I cannot watch that vid EDIT: Now I can!! Must have been my comp. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted December 31, 2010 LOL at this vid: http://www.youtube.com/watch?v=uTRWXjblN8I Share this post Link to post Share on other sites
Mike Z Report post Posted December 31, 2010 For every one of those, there's one of these. http://www.youtube.com/user/Adakune#p/u/1/ANCLEr0di7s Share this post Link to post Share on other sites
Heroic_Legacy Report post Posted December 31, 2010 Arakune never went low. But regardless, WHAT DO WE DO VS THAT PRESSURE?!?!??!?!?!? Share this post Link to post Share on other sites
Skye Report post Posted December 31, 2010 That's a good question... I guess barrier right and pixel perfect backdash. The match up looks like GG 5:5 in the regard that whoever gets momentum first wins. Bad Example since Alice was always a B Arakune at best, but sorta like this.... http://www.youtube.com/watch?v=OpnYY4tMElo Share this post Link to post Share on other sites
Heroic_Legacy Report post Posted December 31, 2010 I'm more concerned about the pressure that was put up there. I'm fine with rising j.B being an overhead but a lot of the basic grounded pressure strings are just dumb. I'm sure if Ara went for 6A or 5D more that it would've been punished because they are easy to interrupt with sledge or 360 in 6A's case. Watching zoning ara is simple. Tager has ways to beat zoning. He however, lacks a true reversal which makes pressure hard to deal with. Especially with IB nerf. Share this post Link to post Share on other sites
Skye Report post Posted December 31, 2010 Well, if Tager barriers the groudn pressure, if he wants to keep that momentum, he's going to have to gamble on that rising j.b and badly spaced that can trade with 2c, which we all know what goes into. That's one reason I believe you don't see a lot of: 6a5a > 2a2a > 5a used in strings. Barrier blocking compromises the spacing needed for rising j.b to be valid pressure, or anything else really. And since 6a is apparently slower, we need to make people scared to mash out of stuff, and that's why it's used sparingly and with proper conditioning. 2 interesting things about Arakune's 6a is that it's not only air unblockable, but gatlings into his new 6b as well, so that's an option in case Tager wants to jump out/A Sledge/360/720 through anything after 6a. 6a is probably still even on block, and his new 6b is no slower than 8f start up (probably still 6), that's air tight. Share this post Link to post Share on other sites
Edalborez Report post Posted December 31, 2010 It's a small thing really but I get a little depressed when I watch the JP matches (well, any matches) and see, every once in a while, dropped instant j.2C/EGadget. I know we all drop it sometimes but really, virtually no reason to not just BGadget. Related note: Guess it might be a bit harder to break 4k in Fatals , even considering Shissho did a kind of watered down version: http://www.youtube.com/watch?v=uTRWXjblN8I#t=6m14s 3578 dmg, 42 heat in CS2, same thing does... 4058 dmg, 38 heat in CS1 (Gadget giving +5 heat makes heat difference kind of negligible) Best unmag'd versions on most characters in CS1 hit ~4.3k, 53-57 heat Share this post Link to post Share on other sites
A.X.I.S. Report post Posted December 31, 2010 Oh wow nice find, gadget gives 6 heat. Our heat gain just got a nice boost. Edal you are correct it is harder to break 4k with fatals, they talked about it in the jbbs. It went something like this: We get 500 less dmg off FC now. >_< Share this post Link to post Share on other sites
NumeroGaijin Report post Posted December 31, 2010 @MikeZ Yea when I saw that the other day I shook my head. But with that said the match will be even. If we magnetize him then it does shift in our favor which means one mistake and we are gonna have an uphill battle. Luckily though with the voltic charge finally being fast when the wall is put up we don't have to worry about the stupid ground dildo hitting us. The cloud however is still a problem. Least we have more of a fighting to stall out for more time to get that spark. @Edalborez I guess since we have 720 they are gonna give us a reason to use it asap. Share this post Link to post Share on other sites
natearistata Report post Posted January 5, 2011 http://www.youtube.com/watch?v=cJhgtKvhD_M#t=4m35s Full-screen spark bolt guard break, and he was able to just jump forward>720 and the pull got him all the way in. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted January 5, 2011 That tager in that vid was wonderful, shame Hazama still beats us like we stole something. Some things will never change, Hazama being safe as hell and tager having very few answers to it. Share this post Link to post Share on other sites