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Moy_X7

[CSE] Jin Combo Thread (Updated: 7/19)

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IMPORTANT: The main purpose of this thread is to post optimal combos and discussing ways of improving those optimal combos. Please keep the discussion on-topic and take all other type of discussion to their respective threads... or else :arg:

Notation and Abbreviations

66 - Dash/Micro-dash

AD - Air Dash

DC - Dash Cancel

DP - Dragon Punch/623

GB - Gold Burst

IAD - Instant Air Dash

JC - Jump Cancel

j./sj. - jump/super jump

RC - Rapid Cancel

[AA] - Anti-air, air-to-air, or air hit

[sO] - Standing Opponent

[CO] - Crouching opponent

CH - Counter Hit

FC - Fatal Counter Hit

[N)] - Indicates alternative enders for combos

(Damage/Heat) - Indicates the amount of damage that the combo will do and the amount of Heat gained from the combo.

[Corner/Side Swap] - This combo will have it so that the opponent will trade spots with you.

[D1] - This combo must be done at the perfect range mid-screen, at which point you'll do 214A/j.214A and you'll be able to follow-up with without the need of having to dash backwards. Check the "General Notes" section for further reading.

[D2] - You'll have to either dash or walk backwards in order to follow up the 214A/j.214A. Check the "General Notes" section for further reading.

Gold Colored Combos - This combo is the best combo to be used in this section of the screen. Good balance in terms of damage, Heat gain, knockdown, and screen carriage. It is also a combo that works on the entire cast and in any section of the screen.

Green Colored Combos - This combo is character specific and it doesn't work against Lambda, Makoto, Noel, Ragna, Litchi, and Relius.

Teal Colored Combos - This combo needs to be altered according to your current position in the screen from mid-screen to close to the corner. This combo will take place at the match start position in general. Check the "General Notes" section for further reading.

Red Colored Combos - This combo requires an EX move (25 Heat) for it to work.

:toot: - When you see this creature from hell, you will be doing a simpler variation of the combo above it.

2.) Combo Ender Options

Here's a list of the common combo enders depending on the character that you are fighting and according to your position in the screen.

2A.) Meterless Combo Enders

Universal 214C Enders:

6C > 214C (anywhere) - 16 Heat

3C > 623B > 214C (near the corner) - 19 Heat

3C > 214A > 623B > 214C (in the corner) - 23 Heat

Universal 214A Enders:

3C > 214A (anywhere) - 7 Heat

3C > 214A > 214A (in the corner) - 11 Heat

3C > 623B > 66 6A > 3C > 214A (near the corner) - 16 Heat

3C > 623B > 66 6A > 3C > 214A > 214A (near the corner) - 21 Heat

3C > 214A > 623B > 66 6A > 3C > 214A - (in the corner) 21 Heat

Specific 214C Enders - Impossible on Lambda, Litchi, Makoto, Noel, Ragna, and Relius:

3C > 214C (anywhere) - 15 Heat

3C > 214A > 3C > 214C (in the corner) - 22 Heat

3C > 623B > 66 6A > 3C > 214C (near the corner) - 24 Heat

3C > 214A > 623B > 66 6A > 3C > 214C (in the corner) - 29 Heat

3C > 214A > 3C > 623B > 66 6A > 3C > 214C (in the corner) - 31 Heat

3C > 623B > 66 6A > 3C > 214A > 3C > 214C (near the corner) - 31 Heat

Specific 214A Enders - Impossible on Noel, Rachel, Tager, and Tsubaki:

3C > 214A > 3C > 214A (in the corner) - 14 Heat

3C > 214A > 3C > 623B > 66 6A > 3C > 214A (in the corner) - 23 Heat

3C > 623B > 66 6A > 3C > 214A > 3C > 214A (near the corner) - 23 Heat

2B.) Meter Dependent Enders

The Ice Wave x2 Ender

If you're in the corner doing a DP loop combo and you're willing to burn some meter in exchange for high damage then instead of doing the standard 5C > 2C > j.C > j.D Ender, you're gonna wanna do 5C > Backwards j.C > j.D > 5C > Ice Wave x2. This is the best way to add damage to your corner combos now that Ice Arrow has been nerfed to oblivion.

3.) Combos

3A.) Combos from A Moves:

5A/2A

Mid-screen:

  • 5A/2A > 5B > 5C > Sekkajin > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214C (2370/45)
  • 5A/2A > 5B > 5C > Sekkajin > 66 6C > 2D > j.2C > j.C > 66 5B > 5C > 3C > 214C (2436/45)
  • 5A/2A > 5B > 5C > Sekkajin > 66 j.C > j.2C > j.D > 6C > 214C (2261/37)

    Crouching Opponent

    • [CO] 5A/2A > 5B > 5C > 6C > 2D > 66 6B > Sekkajin > 6C > 214C (2378/38)
    • [D1, CO] 5A/2A > 5B > 5C > 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B [1)3C > 214C] or [2)5C > 3C > 214A] (2839 or 2774/51 or 46)
    • [D2, CO] 5A/2A > 5B > 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (2734 or 2641/51 or 45)


      Anti-Air

      • [AA, Close Hit] 5A/2A > 5C > j.2C > j.D > 66 5C > Sekkajin > 6C > 214C (2223/35)
      • [AA, Far Hit] 5A/2A > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > *214C (2331/38)
        *End the combo with 3C if 214C doesn't work


        Close to the Corner:



        Close

        • [CO] 5A/2A > 5B > 5C > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (2734 or 2641/51 or 45)
        • [AA] 5A/2A > 5C > 6C > DC > sj.C > j.D > AD > j.2C > j.C > *(66 5B) > 66 3C > DP B > 66 6A > [1)3C > 214A > 3C > 214C] or [2)3C > 214A > 3C > 214A] or [3)3C > 214Ax2] (2799 or 2693 or 2628/51 or 45 or 43)
          *Add that extra 5B for alternate enders 2 and 3

          Closer

          • 5A/2A > 5B > 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > j.D > 66 5B > 3C > DP B > 214C (2482/48)
          • 5A/2A > 5C > 5D > 214D > 66 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > 214A/214C (2550 or 2374/20 or 28)

            Even Closer

            • 5A/2A > 5B > 5C > DP B > 66 6C > DC > 214A > 44 2C > 6C > 6D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (2878 or 2813/52 or 46)
            • [CO] 5A/2A > 5B > 5C > 6C > DC > DP B > 6B > 214A > 44 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (2815 or 2720/51 or 45)

              In the Corner:



              • 5A/2A > 5B > 5C > DP B > (Delayed) 6C > (Delayed) 214A > 44 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (2878 or 2813/52 or 46)
              • 5A/2A > 5B > 5C > DP B > 6B > j.214A > 44 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (2729 or 2665/50 or 45)
              • 5A/2A > 5C > DP B > (Delay) 66 6C > (Delay) 214A > 44 2C > 6C > 6D > IAD j.2C > j.C > 5B > [1)5C > 3C > 214C] or [2B > 5C > 3C > 214A] (3024 or 2923/52 or 46)
              • [CO] 5A/2A > 5B > 5C > 6C > DC > DP B > 6B > 214A > 44 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (2815 or 2720/51 or 45)
              • [AA] 5A/2A > 5C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3169/53)


6A


Mid-screen:



6A CH

  • 6A CH > 66 5B > 5C > Sekkajin > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214C (3001/46)
  • 6A CH > 66 5B > 5C > 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3012/40)
  • [D1] 6A CH > 66 5B > 5C > 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B [1)3C > 214C] or [2)5C > 3C > 214A] (3613 or 3548/56 or 51)
  • [D2] 6A CH > 66 5B > 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3545 or 3483/56 or 51)


    6A RC

    • 6A > RC > 66 5C > 6C > 2D > 66 6B > *66 5C > Sekkajin > 6C > 214C (3108/27~)
      *The 66 5C link after 6B is relatively tight, it might be in your best interest to omit it.
    • 6A > RC > 66 5C > 2C > 6C > 2D > j2C > jC > 66 Sekkajin > 6C > 214C (3242/28~)
      *This combo doesn't work on Carl and Platinum, the following or the above combo are preferred to use against them.
    • 6A > RC > 66 5C > Sekkajin > 66 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3154/38)
    • [D1] 6A > RC > 66 5C > 6C > DC > j.C > 214A > (Delayed) DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3780 or 3680/43 or 37~)
    • [D2] 6A > RC > 66 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3696 or 3598/41 or 34)

    Air Hit

    [*][Air Hit] 6A > 66 2B > 5C > j.2C > j.D > 66 5C > Sekkajin > 66 6C > 214C (2788/38)

    [*][Air Hit] 6A > 2B > 5C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C(2860/39)

    Close to the Corner:

    Close

    [*]6A CH > 66 5B > 5C > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3545 or 3483/56 or 51)

    [*]6A > RC > 66 5C > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3696 or 3598/41 or 34)

    [*][Air Hit] 6A > 2B > 5C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > DP B > 214C (2975/43)

    Closer

    [*]6A CH > 66 5B > 5C > 6C > DC > 214A > 44 2C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3617 or 3552/56 or 51)

    Even Closer

    [*]6A > RC > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4048 or 3999/40 or 38)

    In the Corner:

    [*]6A CH > 66 5B > 5C > 6C > (Delayed) 214A > 44 2C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3617 or 3552/56 or 51)

    [*]6A > RC > 66 5C > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4072/43)

    [*][Air Hit] 6A > 3C > DP B > 66 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3798/57)

    j.A

    Mid-screen:

    [*][Air-to-Air] j.A > j.2C > j.D > (Land) 66 5B > 5C > Sekkajin > 6C > 214C (2421/34)

    [*][D1, Air-to-Air] j.A > j.2C > j.D > (Land) 66 6C > DC > j.C > j.214A > (Delayed) 2C > DP B > 66 6A > 3C > DP B > 214C (2882/46)

    [*][D2, Air-to-Air] j.A > j.2C > j.D > (Land) 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > 66 6A > 3C > DP B > 214C (2843/46)

    Close to the Corner:

    [*][Air-to-Air] j.A > j.2C > j.D > (Land) 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (2843/46)

    In the Corner:

    [*][Air-to-Air] j.A > j.2C > j.D > (Land) 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (3249/37)

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3B.) Combos from B Moves:

5B

Mid-screen:

  • 5B > 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3033/43)
  • 5B > 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3154/49)
  • [D1] 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A](3531 or 3466/56 or 51)
  • [D2] 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A](3426 or 3333/56 or 49)

    5B(1) CH

    • 66 5B(1) CH > 6C > 2D > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3040/41)

      Crouching Opponent

      • [CO] 5B > 5C > 6C > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (3189/43)
      • [D1, CO] 5B > 5C > 6C > DC > j.C > j.214A > *(Delayed) 2C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3878 or 3784/59 or 53)
        *The 2C must be delayed just perfectly for the rest of the combo to work, it might be in your best interest to omit it
      • [D2, CO] 5B > 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > 6C > (Delayed) DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3757 or 3689/56 or 51)


        Anti-Air

        • [AA, Close Hit] 5B(1) > 5C > j.2C > j.D > 66 5B > 5C > Sekkajin > 6C > 214C (2707/38)
        • [AA, Far Hit] 5B(1) > 5C > sj.2C > j.D > AD > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (2909/41)


          Close to the Corner:



          Close

          • 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A](3426 or 3333/56 or 49)
          • 66 5B(1) CH > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3727 or 3621/55 or 49)
          • [D1] (66) 5B(1) CH > 66 6C > DC > j.C > j.214A > 623B > 66 6C > 623C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > (66) 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (4112 or 4078/60 or 57)
          • [CO] 5B > 5C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3757 or 3689/56 or 51)
          • [AA] 5B(1) > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5C > Sekkajin > 66 3C > DP B > 66 6A > 3C > [1)214C] or [2)214Ax2] (3101 or 3014/49 or 46)

            Closer

            • 5B > 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3533 or 3468/56 or 51)
            • 5B(1) > 5C > 214D > 66 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > DP B > 214C (3077/32)
            • 5B(1) CH > 6C > DC > 214A > 44 2C > 6C > DC > DP B > *(66) 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4194 or 4098/61 or 55)
              *Do 66 6C against Makoto,Tager, Relius, and Valkenhayn or else DP C will whiff on them.
            • [CO] 5B > 5C > 6C > DC > 214A > 44 2C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3819 or 3715/56 or 50)
            • [AA] 5B(1) > 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3961/57)

              Even Closer

              • 5B > 5C > DP B > 66 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4005 or 3954/57 or 55)
              • [CO] 5B > 5C > 6C > DC > DP B > 6B > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3837 or 3732/56 or 50)

                In the Corner:



                • 5B > 5C > DP B > (Delayed) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4005 or 3954/57 or 55)
                • 5B > 5C > DP B > 66 5C > 6C > DP C > *5A/5B > 5C > 2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3894/57)
                  *Use the 5A link if you screw up the 66 5C > 6C timing
                • (66) 5B(1) CH > 6C > DC > DP B > (66) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4252/61)
                  *Do 66 6C against Makoto,Tager, Relius, and Valkenhayn or else DP C will whiff on them.
                • [CO] 5B > 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5B > 5C > 3C > 214Ax2 (4180/61)
                • [AA] 5B(1) > 5C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (3830 or 3779/55 or 53)
                • [Corner Swap] 5B > 5C > Sekkajin > 66 (Delayed) 5C > 2D > Dash Under > [1)(Reverse) 6C > 214C] or [2)66 5B > 2B > 5C > 3C > 214C] (2798 or 2893/36 or 42)


2B


Mid-screen:



  • 2B > 5B > 5C > Sekkajin > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214C (2656/45)
  • 2B > 5B > 5C > Sekkajin > 66 6C > 2D > j.2C > j.C > 66 5B > 5C > 3C > 214C (2724/46)
  • [D1] 2B CH > (66) 6C > DC > j.C > j.214A > DP B > (66) 6C > DP C > 5B > 5C > 2C > sj.D > (66) 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3708 or 3615/58 or 52)
  • 2B > 5B > 5C > Sekkajin > 66 5C > j.2C > j.C > j.D > 6C > 214C (2601/41)

    Crouching Opponent

    2B > 5B

    • [D1, CO] 2B > 5B > 5C > 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (3143 or 3107/52 or 49)
    • [D2, CO] 2B > 5B > 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3034 or 2935/52 or 45)

      2B > 5C

      • [D1, CO] 2B > 5C > 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3378 or 3285/56 or 49)
      • [D2, CO] 2B > 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B [1)3C > 214C] or [2)5C > 3C > 214C] (3245 or 3178/53 or 47)


        Close to the Corner:



        Close

        • [CO] 2B > 5B > 5C > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3034 or 2935/52 or 45)
        • [CO] 2B > 5C > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B [1)3C > 214C] or [2)5C > 3C > 214C] (3245 or 3178/53 or 47)

          Closer


          • 2B > 5B > Sekkajin > 66 6C > DC > 214A > 44 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214C] (2820 or 2760/51 or 46)
            2B > 5C > 5D > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 214A/C (2654 or 2820/21 or 29)


            Even Closer

            • 2B > 5C > DP B > 66 6C > (Delayed) 214A > 44 2C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214C] (3335 or 3231/53 or 46)
            • 2B > 5C > DP B > 66 6B > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214C] (3215 or 3112/52 or 45)
            • 2B CH > 6C > DC > 5C > DP B > (66) 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > (66) 5B > [1)2B > 5C > 3C > 214Ax2] or [2)3C > 214C] (3690 or 3684/57 or 56)
            • [CO] 2B > 5C > 6C > DC > DP B > 66 6B > 214A > 44 5C > 6C > 6D > IAD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3405 or 3313/56 or 49)

              In the Corner:



              • 2B > 5C > DP B > 66 5C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214Ax2](3374 or 3326/52 or 51)
              • [CO] 2B > 5C > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3654/57)
              • 2B CH > (66) 6C > DC > DP B > (Delay) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > (66) 5B > 2B > 5C > 3C > 214Ax2 (3830/57)


6B


Mid-screen:



6B > 66 5B > 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3815/52)
6B > 66 5B > 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3690/46)
[D2] 6B > 66 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4090 or 3997/59 or 52)

6B CH

[*]6B CH > 66 6C > 2D > j.2C > j.C > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (3889/45)

[*][D1] 6B CH > 66 6C > DC > j.C > j.214A > 2C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2) 5C > 3C > 214A] (5214 or 5145/65 or 59)

[*][D2] 6B CH > 66 6C > DC > j.C > j.214A > (Walk Back) 5C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (5167 or 5070/66 or 59)

Crouching Opponent

[*][CO] 6B > 66 5C > 6C > 2D > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3929/46)

[*][D1, CO] 6B > 66 5C > 6C > DC > j.C > j.214A > 2C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4975 or 4880/65 or 58)

[*][D2, CO] 6B > 66 5C > 2C > 6C > DC > j.C > j.214A > 44 5C > 6C > (Delayed) DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4697 or 4601/63 or 56)

Close to the Corner:

Close

[*]6B > 66 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4090 or 3997/59 or 52)

[*]6B CH > 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (5167 or 5070/66 or 59)

[*][CO] 6B > 66 5C > 2C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4697 or 4601/63 or 56)

Closer

[*]6B > 66 5B > 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 6C > 6D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4204 or 4136/59 or 51)

[*]6B CH > 66 6C > DC > 214A > 44 2C > 6C > DC > DP B > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (5359 or 5291/66 or 60)

[*][CO] 6B > 66 5C > 6C > DC > 214A > 44 2C > 6C > DC > DP B > 6C > DP C > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)5C > 3C > 214A] (5099 or 5002/66 or 59)

Even Closer

[*]6B > 66 5B > 5C > DP B > 66 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4686 or 4635/60 or 58)

[*][CO] 6B > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (5110 or 5055/63 or 57)

In the Corner:

[*]6B > 66 5B > 5C > DP B > (Delayed) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4686 or 4635/60 or 58)

[*]6B > 66 5B > 5C > DP B > 66 5C > 6C > DP C > *5A/5B > 5C > 2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4574/60)

*Use the 5A link if you screw up the 66 5C > 6C timing

[*][CO] 6B > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (5110 or 5055/63 or 57)

[*]6B CH > 6C > (Delayed) 214A > 44 2C > 6C > DC > DP B > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (5359 or 5291/66 or 60)

j.B

Mid-screen:

[*]j.B > 66 5B > 5C > Sekkajin > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3082/49)

[*]j.B > 66 5B > 5C > Sekkajin > 66 6C > 2D > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214C (3123/48)

[*]j.B > 66 5B > 5C > Sekkajin > 66 5C > j.2C > j.C > j.D > 6C > 214C (2963/41)

[*][D1] j.B > 66 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > DP B > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)5C > 3C > 214A] (3363 or 3271/55 or 49)

[*][D2] j.B > 66 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > sj.D > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3265 or 3198/52 or 47)

Crouching Opponent

[*][CO] j.B > 66 5C > 6C > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (3225/43)

[*][D1, CO] j.B > 66 5C > 6C > DC > j.C > j.214A > *(Delayed) 2C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3914 or 3820/59 or 53)

*The 2C must be delayed just perfectly for the rest of the combo to work, it might be in your best interest to omit it

[*][D2, CO] j.B > 66 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > 6C > (Delayed) DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3793 or 3725/56 or 51)

j.B CH

[*]CH j.B > 66 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3190/49)

[*]CH j.B > 66 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3069/43)

[*][D1] CH j.B > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 6C > 6D > IAD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3567 or 3502/56 or 51)

[*][D2] CH j.B > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3462 or 3369/55 or 49)

Air to Air

[*][Air to Air] j.B > j.2C > JC > j.2C > j.D (Land) 66 5B(1) > 5C > sj.C > j.2C > JC > j.2C > j.C > 214B (2995/32)

[*][Air to Air] j.B > j.2C > j.D > (Land) 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2802/37)

[*][Air to Air] j.B CH > Land > sj.A > j.2C > j.D > (Land) 66 5C > 2C > sj.C > j.2C > JC > j.2C > j.214C (2657/30)

Close to the Corner:

Close

[*]j.B > 66 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > sj.D > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3265 or 3198/52 or 47)

[*]j.B CH > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3462 or 3369/55 or 49)

[*][CO] j.B > 66 5C > 6C > DC > j.C > j.214A > 44 5C 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3793 or 3725/56 or 51)

[*][Air to Air] j.B > j.2C > j.D > (Land) 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/214C (3049 or 3306/36 or 44)

Closer

[*]j.B > 66 5B > 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3366 or 3274/55 or 49)

[*]j.B CH > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3569 or 3504/56 or 51)

[*][CO] j.B > 66 5C > 6C > DC > 214A > 44 2C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3855 or 3751/56 or 50)

Even Closer

[*]j.B > 66 5B > 5C > DP B > 66 6C > (Delayed) 214A > 44 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3687 or 3584/56 or 49)

[*]j.B > 66 5B > 5C > DP B > 66 6B > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3569 or 3470/55 or 48)

[*]j.B CH > 66 5C > DP B > 66 6C > DC > 5C > 6C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4041 or 3990/57 or 55)

[*][CO] j.B > 66 5C > 6C > DC > DP B > 6B > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3873 or 3768/56 or 50)

In the Corner:

[*]j.B > 66 5B > 5C > DP B > (Delayed) 6C > (Delayed) 214A > 44 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3687 or 3584/56 or 49)

[*]j.B > 66 5B > 5C > DP B > 6B > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3569 or 3470/55 or 48)

[*]j.B CH > 66 5C > DP B > (Delayed) 6C > DC > 5C > 6C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4041 or 3990/57 or 55)

[*]j.B CH > 66 5C > DP B > 66 5C > 6C > DP C > *5A/5B > 5C > 2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3930 /57)

*Use the 5A link if you screw up the 66 5C > 6C timing

[*][CO] j.B > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4216/61)

[*][Air to Air] j.B > j.2C > j.D > (Land) 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (3666/38)

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3C.) Combos from C Moves:

5C

Mid-screen:

5C CH

  • 5C CH > 6B > 66 5C > Sekkajin > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (3455 or 3403/50 or 48)
  • 5C CH > 6B > 66 5B > 5C > Sekkajin > 66 5C > j.2C > j.C > j.D > 66 6C > 214C (3335/45)
  • [D1] 5C CH > 6B > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3707 or 3614/56 or 50)
  • [D1] 5C CH > 6B > *(66) Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3921 or 3862/60 or 54)
    *Necessary if you hit at the max range off the 5C CH > 6B link.
  • 5C CH (Max Range) > 2D > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3038/39)


    Anti-Air

    • [AA, Far Hit] 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (3346/43)
    • [AA, Close Hit] 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3233/42)


      Close to the Corner:



      Close



      • 5C CH > 6B > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3707 or 3614/56 or 50)
      • 5C CH (Max Range) > 2D > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3217/45)
      • [CO or CH] 5C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1.)5C > 3C > 214C] or [2.)2B > 5C > 3C > 214A]
        (4044 or 3911/57 or 50)
      • [AA] 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > Sekkajin > 66 3C > DP B > 66 6A > [1)214C] or [214Ax2] (3415 or 3318/50 or 42)


        Closer

        • 5C > 5D > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > DP B > 214C (3271/34)
        • 5C CH > 6B > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214C/A (3841 or 3715/59 or 51)
        • <ahttp://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> 5C CH > 6B > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3711 or 3618/56 or 50)
        • 5C CH (Max Range) > 2D > 66 6B > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > 214A/C (3174 or 3399/39 or 47)
        • [CO or CH] 5C > 6C > DC > 214A > 44 2C > 6C > DC > DP B > 6C > DP C > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4508 or 4476/63 or 57)

          Even Closer

          • 5C CH (Max Range) > 2D > 66 6C > DP B > 66 5C > 6C > DP C > 5B > 5C > 2C > DP C (3717/39)
          • [CO or CH] 5C > 6C > DC > DP B > 66 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1.)5C > 3C > 214C] OR [2.)2B > 5C > 3C > 214Ax2] (4525 or 4476/60 or 59)
          • <ahttp://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> [CO or CH] 5C > 6C > DC > DP B > 66 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4367 or 4476/58)
          • [AA] 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > [1)214A > 3C > 214C] or [2)5C > 3C > 214A > 3C > 214A] or [3) 2B > 5C > 3C > 214Ax2] (4492 or 4432 or 4402/62 or 56 or 56)

            In the Corner:



            • 5C > 5D > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > DP B > 214C (3271/34)
            • 5C > DP B > (Delayed) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4377/58)
            • [CO or CH or AA] 5C CH > 6C > DC > *DP B > (66) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4566/62)
              *Delay the DP B instead of doing a DC if you scored a 5C anti-air hit.


2C


Mid-screen:



2C FC Burst Bait (Standing Opponent)

Over Mid-screen

  • [sO] 2C FC > j.2C > (Delayed) j.C > 66 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3396/56)
  • [sO] 2C FC > j.2C > (Delayed) j.C > 66 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3308/49)
  • [D1, SO] 2C FC > j.2C > (Delayed) j.C > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3670 or ????/63 or ??)
  • [D2, SO] 2C FC > j.2C > (Delayed) j.C > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3596 or 3529/62 or 56)


    Mid-screen

    • [D1, SO] 2C FC > j.2C > (Delay) j.C > dj.2C > (Delay) j.C > (66) 5C > 66 6C > DC > j.C > j.214A > *(Max Delay) 2C > DP B > (Delay) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)2B > 5C > 3C > 214A] or [2)3C > 214C] (3896 or 3921/62 or 65)
      *Change to 44 5C if too close to corner, starting from around mid-screen or closer on standing opponent (3857 or 3881/62 or 65)
    • [D2, SO] 2C FC > j.2C > (Delayed) j.C > 66 5C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (3836 or 3840/63 or 59)


      2C FC > 6B

      Over Mid-screen

      • 2C FC > 6B > 66 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3354/53)
      • 2C FC > 6B > 66 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3251/46)
      • [D2, SO] 2C FC > 6B > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3583 or 3505/59 or 53)


        Mid-screen

        • [D1] 2C FC > 6B > (66) 5C > 2C > 66 6C > DC > j.C > j.214A > *(Max Delay) 2C > 6C > DP B > sj.2C > j.D > AD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C >214A] (4014 or 3941/66 or 59)
          *Change to 44 5C if too close to corner, starting from around mid-screen or closer (3959 or 3891/66 or 59)
        • [D2] 2C FC > 6B > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (3778 or 3752/63 or 59)

          2C FC > 6C

          • [D1] 2C FC > 6C > DC > j.C > j.214A > 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C >j.C > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (4346 or 4299/69 or 63)
          • [D2] 2C FC > 6B > 66 5C > 2C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3963 or 3895/66 or 59)

            2C Anti-Air

            • [AA] 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (3018/40)
            • [AA] 2C FC > 66 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3236/48)
            • [AA] 2C FC > sj.2C > j.D > AD > j.2C > j.C > 66 5C > 2C > 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/214C(3509 or 3369/56 or 48)
            • [D2, AA] 2C FC > JC (Delay) j.2C > 5C > 6C > DC > sj.C > j.214A > 44 5C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > (66) 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (3955 or 3930/65 or 61)
            • <ahttp://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> [AA] 2C FC > JC (Delay) j.2C > 5C > 2C > sj.D > AD j.2C > j.C > 66 5B > 5C > 2C > 3C > 214A > DP B > [1)214C] or [2)6A > 3C > 214C] (3323 or 3421/52 or 58)


              Close to the Corner:



              Close

              • [AA] 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > DP B > 66 6A > 3C > [1)214A > 3C > 214C] or [2)214A > 3C > 214A] or [3)214Ax2] (3264 or 3123 or 3044/51 or 43 or 41)
              • [burst Bait] 2C FC > j.2C > (Delayed) j.C > 66 5C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (3836 or 3840/63 or 59)
              • [AA or Ground Hit] 2C FC > *(Delayed) 6C > DC > *(s)j.C > j.214A > 44 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4240 or 4198/69 or 63)
                *Delay the 6C and do sj.C for the AA version to work
              • [AA] 2C FC > 6D > 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > 66 6C > DP C > 5A > 5C > 2C > DP C (3668/49)


                Closer

                • [burst Bait] 2C FC > j.2C > (Delayed) j.C > 66 5C > 2C > 6C > DC > 214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3928 or 3860/66 or 59)
                • 2C FC > 6C > DC > 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4371 or 4304/69 or 62)
                • [AA] 2C FC > 6D > 66 6C > DC > 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (3738/47)

                  Even Closer

                  • [AA] 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4206 or 4156/57 or 56
                  • [burst Bait] 2C FC > j.2C > (Delayed) j.C > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)5C > 3C > 214A] (4142 or 4124/66 or 61
                  • [AA] 2C FC > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)5C > 3C > 214Ax2] (4455 or 4400/65 or 61


                    In the Corner:



                    • [burst Bait] 2C FC > j.2C > (Delayed) j.C > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)5C > 3C > 214A] (4142 or 4124/66 or 61
                    • 2C FC > 6C > (Delayed) 214A > 44 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4371 or 4304/69 or 62)
                    • [AA or Ground Hit]2C FC > 6C > *(Delayed) DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4455 or 4412/65 or 58)
                      *Delay the first DP B for the AA version to work


3C


Mid-screen:



  • 3C CH > 66 2B > 5C > 2C > sj.D > AD > j.2C > j.C > Sekkajin > 6C > 214C(3261/41)
  • 3C CH > 2C > 6C > DC > sj.C > j.214A > DP B > 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > (66) 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (4767 or 4734/65 or 61)


    Close to the Corner:



    Close

    • 3C CH > 66 2B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214A > DP B > 66 6A > 3C > 214A/C(3316 or 3484/43 or 54)

      Closer

      • 3C CH > 66 2B > 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4317/60)
      • 3C CH > 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4795 or 4742/60 or 58)

      In the Corner:

      [*]3C > 214A > DP B > (Max Delay) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4639 or 4574/62 or 56)

      [*]<ahttp://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> 3C > 214A > DP B > 66 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4475 or 4377/61 or 54)

      6C

      Mid-screen:

      [*](Point Blank) 6C > 2D > j.2C > j.C > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (3668/42)

      [*]6C *(CH)> *(DC) > 214D > 66 6C > DC > DP B > 66 *5C/2C > 6C > DP C > 5B > 5C > 2C > DP C (4764/29)

      *Add a Dash Cancel on Counter Hit only. Use the *5C link for an easier combo.

      Close to the Corner:

      Close

      [*]6C (CH) > DC > j.C > j.214A > 44 5C/*2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (5284 or 5074/66 or 60)

      *Use the 2C link on CH only

      Closer

      [*]6C (CH) > DC > *(Delayed) 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (5318 or 5219/66 or 59)

      *Delay the 214A on CH only

      In the Corner:

      [*][AA or Ground Hit] 6C > *(Delayed)DP B > 66 C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214Ax2] (5522 or 5506/65 or 64)

      *Delay the DP B for the AA version

      j.C

      Mid-screen:

      [*]j.C CH > 66 6C > 2D > 66 6B > 66 5C > Sekkajin > 6C > 214C (2743/37)

      [*]j.C (CH) > 66 5B > 5C > Sekkajin > 66 j.C > j.2C > j.D > 6C > 214C (2594/39)

      Air to Air

      [*][Air to Air] j.C CH > 66 j.C > j.D > 66 5B > 5C > Sekkajin > 6C > 214C (2517/36)

      [*][Air to Air, Low Hit] j.C CH > 66 5C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214C (2658

      /40)

      [*][Air to Air, Low Hit] j.C CH > 66 5C > j.2C > j.D > AD > 66 5C > Sekkajin > 66 6C > 214C (2558

      /37)

      [*][Air to Air, Extremely Low Hit] j.C CH > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (2556/37)

      [*][Air to Air] Max Range j.C CH > 66 j.C > j.2C > JC > j.2C > j.D > (Land) 66 5B(1) > 5C > sj.C > j.2C > JC > j.2C > j.214B (2724/33)

      [*][Air to Air] Rising j.C > j.2C > JC > j.2C > j.C > j.D > (Land) 66 5C > 2C > sj.C > j.2C > JC > j.2C > j.214B (2847/34)

      Close to the Corner:

      Close

      [*][Air to Air or Ground Hit] j.C CH > 66 6C > DC > *(s)j.C > j.214A > 44 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > 5C > 3C > 214C (3328/51)

      *Use a super jump for the AA version

      [*][Air to Air or Ground Hit] j.C CH > 66 6C > DC > *(s)j.C > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > 3C > DP B > 214C (3182/51)

      *Use a super jump for the AA version

      Closer

      [*]Max Range j.C > 66 5C > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > 214C/214A (2945 or 2736/27 or 19)

      [*][Air to Air] j.C > j.214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > 214C/A (2928 or 2683/27 or 19)

      [*]j.C CH > 66 6C > DC > 214A > 44 *5C/2C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3427 or 3327/54 or 48)

      Use the *5C link for an easier combo.

      [*][Air to Air] j.C CH > 66 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3704/56)

      Even Closer

      [*][Air to Air or Ground Hit]j. CH > 66 6C > DC > DP B > 66 2C > 6C > DP B > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (3679 or 3630/54 or 53)

      In the Corner:

      [*]Max Range j.C > 66 5C > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > 214C/214A (2945 or 2736/27 or 19)

      [*][Air to Air or Ground Hit] j.C CH > 66 6C > *(Delayed)DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3704/56)

      *Delay the DP B if necessary for the AA version

      j.2C

      Mid-screen:

      [*]j.2C > 66 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3447/50)

      [*]j.2C > 66 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3321/43)

      [*]j.2C > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3725 or 3629/56 or 50)

      [*][D1] j.2C CH > 6C > DC > j.C > j.214A > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4593 or 4528/62 or 57)

      Crouching Opponent

      [*][CO] j.2C > 66 5C > 6C > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (3479/43)

      [*][D1, CO] j.2C > 66 5C > 6C > DC > j.C > j.214A > (Delayed) 2C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4192 or 4093/60 or 53)

      Air to Air

      [*][Air to Air] j.2C > j.D > (Land) 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2831/35)

      [*][Air to Air] j.2C CH > 66 j.A > j.2C > j.D > (Land) 66 5B > 5C > Sekkajin > 6C > 214C (2785/37)

      Close to the Corner:

      Close

      [*]j.2C > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3725 or 3629/56 or 50)

      [*]j.2C CH > 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)2B > 5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4280 or 4150/59 or 51)

      [*][CO] j.2C > 66 5C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4119 or 4027/60 or 53)

      [*][Air to Air] Falling j.2C > (Delayed) j.D > (Land) 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3341/45)

      Closer

      [*]j.2C > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3840 or 3773/57 or 52)

      [*]<ahttp://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> j.2C > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 5C > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3727 or 3665/56 or 51)

      [*]j.2C CH > 66 6C > DC > 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214A/C (4638 or 4764/58 or 66)

      [*]<ahttp://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> j.2C CH > 6C > DC > 214A > 44 5C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4474 or 4412/62 or 57)

      Even Closer

      [*]j.2C > 66 5C > DP B > 66 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4415/61)

      [*][CO] j.2C > 66 5C > 6C > DC > DP B > 66 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214C] (4495 or 4471/60 or 55)

      In the Corner:

      [*]j.2C > 66 5C > DP B > (Delayed) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4415/61)

      [*]<ahttp://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> j.2C > 66 5C > DP B > 66 5C > 6C > DP C > *5A/5B > 5C > 2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4213/58)

      *Use the 5A link if you screw up the 66 5C > 6C timing

      [*][CO] j.2C > 66 5C > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4488 or 4439/60 or 58)

      [*]j.2C CH > 6C > (Delayed) 214A > 44 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)3C > 214A] (4764 or 4638/66 or 58)

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3D.) Combos from D Moves:

5D

Mid-screen:

  • 5D CH > DC > 66 5B(1) > 3C > 214B (1641/18)


    Close to the Corner:



    • 5D > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > 214A > [1)3C > 214C] or [2)DP B > 214C] (3001 or 2937/24 or 28)


      In the Corner:



      • 5D CH > DC > Sekkajin > 6C > DC > DP B > 6B > 214A > 44 5C > DP B > 214C (2765/43)


2D


Mid-screen:



  • 2D > 66 6B > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2585/35)
  • Max Range 2D > j.2C > j.C > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2694/38)
  • [D1] 2D > 66 6B > Sekkajin > 66 6C > DC > j.C > j.214A > (Delayed) 2C > DP B > 66 6A > 3C > 214A/214C (2950 or 3160/39 or 47)

    Close to the Corner:



    Close

    • 2D > 66 6B > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/214C (2807 or 3032/36 or 44)

      Closer

      • 2D > 66 6B > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > 214A/214C (2902 or 3101/39 or 47)

        Even Closer

        • 2D > 66 6C > DC > DP B > 66 2C/ 5C > 6C > DP C > 5B > 5C > 2C > DP C (3478 or 3404/36)
          *Use 66 5C when you're too far away to use 2C.


          In the Corner:



          • 2D > 66 6B > Sekkajin > 6C > DC > DP B > 6B > 214A > 44 5C > DP B > 214C (2948/46)


6D


Mid-screen:



  • 6D > 66 j.2C > j.C > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (3192/38)
  • [D2] 6D > 66 6B > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3674/51)
  • [D1] 6D > 66 6C > DC > j.C > j.214A > 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (4452/47)


    Close to the Corner:



    Close

    • 6D > 66 6B > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3674/51)

      Closer

      • 6D > 66 6C > DC > 214A > 44 *5C/2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > DP (4389/44)
        *Use the 5C link for an easier combo


        In the Corner:



        • 6D > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > DP C (4673/46)


j.D


Mid-screen:



  • j.D > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (
2812/32

Close to the Corner:

Close

[*]j.D > 66 5B > 5C > Sekkajin > 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/C (3344 or 3542/42 or 50)

[*][Low Hit] j.D > 66 6C > DC > j.C > j.214A > 44 5C >6C > DC > DP B > 66 6C > DP C > 5A > 5C > 2C > DP C (4274/46)

Closer

[*]j.D > 66 5B > 5C > Sekkajin > 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > DP B > 214C (3425/51)

[*][Low Hit] j.D > 66 6C > DC > 214A > 44 *5C/2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (4417/44)

*Use the 5C link for an easier combo

Even Closer

[*]j.D > 66 5B > 5C > DP B > 66 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > DP C (3956/41)

In the Corner:

[*]j.D > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > DP C (4701/46)

3E.) Combos from Throws:

XB+C

Mid-screen:

Ground Throw

[*]B+C/4B+C > 214A (Whiff) > 66 5B > 5C > Sekkajin > 6C > 214C (2574/33)

[*][D2]*4B+C > 214A (Whiff) > 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/C (2800 or 3029/33 or 41

*This combo is character specific and it doesn't work on Hazama, Lambda, Tager, Noel, and Relius. It crosses up against Hakumen, Taokaka, and Valkenhayn.

[*][D1] B+C(2) > RC > *(66) 6C > DC > j.C > j.214A > (Max Delay) 2C > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > (66) 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (4591 or 4559/~55 or ~52)

*Delay if near start position or Push if a little farther

[*][D1] B+C(2) > RC > (Push) 66 6C > DC > j.C > j.214A > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4436 or 4337/50 or 44)

Air Throw

[*]j.B+C > *(AD > j.2C > j.C) > 66 5B > 5C > Sekkajn > 6C > 214C (2818 or 3101/33 or 39)

*Omit the AD > j.2C > j.C and go straight into 5B if you're too low to the ground to AD.

[*][D1] j.B+C > (Land) 66 6C > DC > j.C > j.214A > (Delayed) 2C > DP B > 66 6A > 3C > DP B > 214C (3297/45)

Close to the Corner:

Close

[*]B+C(2) > RC > (Push) 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)5B > 5C > 3C > 214A] (4377 or 4284/49 or 43

[*]*4B+C > 214A (Whiff) > 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/C (2800 or 3029/33 or 41

*This combo is character specific and it doesn't work on Hazama, Lambda, Tager, Noel, and Relius. It crosses up against Hakumen, Taokaka, and Valkenhayn.

[*]j.B+C > (Land) 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3260/45)

Closer

[*]B+C(2) > RC > (Push) 66 6C > DC > 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4564 or 4497/51 or 43

Even Closer

[*]B+C(2) > RC > (Push) 66 6B > Sekkajin > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4210/55)

[*]j.B+C > (Land) 66 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5A > 5C > 2C > DP C (3674/37)

In the Corner:

Ground Throw

[*]B+C/4B+C > 214A (whiff) > DP B > (Delayed) 2C > 6C > DP C > 5A > 5C > 2C > DP C (3170/33)

[*]B+C/4B+C > 214A (Whiff) > 2C > Sekkajn > 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > 214A/214C (2907 or 3083/39 or 47)

[*]*4B+C > 214A (Whiff) > 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/214C (2800 or 3029/33 or 41)

*This combo is character specific and it only works on Hakumen, Taokaka, and Valkenhayn.

[*]B+C(2) > RC > (Push) 66 6C > (Delayed) 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4564 or 4497/51 or 43

Air Throw

[*]j.B+C > (Land) 66 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (3683/36)

[*]j.B+C > (Land) 66 5C > Sekkajin > 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > 214A/214C (3117 or 3302/39 or 47)

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3F.) Combos from Special Moves

236X/j.236X

Mid-screen:

  • j.236A/B > AD > j.2C > j.D > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2835/38)
  • (j.)236X (except 236B) CH > 66 2D > 66 j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (2928/39)


    Close to the Corner:



    Close

    • j.236X > AD > j.2C > j.D > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3272/48)
    • (j.)236X (except 236B) CH > 66 2D > 66 6B > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/214C (3154 or 3345/42 or 50)
    • (Point Blank) TK j.236C CH > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2.)2B > 5C > 3C > 214A] (3921 or 3816/56 or 50)

      Closer

      • <ahttp://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> *(j.)236CX *(CH) > 214D > 66 6C > DC > DP B > 6B > 214A > 44 5C > 214C (3269/27
      • *(j.)236CX *(CH) > 214D > 66 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > DP B > 214C (3262/30)
        *This combo can be done from any Ice Blade except for 236B even on CH. The CH ensures that this combo works. It works without the CH if you do it off TK j.236C


        In the Corner:



        • TK j.236C/236C CH > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B [1)3C > 214A > 3C > 214C] or [2)5C > 3C > 214A > 3C > 214A] or (4382 or 4322 or 4292/61 or 56 or 55)


DP X


Mid-screen:



  • [AA] DP B CH > 214D > 66 6C > (Delayed) 214A > 44 2C > 214C (2718/19)
  • DP C CH > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (2725/40)
  • DP C CH > 66 5C > j.C > j.2C > j.D > 6C > 214C (2593/33)


    Close to the Corner:



    Close

    • [AA] DP A CH > 214D > 66 6C > DC > DP B > 66 6A > 3C > [1)214A > 3C > 214C] or [2)214A > DP B > 214C] (2774/27)

      Closer

      • [AA] DP B CH > 66 6C > DC > j.C > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A](3360 or 3255/51 or 45)


        In the Corner:



        • [AA] DP A CH > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (3377 or 3329/52 or 50)
        • [AA] DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (3556 or 3501/50 or 49)


Combo From EX Specials:

236D/j.236D


Mid-screen:

236D

  • 236D > (Wait) 66 j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3380/24)
  • [D1] 236D > (Wait) 66 6C > DC > j.C > j.214A > (Delayed) 2C > DP B > 66 6A > 3C > DP B > 214C (3593/34)
  • [D2] 236D > (Wait) 66 6B > Sekkajin > 66 6C > j.C > j.214A > 44 5C > DP B > 66 6C > DP C (3737/32)

j.236D

[*]j.236D > 66 6B > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (*2.9K+/25)

[*][D2]j.236D > 66 6B > Sekkajin > 66 6C > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (*3.6K+/43)

*Damage increases the more Ice Blades you land (3 max)

Close to the Corner:

Close

[*]236D > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3550/31)

[*]j.236D > 66 6B > Sekkajin > 66 6C > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (*3.6K+/43)

[*]j.236D > 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > 66 6C > DP C > 5A > 5C > 2C > DP C (4.1K+/34)

Closer

[*]j.236D > 66 6C > DC > 214A > 44 *5C/2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (4.3K+/33)

Even Closer

[*]236D > (Wait) 66 6C > DC > DP B > 66 2C > 6C > DP C > 5B > 5C > 2C > DP C (4107/27)

In the Corner:

[*]236D > (Wait) 66 6C > DC > DP B > 66 2C > 6C > DP C > 5B > 5C > 2C > DP C (4107/27)

[*]j.236D(1) > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > DP C (4613/35)

214D/j.214D

Close to the Corner:

[*]214D/j.214D > 66 6C > DC > DP B > 66 2C > 6C > DP C > 5B > 5C > 2C > DP C (3646/25)

[*]<ahttp://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> 214D/j.214D > 66 6C > DC > DP B > 6B > 214A > 44 5C > 214C (3023/25)

DP D

Close to the Corner:

[*]DP D > 66 6C > (Delayed) 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (4627/35)

In the Corner:

[*]DP D > 6C > (Delayed) 214A > 44 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (4627/35)

[*]DP D > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5B(1) > 5C > DP D > 66 3C > [1)214C] or [2)214A > 3C > 214A] (5074 or 5047/~34)

[*][Corner Swap] DP D (1st Hit) > RC > Dash Under > (Reverse) 6C > DC > DP B > 6B > 214A > 66 5C > 2C > 6C > DP C > 5B > 5C > 2C > DP C (4236/32)

[*]DP D (2nd Hit) > 66 6C > (Delayed) 214A > 44 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214A] or [2)3C > 214C] (5234 or 5296/51 or 56)

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3G.) Combos from Supers and other Miscellaneous Starters

Yukikaze

Corner:

  • [Corner Swap] Yukikaze FC (2) > RC > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > DP C (6028/31)


    Gold Burst



    Mid-screen:

    • GB > (66) 2C > sj.D > AD > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (2319/37)
    • [side Swap] GB > 66 (Dash Under) 5C > 2C > 2D > 66 6B > Sekkajin > 6C > 214C (2192/34)


      Close to the Corner:

      • GB > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214C] (3107 or 3010/48 or 54)
      • [side Swap] GB > 66 (Dash Under) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 2C > 214A > DP B > 214C (2530/48)

      Corner:

      [*]GB > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3516/56)

      [*][Corner Swap] GB > 66 (Dash Under) 5C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3337/56)

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CH 632146D starter with you in the corner (so i guess midscreen), corner swap

CH 632146D>Dash under 5c>2c>JC>j.c>j.2c>JC>[j.2c>j.c>214c] for 4162 damage and 23 heat back or {j.2c>214d>6c>623b>dashing 6c>623c with air tech option} for 4653 damage and 22 heat back.

EDIT: or for 100 heat you can do 632146D>rapid>dash under 2b>6c>623b>dashing 6c>623c>5b>5c>[2c>623c] for 4826 damage or {>HJC>j.2c>j.c>JC>j.2c>214b} for 5035 damage.

this of course can also be done if your opponent is in the corner without the need of a rapid

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You guys say that 5C whiffs on some characters after the j.D, right? How about doing a micro-dashing 5C after the j.D? Would it take too much damage away from the Ice Waves? Also, do it with a 6C CH starter, add another 6C in there and see how much damage that does.

While we're in the subject of the triple DP loop, try it with the following starters but don't use the Ice Wave ender.

1.6B CH

2.6D

3.Back against the corner, IAD j.D (cross-up)

4.Facing the corner, IAD j.236D (fake cross-up)

5.2C Fatal

6.Yukikaze Fatal RC

For the 2C Fatal, instead of doing the standard 2C > j.D > 214C ender. Try to come up with something using the 214A wallbounce.

Edit: Updated

- Added the Ice Wave x2 Ender section

Could one of you guys try that 6C corner combo again but this time without the Ice Waves?

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Improved the 6C combo by a lot.

6C Starter, In Corner:

6C > 623B > 66 6C > 623C > 5B(2) > 5C > 6C > 623C > 5A > 5C > 2C > HJC > jD > AD > j2C > jC > 66 (5B(2) > 3C > 214C) OR (5B(2) > 5C > 3C > 214A > 214A)

5522 Damage/65 Heat (214C Ender)

5506 Damage/64 Heat (214A > 214A Ender)

6C > 623B > 66 6C > 623C > 5B(2) > 5C > 6C > 623C > 5A > 5C > 2C > HJC > jD > AD > j2C > jC > 66 5B(2) > 2B > 5C > 3C > 214A > 66 5C > 632146D > 632146C(5)

7039 Damage/64 Heat - 100 Heat = Net Heat Gain -36

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For Solex's 6B CH combo, replacing "Sekkajin > 66 2C > HJC > jD > AD > j2C > jC > 66 Sekkajin" with "Sekkajin > 66 6C > 2C > j2C > jC > 66 Sekkajin" yields 100 more damage, but is a few frames tighter. If you're close enough to the corner after the Sekkajin, you can end with "66 3C > 623B > 66 6A > 3C > 214A > (3C) > 214A," netting you another ~100 damage, 7 more heat, and way better oki.

For reference, "3C > 214A > 3C" is impossible on Noel, Rachel, Tager, and Tsubaki.

Unrelated to that, for the cross-under 5C Ice Arrow > Ice Wave ender, I thought that certain characters were only able to be hit 4 times by Ice Wave, but this is false. If you delay the Ice Wave, you can connect 5 hits on anyone, making this the best universal ender for killing that I can think of.

Edit: I should note that the cross-under supers ender is most likely impossible any time you've already used 214A in the combo, unless maybe you're godlike and can cross-under 632146D perfectly.

Edit Edit: Maybe you could cross-under 3C instead of 5C actually, but I suck at this too.

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6B CH Starter, P2 Starting Position:

6B CH > 66 2C > Sekkajin > 66 6C > 2D > j2C > jC > 66 Sekkajin > 66 3C > 623B > 66 6A > 3C > 214A > 3C > 214A

4082 Damage/53 Heat

Also, a much improved 623D combo:

623D Starter, Near/In Corner:

623D > 66 6C > 66 > 214A > 44 > *Delay 5C* > 6C > 66 > 623B > 6C > 623C > 5B(2) > 5C > 2C > 623C

4520 Damage/35 Heat - 25 Heat = Net Heat Gain 10

*You can do 2C here instead. I don't recommend it, unless your execution is godlike.*

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Yeah, I've used it in a lot of the combos I've posted already (Edit: "6C > 66 > 623B," anyway. "Sekkajin > 66 3C" is more situational).

5B(2) > 5C > Sekkajin > 66 Delay 5C > 2C > HJC > j2C > jD > AD > j2C > jC > 66 5B(2) > 5C > 3C > 214C

3154 Damage/49 Heat

5B(2) > 5C > Sekkajin > 66 Delay 5C > 2C > HJC > j2C > jD > AD > j2C > jC > 66 5B(2) > 3C > 623B > 214C

3185 Damage/50 Heat

5B(2) > 5C > Sekkajin > 66 Delay 5C > 2C > HJC > j2C > jD > AD > j2C > jC > 66 5B(2) > 3C > 623B > 66 6A > 3C > 214A > 214A

3216 Damage/52 Heat

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FC 2C Starter, Air Hit, Midscreen:

FC 2C > JC > j2C > 5C > 2C > HJC > jD > AD > j2C > jC > 66 Sekkajin > (66) 6C > 66 > 214A > Walk Back Delay 5C > 623B > 66 6A > 3C > 214C OR 214A

3481 Damage/59 Heat (214C Ender)

3366 Damage/51 Heat (214A Ender)

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Tetsu tweeted this: 5c > 5d > tosshougeki > 6c > dc > b dp > 6c > dc > a musou > adjust > 2c > DP C

dmg = 3347 , meter = 31. Can anyone confirm?

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5C > 5D > 214D > 66 6C > 66 > 623B > Delay 6C > 66 > 214A > 44 > 5C > 2C > 623C is 3418 Damage/27 Heat.

I think he meant "44 > 2C > 214C" at the end. That's 3347 Damage/31 Heat.

This combo is pretty hard. "Delay 6C > 66 > 214A" and "44 > 2C > 214C" have very little margin for error.

Edit: Some easier variations:

5C > 5D > 214D > 66 6C > 66 > 623B > 66 6A > 3C > 623B > 66 6A > 3C > 214A > 214A

3099 Damage/29 Heat

5C > 5D > 214D > 66 6C > 66 > 623B > 66 6A > 3C > 214A > 623B > 214C

3175 Damage/32 Heat

5C > 5D > 214D > 66 6C > 66 > 623B > 66 6A > 3C > 214A > 3C > 214C

3322 Damage/31 Heat - Doesn't work on Noel, Rachel, Tager, or Tsubaki

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I went ahead and added the easier versions.

What's the standard 6A RC mid-screen combo look like? I'm thinking...

6A RC > 66 5C > 6C > 2D > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C.

I'm guessing that should work due to the 6A and Sekkajin untechable buff.

I also remember seeing this air throw combo:

Air Throw > AD > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C.

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overhead combo will probably be something like 6a rc>2c>sekka>freeze air dash stuff>land>stuff>sekka if it still works>ender.....sooo something like 6a rc>2c>sekka>dash 5c>2c>hj.2c>j.d>air dash j.2c>j.c>5b>5c>sekka>6c>214c?

corner stuff 214a>5c>6c auto side swaps from wut ive seen

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6A Starter, Midscreen, 50 Heat:

6A > RC > 66 5C > 2C > 6C > 2D > j2C > jC > 66 Sekkajin...

(6C > 214C) - 3242 Damage/28 Heat

(66 3C > 214A > 623B > 214C) - 3349 Damage/35 Heat

(66 3C > 214A > 3C > 623B > 214C) - 3389 Damage/39 Heat

(66 3C > 214A > 623B > 66 6A > 3C > 214C) - 3464 Damage/41 Heat

(66 3C > 623B > 66 6A > 3C > 214A > 214A) - 3338 Damage/33 Heat

(66 3C > 623B > 66 6A > 3C > 214A > 3C > 214A) - 3400 Damage/36 Heat

Edit: Doesn't work on Carl or Platinum. Omit either 5C or 2C.

Edit Edit: Just to clarify, the reason why there are so many enders to this combo is because "3C > 214C" and "214A > 3C" don't work on certain characters.

6A > RC > 66 5C > Sekkajin > 66 5C > 2C > HJC > j2C > jD > AD > j2C > jC > 66...

(5B(2) > 5C > 3C > 214C) - 3154 Damage/38 Heat

(5B(2) > 3C > 623B > 214C) - 3185 Damage/39 Heat

(5B(2) > 3C > 214A > 3C > 214A) - 3071 Damage/35 Heat

(5B(2) > 2B > 5C > 3C > 214A > 214A) - 3106 Damage/37 Heat

For these combos, I assumed "66 5C" after rapid. Obviously, "66 2C" would be superior, but it's riskier and tighter.

Unrelated: "Stuff > 214A > 44 > 5C" is easy. "6C > 66 > 214A > 44 > 2C" is much harder, and it is necessary for certain optimal combos.

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6B+C Starter, In Corner:

6B+C > 623B > Delay 66 6C > 623C > 5B(2) > 5C > 2C > 623C

3179 Damage/32 Heat

6B+C > 214A (Whiff) > 2C > Sekkajin > Delay 6C > 66 > 214A > *Walk Back Delay 5C* > 623B > 66 6A > 3C...

(214C) - 3055 Damage/47 Heat

(214A) - 2887 Damage/39 Heat

*You can do "44 > 2C" instead, but it's only ~20-30 more damage.*

6B+C > RC > 6[6] 6B > Sekkajin > 6C > 623B > 66 6C > 623C > 5B(2) > 5C > 2C > HJC > jD > AD > j2C > jC > 66...

(5B(2) > 3C > 214C) - 4202 Damage/53 Heat

(5B(2) > 2B > 5C > 3C > 214A > 214A) - 4210 Damage/55 Heat

6B+C > RC > 6[6] 6C > 66 > 214A > 44 > 2C > 6C > 66 > 623B > 6C > 623C > 5B(2) > 5C > 2C > HJC > jD > AD > j2C > jC > 66...

(5B(2) > 3C > 214C) - 4564 Damage/51 Heat

(5B(2) > 5C > 3C > 214A) - 4497 Damage/46 Heat

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Universal 214C Enders:

6C > 214C - 16 Heat

3C > 623B > 214C - 19 Heat

3C > 214A > 623B > 214C - 23 Heat

Universal 214A Enders:

3C > 214A - 7 Heat

3C > 214A > 214A - 11 Heat

3C > 623B > 66 6A > 3C > 214A - 16 Heat

3C > 623B > 66 6A > 3C > 214A > 214A - 21 Heat

3C > 214A > 623B > 66 6A > 3C > 214A - 21 Heat

Specific 214C Enders - Impossible on Lambda, Litchi, Makoto, Noel, Ragna, and Relius:

3C > 214C - 15 Heat

3C > 214A > 3C > 214C - 22 Heat

3C > 623B > 66 6A > 3C > 214C - 24 Heat

3C > 214A > 623B > 66 6A > 3C > 214C - 29 Heat

3C > 214A > 3C > 623B > 66 6A > 3C > 214C - 31 Heat

3C > 623B > 66 6A > 3C > 214A > 3C > 214C - 31 Heat

Specific 214A Enders - Impossible on Noel, Rachel, Tager, and Tsubaki:

3C > 214A > 3C > 214A - 14 Heat

3C > 214A > 3C > 623B > 66 6A > 3C > 214A - 23 Heat

3C > 623B > 66 6A > 3C > 214A > 3C > 214A - 23 Heat

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I'm pretty bad at the "214A > 44 > 2C" bit. You can replace 2C with 5C, but you lose ~150 damage.

6B Starter, Midscreen, CH:

6B > 66 2C > Sekkajin > 66 6C > 2D > j2C > jC > 66 Sekkajin...

(6C > 214C) - [3928 Damage/46 Heat]

(66 3C > 214A > 623B > 214C) - [4031 Damage/53 Heat]

(66 3C > 214A > 623B > 66 6A > 3C > 214C) - [4144 Damage/59 Heat]

(66 3C > 214A > 623B > 66 6A > 3C > 214A) - [4015 Damage/51 Heat]

(66 3C > 623B > 66 6A > 3C > 214A > 3C > 214A) - [4082 Damage/53 Heat]

6B Starter, Corner, CH:

6B > 66 6C > 66 > 214A > 44 > *2C* > 6C > 66 > 623B > 6C > 623C > 5B(2) > 5C > 2C > HJC > jD > AD > j2C > jC > 66...

(5B(2) > 3C > 214C) - [5359 Damage/66 Heat]

(5B(2) > 5C > 3C > 214A) - [5291 Damage/60 Heat]

*Can replace 2C with 5C. You lose ~150 damage. Doing this, however, makes it inferior, damage-wise, to the standard 6B CH corner combo (6B > 66 6C > 623B > etc.)*

5C Starter, Midscreen, CH:

5C > 6B > 66 5B(2) > 5C > Sekkajin > 66...

(5C > j2C > jC > jD > 66 6C > 214C) - [3335 Damage/45 Heat]

6C > 2D > 66 6B > 66...

(5B(2) > 2B > 5C > 3C > 214C) - [3417 Damage/49 Heat]

(5B(2) > 3C > 623B > 214C) - [3435 Damage/48 Heat]

(5B(2) > 3C > 214A > 623B > 66 6A > 3C > 214A) - [3467 Damage/50 Heat]

*There are better combos than this by going into "66 5C" or "(66) Sekkajin" after 6B, but they're a bit harder.*

5C Starter, Midscreen, Far Hit, CH:

5C > 2D > j2C > jC > 66 5B(2) > 5C > Sekkajin...

(6C > 214C) - [3038 Damage/39 Heat]

(66 3C > 214A > 623B > 214C) - [3157 Damage/46 Heat]

(66 3C > 214A > 623B > 66 6A > 3C > 214C) - [3285 Damage/52 Heat]

(66 3C > 214A > 623B > 66 6A > 3C > 214A) - [3138 Damage/43 Heat]

(66 3C > 623B > 66 6A > 3C > 214A > 3C > 214A) - [3215 Damage/46 Heat]

5C Starter, Near Corner, Crouching Opponent/CH

5C > 6C > 66 > jC > j214A > 44 5C > 6C > 66 > 623B > 2C > HJC > jD > AD > j2C > jC > 66...

(5B(2) > 5C > 3C > 214C) - [4044 Damage/57 Heat]

(5B(2) > 2B > 5C > 3C > 214A) - [3911 Damage/50 Heat]

In Corner, Crouching Opponent/CH/Low Air Hit (e.g. Tech Punish off 214A--See Below):

5C > *6C > 623B* > 66 6C > 623C > 5B(2) > 5C > 2C > HJC > jD > AD > j2C > jC > 66...

(5B(2) > 5C > 3C > 214C) - [4456 Damage/57 Heat]

(5B(2) > 3C > 214A > 3C > 214C) - [4492 Damage/62 Heat]

(5B(2) > 2B > 5C > 3C > 214A > 214A) - [4402 Damage/56 Heat]

(5B(2) > 5C > 3C > 214A > 3C > 214A) - [4432 Damage/56 Heat]

*Off Low Air Hit, use "6C > 66 > 623B" instead.*

A good tech punish off of 3C > 214A is "Backdash > Walk Forward Slightly > Delay 5C."

This will crush all of their teching options except for neutral tech (naturally). On neutral tech, you're in a good position to "5C > 2D" after whiffing the 5C.

Edit: Forgot to note that you will have to Delay 5C even more if you want to punish back roll, which severely reduces your advantage if your opponent neutral techs. But, then again, only a moron would back roll in the corner.

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So, MAYBE I just suck, but I'm not finding the current optimal 2B and 5B corner combos to be very reliable (particularly the 2B combo--I think it may be character specific).

Instead, I'm using these:

5B Starter, In Corner, Standing Opponent

5B(2) > 5C > 623B > Delay 6C > 66 > jC > j214A > 44 5C > 6C > 6D > IAD > j2C > jC > 66...

(5B(2) > 5C > 3C > 214C) - [3792 Damage/56 Heat]

(5B(2) > 2B > 5C > 3C > 214A) - [3691 Damage/50 Heat)

2B Starter, In Corner, Standing Opponent

2B > 5C > 623B > Delay 6C > 66 > jC > j214A > 44 5C > 6C > 6D > IAD > j2C > jC > 66...

(5B(2) > 3C > 214C) - [3313 Damage/53 Heat]

(5B(2) > 5C > 3C > 214A) - [3246 Damage/47 Heat]

The damage difference between this 5B combo and the optimal one is large enough that I would encourage learning the optimal 5B combo, but I wouldn't even bother with the optimal 2B combo.

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j2C Starter, In Corner (Sideswap Combo)

Edit Edit: The second ender to this combo (214A ender) only works from certain distances, otherwise your opponent will air tech before reaching the wall of the corner. Make sure you do a micro-dash into 5C after Sekkajin; if you dash too far, you may miss the wall bound.

j2C > 66 5B(2) > 5C > Sekkajin > Delay 66 5C > 2C > 2D > 66 > 44...

(5B(2) > 3C > 623B > 214C) - [3209 Damage/44 Heat]

(5B(1) > 2B > 5C > 3C > Delay 214A) - [3050 Damage/39 Heat]

j2C > 66 5C > Sekkajin > Delay 66 5C > 2C > 2D > 66 > 44 5B(1) > 2B > 5C > 3C > 214A > Delay 623B...

(214C) - [3264 Damage/50 Heat]

(66 6A > 3C > 214A) - [3250 Damage/47 Heat]

j2C Starter, In Corner, Standing Opponent (Fuzzy Guard Combo)

j2C > jC > 66 5C > 623B > Delay 6C > 66 > jC > j214A > 44 5C > 6C > 6D > IAD > j2C > jC > 66...

(5B(2) > 5C > 3C > 214C) - [4174 Damage/60 Heat]

(5B(2) > 2B > 5C > 3C > 214A) - [4082 Damage/53 Heat]

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no kirk but if it is a counter hit you can do CH 2a(AA)>2c>j.2c>j.d>airdash>j.2c>j.c>66 sekkajin>6c>214c for 2453 damage and 38 heat.

TCSyed you say fuzzy care to give me the situation because the only fuzzys i can find j.2c is to high for j.c afterwords to combo and yes a lot of jins combos are slightly character specific as in you have to alter your timing a little bit

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After ending with "5D > 236D" high enough, it forces them to air block it. You can then dash forward and j2C. This will hit them right as they land, before they can block switch. The timing for jC to connect after j2C can be really tight, depending on character, but I'm pretty sure it's possible on every character.

Edit: I should note that there's no frame gap between "236D" and "66 j2C."

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