Moy_X7 Report post Posted February 2, 2012 B Voice Set: http://www.youtube.com/watch?v=8V9p-vUvYZU Continue? Game Over ~ Share this post Link to post Share on other sites
Starlight777 Report post Posted February 2, 2012 B Voice Set: http://www.youtube.com/watch?v=8V9p-vUvYZU Continue? Game Over ~ Best announcer ever! I've finally been convinced to buy an announcer voice set. Plus it's in character and she has a slight lack of enthusiasm whenever Ragna is selected. How can I not love this? Share this post Link to post Share on other sites
Dai_Loli Report post Posted February 2, 2012 Dobulu Dawnu~ :C Not too hot on that "Counter", but the rest is pure loli goodness. Must get. Share this post Link to post Share on other sites
Chaoschao222 Report post Posted February 2, 2012 Best announcer~ Share this post Link to post Share on other sites
Kurushii Report post Posted February 2, 2012 Best announcer~ till Kokonoe.... hopefully Share this post Link to post Share on other sites
E3vE3 WAZ HEA Report post Posted February 3, 2012 B Voice Set: http://www.youtube.com/watch?v=8V9p-vUvYZU Continue? Game Over ~ too cute too cute TOO FU**IN CUTE Share this post Link to post Share on other sites
DSveno Report post Posted February 3, 2012 B Voice Set: http://www.youtube.com/watch?v=8V9p-vUvYZU Continue? Game Over ~ Dat "ACTION". Going to buy her when I get my hand on BBCS:EX. Share this post Link to post Share on other sites
Reikomaru Report post Posted February 4, 2012 LOVE THAT ANNOUNCER!!! It'll Troll EVERYONE who hears you play! XD Share this post Link to post Share on other sites
CakeWasBannedd Report post Posted February 4, 2012 SIKUSUU Share this post Link to post Share on other sites
Yggjrasil Report post Posted February 4, 2012 Actioooooonnnnnnnnnn~ Share this post Link to post Share on other sites
iora Report post Posted February 5, 2012 Okay, lets talk gimmicks. Particularly throw gimmicks. Is there any merit to learning a forced tech throw setup? Was goofing off in training mode when I found out. With regular pan, regular hit, on the ground: 5a x3, 5d, 5a x3, 5d, 5a (forced tech right here, 100% of the time) Throw right away is always green throw. Granted this is a really bad bad bad example, but with Plat, is there useful combos that you ride all the way until the forced tech point, and keep yourself in range for a throw? Big part of what I like about Plat is the gimmicks.... and something like this seems fun. Also, be nice if this is obvious something you all do already. Thanks in advance! Share this post Link to post Share on other sites
Cirno Report post Posted February 5, 2012 It's something I've been doing since week one of CS2 Plat, but it's still fun to catch people off guard with. Not to mention you can substitute a 2A instead of a grab for mixup options. As for "gimmicks", another "reset" I'm fond of is after a normal corner combo with Mami ender, 2B 2C. They tech after the 2B, and if they're mashing tech they'll get hit by 2C. Nothing to break the bank with, but if you notice your opponent is a bit mashy, it's an option. Relatively nonpunishable if it whiffs too, but don't get in a habit of it. Share this post Link to post Share on other sites
Moy_X7 Report post Posted February 5, 2012 Like GGJ, I'd prefer to go for resets during the second rep of the j.2C mid-screen loop. j.2C has laughable hit-stun so you can easily go for a green throw and other mix-up. If not then you can always finish the combo. Share this post Link to post Share on other sites
Urichinan Report post Posted February 6, 2012 It's something I've been doing since week one of CS2 Plat, but it's still fun to catch people off guard with. Not to mention you can substitute a 2A instead of a grab for mixup options. As for "gimmicks", another "reset" I'm fond of is after a normal corner combo with Mami ender, 2B 2C. They tech after the 2B, and if they're mashing tech they'll get hit by 2C. Nothing to break the bank with, but if you notice your opponent is a bit mashy, it's an option. Relatively nonpunishable if it whiffs too, but don't get in a habit of it. I love using this, but I always use 5C because it lifts them higher if they decide to block it, making you only just a bit safer. Share this post Link to post Share on other sites
Spud Report post Posted February 12, 2012 Noob question time! (I'm still full of these) Can someone remind me which of Platinum's bubbles is the one that doesn't hit the opponent on corner oki? Or to word it better, which bubble would I use to bait Hakumen into whiffing a counter on wakeup after a corner combo? Share this post Link to post Share on other sites
Yggjrasil Report post Posted February 12, 2012 214C goes upward, and 214A goes forward then upward after about a second,but 214C is better for faking out an opponent. Share this post Link to post Share on other sites
Urichinan Report post Posted February 12, 2012 Does anyone else want to run the combo thread for Extend? I'm going to be super busy in the Painwheel forums when Skullgirls hits and I don't know if I'll have the time to try and run two combo threads, while maintaining all of the other threads in the Painwheel section, and working on the wiki. If no one else wants to, I can make the time to do it, but it'd be nice if someone was willing to take the load off. Only two more days guys, get hype! Share this post Link to post Share on other sites
Moy_X7 Report post Posted February 12, 2012 Noob question time! (I'm still full of these) Can someone remind me which of Platinum's bubbles is the one that doesn't hit the opponent on corner oki? Or to word it better, which bubble would I use to bait Hakumen into whiffing a counter on wakeup after a corner combo? I use 214B because I want the Bubble to go away as quickly as possible so that I can reuse it in the next hit-confirm. 214B seems to be out of the Counter's range as seen here: www.youtube.com/watch?v=jEhVvmsm4qs&feature=channel_video_title#t=7m42s It barely misses 6D and Yukikaze. Share this post Link to post Share on other sites
Spud Report post Posted February 12, 2012 Does anyone else want to run the combo thread for Extend? I'm going to be super busy in the Painwheel forums when Skullgirls hits and I don't know if I'll have the time to try and run two combo threads, while maintaining all of the other threads in the Painwheel section, and working on the wiki. If no one else wants to, I can make the time to do it, but it'd be nice if someone was willing to take the load off. Only two more days guys, get hype! I'd be willing to do it. I could update it every Sunday or so. I use 214B because I want the Bubble to go away as quickly as possible so that I can reuse it in the next hit-confirm. 214B seems to be out of the Counter's range as seen here: www.youtube.com/watch?v=jEhVvmsm4qs&feature=channel_video_title#t=7m42s It barely misses 6D and Yukikaze. That's the one! Thanks, I was too lazy to check in training mode. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted February 12, 2012 I could handle it since I finished most of my Tager stuff. We can make GGJ do it too. Share this post Link to post Share on other sites
Yggjrasil Report post Posted February 12, 2012 Sure, I'll be more than happy to do so. Share this post Link to post Share on other sites
Urichinan Report post Posted February 13, 2012 Awesome, thanks guys. We've got one day left, and the anticipation is killing me. Share this post Link to post Share on other sites
iora Report post Posted February 13, 2012 Awesome, thanks guys. We've got one day left, and the anticipation is killing me. This. xN. Share this post Link to post Share on other sites
suna19 Report post Posted February 14, 2012 planning on getting it after my classes today. won't be able to play immediately though Share this post Link to post Share on other sites
Urichinan Report post Posted February 14, 2012 I'm on my way to pick it up right now. And since Extend is out, I guess it's time to remake all of Platinum's threads. Looks like we've got some work to do around here. Share this post Link to post Share on other sites