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pktazn

[CSE] Tsubaki Yayoi Video Compilation 3.0 (Updated 4/7/13)

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Front page has been updated including the videos on this post~ Good shit on what was posted before me :D yesimupatthistimedontjudgeme

12/16

BLOOK (Taokaka) vs Kuno (Tsubaki)

www.youtube.com/watch?v=Y00HdNVVKLI#t=4m08

12/17

Ria Juu Sakuma (Ragna) vs Hanaya (Tsubaki)

http://www.youtube.com/watch?v=BAKsxr8NwA8

Yoru (Litchi) vs Hanaya (Tsubaki)

http://www.youtube.com/watch?v=J2blKgPq18Q#t=7m55

Sakuma (Hakumen) vs Hanaya (Tsubaki)

http://www.youtube.com/watch?v=zl_2p-NRDd4

Sakuma (Jin) vs Hanaya (Tsubaki)

http://www.youtube.com/watch?v=uveN6D-c3Os#t=3m54

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Front page has been updated including the videos on this post~ Good shit on what was posted before me :D yesimupatthistimedontjudgeme

I wouldn't even have noticed until you mentioned it but now that you did...

*judge judge judge judge judge judge judge judge*

Don't worry though, I'm not judging you explicitly, but silently instead because I need to be nice as I'm going to need you to host my next video for me again soon.

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I can't wait for pktazn to show us that Tsubaki can still get 3000 damage off of most of her hit confirms, on SRK!*

*someone named Bj may be involved

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I lied when I said I wouldn't do combo videos...muahaha.

Tsubaki Combo Video - Install of Darkness.

http://www.youtube.com/watch?v=YKrMPPXJLmg

I'll do another one in about half a year or so ;p

Good stuff for getting this on the front page of SRK :thumbu:

I wasn't too thrilled about the air mugen/combo changes at first, but watching this vid has kept me optimistic for Extend

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25 mins of JP "Let's Play" netplay with Tsubaki

http://www.nicovideo.jp/watch/sm16495622

http://www.youtube.com/watch?v=PHkLqmjGnKA

http://www.youtube.com/watch?v=4u9eqp9WqYM

12/17

Supinoza (Tsubaki) vs Yuu (Noel)

http://www.youtube.com/watch?v=vQgQnt1dJa8#t=26s

Supinoza (Tsubaki) vs Koji (Ragna)

http://www.youtube.com/watch?v=N9XxrahISGU#t=5m24

12/23

Kuresu (Tsubaki) vs Shinkenzemi (Carl), Akira (Tager)

http://www.youtube.com/watch?v=1D2tUWnVdVg

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COMBO MOVIE BEAMU

oiCvL.jpg

BBCS Extend: Tsubaki Yayoi - Open Your Eyes - by BatousaiJ

http://www.youtube.com/watch?v=yxbu1vU9BGg

Now off to pick up shit I was supposed to get awhile ago asldkfjalsdkfjsad

Where do you get these pictures? -__-;;

It was all worth it to inconvenience you and make you do extra work.

But seriously, sorry for the initial blunder ;__;.

SO MUCH HYPE >>;; <3

Now to go grind Training Mode >3

Thanks.

I'll post up some notation stuff later in the combo thread. Enjoy~

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For clarification sake, the combo does go over 11k, I just couldn't be bothered landing every hit of the orb and etc necessary to get that.

I kept most of the mugen combos practical outside of the obvious one and you can see what kind of mileage you can get out of only 1-2 charges.

You can do more with 4-5 charges obviously but I wanted to make sure you could see yourself actually doing those combos in a real match consistently.

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Where do you get these pictures? -__-;;

It was all worth it to inconvenience you and make you do extra work.

But seriously, sorry for the initial blunder ;__;.

I have my sources bahahaha!

And it's fine, no worries. It wasn't an inconvenience at all.

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And it's fine, no worries. It wasn't an inconvenience at all.

Hum... if you say so... mate.

Anyhow, I'm glad this video is out of my system now and I'll just take it easy just playing against people and doing combo works on the side.

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Hummmm... watching Kuresu, he seems to prefer approaching with 5B > Charge Cancel and then dashing in with 5A/5B/5C depending on the range.

I wonder what a blocked 5B into charge cancel leaves Tsu frame wise. It seemed to really discourage the Mu played into pressing buttons after the charge cancel, leaving Kuresu to close the distance and start his block string(oh and lots of charge canceling in his pressure which gave him a lot of charge).

Interesting stuff, I'll try the 5B > CC approach a bit in the neutral game to see how effective it is.

The frame date can't come out soon enough~

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Hummmm... watching Kuresu, he seems to prefer approaching with 5B > Charge Cancel and then dashing in with 5A/5B/5C depending on the range.

I wonder what a blocked 5B into charge cancel leaves Tsu frame wise. It seemed to really discourage the Mu played into pressing buttons after the charge cancel, leaving Kuresu to close the distance and start his block string(oh and lots of charge canceling in his pressure which gave him a lot of charge).

Interesting stuff, I'll try the 5B > CC approach a bit in the neutral game to see how effective it is.

The frame date can't come out soon enough~

Hey Batou, what were your thoughts on that last vid? (I think H.H. was in the corner and Kuresu used j.236D > j.214C). I have a slight idea what happened, but what went on with the 22D/ Burst Bait?

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Hey Batou, what were your thoughts on that last vid? (I think H.H. was in the corner and Kuresu used j.236D > j.214C). I have a slight idea what happened, but what went on with the 22D/ Burst Bait?

That's a stylish and actually very useful unblockable set up where you end a air combo with j.236D > (wait for the orb to apprear) j. 214A > (dash) 22D unblockable.

It's very distance dependent since you need to have the opponent near the corner but not directly on it.

The trick here is that the j.236D knocks them down and sets the orb after them and you hit them with j.214A to put them right in the area where they would either get hit by the orb or have to block it on wake up setting them up to get hit by the unblockable 22D.

There are ways out of it but you kind of have to see it coming to do so and given it's not the easiest thing to set it up, it's something that's worth trying if you've got the charge and have the right distance to work with.

The burst bait was Kuresu basically reacting to the burst by rapid canceling the 22D hit and blocking it immediately.

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That's a stylish and actually very useful unblockable set up where you end a air combo with j.236D > (wait for the orb to apprear) j. 214A > (dash) 22D unblockable.

It's very distance dependent since you need to have the opponent near the corner but not directly on it.

The trick here is that the j.236D knocks them down and sets the orb after them and you hit them with j.214A to put them right in the area where they would either get hit by the orb or have to block it on wake up setting them up to get hit by the unblockable 22D.

There are ways out of it but you kind of have to see it coming to do so and given it's not the easiest thing to set it up, it's something that's worth trying if you've got the charge and have the right distance to work with.

The burst bait was Kuresu basically reacting to the burst by rapid canceling the 22D hit and blocking it immediately.

Oh I didn't catch the Rapid. That explains a lot LOL.

But I kind of figured that setup was spacing dependent but that's useful to know thanks.

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The frame date can't come out soon enough~

Yeah, seriously... Does anyone have an educated guess, or actually know?

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No idea. I'm almost certain when it's available for purchase someone on DL is going to get it though and then will ask for people to help in translating it again like they did with the CS2 frame data.

12/24

Mikan Yarou (Carl), Buchou (Bang) vs Spinoza (Tsubaki)

http://www.youtube.com/watch?v=W20L4xnJYxs#t=2m29

Spinoza (Tsubaki) vs Yuu (Noel)

http://www.youtube.com/watch?v=9f2FkVfBoFE#t=3m56

Spinoza (Tsubaki) vs Abarenja (Mu)

http://www.youtube.com/watch?v=aRop8899Ug0#t=2m32

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