Osuna Report post Posted September 8, 2011 Actually there quite a few brand new sledgehammer combos already posted here - In the corner, 3C > A sledge > hammer > 5C > ~ works - collider in corner > B sledge > hammer > 5C ~ works - In the corner, 3C > A sledge can chain into 5B, 2B - From 3C > A sledge > hammer, 3C also works - In midscreen, an air hit with A sledge knocks the opponent away horizontally, so 5A > 3C > A sledge > 5A > spark bolt is pretty much all that you can follow up with Plus it says this on the 1st page of the location test thread even though it sounds weird: New charged sledge hammer combos, involving 5d->5c and j.c->sledge JBBS posted this corner combo but i don't know if it was tried or just speculation since i didnt ask for a translation. AC > B sledge > Hammer > 5C > A sledge > Hammer> 3C> Gadget Right right, forgot about hammer combos. Also Asledge Links to 5B there's a difference. There's still a shortage of information and the simplest solution is that Bsledge did not get a proration buff, so until we get some sweet sweet good news, I'm not going to assume anything. Share this post Link to post Share on other sites
Shinsyn Report post Posted September 8, 2011 Thought I'd post a video of one of your Tager Mod's here, for you guys who don't post or view the General Thread or the Michigan Thread. Hope you guys enjoy. Share this post Link to post Share on other sites
Osmond Report post Posted September 8, 2011 You've got a good reason to play Tager, I like it Verty motivational and by that, I mean...I will practice throw teching. Right now Share this post Link to post Share on other sites
CrazyI-nomitsu Report post Posted September 8, 2011 I play Tager because besides Plat. I suck with most of the cast. I might give Rachel a go though. Is it dumb to like Cs1 Rachel? Share this post Link to post Share on other sites
Tetra - K Report post Posted September 9, 2011 I play Tager because he's big and russian red. But that's not the subject here, na? Share this post Link to post Share on other sites
Osmond Report post Posted September 9, 2011 If we are going down that road, I play him because I think he's pretty cool guy, I mean when I saw him my first thought "He is probably going to be evil dude for the pretty boy protag to kick around." And I was surprised to find out he's the opposite, just a big nerd unlucky enough to be robotized. I never thought deserved the rep he has and I wanted to prove to people that you can win with him. But I am still far from that goal but hell if I'll give up. Share this post Link to post Share on other sites
CrazyI-nomitsu Report post Posted September 10, 2011 LOL. I just heard AXIS speak. I can't believe one of the best Tagers sound like this: http://celebratingtvandfilmgeeks.files.wordpress.com/2010/04/4-steve-urkel.jpg Which is the coolest thing ever. Share this post Link to post Share on other sites
Errol Report post Posted September 10, 2011 You've got a good reason to play Tager, I like it Verty motivational and by that, I mean...I will practice throw teching. Right now How do you practice throw teching in training mode anyway? Share this post Link to post Share on other sites
LuminAbyss Report post Posted September 10, 2011 LOL. I just heard AXIS speak. I can't believe one of the best Tagers sound like this: http://celebratingtvandfilmgeeks.files.wordpress.com/2010/04/4-steve-urkel.jpg Which is the coolest thing ever. I'd liken him more to being the new Chris Rock. Share this post Link to post Share on other sites
CrazyI-nomitsu Report post Posted September 10, 2011 I'd liken him more to being the new Chris Rock. I didn't think of that one good sir. Share this post Link to post Share on other sites
Lari- Report post Posted September 11, 2011 if the new combo rate is 60 like with hakumen… 5b lvl 3 before 2b-2c-ac > b sledge > gadget dmg 2365 after 2b-2c-ac > j.c j.2c > 5b-5c-ac > b sledge > gadget dmg 2978 comparison before vs after ~26% adding the new combo rate (2978*1,2) ~51% 3c special cancel before gadget > 5a-5b-3c-gadget ~500 dmg after gadget > 5a-5b-3c-ac > b sledge > gadget about ~2000 dmg without special cancel one could've done 5a-5b-3c > 5b-5c-ac > b sledge > gadget, but now it can be teched. i guess that’s about it. 5:30, time to go to bed... Share this post Link to post Share on other sites
Astaroth136 Report post Posted September 12, 2011 I haven't posted in forever and can blame 3S:OE for that. Anyway, Hugo has a throw that instantly carries the opponent to the corner (not just the edge of the current position), which I thought was a smart move for a grappler. I guess Tager's combos that end in 2D do something similar, but it's not as effective. By the looks of it though, Tager is getting a huge overhaul in Extend. Let's hope it's all for the better. Share this post Link to post Share on other sites
OrionXElite Report post Posted September 12, 2011 if the new combo rate is 60 like with hakumen… 5b lvl 3 before 2b-2c-ac > b sledge > gadget dmg 2365 after 2b-2c-ac > j.c j.2c > 5b-5c-ac > b sledge > gadget dmg 2978 comparison before vs after ~26% adding the new combo rate (2978*1,2) ~51% 3c special cancel before gadget > 5a-5b-3c-gadget ~500 dmg after gadget > 5a-5b-3c-ac > b sledge > gadget about ~2000 dmg without special cancel one could've done 5a-5b-3c > 5b-5c-ac > b sledge > gadget, but now it can be teched. i guess that’s about it. 5:30, time to go to bed... All combo Rating does is scale Damage, Untech time and Hitstun are not effected by Combo Rating. Share this post Link to post Share on other sites
TagerTime Report post Posted September 13, 2011 They better make it in the final version that we are able to use non-magged 360A or B>Asledge>Hammer>3C>Gadget, 360A or B>5B>2C>AC or 360A or B>5B>5C>6A>2C>AC anywhere midscreen or i am going to be extremely mad and sad. Share this post Link to post Share on other sites
CrazyI-nomitsu Report post Posted September 13, 2011 Any ideas for new moves? Share this post Link to post Share on other sites
TagerTime Report post Posted September 13, 2011 All known CSX Tager changes so far (since soniti hasnt updated the location test thread) Buffs Character combo rate increased.2D has extremely little knockback4D Now pulls about as much as 5D does in CS25D pull from magnetism lasts longer5A - Attack level increased (?). 5A > 3C combos. No longer cancels into itself (maybe it links instead now, like Hakumen?)5B - Attack level increased. 5B > 5C and 5B > 2C now both combo vs ground and air. Is now approx. neutral on block. Now jump cancelable6A guardpoint ability strengthened6B Now forces crouch3C - Now emergency techable, but can now be special canceled. Air untechable time has also been greatly increased. 3C air hit combos into Magna Tech Wheel. For a magnetized opponent in the air, 3C>Collider works.B sledge hammer - Can now be held. The charged version does more damage and drags farther. But, now roughly neutral on blockSpark bolt - Air untechable time greatly increasedAtomic Collider Untechable time has been increasedVoltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attackTerra Break - Minimum damage increased to 1000Forward throw knockaway distance decreased, now special cancelable so B sledge followup is possibleVolt charge - Day 1 combo from sledge counter if an opponent hits the guard point yields 4000 damageNew charged sledge hammer combos, involving 5d->5c and j.c->sledgeIn the corner, 3C > A sledge > hammer > 5C > ~ worksAtomic Collider in corner > B sledge > hammer > 5C ~ worksIn the corner, 3C > A sledge can combo into 5B, 2BFrom 3C > A sledge > hammer, 3C also worksWhen magnetized - A driver > 3C > collider > 4D whiff > gadget 3079 - B driver > 3C > collider > 4D whiff > gadget 4079 Nerfs2C, 3C no longer take primer6A Pull from magnetism slightly weakenedSpark bolt - Amount of wallbounce on normal hit slightly decreased. P1 proration slightly weakened.Atomic Collider Repeat proration now more severe. Getting an air hit with sledge causes a spinning knockback (like deadspike), making it hard to follow up without a corner Share this post Link to post Share on other sites
SL021 Report post Posted September 13, 2011 Some of these things just sound silly. Guess I need to see it in action. Share this post Link to post Share on other sites
Commanderoftroy Report post Posted September 13, 2011 They often change things on tager just to say they changed him. Simply put, if they continue to increase his combo rate and damage he will be considerably better even without any other changes. Share this post Link to post Share on other sites
TagerTime Report post Posted September 13, 2011 What changes do you guys think will be added to Tager in the next location test at the Tokyo game show this weekend? Share this post Link to post Share on other sites
Osmond Report post Posted September 13, 2011 Sounds kinda like Tager is up in the air (for once) until we get players really sitting down with the changes Share this post Link to post Share on other sites
Osuna Report post Posted September 13, 2011 Tager is indeed up in the air for once. Normallly everything thinks he's going to be really good for some reason. Share this post Link to post Share on other sites
Mucky Report post Posted September 13, 2011 Looks like they are really trying to get Tagers to stop throwing out random sledges and spark bolts. Share this post Link to post Share on other sites
FlyingVe Report post Posted September 14, 2011 Tager is indeed up in the air for once. Normallly everything thinks he's going to be really good for some reason. Only time I remember people getting really hype was for CS1, and that was before anyone actually got to use that piece of shit gadget finger move. Share this post Link to post Share on other sites
CrazyI-nomitsu Report post Posted September 14, 2011 They often change things on tager just to say they changed him. Simply put, if they continue to increase his combo rate and damage he will be considerably better even without any other changes. OMG! What's up man. It's Havik from CH3. Anyways, you have a point bro. But if they keep increasing his damage they get emails from the youtube scrubs about Tager. Share this post Link to post Share on other sites
Osmond Report post Posted September 14, 2011 But if they keep increasing his damage they get emails from the youtube scrubs about Tager. Dude, they do that NOW and have done so since CT. You don't need real damage on scrubs, they are too dim to backdash or jump out of busters Share this post Link to post Share on other sites