Dragonslayer9 Report post Posted November 9, 2011 Does this count? When I am Tager fighting Jin, I use 2A to bait his DP after a gadget finger. If its the quick version of his DP, I'll crouch it, if its the slow one I'll be able to block it. Share this post Link to post Share on other sites
Fluck Report post Posted November 9, 2011 Does this count? When I am Tager fighting Jin, I use 2A to bait his DP after a gadget finger. If its the quick version of his DP, I'll crouch it, if its the slow one I'll be able to block it. Already listed as OS against wake-up Gold Burst (and Rehhyou) Share this post Link to post Share on other sites
A.X.I.S. Report post Posted November 9, 2011 Does this count? When I am Tager fighting Jin, I use 2A to bait his DP after a gadget finger. If its the quick version of his DP, I'll crouch it, if its the slow one I'll be able to block it. 4A is much better, has less start up so you can and will poke a slow DP and you block if its something like gold burst or C DP. Share this post Link to post Share on other sites
Moy_X7 Report post Posted November 9, 2011 Updated. I didn't include the safe jump OS cause I find the set-up rather hard to do in BB because knockdowns don't last long enough. Could you give an example? Jin ending a corner combo with DP C and then doing a safe jump OS with j.2C. I didn't know about that cross-up barrier/j.B and low profile against Makoto's DP OS, good shit people. Share this post Link to post Share on other sites
MashThat5A Report post Posted November 9, 2011 Ragna can do a safe jump off of 3C. Share this post Link to post Share on other sites
Fluck Report post Posted November 15, 2011 Jin ending a corner combo with DP C and then doing a safe jump OS with j.2C. I didn't know about that cross-up barrier/j.B and low profile against Makoto's DP OS, good shit people. Ragna can do a safe jump off of 3C. Any hints about the timing and what beats these safe jumps? Will rolling forwards/backwards midscreen/corner allow you to avoid the safe jump? Share this post Link to post Share on other sites
Moy_X7 Report post Posted July 8, 2012 Rise from your grave! Any hints about the timing and what beats these safe jumps? Will rolling forwards/backwards midscreen/corner allow you to avoid the safe jump? Just hold up after the DP C and use j.2C as close to the ground as possible. Most Guard Points and fast supers like Hazama's Houtenjin will beat it. I'll test it out some more later on. Share this post Link to post Share on other sites