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Lord Knight

[CSE] Litchi Faye Ling - Combo Thread

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j2d > small hold d > haku > chun > tk chun >

from there either

6b > 6d > corner combo

or if you are farther away

2c > 4d > dash 2d > iad jC > 6d > corner combo

i think off both you can go into hatsu > ippatsu. off 6b > 6d you can do pretty much a full corner combo (minus a bunch of rekkas of course)

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what do u mean by

4d > dash 2d>iad j.c

dash 2d is on the ground right? what's the 2d for?

====

anyway, in this combo

itsuu.b 66c[1] 623d 236b3214a 5a 5b 5d[slight hold] chun staff2 tk.chun 6b 6d and so on

I can almost never connect the 6b from tk.chun, from what i've done in practice, i need to delay the obviously rekka b, and it seem like i have to mess with the tk.chun timings, not sure to execute it earlier or delay it...but still..... meh....

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Im having issues with after rechii A dash back in into hatsu in the corner when pole is to close, is there any visual help because I just dont get it.

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what do u mean by

4d > dash 2d>iad j.c

dash 2d is on the ground right? what's the 2d for?

====

anyway, in this combo

itsuu.b 66c[1] 623d 236b3214a 5a 5b 5d[slight hold] chun staff2 tk.chun 6b 6d and so on

I can almost never connect the 6b from tk.chun, from what i've done in practice, i need to delay the obviously rekka b, and it seem like i have to mess with the tk.chun timings, not sure to execute it earlier or delay it...but still..... meh....

dash 2d to get closer to the wall before launching the staff.

tk chun > 6b[m] is very iffy, use 2c[m] > small delay > 6d instead

Im having issues with after rechii A dash back in into hatsu in the corner when pole is to close, is there any visual help because I just dont get it.

what combo are you trying specifically

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l think he means ...236b 214a a 2 delay 44 j.236b 236a 236c...

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dash 2d to get closer to the wall before launching the staff.

tk chun > 6b[m] is very iffy, use 2c[m] > small delay > 6d instead

what combo are you trying specifically

(Closest to corner) 6D> 236A > 236B > 63214A > 5A ( opponent falls to the other side of the pole) 22 j.Back Dash > 236 B. I hope that can explain what what i'm talking about :/ Sorry for the confusion.

Edit: here's a video

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drop > airdash back > jB > jhatsu haku chun

makes it way more stable

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dash 2d to get closer to the wall before launching the staff.

tk chun > 6b[m] is very iffy, use 2c[m] > small delay > 6d instead

ok, will try that

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It's actually not that hard but only possible very early on in the combo.

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Yeah, I'm starting to get it more consistently now.

It's more that the input is just really, really fast compared to what I'm used to

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Yea the 6C(1) 4kote stuff (the specific kokushi enders and that combo part you linked) need quick inputs, just gotta get used to the low recovery of kote.

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hey what's up guys ... been a long time lol anyway, I'm back to BB.

Anyone know a good [M] 6A fatal combo?

I do this: [M] 6A CH > 6B > 6C > IAD j.b > 5B > 2C > DP or 6D or 4D depending on positioning ... etc

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hey what's up guys ... been a long time lol anyway, I'm back to BB.

Anyone know a good [M] 6A fatal combo?

I do this: [M] 6A CH > 6B > 6C > IAD j.b > 5B > 2C > DP or 6D or 4D depending on positioning ... etc

if you are mid screen (like around were the match starts) you can

FC 6a[m] 5b[m] 6b[m] 6c[m] iad j.b[m] 5b[m] 2c[m] 6d (1) > corner combo

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Thx Eve.

For fullscreen fatal 6A i figured you can do:

6A FCH > dash 5B (or 2A depending on character) > 2C > 5D > dash 5A > 5D > j.hatsu chun > dash 6C > Ender

Anyone got any ideas for near corner j.2D crossup combos? (their back is facing the corner when crossed up)

I do this but the combo is a bit situational in the [M] 2C part:

j.2D > 5D SH > 5B > 6B > 2C > 5C > [M] 2C > 5D ...etc

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Thx Eve.

For fullscreen fatal 6A i figured you can do:

6A FCH > dash 5B (or 2A depending on character) > 2C > 5D > dash 5A > 5D > j.hatsu chun > dash 6C > Ender

On fatal you can do 2C > 5D > dash 5B

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Its not as tight as 2C > 5D > 66 5A on normal hit. You can do 6A FCH > 66 5B > 2C > 5D > dash 5B > 6B > 5D > chun > staff2 > TKchun > 2C > 6D > ender

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Anyone got any ideas for near corner j.2D crossup combos? (their back is facing the corner when crossed up)

I do this but the combo is a bit situational in the [M] 2C part:

j.2D > 5D SH > 5B > 6B > 2C > 5C > [M] 2C > 5D ...etc

j.2d 6c(1) 4kote d j.b j.c (staff 2) 6d>corner combo

there more than just this one but this is what i usualy do anyone else got a better one

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So I can do midscreen x > 2C > 4D > 5D > IAD j.C > 6D -> 6A ender now, but I'm not sure WHY this is good.

I'd say it's because you don't need counter hit, and if you have this position, it corners...maybe I'm just overthinking this? Litchi's supposedly very situational so many this is just the one to use? for that situation?

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