KirbyMorph Report post Posted March 17, 2011 Anyone with the book, is there much art in it to make it worth buying as an art book? or is it just a data/strat guide? Share this post Link to post Share on other sites
KayEff Report post Posted March 17, 2011 I'll be starting off on Platinum's frame data. If someone calls it, I'll send the Excel file over to them so that they can finish it (of course, it depends on how much I've finished). Share this post Link to post Share on other sites
shtkn Report post Posted March 18, 2011 tager data recieived imo it's not worth getting purely for an art book. there's concept art/sketches for all the dlc chars, and a closeup of some platinum sprites. everything else is just screenshots of the characters in-game. Share this post Link to post Share on other sites
Urichinan Report post Posted March 18, 2011 Shtkn if you have the time would you mind scanning the concept art for the DLC characters please? I want to add them to my collection. Share this post Link to post Share on other sites
KayEff Report post Posted March 18, 2011 Finished Plat's. Gonna go take Lambda's now. Share this post Link to post Share on other sites
shtkn Report post Posted March 18, 2011 sorry, but no. i bought the mook to help get teh data online asap, not for people to ogle over artwork. i'm sure someone out there will be willing to do it, but it won't be me. plat data recieved. KayEff is a friggin monster Share this post Link to post Share on other sites
KayEff Report post Posted March 18, 2011 Done with Lambchops. Doing Litchi next. Share this post Link to post Share on other sites
rtl42 Report post Posted March 18, 2011 i forgot to post here, but i'll be working on the system pages, and whichever characters no one else wants to take. edit: system02.jpg is done, just gonna send that over to Bohemian Polka and shtkn. will start on 03. edit2: finished 03, gonna start 04 tomorrow morning. Share this post Link to post Share on other sites
Airk Report post Posted March 18, 2011 You guys are all, collectively, my heroes. Thanks for the work, time, and money you put in on this. Share this post Link to post Share on other sites
kotokot Report post Posted March 18, 2011 done rachel finishing haku and bang upd: haku done, bang will be tomorrow Share this post Link to post Share on other sites
KayEff Report post Posted March 18, 2011 Litchi frame data is sent. Starting on Arakune. Share this post Link to post Share on other sites
KayEff Report post Posted March 19, 2011 Arakune frame data sent, starting on Valkenhayn. Share this post Link to post Share on other sites
rtl42 Report post Posted March 19, 2011 if it's alright to ask, i was wondering how we distinguish between "nokezori" and "yarare" in English. The way it's written in the mook, nokezori appears to be used for referring to the animation of being in ground hitstun, and yarare is the "state" which is assigned to a character being hit (by any move, and regardless of whether they're grounded/aerial). I know what they literally translate to, of course, but I was curious about English conventions for the two terms. Actually, just out of curiosity, how does nokezori differ from "knockback"? well, since i'm already posting here, i was also curious how we distinguish between "hi-kaunta~hitto joutai" (被カウンターヒット状態) and "kaunta~hitto" in English. again, i think I understand how it's used in the mook, but I'm just not sure what conventions are used here. Share this post Link to post Share on other sites
KayEff Report post Posted March 19, 2011 Your definitions for nokezori and yarare seem to be right, on terms of how they work in the mook. Nokezori is ground hitstun, while knockback is how far the characters are pushed back after an attack. I'm going to take a guess with 被カウンターヒット状態 and say that it refers to the character's counter hit state. The first kanji 被 is used in the column category for CH state in the character mook pages, and 状態 can be translated as "state." If we look at it this way, we can then distinguish between the two phrases. Share this post Link to post Share on other sites
Yggjrasil Report post Posted March 19, 2011 I really wanna see that Plat frame data asap. Thanks for the work KayEff, really appreciate it. Share this post Link to post Share on other sites
KayEff Report post Posted March 19, 2011 Valkenhayn frame data sent. Gonna go translate Carl's when I have spare time. Share this post Link to post Share on other sites
Postulio Report post Posted March 19, 2011 KayEff is tearin it up. wheres everyone else? Share this post Link to post Share on other sites
rtl42 Report post Posted March 19, 2011 Your definitions for nokezori and yarare seem to be right, on terms of how they work in the mook. Nokezori is ground hitstun, while knockback is how far the characters are pushed back after an attack. I'm going to take a guess with 被カウンターヒット状態 and say that it refers to the character's counter hit state. The first kanji 被 is used in the column category for CH state in the character mook pages, and 状態 can be translated as "state." If we look at it this way, we can then distinguish between the two phrases. hey KayEff, thx for responding. re: counter hit stuff, i was reading the last page of the system scans (and also compared the explanation in my GG AC mook), and i think that's the right way to understand it. that said, though, i was still curious if there is an established term for in English. the thing is that, although context can help English readers distinguish between uses of the term "counter hit state" (on the one hand, this could be 被カウンターヒット状態, but on the other, it could refer to カウンターヒット), in certain cases it seems handy to have two different terms, just like in Japanese. like as you probably noticed in Arakune's frame data, he has the ability to dash-cancel several of his attacks on either hit or guard -- but this is subject to the condition that Arakune be "in counter-hittable state" (被カウンターヒット判定ä¸), which is worth noting, especially since it's not mentioned in the current frame data. (and of course, it would read sort of strangely if we translated that as "on hit or guard, can be dash-cancelled while counter hit" lol.) anyways, not to get ahead of myself, but if there isn't a standard term in English, maybe we should make one up? my suggestions would be defining 被カウンターヒット状態 as either "counter-hittable state" or just "counter state", whereas カウンターヒット should just be "counter hit". edit: system04.jpg translation yet. partway done system05, right now. Share this post Link to post Share on other sites
KayEff Report post Posted March 19, 2011 I would stick with CH state personally, but then again it's my preference. :/ Share this post Link to post Share on other sites
KayEff Report post Posted March 20, 2011 Carl frame data sent. Now to go see what other characters are available-oh wait I would totally take the other people's jobs but they probably wouldn't be happy with that Hurry up you slowpokes :< Share this post Link to post Share on other sites
KayEff Report post Posted March 20, 2011 Sorry to triple post, but if it's alright with you rtl, would it be alright to translate (or at least help) the last two system pages? Share this post Link to post Share on other sites
rtl42 Report post Posted March 20, 2011 it's not a big deal for me, personally. i'll still make my own translation, and we can compare if you want. edit: system05 and system06 translations emailed. Share this post Link to post Share on other sites
shtkn Report post Posted March 20, 2011 first post updated. Kotokot, please send me your translations Share this post Link to post Share on other sites
kotokot Report post Posted March 21, 2011 sent. Can someone finish bang(sent data to KayEff and shtkn)? i'm busy now and have problems with internet:gonk: Share this post Link to post Share on other sites