TheSlyMoogle Report post Posted January 12, 2008 Reserved for later aka this match = Anji gets raped. Share this post Link to post Share on other sites
Kyle Report post Posted June 25, 2008 http://www.dustloop.com/forums/showthread.php?t=3666&page=2 What do you guys think? Post replies here: http://www.dustloop.com/forums/showthread.php?t=3120&page=20 Share this post Link to post Share on other sites
Rinsuku Report post Posted June 25, 2008 I kind of just want to shit myself. This is such a bad matchup. Share this post Link to post Share on other sites
Kyoku Report post Posted June 26, 2008 I wish I had more experience with this match up. I've honestly only played a couple good Mays. First time I got trashed for various reasons, the biggest one was me having no idea what was happening in the match. Just played the rule of thumb for matches I don't know, random and unsafe. But honestly I can't remember any details about this match up aside from 6P CHing non FB dolphins, which probably doesn't happen often enough to be a good note. Nice info though Kyle, I'll have to remember to play this match slow as if it were Slayer. I'd like to sit down with a high level May player someday just to mess around with this bad match though. Too bad nobody plays this game where I live :O Share this post Link to post Share on other sites
MiraclePizza Report post Posted June 26, 2008 I've played this matchup on more than one occasion. And absolute rape is correct . Better get that knockdown or you're going to have a hard time pressing any buttons. Triple dolphin loop on Anji is lol. Share this post Link to post Share on other sites
Dawnbringer Report post Posted June 26, 2008 I have some (horrible) experience against May...and it isn't nice at all. Things to look out for: jHS - this move hurts,especially on CH command throw(usually after 5k) - this is a frame trap after 5k...so your only option is to backdash 3K - this move kills butterfly pressures if you're not ready...however it's EASILY punished dolphins - the vertical dolphin one is an overhead Generally,you don't want to take her on ground to air.She will definitely rape you.Ground to ground is bad if it's too close.(Recommend around 5HS to 6S range) You'd want to be running away most of the time,so spam that SJ like no tomorrow. Here's my FAIL attempt. Note: I tend to be a predictable fuujin spammer when under tremendous pressure. =/ http://youtube.com/watch?v=t1seK1OK7EY Share this post Link to post Share on other sites
Makubex Report post Posted June 26, 2008 u need to either start airgrabbing her or 6k her aerials more shes way too wild and ur doing nothing about it , like u said ur spamming fuujin when u felt pressured and it went to shit from there , u wanna try to avoid fighting her head on so just be tricky when u have her in the corner and ur trying to make her poke with 6s shes jumping alot so start controlling that instead . Mainly the issue is what i said be4 u need to slow her down Share this post Link to post Share on other sites
Dawnbringer Report post Posted June 26, 2008 I know,I've improved DRASTICALLY since that match.I still haven't faced the May again,but I feel a lot more confident now.I spam less fuujins now(but still do,trying to get rid of that habit). Share this post Link to post Share on other sites
Kyle Report post Posted June 26, 2008 About this match- http://youtube.com/watch?v=t1seK1OK7EY May was random and "Freeballed it just as you did", if either one of you had a sense of controlling space than it would have been rape. Airthrow and Anti-air are a big part of this match for Anji. Now, I want to talk about what Anji SHOULD be doing. -6K GP AntiAir baby. -Air throw, Anji is the F'N wind god, the air is YOUR space. -5H to punish May when she whiffs a 2HS. -Dear god if your going to close space, don't swing, just FD break. -Don't give her CH, seriously, don't swing if you aren't sure -Don't treat this like Slayer, Her movement is 10X Better, treat it like Axel. Lots of D @ Midrange, than punish when she does the wrong poke -Jump all of her mix-ups, most importantly 5D & 5[D] -Use 5P as Anti- dolphin Most importantly you have to read the opponents and be very flexible. If you sure she will jump than do 6S, SJI, into a KD combo. If your sure she will backdash out of a Butterfly trap throw a HS fujin. If she guards a whole lot just throw her into frustration, as Anji throw is a perfect butterfly trap. Oh last thing, when she throws a J.2HS, Anji should jump into it and IB, this will force Anji to land first giving him a free throw when May lands. =) All the best guys. Kyle Share this post Link to post Share on other sites
NamelessCounter Report post Posted June 28, 2008 I have some (horrible) experience against May...and it isn't nice at all. Things to look out for: jHS - this move hurts,especially on CH command throw(usually after 5k) - this is a frame trap after 5k...so your only option is to backdash 3K - this move kills butterfly pressures if you're not ready...however it's EASILY punished dolphins - the vertical dolphin one is an overhead Generally,you don't want to take her on ground to air.She will definitely rape you.Ground to ground is bad if it's too close.(Recommend around 5HS to 6S range) You'd want to be running away most of the time,so spam that SJ like no tomorrow. Here's my FAIL attempt. Note: I tend to be a predictable fuujin spammer when under tremendous pressure. =/ http://youtube.com/watch?v=t1seK1OK7EY LOL okay this is when i didnt practice on ps2 and only played at the arcade so all my timings fucked up. :'( i dont play that bad any more on ps2 lmfao. Share this post Link to post Share on other sites
Makubex Report post Posted June 28, 2008 yay kyle agrees ! Share this post Link to post Share on other sites
Dawnbringer Report post Posted July 27, 2008 A few nifty tricks I found: -FDing her 5K doesn't allow her to command grab you after that -6P stuffs her horizontal dolphin approaches -5HS beats HER 5HS -6S also beats 5HS (safer,but no followup I think) Share this post Link to post Share on other sites
Kyle Report post Posted September 11, 2008 Chunktug vs Kyle GGXX:AC Celestial Ejaculate vs Hong Kong Danger Duo 2 http://www.youtube.com/watch?v=iSZDjwZYWuc Share this post Link to post Share on other sites
Shining Aquas Report post Posted October 13, 2008 Redirected from the video section:Anji vs May, play stupid and you will win? To clarify "play stupid" I talk mostly about what he does when playing May: RISKIEST ANJI ALIVE!!! Still, he won with some well taken risks and an amazingly cool victory. Share this post Link to post Share on other sites
Shining Aquas Report post Posted November 26, 2008 I introduced someone to Guilty Gear not that long ago, and he picked up May. When I explained Anji's H Fuujin invincibility, he asked me the most hilarious question: "Why don't you just Fuujin the Whale?" I don't think I've laughed that hard in a long time. Share this post Link to post Share on other sites
Dawnbringer Report post Posted November 26, 2008 Answer: "Because the whale is that damn fat.Fuujin can't get through that fatass." Share this post Link to post Share on other sites
NamelessCounter Report post Posted November 26, 2008 A few nifty tricks I found: -FDing her 5K doesn't allow her to command grab you after that -6P stuffs her horizontal dolphin approaches -5HS beats HER 5HS -6S also beats 5HS (safer,but no followup I think) MMMM cant wait to prove that one wrong dawn. *evil smile* yeah 5hs is meaty for anji not sure if it would beat 5hs (checks frame chart) Make sure if your gonna go for that, that it will atleast connect with me if im blocking because if you do it to far away it has alot of recovery time (21 vs my 8)(and my start up of 13) Id suggest 6s over your 5hs because of the recovery time, autogaurd high and jump cancelable. So something like 6s jump overhead jd for fake landing to bait my attempt at counter hit then what is it landing jhs into some combo shit... dont know your character that well just know that a low hitting jhs will turn into a combo if i eat it. Good to see you posting sam. Wow has it been 8 months since we played casuals (did we fight each other at t9?) I'll get jabir to come down so you can get a ride, i could give you a ride if you came to my place but derek fiends casuals i usually dont make it home till 5am. How come that last video anji was able to counter 5k? wtf was up with that? Us at t9 7:00 http://www.youtube.com/watch?v=J2g8caD61MQ lol almost lost cause i went for destroyer. Wow what a change from watching the last vid you posted for both of us. Share this post Link to post Share on other sites
Dawnbringer Report post Posted November 26, 2008 1.MMMM cant wait to prove that one wrong dawn. *evil smile* 2.yeah 5hs is meaty for anji not sure if it would beat 5hs (checks frame chart) Make sure if your gonna go for that, that it will atleast connect with me if im blocking because if you do it to far away it has alot of recovery time (21 vs my 8)(and my start up of 13) 3.Id suggest 6s over your 5hs because of the recovery time, autogaurd high and jump cancelable. So something like 6s jump overhead jd for fake landing to bait my attempt at counter hit then what is it landing jhs into some combo shit... dont know your character that well just know that a low hitting jhs will turn into a combo if i eat it. Good to see you posting sam. Wow has it been 8 months since we played casuals (did we fight each other at t9?) I'll get jabir to come down so you can get a ride, i could give you a ride if you came to my place but derek fiends casuals i usually dont make it home till 5am. 4.How come that last video anji was able to counter 5k? wtf was up with that? 1.FD does push you back farther than your command grab range.This is true for most characters(damn potemkin),however you can still dash and command grab after that(but that gives it away).Try it in training mode. 2.Anji's 5HS beats May's 5HS because of range.And usually Mays spam it outside of their max range fishing for a counter. 3.As I said.6S is safer but less reward.It actually may not be that much safer since it extends Anji's hitbox so that might backfire if she steps in a little.5HS allows you to combo into HS Fuujin and possibly ending in On (Anji's strongest butterfly setup),where as 6S allows you to either autoguard (if near corner,then it could end in On) or just S Fuujin Nagiha. 4.It's called 6K autoguard.I've done it on you before. And yes,we fought once at T9 in the team tournament. Share this post Link to post Share on other sites
NamelessCounter Report post Posted November 27, 2008 Thats what i ment but i dont have to dash in its a single step for the range so i just hold forward for another half a second, its not a shut down to that oki. FDing and then jumping would be a shutdown to it because it wont open you up to 5k 5hs oki that mashing would. wow didnt know he had 2 moves that basically act like DP, crazy. I'll use more low mix up. Share this post Link to post Share on other sites