Kurushii Report post Posted December 21, 2011 Either im lost or you guys are confused. I was speaking about this combo having height and spacing issues with some characters "IAD jB>jC>6B>AirBnB" at the jC and 6B part. Dusk is trying to recommend j8D in the middle. Remember this is AIR-TO-GROUND. The opponent is on the ground. I have no problems with his different air bnbs. Share this post Link to post Share on other sites
MashThat5A Report post Posted December 21, 2011 Nah, I was confused. Yeah, I'm having issues with the spacing as well. It seems like you need to air dash at a very specific height for it to be universal. Speaking of which, I hate crouching Mu. Share this post Link to post Share on other sites
Dusk Thanatos Report post Posted December 21, 2011 Oh, lol. I thought you meant air-to-air, midcombo. That's an awfully situational combo. Relius's air normals aren't really suited for a ballsy approach like an airdash unless it's covered by chainsaw or something. Share this post Link to post Share on other sites
Urichinan Report post Posted December 22, 2011 Would IAD > j.B > j.C > Dash > 2A > 6B > 6C > Haas > Dash > 6B > Ender work? It would only take like 10% of Ignis' meter to just use Haas for the relaunch stuff. Share this post Link to post Share on other sites
Dusk Thanatos Report post Posted December 22, 2011 My first guess is that'd prorate too heavily, but I don't know -- I overestimate how much things prorate a lot of the time. I'll check later. Share this post Link to post Share on other sites
Kurushii Report post Posted December 22, 2011 I tried that Urichinan. Don't like the 6C in it but 2A does help on some characters. Also I went to see wtf the Guard Breakers are since I don't see it listed anywhere here. 214D, 214C, j214B, 236D, and 236236D all break one point. Sad he has no normal I can see with one. Time to start working dat yoyo into block strings. :3 Share this post Link to post Share on other sites
Dusk Thanatos Report post Posted December 22, 2011 And yeah, Urichinan, it does seem to work. I was lazy and didn't dash after chainsaw (did 6c>chainsaw>6b instead of 6C>chainsaw>dash 6b) but I did get a full combo. EDIT: I also checked just Toasty's comment in the general thread about 5b>2b connecting at max range. It doesn't connect at /absolute/ max range, but works at anything the slightest bit less. It's pretty practical. Share this post Link to post Share on other sites
Kurushii Report post Posted December 23, 2011 Highs: 6A, jB, jC, 214D Lows: 2B, 3C, 236D Fatals: 2C, 6C Guard Breakers: 214D, 214C, j214B, 236D, 236236D Can anyone successfully land a TK j236C on a crouching opponent? Seems like the hitbox is too much in the upper right of the frame to do. Share this post Link to post Share on other sites
Kurushii Report post Posted December 23, 2011 Ignis Costs: [Gauge Total = 10000] [table=width: 350] Move Cost (Active) Cost (Inactive) 6D 1500 - 2D 2000 - 4D 1000 - j6D 1000 - j2D 1000 - j8D 1000 - 236C>214A 1000 1000 j236C>j214A 1000 1000 j236C>j214B 1000 1000 214A 2000 3000 214B 1500 3000 214C 1500 3000 214D 1500 3500 236D 1500 3500 j214B 1500 3000 632146D 1000 1000 236236D 2000 2000 214214D 0 0 [/table] Share this post Link to post Share on other sites
MashThat5A Report post Posted December 23, 2011 Awesome info Kurushii. Can anyone successfully land a TK j236C on a crouching opponent? Seems like the hitbox is too much in the upper right of the frame to do. Yeah, it has a very high hitbox. Also, from some testing, the move seems to have a minimum height requirement. Every time I TK it with 2369C I get j.C. However, 9236C works fine. I don't think you can hit crouching opponents with it at all. Share this post Link to post Share on other sites
Nemesis Report post Posted December 23, 2011 Guard Breakers: 214D, 214C, j214B, 236D, 236236D omg x5 guard breakers? so jelly Share this post Link to post Share on other sites
LunarSelenia Report post Posted December 23, 2011 Thanks for all the info Kurushii =3 Will come in handy for sure. Share this post Link to post Share on other sites
Kurushii Report post Posted December 23, 2011 omg x5 guard breakers? so jelly Yea but sadly all Ignis moves though. 236D is the best of the bunch imo. Even though it's a slow startup it is a low and can setup unblockables very easily with it. Share this post Link to post Share on other sites
Dusk Thanatos Report post Posted December 23, 2011 I've TK'd 236C with 2369C pretty consistently. HOWEVER, the timing feels weird, and for 6B>TK236C, I honestly input 6B98741236C, because it somehow ends up being easier and gives the same result. Share this post Link to post Share on other sites
Kurushii Report post Posted December 23, 2011 Combo Rate: 80 [table=width: 600] Move Damage P1 P2 Notes 5A 240 80 84 [/td] 5B 600 90 89 5C 480x2 100 92x2 2A 200 80 84 2B 460 80 86 2C 760 80 89 6A 700 80 89 6B 580 90 89 6C 920 100 92 同技80 3C 700 80 89 jA 80x9 90 92x9 jB 450 90 89 jC 660 90 89 BC 1400 90 55 保障100 4BC 1400 90 55 保障100 jBC 1300 100 55 保障100 6D 460 100 86 2D 520, 780 100 84x2 同技70 4D 750 100 92 同技30 j6D 660 100 92 j2D 560 100 92 j8D 760 100 92 236C 950 100 92 同技10 236C>214A 800 ? 92 j236C 950 100 92 同技10 j236C>j214A 800 ? 92 j236C>j214B 200xN ? 92 214A 950 70 92 同技70 214B 1200 70 94 214C 850x3 100 92x3 214D 720 80 92 236D 200x8 80 98x8 j214B 200xN 100 92 [td]632146C 200x7 80 92x7 保障25(350) 632146D 800, 2500 85 92x2 保障20.35(160.875) 236236D 200x6, 300x2, 350x2, 500 70 95x10.70 保障20(600) [/table] [ Have to clean this one up, Source: http://www38.atwiki.jp/cs2-relius/pages/34.html ] Share this post Link to post Share on other sites
Vulcan422 Report post Posted December 23, 2011 Quoted from General Discussion. Unlimited Relius changes -Ignis always starts out with you, and doesn't consume meter while idle. -Faster Ignis Meter regeneration. -Can do 214B followup after 236C on ground. Normally it's air only. -Can TK j214B. -jB now causes ground bounce. -2141236C New DD which has a gear sphere go fast forward like Venom's Dark Angel -2141236D New DD which is a super version of Ignis's 214C special. Share this post Link to post Share on other sites
Dusk Thanatos Report post Posted December 23, 2011 Oh wow. j.A has a strangely good prorate. Then again, it's probably not practical to hit with it few enough times to get a good combo off it, so I guess that makes sense. Also surprised that j.B and j.C would have the same prorate. And jump-ins covered by j.D look pretty strong, based on this. Share this post Link to post Share on other sites
Solex Report post Posted December 24, 2011 do we really need unlimited relius info in here? Share this post Link to post Share on other sites
Kurushii Report post Posted December 24, 2011 Why not? It's going to get lost elsewhere. Throw it in a FAQ thread or something else then. P.S Spell my name right in the OP please :P Share this post Link to post Share on other sites
Solex Report post Posted December 24, 2011 lol i forgot an i my bad but really thank you for all of the detailed info you are a great help and i added the unlimited info Share this post Link to post Share on other sites
Critical Edge Report post Posted December 24, 2011 Yeah, I tried the TK as well. It doesn't work at all on crouching characters. In other news, here's some neat stuff I tried with Relius was 2C anti-air FC combos. 214D, 214C, and 214B hit with varying difficulties, timings, and usefulness. 214D: Example Combo #1: 2C(FC) > 214D > 66 > 5C(2) > (HJC)jB > jC > j8D > JC > jB > jC > j8D > #IdNaiads 3298 DMG Example Combo #2: 2C(FC) > 214D > 66 > 5C(2) > 4D > (HJC)jB > JC > jB > jC > #IdNaiads 3201 DMG Example Combo #3: 2C(FC) > 214D > 66 > 5C(2) > jB > JC > jB > jC > #IdNaiads 2869 DMG 214D is easiest to hit, combo, and crossover with. I'd choose this path if you need to switch sides. Damage is also fairly decent. It's also impossible to crossover when you use this move with Ignis already activated. Personally, I like how 214D are easy to combo with, but then again this particular move after a FC might not be worth it. Oh well, I find it quite cool anyway. 214C: Example Combo #1: 2C(FC) > 214C > 66 > 5C(2) > (HJC)jC > j8D > jC > j8D > #IdNaiads 4032 DMG Example Combo #2: 2C(FC) > 214C > 66 > 5C(2) > 4D > (HJC)jB > JC > jB > jC(#IdNaiads to end if too high) > #IdNaiads 3810(3699) DMG Example Combo #3: 2C(FC) > 214C > 66 > 5C(2) > jB > JC > jB > jC > #IdNaiads 3535 DMG 214C is usually your go-to when in this situation. 214C has INSANE proration so you'll easily be getting much more damage than any other combo you do off of 2C(FC). 214B might be the worst to use for this, but it's pretty damn stylish for what it's worth. Example Combo #1: 2C(FC) > 214B > 66 > (HJC) jB > JC > jB > j8D > #IdNaiads 3113 DMG Example Combo #2: 2C(FC) > 214B > 66 > (HJC) jB > JC > jB > jC > #IdNaiads 2872 DMG That's pretty much all I got for it. I want more combos with 214B in it. Here's a pretty useless combo using 214A I came up with for fun: 2C(FC) > 214A > jB > jC > j8D > jB > #IdNaiads 3048 DMG In conclusion, you can pretty much do any kind of combo you want after a 2C(FC). You can cancel 2C with any kind of move that'll summon Ignis or you can use one of her specials. After that, you can go to town. Here are other combos you can do after 2C(FC): 2C(FC) > 5D(2D) > 66 > 2C > 6C > 214A > jA(1) > jB > JC > jB > jC > #IdNaiads 3151 DMG 2C(FC) > 5D(2D) > 66 > 5C(2) > 4D > (HJC)jB > JC > jB > jC > #IdNaiads 2965 DMG 2C(FC) > 66 > 5B > 2C > 6C > 214A > jA(1) > jB > JC > jB > jC > #IdNaiads 3326 DMG 2C(FC) > 66 > 5C(2) > jB > JC > jB > jC > #IdNaiads 2663 DMG (Near Corner) 2C(FC) > 5D(2D) > 66 > 6C > #IdHaas > 5C(2) > jB > jC > #IdHaas > (falling)jC > 2C > 4D > 3C 4070 DMG Essentially, it's more economical to use as little doll meter as possible until you get into the corner. That being said, if you want pure damage you'll always want to go for the 214C route. Another thing to note are moves that can cancel into Ignis being summoned or put away. Ignis-Cancel Normals (IC Normals): 5A 2A 5B 2B 5C(2)(Cancellable on both hits) 2C Now that you know this, let's move on to Counter Hit combos to summon Ignis and do damage. Combo-able IC Normals after Counter Hit are 2C, 5C, and 3C. Since we already have plenty of 2C combos already listed, I'll list a few of the other ones. 3C: 3C(CH) > 5D(2D) > 5B > 6D > (HJC)jB > JC > jB > jC > #IdNaiads 2472 DMG 3C(CH) > 5D(2D) > 6B > jB > JC > jB > jC > #IdNaiads 2367 DMG 3C(CH) > 5D(2D) > 66 > 5C(2) > 4D > (HJC)jB > JC > jB > jC > #IdNaiads 2905 DMG 5C(1): 5C(1)(CH) > 5D(2D) > 5B > 6D > 66 > 5B > 3C > 6D > IAD > jB > jC > j8D > (land)(HJC)jB > JC > jB > jC > #IdNaiads 3565 DMG 5C(1)(CH) > 5D(2D) > 5B > 6D > 66 > 5B > 3C > (JC)2D > 6B > (HJC)jB > JC > jB > jC > #IdNaiads 3280 DMG There's probably more, but I'm a little tired. Managed to find an easy 6K combo off of 5B for only 50 Heat. Oooohhhh boy. Share this post Link to post Share on other sites
Urichinan Report post Posted December 24, 2011 Okay, now that we've definitely got people with the game who can provide useful information and such, I'm going to start the combo thread after Christmas. I don't have the game yet, so it's not going to be completed until after the NA release, but that'll give everyone more time to develop his combos so less testing has to be done once I start listing the combos in thread. I'll add BnB's and a few advanced things if you guys can provide me with the information for them, however I don't want any crazy or obscure combos in there until after the NA release, only the basics. Sound good to everyone? Share this post Link to post Share on other sites
Critical Edge Report post Posted December 24, 2011 Sounds good, I'll post what I can. Share this post Link to post Share on other sites
Toasty Report post Posted December 24, 2011 Okay, now that we've definitely got people with the game who can provide useful information and such, I'm going to start the combo thread after Christmas. I don't have the game yet, so it's not going to be completed until after the NA release, but that'll give everyone more time to develop his combos so less testing has to be done once I start listing the combos in thread. I'll add BnB's and a few advanced things if you guys can provide me with the information for them, however I don't want any crazy or obscure combos in there until after the NA release, only the basics. Sound good to everyone? Sounds good to me. I can make the Q&A thread tomorrow, and then develop a FAQ as similar questions are asked. Are you going to list all of the crazy/obscure combos and just bold the BnBs, or are you just going to not include them at all until the NA release? Share this post Link to post Share on other sites
MashThat5A Report post Posted December 24, 2011 If it's practical, it should be in there. I'll try to optimize stuff by meter usage. Share this post Link to post Share on other sites