Beowulf Report post Posted January 16, 2009 Ky'6+K is unthrowable... True or false ? http://fr.youtube.com/watch?v=zH81BQZpQ8w (3:20) Share this post Link to post Share on other sites
JetEnduro Report post Posted January 16, 2009 False Share this post Link to post Share on other sites
Nakkiel Report post Posted January 16, 2009 lol I wish Share this post Link to post Share on other sites
Beowulf Report post Posted January 18, 2009 Why wasn't he caught on the video then ? Potem mistimed ? Share this post Link to post Share on other sites
Sytha Report post Posted January 18, 2009 Looks like Ky was in the air still when Pot Buster went active. Share this post Link to post Share on other sites
GuerrillaTactic Report post Posted February 4, 2009 just wanted to know if some one could link me to the Ky Throw video that was out and about. I found it once, it seemed like a tutorial/guide of what combos to do against each character but I can't find the movie for the life of me now. Any one know where I could find it? Share this post Link to post Share on other sites
Raijin_CFN Report post Posted February 14, 2009 Super low tk ride the lightning in the corner can chain to 5k,cs,2h, aircombo. It's about 180 dmg maybe 200. Share this post Link to post Share on other sites
Nakkiel Report post Posted February 14, 2009 Try 5P after the TKRTL, less proration. Share this post Link to post Share on other sites
Sytha Report post Posted February 14, 2009 Proration would be the same. Both lack Forced Prorate and both use 8 GB. 5K would be better based on the fact that it does more damage as a move. 4 more points of damage. Altho it might end up as only 1 more point for the total combo. So it doesn't really matter. Proration only matters if it's the first hit of the combo. Forced Prorate is what happens mid-combo. Hell off of TK RtL assuming you land it. On Some characters. You can regain about 30-40% of the meter you spent on the Super. In the corner tho. Those are likely only the Robot and Potemkin. Share this post Link to post Share on other sites
Nakkiel Report post Posted February 14, 2009 I thought 5K had 80% proration? Share this post Link to post Share on other sites
Sytha Report post Posted February 14, 2009 I thought 5K had 80% proration? Reread the post. Last sentence or two of the first paragraph. Share this post Link to post Share on other sites
Nakkiel Report post Posted February 14, 2009 Reread the post. Last sentence or two of the first paragraph. I saw that, but I thought it was forced. Share this post Link to post Share on other sites
Sytha Report post Posted February 14, 2009 Only way for Ky to Force Prorate is throwing the other player thankfully. Sadly he has a ton of normal proration. I still kinda don't understand why Greed Sever or Either Vapor Thrust have proration at all. Kinda unneeded IMO. http://www.dustloop.com/data/ac/ky.html Share this post Link to post Share on other sites
Cardinal_Sin Report post Posted February 17, 2009 Only way for Ky to Force Prorate is throwing the other player thankfully. Sadly he has a ton of normal proration. I still kinda don't understand why Greed Sever or Either Vapor Thrust have proration at all. Kinda unneeded IMO. http://www.dustloop.com/data/ac/ky.html They were probably afraid of rewarding Ky with big damage every time he reversals out of someone's pressure; but given that the guard bar drops like mad, LJ loops do shit damage, and the fact that VT is like the most baitable and terrible DP in the game, it does seem kinda unneeded. Unlike Sol though, Ky doesn't need to spend a lot of tension to combo off DP (slash VT is free combo on CH, 25% at most for a generic LJ loop?), so I guess it's low risk/cost for low reward. Just like everything else in Ky's arsenal Share this post Link to post Share on other sites
NemesisZeru Report post Posted September 29, 2009 Well, I'm new to Ky, so maybe it's just bad timing with it(Or I just suck.. <_<), but.. I can't seem to get 2D>SVT>LJ>2P> S>2HS>VT>LJ to work. Even when I get 2P to hit, 2HS never does. Share this post Link to post Share on other sites
Shinobi! Report post Posted October 2, 2009 You may want to try to run forward as soon as you land after LJ hits. It takes a tad bit of practice but you'll get it. Share this post Link to post Share on other sites
NemesisZeru Report post Posted October 3, 2009 Hm...I can land most of it now, but when I go for the 2HS, it's knocking them back, not up(Or missing entirely because S knocks them too far away <_<. I might just not be moving forward enough after landing, though. Share this post Link to post Share on other sites
Alphakami Report post Posted October 10, 2009 6H wall bounce stun edge (no FRC) IAD S is hard. Dammit. Share this post Link to post Share on other sites
Shinobi! Report post Posted October 11, 2009 Damn you Tad lol. That shit doesn't even sound feasible. Share this post Link to post Share on other sites
Sytha Report post Posted October 11, 2009 It is. IIRC it's easiest on Millia. I can check. But CH 6P>6H>236S>IAD>j.S should work pretty easy on her. Gonna be a certain distance of course. As soon as I hook up my PS2 today I'll check it out. Share this post Link to post Share on other sites
低姿勢 Report post Posted October 14, 2009 Not feasible wtf... didnt I post this shit when the game came out 3 years ago and made combo videos of it? lol... whats gg again? Share this post Link to post Share on other sites