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NickExtreme1

[CS2] Valkenhayn Vs. Λ -11

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Discuss the Valkenhayn vs. Λ -11 (Lambda-11) matchup here.

Punishes:

Anti-airing:

Zoning:

Lambda is gonna be zoning you out a LOT with Swords as Valk has no easy way around them. His high mobility is very risky due to the fact he can't block in Wolf form. When you have the opening, Jump>D>IAD>D is the fastest way in as he goes nearly full screen. Do this if you catch shes throwing out Pinwheel and fly right over her. If you call it out, you can do Wolf IAD into Valk's j.C for a full CH combo as j.C at that falling speed on CH goes straight to Rozen or 2C>Rozen if you're close enough. As for Sword Spikes, you can Super Jump>D and Dash in from there just make sure you're high enough to avoid the Spikes. Other than that, you just need to be VERY careful moving around in Wolf Form. She can hit any area of the Screen on reaction to where you are so stay in human form till you find the right chance.

Their game plan:

Strategy:

Once you are in on Lambda, you have to be very aggressive and make sure she can't get back out. Her defence has taken a big down turn since her Gravity Seed is no longer a DP. So on her wake up and if she has no meter, go nuts on her. If she has meter, be cautious of Calamity Sword as its now a legit Reversal Super and it leads to big ass damage. She will want to back dash a lot so chase her down or hit her out of it with a 5C and keep going from there. If you wanna incorporate Wolf mixup, the easiest way to do that and keep her locked down is on a blocked 6B. Its still +8 on block so its very hard to mash out of a Wolf Cancel there. If she starts doing her Act Parser shenanigans, just be ready to tech a grab.

Char specific details:

Special Throw combo off of Back Throw(4BC):

Back Throw: 4BC>RC>Rozen>9D>[W]j.A>j.236A>j.236B>C>j.B>j.B>Land>5B>JC>D>[H]j.B>dj.B>dj.C (3022 Damage, 23 Heat gained back)

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Char. Specific Detail:

Special Throw combo off of Back Throw(4BC):

Back Throw: 4BC>RC>Rozen>9D>[W]j.A>j.236A>j.236B>C>j.B>j.B>Land>5B>JC>D>[H]j.B>dj.B>dj.C (3022 Damage, 23 Heat gained back)

Zoning:

Lambda is gonna be zoning you out a LOT with Swords as Valk has no easy way around them. His high mobility is very risky due to the fact he can't block in Wolf form. When you have the opening, Jump>D>IAD>D is the fastest way in as he goes nearly full screen. Do this if you catch shes throwing out Pinwheel and fly right over her. If you call it out, you can do Wolf IAD into Valk's j.C for a full CH combo as j.C at that falling speed on CH goes straight to Rozen or 2C>Rozen if you're close enough. As for Sword Spikes, you can Super Jump>D and Dash in from there just make sure you're high enough to avoid the Spikes. Other than that, you just need to be VERY careful moving around in Wolf Form. She can hit any area of the Screen on reaction to where you are so stay in human form till you find the right chance.

Strategy:

Once you are in on Lambda, you have to be very aggressive and make sure she can't get back out. Her defence has taken a big down turn since her Gravity Seed is no longer a DP. So on her wake up and if she has no meter, go nuts on her. If she has meter, be cautious of Calamity Sword as its now a legit Reversal Super and it leads to big ass damage. She will want to back dash a lot so chase her down or hit her out of it with a 5C and keep going from there. If you wanna incorporate Wolf mixup, the easiest way to do that and keep her locked down is on a blocked 6B. Its still +8 on block so its very hard to mash out of a Wolf Cancel there. If she starts doing her Act Parser shenanigans, just be ready to tech a grab.

I'll add more to this post as I play the matchup more. Haven't had enough experience with it to get all the details yet.

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Provided that Lambda does something after 3C/6C, be it 236A (Not when she's really close to you though), 236B, 236C, 236D or 214D, 632146 will beat it.

The better Lambda players will recognise that they will need to measure distance when deciding to initiate 214D/236D. If they're further away you'll get caught in their attack which grants them a full combo.

Her 3C goes under our 5C (and our CA :() , and her 6D will catch you if you backdash at the start of the round.

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Pro valk strat. If you see them doing 214D, and you think they're gonna charge it up

Turn into Wolf on reaction and WOLF DASH, DON'T STOP

She will use 214D anyways but you won't get hit and you can j.A or whatever into super trolling (Will only work if you start dashing before she finishes saying her line (JP))

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