tuka Report post Posted February 22, 2012 After watching the last set from Kouhatsu I got inspired by Tsukasa and his new(?) combo route. Throw > Dash > Delay 2DD > Delay 214A > 236C > 2366D > Dash > 214D~C > 5C > 6C > 2DD > 6C > Damage / Okizeme as demonstrated in the following videos. http://www.youtube.com/watch?v=M2xbM02WtWY http://www.youtube.com/watch?v=Dm8F9Inx8bY Share this post Link to post Share on other sites
AchedSphinx Report post Posted February 22, 2012 Seeing tuka's delayed 214A gave me a few ideas for some midscreen combos. Some are practical. 6B(5B) > 3C > Delay 214A > 236C > 5C > 6C > 236D > 214D~C > 2DD > 2147D > 6DD > 2DD > jc > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D—6122 damage, 55 heat j.B > 4B > 2DD > 214A > 2147D > dashing 6A > 6C > 236C > 5C > 6C > 236D > 214D~C > 2DD > jc > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D—5663 damage, 59 heat 2B > 3C > Delay 214A > 236C > 5C > 6C > 236D > 214D~C > 2DD > 2147D > 6DD > 2DD > jc > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D—5460 damage, 54 heat [CH] j.B > dash > 3C > Delay 214A > 236C > 5C > 6C > 236D > 214D~C > 2DD > 2147D > 6DD > 2DD > jc > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D—6027 damage, 54 heat If anyone can get that last combo with j.B starter to work without a CH that would be awesome. I can't seem to make it work otherwise because the 214A delay whiffs. Edit: Some more midscreen goodness. 236B > RC > 5DD > 236C > 5C > 6C > 236D > 214D~C > 2DD > 2147D > 6DD > 2DD > jc > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D—6126 damage, [50] 47 heat [50] [CH] 236B > RC > 236C > 5C > 6C > 236D > 214D~C > 2DD > 2147D > 6DD > 2DD > jc > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D—6413 damage, [50] 43 heat [50] Share this post Link to post Share on other sites
HexaNoid Report post Posted February 23, 2012 Thanks for all your hard work guys. I have the game now, so I'll be testing/compiling all the combos in the thread as well as adding in some new ones and updating the first post. Expect to see a revamped thread within about a week. Corner FC combos [FC] 214A > 214D > 5C > 6C > 236D > 214D~C > 214D > 5C > 6C > 236C > 44B > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D/Calamity - 5357/61 Cresent Ender 6397/(-50)11 Calamity Ender [FC] 214A > 236D > 214D~C > 214D > 5C > 6C > 236C > 445C > 4B(2) > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D/Calamity - 5820/63 Cresent Ender 6845/(-50)13 Calamity Ender Share this post Link to post Share on other sites
AchedSphinx Report post Posted February 23, 2012 I will try to get some videos up some for references to my combos if there aren't any videos for them. Share this post Link to post Share on other sites
ShelledMenace Report post Posted March 5, 2012 Ah yes, combos to learn with good reference vid thingies. Trying to actually sub Lambda lol but I'm such a fraud right now :c Share this post Link to post Share on other sites
BeaverDeity Report post Posted March 5, 2012 I wish I could make video references but I don't have anything to record stuff with. :c But yeah, I've posted this combo in the general thread before but I like it so much I'll post it here: 236236D->236D->214D©->2147D->66->6A->6C->236C->44->4B->2DD->2147D->66->6DD->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D (5694 Damage without super ender, 38 heat gained) Share this post Link to post Share on other sites
AchedSphinx Report post Posted March 7, 2012 I wish I could make video references but I don't have anything to record stuff with. :c But yeah, I've posted this combo in the general thread before but I like it so much I'll post it here: 236236D->236D->214D©->2147D->66->6A->6C->236C->44->4B->2DD->2147D->66->6DD->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D (5682 Damage without super ender, 38 heat gained) I'll try to make a video of it for you when I get the time :D Share this post Link to post Share on other sites
BeaverDeity Report post Posted March 8, 2012 I'll try to make a video of it for you when I get the time :D :o you're awesome. stay godlike ached Share this post Link to post Share on other sites
Legacy Edge Report post Posted March 9, 2012 just to make sure, 214D© = the axe that comes from behind 66 =dash right? Share this post Link to post Share on other sites
BeaverDeity Report post Posted March 9, 2012 214D© is charged up spike chaser. 236D© is the wheel that comes from behind. Yes, 66 = dash. Share this post Link to post Share on other sites
Dagon Report post Posted March 10, 2012 Does anyone have tips on how to get a reliable TK Crescent? I'm learning stick, and I can get it about three times in a row, then I won't do it again for five times. I seem to go either way of the sweet spot, getting spikes, or an aerial D, almost at random. Share this post Link to post Share on other sites
tuka Report post Posted March 10, 2012 Does anyone have tips on how to get a reliable TK Crescent? I'm learning stick, and I can get it about three times in a row, then I won't do it again for five times. I seem to go either way of the sweet spot, getting spikes, or an aerial D, almost at random. The motion is 2147D, which means - spike = you didn't wait for the jump j.d = you waited too much Sounds pretty easy to me finding the sweet spot once you know those two. Try purposely and consistently getting spikes/j.d for like 5-10 times and then adjust yourself accordingly to get the the TK, until you get that hang of it. Share this post Link to post Share on other sites
worldjem7 Report post Posted March 10, 2012 on some moves, I find it easier if you hold up then wait for the jump and then do the j.214D 6A, 6B, 5B are good moves to do for example (combo) > 6A > [7/8/9] > j.214D is a very common one. But for moves like 2C where there's no hitstop for you to buffer a jump it's better to do 2147D. on 2DD you can do either depending on how high you want them, but I usually do 2147 because you usually want them lower so the hitstop time is already gone but you can still jump cancel. Share this post Link to post Share on other sites
AchedSphinx Report post Posted March 10, 2012 Combo Video Finally completed the combo video I set out to do. Not perfect by any regard but it got done. Beave, your combo is somewhere in the middle of the video. Thanks all for watching. edit: I think I will do some more video references for combos that don't have one in this thread. If you have a combo you want in the video that doesn't have a reference, let me know and I'll do my best to make a video for it. Share this post Link to post Share on other sites
Sinfire Titan Report post Posted March 14, 2012 I'm looking for some combo assistance with Nu for Abyss Mode (not Lamdba, I'm golden as her). I haven't been able to find much, as most of the videos are for CT (and it doesn't help that many of those are far above my skill level anyway). I'm still a bit of a noob (I can't beat Unlimited Hakumen in Score Attack, but I can get to him without breaking my 3DS), so I'd prefer more simple combos. Just a note: I primarily play CS2 as my brother monopolizes the 360 (thus denying me CSEX), but combos for either game would be welcome. Share this post Link to post Share on other sites
Overheat Report post Posted March 14, 2012 X (eg.5DD) > 236B > 236C > Parser Forward > D swords In the corner, that turns into the TK Loop. That's all you really need to know. If it's Abyss, you can use the CPU's AI against it, and abuse its weakness. D swords > Parser back If you need more clarifications or examples, let me know. Share this post Link to post Share on other sites
someonewhodied Report post Posted March 18, 2012 Some random combos I did: 236236B>214A>Burst X2>4B>2DD>2147D>5Cx8>6C>236D>214D~C>236C>445Cx8>2C>Air Swords>j.632146D (7.1K, 100% meter, Gravity used) 2C(CH)>wait>j.2DD>j.214D~C>j.5C>2DD>214A>2147D>66A>6C>236C>662DD>6DD>2DD>Air Swords>j.632146D (4.4K, 50% meter, Gravity Used) Also, x>236B>665A>66A>TK>6A>6C>236C>ender still works. More: {6A} 6A(CH)>3C>214A>4~B>2DD>2147D>5DD>236C>6DD>2DD>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D (4.9K, 50% meter, Gravity Meter) 6A(AACH)>663C>214A>4~B>2DD>2147D>5DD>236C>6DD>2DD>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D (4.8K, 50% meter, Gravity Meter) {6D/2D antiair} 6D/2D(AACH)>236D>664B>2DD>214A>2147D>66A>6C>236C>6DD>2DD>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D. (5.4K, 50% meter, Gravity Meter) Share this post Link to post Share on other sites
Hi I'm Asylum Report post Posted March 19, 2012 Hello Lambda forums, I am new to this place. I was just wondering, isn't it easier to do 236D>236C>D combo instead of 236D>236C>Dash>5C(xN)>2C>Aerial D for the same damage? Share this post Link to post Share on other sites
Overheat Report post Posted March 19, 2012 What are you referring to? 236D > 236C does not connect for Lambda or for Unlimited Lambda (Nu) in any of the CS games. Assuming you meant 236B > 236C, that means it's a Nu combo. In which case, what's easier for one person might not be easier for someone else. It just depends, a lot of the time. Share this post Link to post Share on other sites
toanenadiz Report post Posted March 19, 2012 What are you referring to? 236D > 236C does not connect for Lambda or for Unlimited Lambda (Nu) in any of the CS games. Assuming you meant 236B > 236C, that means it's a Nu combo. In which case, what's easier for one person might not be easier for someone else. It just depends, a lot of the time. ...Ummm, 236D->236C does work Overheat. Share this post Link to post Share on other sites
Overheat Report post Posted March 19, 2012 Oh darn, sorry lol. It just looks so wrong. Yes, it technically works. But 236D is rarely ever the actual starter, unless it's a roll punish. Share this post Link to post Share on other sites
Sinfire Titan Report post Posted March 19, 2012 Hello Lambda forums' date=' I am new to this place. I was just wondering, isn't it easier to do 236D>236C>D combo instead of 236D>236C>Dash>5C(xN)>2C>Aerial D for the same damage?[/quote'] It is easier, but it does not earn as much heat. Heat gain is, naturally, a high priority. Yes it does, but you need to time the Cavalier properly. If you do it too soon, you just slam them into the ground as the attack hits before the Spike Chaser ends, and doing it too late means they can tech up and avoid the Cavalier entirely (and we all know how much it sucks to get punished off of Cavalier). Timed properly, it's also a much safer way to lead into the Cavalier combos. The proper timing to start the command for Cavalier is somewhere around hit 4/5 of the Spike Chaser. Share this post Link to post Share on other sites
Overheat Report post Posted March 19, 2012 Yeah, don't worry. I know it works. I would've listed it as X > 236D > 236C (blue-beat punish or roll-tech punish), unless he was actually talking about a random 236D as the starter. But it was my mistake, in the end. It's Sickle Storm, incidentally. Share this post Link to post Share on other sites
someonewhodied Report post Posted March 19, 2012 Heres a corner throw combo: 5BC>4B(2)>2147D>5CxN>6C>236D>214D~C>236C>446A>Air Swords>j.632146D Unless you time it right, the 236D is techable though so it may be better to just skip that part. Also for 7.5K: 214A(FC)>Double Burst>4B>632146D>5Cx8>6C>236D>214D~C>236C>445Cx8>6C>236C>446A>Air Swords>j.632146D I still can't friggin top 8K ;~; Share this post Link to post Share on other sites
AchedSphinx Report post Posted March 19, 2012 Heres a corner throw combo: 5BC>4B(2)>2147D>5CxN>6C>236D>214D~C>236C>446A>Air Swords>j.632146D Unless you time it right, the 236D is techable though so it may be better to just skip that part. Also for 7.5K: 214A(FC)>Double Burst>4B>632146D>5Cx8>6C>236D>214D~C>236C>445Cx8>6C>236C>446A>Air Swords>j.632146D I still can't friggin top 8K ;~; A combo I did awhile back. Hello Lambda forums' date=' I am new to this place. I was just wondering, isn't it easier to do 236D>236C>D combo instead of 236D>236C>Dash>5C(xN)>2C>Aerial D for the same damage?[/quote'] To answer your question, yes it is easier, but I'm assuming most people do the 5C version for the corner carry. Perhaps even to do 2C > 5C > 4B[2] instead for more damage. Share this post Link to post Share on other sites