kenja0 Report post Posted January 3, 2012 Matchup Ranking: 4-6 The Enemy's Assessment: [CSEX] Bang vs Lambda Overview A bad match up for Lambda, and it only got worse. Bang is a highly mobile, mixup king. He's got every option available to rush Lambda down and the damage output to make her quake in her scissor boots. He's got double jump, double airdash, nails, bumpers, guardpoints with teleports, and the extremely threatening Fu-rin-ka-zan. The only things he doesn't have is a reversal move and a dependable anti-air- both of which belong to supers... void in a match where we avoid rushing him down, anyway. General Strategy Play smart and patiently. Defend the best you can and watch out for mixup game. Respond to his openings with good anti-airs like 5A/6A/2C and 3C as a good pressure stopper. Anytime you have the ability to deal pressure, make sure you have an escape plan via jump cancel or 236A, or a good confirm. If you think you have a chance of winning the match and Bang is on the verge of getting all 4 seals, Burst out of it. You should always feel like you have a chance at winning, but there is urgency with preventing that Fu-rin-ka-zan. The mixup potential it gives him is insane. Good Tools For The Match Up Ummm.... 6A 2C 214A/B/C 236A Things To Look Out For 623C: This command grab is powerful. And with 50 Heat and the corner, can lead to a good 4~5k combo. Its only downfall is its range and its lack of combo ability...If he's doing a pressure string, he has to run up to do it successfully. If he's too far away or Lambda is in blockstun, this attack will whiff for an amazing 60+ frames of recovery. j.623C: The aerial version of his command grab. This one is a bit scarier because he can pop this on you as soon as you aerial tech a combo. Don't fall into his trap... The best way to make sure you're safe is to note if he's used all of his airdashes, then aerial tech away. Nails: Guard Point Moves 5D: A great guardpoint, but also one of the hardest ones to time. 6D: The fastest guardpoint that comes out frame one. Sadly for him, it's also the one with the most startup. If he's guardpointing a non-D move, you can probably mash a fast normal to stop him. 2D: You're retreating and you do a j.2D. He does this and teleports under up to anti-air you. j.D: If you're shooting a 6D/2D, and he catches it with this move, he can teleport and smack you. 50 Heat Fu-rin-ka-zan (632146D + 4 Seals): Go to the next round. Conclusion Will Update With Feedback Share this post Link to post Share on other sites
toanenadiz Report post Posted January 3, 2012 MATCH-UP VIDS Uchiyama vs Jima Shin vs Joruju Naaga vs Tsugi maketara BB yameruwa Kiryuu vs Hiro Natsunoa vs Naaga YY vs Kontora Naaga vs Nezu Naaga vs Nezu Tsukasa vs ? ? vs Wanchan? Maman vs Denchuu ? vs Tsukasa ? vs Tsukasa? ? vs ? Rio vs ? Sagatto vs ? ? vs ? YY vs Denchuu Minami vs R tarou Sagatto vs Sessha Matsu vs Sakaue Matsu vs Sakaue Kijoui vs Kagura Takku vs George ? vs Sagatto Kotsubu vs Sharurotte Yoshiki vs Dora Uchiyama vs Gin Tsukasa vs ? Tsukasa vs ? Kanimiso vs Aruse-nu Yoshiki vs Ashuraman ? vs Nagatobi Kotsubu vs Sharu ? vs Maneja ? vs Tsukasa Ame vs Dora ? vs Rikarudo ? vs Rikarudo ? vs Rikarudo Yuuma vs ? Kotsubu vs Antei Dora vs Maman Torowa vs Danger X JAPAN/YOSHIKI vs Isa ? vs Tsukasa Yoshiki vs Matsu ? vs ? Share this post Link to post Share on other sites
M19Kamikaze Report post Posted January 29, 2012 How do I beat Bang? I was playing (and the name feels so appropriate) "STAYFREESCRUB" and bang just rapes sideways with nails. I'll upload the matches I saved to show you. Share this post Link to post Share on other sites
someonewhodied Report post Posted January 29, 2012 this matchup is even worse now. Bang can get 4 seals off of any attack with his new 6D>2369C loop Share this post Link to post Share on other sites
Linear04 Report post Posted January 29, 2012 i find that 2c>3c works well against all guardpoints, esp since 2d, the guardpoint that quards everything till the first active frame can be hit by a low, and everything else gets interrupted by the multihit 2c antiair is a must, but other than than i dont know what else to say to help lambda out since i literally just faceroll and do whatever i want after air dnails and just get in there yomi 6d is a bad idea though, i caught a ton of people guessing that i would iad towards them for a free fatal 3c Share this post Link to post Share on other sites
lilseph Report post Posted January 29, 2012 I could explain how to play against him but it probably wouldn't matter due to the fact that this is a very hard match up and there is no easy way out. Share this post Link to post Share on other sites
someonewhodied Report post Posted February 2, 2012 Heres a flowchart for the basics: MATCH START IAD Backwards Did he throw nails? --Yes-- Mash 5C to clash the nails and cancel into 4B just in case after. Repeat if 4B doesn't Land. Combo if it does. --No-- 5D Bang Jumped: (Jump) 6D Bang used drive: Dash Grab, or 6C (Finish any combo with j.214D and 6D for your Oki) Bang is putting pressure on you: 5/2A: Mash Backdash and be ready to grab Reject 5B: Block next attack High Bang is in the air: Block next attack High Nails: Backdash and be ready to grab reject Anything Else: Block low. This is just a basic flowchart, of course, and should only be used for netplay. If you are playing offline, I suggest you actually try as Netplay and offline's ~2 frame input time difference makes all the difference. Share this post Link to post Share on other sites
reciprokator Report post Posted February 15, 2012 Isn't the matchup ranking 4-6 instead of 6-4? Share this post Link to post Share on other sites
lolokoa Report post Posted February 16, 2012 it's the same lol 6-4 in favor of bang :p on a related note you could grab bang if he do guard point on wake-up on the Wheel oki Share this post Link to post Share on other sites
severin Report post Posted February 16, 2012 jump forward to avoid d nails at the start of the round. Share this post Link to post Share on other sites
AchedSphinx Report post Posted February 16, 2012 Some nice, useful tips for anyone facing Bang. The best way to win is of course, zoning. Bang is basically a rushdown character without an effective way to get into without nails, however, you can jump in specific ways to avoid them and make him waste nails. You want him wasting nails. Ever fight a Bang without nails before? Yeah, match-up becomes 5.5-4.5 (Lambda's favor) when he doesn't have them. You can bait him a bit if need be. 214D is good for this. Do it. He does drive. You punish in several different ways. Be patient overall if you want to defeat a Bang. If you throw out drives blindly he can easily use that second air dash of his to punish you for it, so be careful of that. Share this post Link to post Share on other sites