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pulsr

Robo vs Testament

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Matchup Statistics

Japanese Ranking: 4.5-5.5 in Testament's favor.

Openers: Testament can do 5d as soon as the round starts to stuff/dodge most of your pokes.

Testament can start the round off with a Badlands and hit you if you decide to backdash. Despite this, sometimes it can be preferable.

Punishes: Instant block the second hit of badlands and punish with lvl 3 horse -> w/e. If you're trapped in the corner under exe pressure (6k -> exe beast x N) IB the 6k and Level 3 SRK before the exe beast.

Counters: If the Testament player is Front EXE Beast happy, you can try to bait and counter by doing the following: 5k, 5k, 5k (until you are pushed away), jump toward (hold 9 or 7), J.s, They do Front EXE Beast, Counterhit, ~whatever.

Exe beast can be thrown, if you sense he will try and reversal with it run up command throw.

Anti-airing:

Zoning: Usual deal here, just remember Testament can use his Warrant Counter, so play it by ear.

Their game plan:

Strategy: You want to use Robo-Dash to steamroll through trees and nets. The thing that helps me the most in this matchup, is IB'ing his FRC barney strings and knowing when to throw out a 5hs FRC. Say for example Testament dashes in, throws out a low, pressures into behind barney, FRCs, and begins dashing toward you.. if you time it you can nail him with a 5hs as he's dashing in. Once you do this enough, usually the Testament player will begin dashing into warrant(his counter), so be wary of this. It goes for most matchups, but just try and be patient while you are instant blocking.

If you are too low to the ground while using Air Missiles, it is possible for a back EXE Beast to nail you, so watch it.

Char specific details: You are able to do the same very damaging, not too difficult 80% Heat mode combo on him, just like on Eddie. If you have a significant chunk of heat, and around 75-100% tension try:

214s Level 3 horsie, 5k, 5s, Level 3 Horsie, (5s, Level 3 Horsie X as many times as your Heat/Tension allows or until you are getting pushed away), then a 5(f)s into 236236s Punch Spam super quickly combo'd into his 236s headbutt followup. Sometimes you might have to go straight into the Punch Spam super instead of hitting with a 5s first, judge your distance first, not too tough.

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Some more thoughts on this While backdash is is a preferred opening here, sometimes you just have to change and block or jump away, simple because if the Testament decides to open with a TK badlands when you backdash, it will eat you alive, so you can't be too obvious with it. Since BL is a pretty risky opener for Testament, the fact that it won't land guaranteed should be enough to discourage him from using it. Basically, I have three ways of starting 1) Just block to see what's coming 2) Backdash/IAD back (Dodges everything except BL) 3) Jump backwards (Dodges everything except 6K, f.S) Also, while robodash is great for clearing webs and trees; if you're too obvious with it, congratulations - you just gave Robo a free poison injection (or does he get a virus?). My experience is that missiles kills webs and patience kills trees

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Openers: I dont recommend backdashing as you will get caught by a badlands. A good option can be to j.p, if they badlands you hit them, if they exe beast you jump over it. Punishes: Instand block second hit of badlands and punish with lvl 3 horse -> w/e. If youre trapped in the corner under exe pressure (6k -> exe beast Xn) IB the 6k and sho before the exe beast. Counters: Exe beast can be thrown, if you sense he will try and reversal with it run up command throw. Strategy: Be careful throwing out missiles too low or you could get hit from behind with a beast.

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