Most Unknown Report post Posted September 14, 2006 I juss hope that it doesn't look like dat in the final version...I thought it was gonna come out looking more dense then that...kinda like CSE or smaller... Share this post Link to post Share on other sites
H-F Blade Report post Posted September 14, 2006 I couldn't see the entire thing, I saw the background for overdrives but all I could really see was his standing slash before it ended. And does anyone know the properties of lightning javelin? It would be nice if that thing causes wall bounce. If you can't move after it then you're pretty much a sitting duck while the opponent waits for you to fall. =\ Share this post Link to post Share on other sites
PozerWolf Report post Posted September 14, 2006 And does anyone know the properties of lightning javelin? It would be nice if that thing causes wall bounce. It 'causes a clean hit!! =o Share this post Link to post Share on other sites
shtkn Report post Posted September 14, 2006 did slide seem slower in those videos? it seemed like it was slower in one and not in the other... maybe it's just me offtopic: i had a dream where ACSE came out as fast as CSE, haha Share this post Link to post Share on other sites
The DMK Report post Posted September 15, 2006 I think because he did the FB for CSE, and then did the second one (the thin lighting f.s thing), and that takes 50% it did the overdrive background I guess. To me it looked like Lightning Wang was his EX follow-up crap thing, then his falling animation. I expected them to use the follow-up. Meh, maybe it's only a placeholder. We'll see. Probably not though. Share this post Link to post Share on other sites
H-F Blade Report post Posted September 15, 2006 In that clip that was posted earlier, did the air stun edge combo or did the Johnny just not tech out? I couldn't tell if the beat counter turned black. Share this post Link to post Share on other sites
The DMK Report post Posted September 15, 2006 I noticed that too, but I didn't care enough to try and figure it out haha. Share this post Link to post Share on other sites
purify Report post Posted September 15, 2006 In that clip that was posted earlier, did the air stun edge combo or did the Johnny just not tech out? I couldn't tell if the beat counter turned black. most likely just didn't tech. that never worked before and I don't see any reason it should now Share this post Link to post Share on other sites
低姿勢 Report post Posted September 16, 2006 slide is slower, it was slower in the other video to, it supposedly doesnt go as far anymore ethier. Also supposedly ky can acctauly chain combo to his new f+hs but only from f+p. Also suppsoedly they added a frc to his air fireball now? It already had one though, so ethier its a mistake and its stil there, or maybe now its right when it shoots out.(or even both) shrug Share this post Link to post Share on other sites
Sytha Report post Posted September 19, 2006 6P>6H Chain huh? Hmm... Fun. Slide looks like it has Instant knockdown... Anji in that one video fell instantly after the RC on the 2nd hit of Dipper. Share this post Link to post Share on other sites
PozerWolf Report post Posted September 20, 2006 Slide looks like it has Instant knockdown... Anji in that one video fell instantly after the RC on the 2nd hit of Dipper. Wait... it wasen't like that in slash already? >_> Share this post Link to post Share on other sites
H-F Blade Report post Posted September 20, 2006 I think what he meant to say is that they fall faster after the second hit? I guess that explains why he wasn't able to follow up after the RC. =\ Share this post Link to post Share on other sites
Sytha Report post Posted September 20, 2006 Yea... Sorry about that... I should've made that more clear... That is what I meant... I thought that kinda sucked... Share this post Link to post Share on other sites
PozerWolf Report post Posted September 20, 2006 Well, its not like it was a good idea too follow up after the 2nd hit if stun dipper. I don't think anyone even does that anymore in slash >_> Share this post Link to post Share on other sites
JetEnduro Report post Posted September 20, 2006 I do sometimes >.> I honestly don't know what to think about ky in this new game. Perhaps it's because i'm not obsessing over it as much as I did with slash, or at all. D: I'll just wait for the final product. Share this post Link to post Share on other sites
Most Unknown Report post Posted September 20, 2006 I feel dat...I'm like when the final product comes out then I'll make my assumptions and start talkin bout how bad the animation is on certain moves (Lightning Javalin) to name one...I think Pozer said something about it...Of course everyone is not going to wait on the finish product to start talkin... Share this post Link to post Share on other sites
H-F Blade Report post Posted September 20, 2006 I'm not really feeling hyped up about Accent Core either. Since the game is still in its testing stages anything is up for change at this point. But I guess I'll wait for the final release too rather then get all worked up about the news and changes the come along the way. Share this post Link to post Share on other sites
低姿勢 Report post Posted September 20, 2006 Hrmm I didnt even realize there was a anji vs ky match. Hrmm dang ky so shitty. Light saber looks pretty awfull, to bad he doesnt have s, f+k loop anymore, maybe you could get some random combos useing that stick to the ground bug with light sabers new properties so hed have a random set up for it. But now with no powerfull ground combos looks like that wont matter anyway shrug. Share this post Link to post Share on other sites
JetEnduro Report post Posted September 20, 2006 Yeah ky looks like he's gonna be doing the same 4 hit combo ending with 2D into CSE, rinse and repeat. Slide looks crappy so does GS bounce thing unless they increase untechable time in the final product. Share this post Link to post Share on other sites
Shinobi! Report post Posted September 22, 2006 Thanks for sticking the thread. I have a question to strike up discussion: Will the new and improved 6hs be good for wakeup/oki just like the old one? Share this post Link to post Share on other sites
Lazreal Report post Posted September 22, 2006 I doubt 6HS will be better then his current one GS looks good for it not being loopable No more loops " said ArcSys Share this post Link to post Share on other sites
Most Unknown Report post Posted September 22, 2006 All I'm saying is this...Now that GS will have a ground bounce...You better be able to do something off that...I don't care to much for da loop...but you better give me somethin off GB... Share this post Link to post Share on other sites
H-F Blade Report post Posted September 22, 2006 It looks like it has good range but unfortunately I don't think there's any video yet that showcases how it works on block. The old 6HS gave plenty of frame advantage on block and it made getting S-K loop much easier. So until we see its properties on block, we won't really know. I really wish they just changed the command of his old 6HS though. =\ Share this post Link to post Share on other sites
低姿勢 Report post Posted September 22, 2006 Hrmm I wonder if they keep that bug in with FBs, if you will be able to do his 2 part FB with only 25% meter... Seems like you could since it goes really fast. And the meter doesnt get wasted till after its done.... Share this post Link to post Share on other sites
Darkhonor90 Report post Posted September 22, 2006 Thanks for sticking the thread. I have a question to strike up discussion: Will the new and improved 6hs be good for wakeup/oki just like the old one? Doesn't seem like it. It doesn't seem to build guard meter to much but the range is HUGE. Share this post Link to post Share on other sites