Rewenger Report post Posted April 21, 2012 I think if you can do 5B into 4k, you don't actually need to decide. =O Well, maybe except for double ice wave. Share this post Link to post Share on other sites
Jourdal Report post Posted April 21, 2012 Its the 5B>5C>DPB>into dp loop that, but its kinda boring i guess? Share this post Link to post Share on other sites
xlolxlolx Report post Posted April 21, 2012 it is boring =/ Share this post Link to post Share on other sites
Jourdal Report post Posted April 22, 2012 Cleaned up the jin video thread, the forum balls were a cute idea but prevented the first post from being updated after a while. Moy you don't have to worry about updating, it should be all done now. Share this post Link to post Share on other sites
Moy_X7 Report post Posted April 22, 2012 Sweet, yeah, I wanted to add a Kly match I was watching earlier and the opening post was like "lol nope, too many character balls". Share this post Link to post Share on other sites
Rewenger Report post Posted April 22, 2012 kinda boring Jin is underpowered so he must use it nonetheless. He is not Ragna to think about being creative beside mixups. =\ Share this post Link to post Share on other sites
Moy_X7 Report post Posted April 22, 2012 How is everyone doing on that j.2C loop FC combo? I can usually only get the first set right, the second set is too strict for my taste. I just do something much easier lol: 2C FC > j.2C > j.C > JC > j.2C > j.C > 66 5C > Sekkajin > 66C > 2D > j.2C > j.C > 5B > 5C > 3C > 214C for about 3.5 and 56 Heat. I lose out on 300 damage and 3 more Heat but this one is piss easy to do lololol Share this post Link to post Share on other sites
Yuushiro Report post Posted April 22, 2012 lol too many balls... I will get my prize for winning the ranbat today. I wonder what will I get... Share this post Link to post Share on other sites
cadacus_ater Report post Posted April 22, 2012 How is everyone doing on that j.2C loop FC combo? I can usually only get the first set right, the second set is too strict for my taste. I just do something much easier lol: 2C FC > j.2C > j.C > JC > j.2C > j.C > 66 5C > Sekkajin > 66C > 2D > j.2C > j.C > 5B > 5C > 3C > 214C for about 3.5 and 56 Heat. I lose out on 300 damage and 3 more Heat but this one is piss easy to do lololol I've done the second set successfully about 5% of the time, but I can't get the part after landing from the second set down yet. I kinda gave up on it because there are better combos for me to practice, lol. Share this post Link to post Share on other sites
xlolxlolx Report post Posted April 22, 2012 too much effort for very little payoff Share this post Link to post Share on other sites
shtkn Report post Posted April 23, 2012 those combos require that you be very close to the opponent, i'd rather go with the 2C > 6B route since that's the usual range you'll actually fatal counter someone on the ground. i also think learning your 2C fatal combos off air hits is much more important. Share this post Link to post Share on other sites
eQualz Report post Posted April 23, 2012 Speaking of which, what are you guys using for 2C fatal AA? I usually go for 2C > 66 5C > air dash > Sekkajin stuff because I'm too lazy to come up with something else. Does around 3.2k damage I think. Share this post Link to post Share on other sites
Xx_Hoshi_xX Report post Posted April 24, 2012 umm... I do 2c fatal> j2c> 5c sjc> stuff> dash sekkajin>6c> 214c I like this combo because it makes the combo safe if you they burst the minute they get hit by the fatal. And it has could corner carry as well. Share this post Link to post Share on other sites
Moy_X7 Report post Posted April 24, 2012 those combos require that you be very close to the opponent, i'd rather go with the 2C > 6B route since that's the usual range you'll actually fatal counter someone on the ground. i also think learning your 2C fatal combos off air hits is much more important. True, you're not going to be landing ground 2C FCs as much as you'd want and not at that range, unless you're playing a scrubby masher or someone who does DerpPs. I really need to practice my FC combos, I never expect to land them, and when I do I'm like "lol what do I do?" @eQualz - I just do what I have listed in the combo thread, which I'm guessing is also what you're doing lol. Share this post Link to post Share on other sites
Rewenger Report post Posted April 24, 2012 I wish 2C wasn't that slow. Airborne enemies often jump over it before it gets to active frames. Or I'm just not used to its timing. By the way, it somehow reminds me of Relius' 2C. Even combo damage is pretty much the same. Share this post Link to post Share on other sites
shtkn Report post Posted April 24, 2012 i agree that it's a bit slow, but they probably don't want another CT nu's 2C again haha Share this post Link to post Share on other sites
Moy_X7 Report post Posted April 24, 2012 Ok, I'm hella shitty right now. I'm just now finding out that you can kara cancel stuff into throws/specials/supers during the opponent's super flash. I seriously thought that you could only kara cancel into Barrier. Sweet Jesus, I can finally punish the overused I-frame supers like Ashura and Req Vinum as well as the two Yukikazes. Share this post Link to post Share on other sites
xlolxlolx Report post Posted April 24, 2012 2c's always been considered garbage, it has better head invincibility now but the dmg nerf makes it even worse than it was be4 Share this post Link to post Share on other sites
Rewenger Report post Posted April 24, 2012 I'm just now finding out http://www.youtube.com/watch?v=GX56AqT24J0&t=9m20s so fast 2c's always been considered garbage But, it's the only "reliable" anti-air jin has. 623X are unsafe, and 5B/2A are not for everyday use. Share this post Link to post Share on other sites
Moy_X7 Report post Posted April 24, 2012 My God, I even commented on that video and was all hyped about it yet the fucking 2A > Throw Kara Cancel escaped me lololol Share this post Link to post Share on other sites
Shinsyn Report post Posted April 24, 2012 ~Video~ I cannot do it online... Offline, I do this to our local bang player a lot. He does not ever wake up "Steel Rain" against me when I have 50 heat, LOL! Share this post Link to post Share on other sites
Jyosua Report post Posted April 24, 2012 I really need to practice my FC combos, I never expect to land them, and when I do I'm like "lol what do I do?" Lol, I have the same problem. I'm like "Shit, a fatal... wat do?" and I actually fuck up the combo because i thought about it too long. XD Share this post Link to post Share on other sites
Yuushiro Report post Posted April 24, 2012 I got a trophy for winning da ranbat yay... lol... anyway, off 2C AA, usually I do 5C> j2C..mid screen otherwise if it's in the corner or close to corner I just do a pseudo-corner DP loop. Share this post Link to post Share on other sites
Shinsyn Report post Posted April 24, 2012 Honestly, I don't use 2C as an anti-air because I feel it's really unsafe. Though I have done some silly things with it off of AA Fatal, but that is RARE and during my "Nothing else is working, so why not" moments. Share this post Link to post Share on other sites
Rewenger Report post Posted April 24, 2012 2C is less punishable then 623AB, has head invul, good vertical reach and gives easy 3k+ combo. I believe it can be used frequently. But takes quite an experience to get used to timing. Since it's slow, yeah. Oh, and it can be special-cancelled on block which is good too. Share this post Link to post Share on other sites