HolyOrderChipp Report post Posted February 29, 2008 What the computer is actually doing is 5k (jc) air 236k, repeat. I'm pretty sure that you need an air hit 5k to start it, but I've never actually tried out the combo to confirm this. Share this post Link to post Share on other sites
Teyah Report post Posted February 29, 2008 The CPU also goes black beat around the 3rd rep. It's much easier to do air BR loop via 2H, such as WT, 2H, jb.BR, land 5K-2H, j.BR, land 5K xx BR You can probably add a 4th (5th?) rep in there by using 5K jc.BRs instead of the 5K-2H j.BR but I haven't messed around with that much. Share this post Link to post Share on other sites
LastKings Report post Posted February 29, 2008 hmm ok, a few quick questions about the notations. what does WT, jb.bandit revolver, and the xx at the end of the combo imply for me to input? Share this post Link to post Share on other sites
Hatred Edge Report post Posted February 29, 2008 WT: Wild Throw(623+K) Sol's command throw xx: Cancel into. 5k xx BR: 5K>BR jb.BR: Hmmm never seen that one. Possibly jumping back>BR??? Share this post Link to post Share on other sites
Hideki Report post Posted April 2, 2008 Some combo I' ve been fooling around with: Slayer (232 dmg.) HS, TK 236+K (frc), j.S, j.D, jc.HS (1 hit), 236+HS (CH), dash 2+HS, j.S, j.HS (1 hit), 236+HS (CH), j.S, 236+HS (CH), j.S, j.D, [236+K (frc), j.D] x3, jc.D, 623+S If you want it useful instead of flashy, just finish it after the last SW with a BR for a knockdown. I´ve also tryed it on Testament, but you have to connect the 2nd SW sithout the j.HS. It´s nothing really new, but looks cool. Share this post Link to post Share on other sites
Hideki Report post Posted April 2, 2008 http://www.youtube.com/watch?v=3V07tWnZQ_c Sol got raped, but those are some nice SW combos right there. Share this post Link to post Share on other sites
SSMugen Report post Posted April 2, 2008 this is a really nice compilation of combos you got here man. thanks for the info! Share this post Link to post Share on other sites
Brent-quest Report post Posted April 2, 2008 Nice. Haven't seen match vids of Elk in forever. Share this post Link to post Share on other sites
Beowulf Report post Posted April 11, 2008 I'm having trouble pulling out Air bandit revolver's FRC. Any advices ? I post it in the combo thread because I wanted to do combos such as : c.S, HS, Air bandit revolver FRC -> sidewinder loop or stuffs like that... Share this post Link to post Share on other sites
Hideki Report post Posted April 11, 2008 Advices? Just learn the frc timing, it´s not that hard. If you want to do that combo (c.S, HS, TK BR frc...) just make sure you do the TK right, or otherwise you will get nothing but a RC. Share this post Link to post Share on other sites
Beowulf Report post Posted April 11, 2008 If you want to do that combo (c.S, HS, TK BR frc...) just make sure you do the TK right, or otherwise you will get nothing but a RC. You mean the timing is different if I hit the player ? What would a "right TK" be then ? Share this post Link to post Share on other sites
Brent-quest Report post Posted April 11, 2008 My advice for BR frc is that you're not doing it fast enough. Just hit it as fast as you can and you should have it frc. Share this post Link to post Share on other sites
Spirit Juice Report post Posted April 11, 2008 You mean the timing is different if I hit the player ? What would a "right TK" be then ? It's slightly different because of hit stop, but not by much. Share this post Link to post Share on other sites
Nebula Report post Posted April 11, 2008 I've always wondered...does the BR FRC has any real use? Share this post Link to post Share on other sites
Hideki Report post Posted April 11, 2008 Of course it has. You can go straight from a j.S/j.HS to a SW combo. You can add damage to #R style corner combos. It´s an amazing tool for okizemes in the corner: c.S/5K, TK BR (frc) > whatever poke you choose [iAD/throw/anything you like]. Share this post Link to post Share on other sites
Beowulf Report post Posted April 11, 2008 Is it possible to do an "okizeme" thread for Sol ? I know a few ones but... Well a few doesn't make a lot you see ^^ And I'm interested of Air BR ones. Anyway although it's not the character type, I think that would help a bit... Share this post Link to post Share on other sites
Avatar Z Report post Posted April 30, 2008 Re: Air Bandit Revolver FRC I'm still a novice player, but I find that using negative edge helps me pull off the FRC... (while holding K) j.BR ]K[, then K+S+H as fast as I can. (I apologize for the crude notation) That way, my hand only has to move twice over the buttons (release, then press) as opposed to three times (press, release, then press). Hope this helps! ~Z Share this post Link to post Share on other sites
Veteru Report post Posted April 30, 2008 Not a bad idea... I'll give it a shot. Most of the time I don't have trouble with bandit revolver frc, but at the same time, I don't use it for any of the more advanced things. When you cancel into bandit revolver from an attack, you get the added delay of hitstop before you frc window... but for just random bandit frc I could see this being really useful... because I can't consistantly get the earliest frc point (It's a 3 frame window... but usually if you are doing anything tricky with it, early = better). This just might be what I needed. Share this post Link to post Share on other sites
Spirit Juice Report post Posted April 30, 2008 If you can do Robo-Ky's 5H FRC, you should be able to do Sol's BR FRC. :o Share this post Link to post Share on other sites
NukleuZ Report post Posted April 30, 2008 I nail it with the same timing as the DB frc for Johnny. If it hits though... That's a another story :P I keep screwing that frc up.. For TK do you do the inputs fast or slowly? (gatling and or on hit) Is it possible to do non CH, 5HS, TK BR frc, j.S, j.D, CL SW ? Share this post Link to post Share on other sites
Hideki Report post Posted April 30, 2008 Is it possible to do non CH, 5HS, TK BR frc, j.S, j.D, CL SW ? You can even do c.S, HS, TK BR (frc) to certain characters. Share this post Link to post Share on other sites
Veteru Report post Posted May 3, 2008 Yo, SprtJuice... please keep replies in this thread on topic, so it doesn't end up like the last one. Robo Ky 5H FRC has nothing to do with Sol, doing bandit revolver FRC, etc. Also... advanced applications of Sol's BR FRC are actually harder than robo Ky 5H frc. Take a little bit of time to think about -hitstop- and you'll understand. Share this post Link to post Share on other sites
Spirit Juice Report post Posted May 5, 2008 Yo, SprtJuice... please keep replies in this thread on topic, so it doesn't end up like the last one. Robo Ky 5H FRC has nothing to do with Sol, doing bandit revolver FRC, etc. Also... advanced applications of Sol's BR FRC are actually harder than robo Ky 5H frc. Take a little bit of time to think about -hitstop- and you'll understand. I'm not sure why you're being anal or why you have such a hostile tone. What I posted in the #R gunflame thread about the combo being impractical wasn't meant to sound sarcastic or anything, so I'm sorry you took it as such. The reason why I compared Sol's BR FRC to Robo-Ky's 5H FRC is because the timing is quite similar, with BR being FRCable on frames 6-8 and Robo-Ky's 5H being FRCable on frames 5-8 according to the frame data. Similar timing, which is why I said that if you can do Robo's 5H FRC you can certainly do Sol's BR FRC. I've experimented with BR FRC, and I even use it in combos from time to time... but from my experience, using it where the first hit actually hits is actually pretty difficult since you need to be so close. The timing from hit stop doesn't really change all that much since the FRC is so early (like Robo's 5H FRC). I'm actually quite fond of going for BR FRC in the corner during situations I can't land a CLSW. Example being some sort of launcher in the corner, j.S-D -> BR FRC, j.D -> JC, dj.D -> SVV. It looks pretty cool, is useful for when you can't get CLSW, and gets knockdown. I even got some lulz from my Japanese friend when I did one; "Aaaaa Kusoru!!!". Share this post Link to post Share on other sites
Hideki Report post Posted May 5, 2008 Actually, some corner combos with BR frc do similar damage to 3 rep. SW loops. IAD j.S, j.D -land- c.S, 2+HS, j.D, jc.D, 236+K (frc), j.K, j.D, 623+S > 214+K And it looks pretty sweet, as SJ said, 100% Kusoru style. Share this post Link to post Share on other sites
Champion Report post Posted May 5, 2008 I find BR FRC in combos pretty useless. If he's too far away for CLSW him in corner, you can easily relaunch him with BR. Launcher -> j.s,j.k,j.d,BR (you don't do j.k sometimes, it's height/char dependant) -> land 5k,j.p,j.k,CLSW and continue into 'standard' loop. Share this post Link to post Share on other sites