MashThat5A Report post Posted October 11, 2011 Well, there's always whiff punishing. Share this post Link to post Share on other sites
LuminAbyss Report post Posted October 11, 2011 6D mix-up is fun. Share this post Link to post Share on other sites
TITANIUM BEAST!!! Report post Posted October 11, 2011 ragna in CS2 is right next to bang and tager, who are the two lowest of the tier list B tier may not be bad in itself per se, but in the context of everyone he's so far down the list it's safe to say he's low tier Depends on which tier list you look at. Plus it's still the same overall tier, regardless of how far "down" the list he is he's still B. The only low tier is Tager. Share this post Link to post Share on other sites
Tong Report post Posted October 11, 2011 ENIWEEI.. Is "Tager Special" combo going to hurt alot more, or even possible now? Sure, the finisher after 22C is gone, but will the damage buff on all moves compensate that? And, I have yet to see 6D whiff j.D combos.. Share this post Link to post Share on other sites
Final Ultima Report post Posted October 11, 2011 If there isn't some kind of ridiculous Tager-only combo by console release, I shall do my best to create one. Share this post Link to post Share on other sites
MashThat5A Report post Posted October 11, 2011 (edited) Same here. The extended hitbox on j.C looks promising for Tager only stuff. EDIT: http://www.youtube.com/watch?v=nrqjsT6NGS0&feature=mfu_in_order&list=UL @9:20, shows the counter hit j.D float. That floats really high. So much so you can probably whiff a 5A and still dash in for the 5B/5C pickup. And we can see the Blood Kain cooldown nerf slightly later. The old BK 50 meter combo now only gains about 20. Edited October 11, 2011 by MashThat5A Share this post Link to post Share on other sites
GrandF'inStyle Report post Posted October 11, 2011 His combo was whack though. i think could expect to be able to do the full BK combo's with 65-70 meter depending on how much heat the second hit of HF gets. Share this post Link to post Share on other sites
MashThat5A Report post Posted October 11, 2011 (edited) IMO it was pretty safe. He could have done BK activate > 5D(1)>DS>5D(1)>GH>6D>DID>j.D>BE>5D>22C (whiff)> Hell's Fang x2>ender Which is equally easy, looks like it still works, and gains more meter. But what do I know. EDIT: And if he didn't drop his combo but it's Kaqn, he could have landed another Hell's Fang. :/ Edited October 11, 2011 by MashThat5A Share this post Link to post Share on other sites
HolyOrderChipp Report post Posted October 13, 2011 EDIT: http://www.youtube.com/watch?v=nrqjsT6NGS0&feature=mfu_in_order&list=UL Oh god, 3:14, Kaqn you troll. I guess he did it 'cos it was last round, he wouldn't need them for green bursts, and... He thought he could kill off of them if either hit? Share this post Link to post Share on other sites
MashThat5A Report post Posted October 13, 2011 The recovery on Tsukia looks reduced enough that we can do a safe jump j.B. I'd love to be able to test this. Share this post Link to post Share on other sites
Tong Report post Posted October 14, 2011 Quickie. Are 5 Dividers the max reps one can get in CT? Share this post Link to post Share on other sites
JETROCKETSKATES Report post Posted October 15, 2011 Like, as in c. ID straight punch > land > c.ID Straight punch, ect? I think 3-4 was the max, but I'm sure there's a way to get 5 with meter? Share this post Link to post Share on other sites
KayEff Report post Posted October 22, 2011 seems that from sakamoto's video you can still apply the "3C oki" mixup, but with hell's fang i actually really like it this way since you can apply hell's fang in just about every combo you do. the extra heat is also always nice. my only gripe is if you can punish tech rolls the same way you can in CS2 (land dash 2B). though the 4B~A option select looks a little wonky, since the opponent can still block high after a roll. i would've loved to see him to 1B~A and punish rolls with 2B. Share this post Link to post Share on other sites
advancedNoob Report post Posted October 22, 2011 I thought his OS was legit, decided to play around in CS2 today and went into training to test it out. This OS can be blocked, but I tried something else instead: 4+1+B+A, even though it's tricky to do and sometimes can be blocked, it punishes rolls with 2B and barrier blocks neutral tech. 2B 5B HF(1) 5A 5B 5D DID/CID cu 3C HF seems like a perfect punish that puts them right back into the corner. Share this post Link to post Share on other sites
KayEff Report post Posted October 22, 2011 why not just do 1B~A? and maybe you could also try putting the 22A~C OS in there as well :o Share this post Link to post Share on other sites
advancedNoob Report post Posted October 22, 2011 My bad, that's exactly what I meant. As far as 22ca, I spent hours trying to get it to work consistently and it just doesn't.... Sometimes it will work, sometimes it won't. Share this post Link to post Share on other sites
WolfCrimson Report post Posted October 23, 2011 My bad, that's exactly what I meant. As far as 22ca, I spent hours trying to get it to work consistently and it just doesn't.... Sometimes it will work, sometimes it won't. 22CA? Are you sure you doing the input right? It's 22A~C. Share this post Link to post Share on other sites
Zeron_X25 Report post Posted October 23, 2011 Does the order matter? Share this post Link to post Share on other sites
WolfCrimson Report post Posted October 23, 2011 Does the order matter? Doesn't it? Share this post Link to post Share on other sites
VR-Raiden Report post Posted October 23, 2011 The order should matter since whatever you pressed first is going to come out if they teched, and the idea is to have it be 2A instead of 2C for the quicker recovery. Share this post Link to post Share on other sites
WolfCrimson Report post Posted October 29, 2011 OK, I just discovered something in CS2 that is character specific that would probably become universal in CSEX: It is possible to do 5B>5C>j.c.>jC>delay jD>land 5A >combo on tall characters like Valk, Litchi, Tager, Haku etc. in CS2. It's pretty hard to get consistently, and will probably never work in netplay. It *just* doesn't work on the medium sized characters like Noel, Lambda, Jin etc, the jC sword animation can be seen to just brush the tip of their head but it doesn't hit. Now, we know that jC's vertical hitbox became fatter downwards (i.e. larger hitbox below the sword animation), so it'd work on most of the cast except for Carl and Plat. And it'd probably become stronger since a) the damage off of 5B and 5C increased b) jD probably got a level increase (since it has more untech time), so we can do jD land 5B instead of jD land 5A, saving the combo from unnecessary proration. Share this post Link to post Share on other sites
Tong Report post Posted October 29, 2011 It would be great to be able to "Tager special" on everyone. Share this post Link to post Share on other sites
MashThat5A Report post Posted November 1, 2011 http://www.youtube.com/watch?v=quwjAaDwu3I#t=10m34s Well, dash 5A is still there. Share this post Link to post Share on other sites
WolfCrimson Report post Posted November 1, 2011 Only after FC Share this post Link to post Share on other sites