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Kiba

[CSE] Valkenhayn Combo Discussion (Updated: 6/7/13)

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j9a8sn.png

Updates:

  • 2/3/13: Condensed and organised combos, removed YT links.



    Credits to:
    • Leo7 for general notes and combo ender information.
    • A.K. for the picture.
    • DJ_Blactricity for added combos and midscreen to corner combos.
    • Nokita for safe jump setups and 6B/himmel wolf patterns.
    • NickExtreme1 for previously mentioned Astral Heat combos and adding damage and heat gain values.
    • Sakaku for combo corrections.



      Contents


      1)Introduction and General Information


      2)Human Starter Combos: Midscreen, Midscreen to Corner, Corner


      3)Wolf Starter Combos: Midscreen, Midscreen to Corner, Corner


      4)Astral Heat Combos





      General Notes:

      Due to the variation in Valkenhayn's combos (combo enders in particular) I will not be listed all of them. I will however list the most practical and the most damaging combos and will range from beginner to advanced. If you wish to add to this combo thread, your contribution is highly appreciated. For a visual aid, I will add youtube links to combos to make it more beginner friendly for those who aren't very familiar with timing and inputs for example.


      • Inputs preceded by "w" or placed between parentheses like "w[]" denotes that the inputs must be performed in wolf form. Conversely, h[] denotes that the inputs must be done in human form
      • Inputs surrounded by parentheses like "()" indicate optional inputs and can be omitted from the combo.
      • Inputs placed adjacent to "/" indicate that the inputs are interchangeable. e.g. 4/5C indicates you can input either 4C or 5C, and 5B/5C means you can input either 5B or 5C.
      • 6B(1) means you must hit the opponent with only the first hit of 6B.
      • TK stands for tiger knee which may require a 2147/2369 input.
      • As Valkenhayn can end his all air combos with the air DD, they may be omitted.
      • The list here may not contain combos from combo videos, so please refer here



        Combo ender variations:

        For the sake of consistency, combos that end with relaunches from w5B will generally end with w[jAAA jD] dj jC (jC) and relaunches from rehuman 5B 2C will generally end with jB djB jC, but combos can be ended differently. jC (jC) refers to a rising jC and falling jC to stop rolls after jC knockdown.
        Here's a small list of different combo enders after a relaunch, each with different purposes:




      1. sjA > jB > djC (jC)
        Least damage, but it's the best way to get the falling jC if you want to rehuman early.


      2. wjAAA > djD > jC (jC)
        More stable than the above due to the amount of hitstop in wjA and does more damage.


      3. jB > djB > jC
        Most damaging ender without otg j.C and it's your standard way to land Konig Flug.


      4. w[jAA > jB > jA > 5B > jAAA > jB > j3/2C > jB]
        Joker ender, the details of which were posted earlier here.


      5. w[jAA > jB >jA > 5B > jAA > jB > j1C~D]
        Masashi ender which is a variation of the Joker ender and omits a jA and jB near the end of the combo. If the opponent techs, they will tech in the air, and if done correctly, they cannot cross you up if they try to forward tech. Masashi usually likes to do 6B immediately after this ender because the 2nd hit of 6B will hit the opponent meaty in the air depending on how they tech, which can punish mashing or sometimes catch the opponent not barrier blocking.


      6. w[iAD > jA > jB > 5B] xN
        If the opponent is low enough you can do this ender for good wall carry and small wolf gauge usage.


      7. w[(IAD) > jB > j3C > jA > land 5D] > 5B > 2C > ender
        A second relaunch option into another ender. Only works if you still have good proration values near the end of your combo.


      8. w[(IAD) > jB > j3C > jA > land 5D] > 5B/2C > 632146D >j236236C
        You actually do more damage if you can end any combo with rehuman 5B > 2C > jB > jB > jC > Flug instead of rehuman 5B/2C > Sturm, but if you can link the Flug after the Sturm and you have 100% meter, you can do this for more damage.
        You're not just limited to the above of course. Experiment and see what mix-ups and set-ups you can create after finishing a combo yourself.


      9. ...W[5B> jAAA> jB>, 3C>, jB>B Eisen>Himmel] OR ...5B->2C>[jD>jAAA>jB>3C>jB>jc>B Eisen>Himmel]
        The himmel wolf pattern. Himmel wolf should only come out if they tech, so buffer it accordingly (like an OS). If they decide to take a nap on the floor,a w5A can sometimes reset the combo counter. If it doesnt reset them, prepare for an air tech, or gatling into w5B and go from there. Mix up the cmd grab with w5A to catch their jump attempt. Should be used on
        characters without a legit reversal. If they do have a reversal, use the below variation instead. The command grab can be avoided by chicken blocking or with a back step. If they jump ,they might try to get out of the corner(due to w5B), so plan ahead. If they back step, you can evade their punish by buffering a 4C/7C during the command grab (match up specific).


      10. ...w[JB>1/2/3c~c>JB] OR W[5c~c>JB] (more unreliable)
        It's a variation of his safe jump setup. Basically, its a safe jump that catches rolls (j.B) or leads to a human high/low mixup.(j.B/2B)The drawback is it's big cost and it requires a good amount of conditioning for best results (You want them to emergency tech.Or roll/DP). The timing to transform back is also somewhat important. Do it too early and you won't have enough momentum to catch them with j.B in time. Do it too late and and your j.B won't hit them. As I mentioned above,you can skip the JB and go for a 2B low mixup instead but this does not punish rolls, though. If the j.B actually catches a roll, you'll switch sides, so something like j.B>2C>jc~D[j.AA>236A>1C/3C~D]>2C>6C should be optimal.

        As long as you actually cancel the wJB with w7C (instead of jump canceling the JB first) you will have one air movement option left to play around with.
        Because of this, it is important to note that:


        • Both safe jump setups lose against Tager's GETB.

        • You could use your remaining air movement option to bait it via airdash/double jump after the 7C~D.

        • You could backdash to prevent rc's via spacing,if a reversal is coming.

        • You could do JB>[jc~D>j3C>JA/5A/command grab], if you have enough bar

        [*]...[W jAx3>jB>2C>jB]>5D>6B

        The 6B pattern. This works because of the well spaced 6B and its rather amazing recovery. 6B(1) is supposed to whiff. Its all about 6B(2). An extremely meaty 6B2 can link into 2C on hit, without a fatal. You should have an even bigger frame advantage then usual on block. Watch out for delayed techs. This should work on:

        Ragna: ID and Carnage scissors.

        Jin: All of his DPs

        Litchi: DP

        Bang: Daifunka and Ashura

        Makoto: Dp, Parry and her DD's.

        Might work for more.

        Does not work on:

        Hakumen

        Arakune

      Advantages of using them:

      [*]Can Force neutral tech.Trying to roll out of the corner can be punished with ease.

      [*]Easier to read your opponent by limiting their options, and thus, forcing them to submit to your offense.

      [*]It's easy to squeeze in tons of other options/choices depending on your preferences.

      [*]Can limit the amount of wake up reversals you have to deal with.

      Tips Regarding Combos:

      [*]Wolf movements consume more meter in EX. Be sure to get the most damage whilst consuming as little meter as possible

      [*]If you find that you are nearly out of wolf meter whilst in a combo, end the combo with [w]j.214A/B

      [*]Sturm Wolf ender combo in the corner can be followed up with 3C > Jager against :LI: , :JI: , :HA: , :RE: , :TG: , :VA: and :RG:

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Human Starter Combos


Midscreen


  • (2A) > 5B > 5C > 236A [1400 DM 11% HG]
  • (2A) > 5B > 3C > 236A [1389 DM 11% HG]
  • (2A) > 5B > 5C > 236A > RC > 2C > 6B > 5C > 236C > 9D > w[j.a(aa) > j.236A > j.236B > 5C > j.B > j.B > 5B j.aaa > j.DC [3606 DM 29% HG]
  • 2A > 2C > 6B > 5C > 236C > 9D > w[j.a(aa) > j.236A > j.236B > 4C/5C > j.B > j.B > 5B] > j.D > j.B > j.B > j.C [3278 DM 43% HG]

  • 2C > 6B > 5C > 236C > 9D > w[j.B > j.A > 5D] > 5B > 2C > w[hj.Daaa > 236A > 236B > 5C > j.B > j.B > 5B] > j.Db > dj.B > j.C [4754 DM 51% HG]

  • 3C > 236A > 632146D [2853 DM]

  • 6A CH > 5C > w[j.DA(AA) > j.236A > j.236B > 5C > j.B > j.B > 5B] > j.Db > j.B > J.C [2658 DM 32% HG]

  • Throw > 236C > 9D > w[j.a(aa) > j.236A > j.236B > 4C/5C > j.B > j.B > 5B] > j.D > j.B > j.B > j.C [2634 DM 36% HG]





Midscreen to Corner


  • 5B > 5C > 236A > RC > 2C > 6B > 5C > 236C > 9D > w[j.B > j.A] > 2C > j.214B > 1D > w[236B > j.236B > 7CD] > j.B > j.B > j.C [3733 DM 41% HG]
  • (On crouchers) 5B > 5C > 236C > 9D > w[j.B > j.A] > 5D > 2C > 6C > 2C > 6B > 2C >j.214B > 2D >w[236B > j.236B > 7CD] > j.B > j.B > j.C [3942 DM 56% HG]

  • 5C CH > 236C > w[j.B > j.A] > 5D > 2C > 6C > 2C > 6B > 2C > j.214B > 2D > w[236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > j.A > j.C [4160 DM 60% HG]

  • 2C > 6B > 5C > 236C > 9D > w[j.B > j.A] > 5D > 2C > 6C > 2C > j.214B > 2D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.A] > j.DC [5534 DM 65% HG]
  • 2C AA CH > j.214B > w[j.B > j.A] > 5D > 2C > 6C > 2C > 6B(1) > 236C > 2D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.A] > J.DC [4899 DM 60% HG]

  • 6B FC > 2C > 236B RC > 2C > TK214B > 5D > w[j.236A > 236A > 236B > j.236B > 7CD] > j.C > 5B > 2C > 6C > 2C > 236C > 9D > w[j.B > j.A > 5D] > 5B > 2C > j.B > j.B > j.C > (j.236236C) [8302 DM]

  • 236B > RC > 2C > j.214B > 9D > w[j.B > j.A] > 5D > 2C > 6C > 2C > 6B(1) > 236C > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > j.B > j.B > j.C [5843 DM 55% HG]

  • Throw > 236C > 9D > w[j.A > j.236A > j.236B > 5C > j.B > j.B > 5B] > j.DB > dj.B > j.C
  • Throw > 236C > 9D > w[j.B > j.A] > 5D > 2C > 6B > 5B > 2C > hj.B > j.214B > 6D > w[j.236B > 7CD] > j.B > j.B > j.C [2873 DM 46% HG]







Corner


[*]5B > 3C > 236A > 2C > 6B > 2C > 6C > TK214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.DC [4101 DM 59% HG]



[*]5C CH > 6C > 2C > 6B > 2C > j.214B > 2D > w[236A > 236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C >w[j.DA] > j.DC [4899 DM 60% HG]


[*]2B > 5B > 3C > 236A > 2C > 6C > TK214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.DC [3483 DM 57% HG] [*]2B > 3C > 236A > 2C > 6C > 2C > 6B > 2C > j.214B > 2D > w[236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.DC [3796 DM 60% HG] [*](on grounded opponent) 2B > 2C > 6C > 2C > 6B > 2C > j.214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.C [4372 DM 68% HG]


[*]2C > 6B > 3C > 236A > 2C > 6C > 2C > j.214B > 1D> w[236B> j.236A> j.236B> 7CD] > j.C > 2A> 5B> 2C> w[j.DA] > j.C [5459 DM 64% HG] [*]2C > 6B > 5C > 236C > 1D > w[236B > J.236A > J.236B > 7CD] > j.C > 2A > 2C > 6C > 2C > w[j.DB > j.A > 5D] > 5B > 2C > w[hj.DAAA] > j.C [5842 DM 61% HG] [*]2C > 236B > RC > 2C > 6B > 2C > 6C > 2C > j.214B > 2D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.Da] > j.C [6812 DM 48% HG] [*]2C CH > 6C > 2C > 6B > 2C > j.214B > 2D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > j.B > dj.B > j.C [6004 DM]


[*]3C > 236A > 2C > 6B > 2C > 6C > 2C > j.214B > 2D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > dj.DC [4053 DM 64% HG] [*]3C > 236A > 2C > 6B > 2C > 6C > 2C > j.214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 5A > 632146D [5224 DM 51% HG (+1 Heat Gain after Distortion)]


[*]j.C > RC > j.C > 3C > 236A > 2C > 6B > 2C > 6C > TK214B > 1D > w[236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.C [4127 DM 40% HG] [*]j.C > RC > j.C > 2C > 6B > 5C > 236C > 1D > w[236B > 236A > 236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.C [4334 DM 31% HG] (2C/6B will whiff if you're not close enough)



[*]6B > 3C > 236A > 2C > 6C > 2C > j.214D > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.C [5210 DM 60% HG] [*]FC 6B > 2C > 5C > 236B > RC > 2C > 6C > 2C > j.214B > 5D/6D > w[j.236A > 236A > 236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > j.D > w[j.B > j.A land 5D] > 5B > 2C > sj.B > j.B > j.C [7158 DM] [*]FC 6B > 2C > 6C > 2C > j.214B > 1D > w[236A > 236B > j.236A > j.236B > 7CD] > j.C > 2A > 236A > 5B > 2C > j.D > w[j.B > j.A land 5D] > 5B > 2C > sj.B > j.B > j.C [6198 DM] [*]6B FC > 2C > jc > j.236236C > RC > 2C > 6C > 2C > TK214B > 5D > w[j.236A > 236A > 236B > j.236B > 7CD] > j.C > 5B > 236A > 2C > w[j.DB > 3C > j.A > 5D] > 5B > 2C > j.B >j.B > j.C > j.236236C [9002 DM Requires 100% heat]


[*]6C > 2C > 6B > 2C > j.214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.Da] > j.C [4742 DM 52% HG] [*]6C > 2C > 6B > 2C > j.214B > 4D > w[j.236A > 236A > 236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.Daaa] > j.C [4986 DM 59% HG]


[*]236A > RC > 2C > 6B > 5C > 236C > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.Da] > j.C [4652 DM 32% HG] [*]236A > RC > 2C > tk.214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B >j.C [5008 DM 45% HG]


[*]236B > 236B > 2C > 6C > 2C > 6B > 2C > j.214B > 4D > w[j.236A > 236A > 236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA]>j.C [*]236B > RC > 2C > 6C > 2C > 6B > 2C > j.214B > 6D > w[j.236A > 236A > 236B > j.236B > 7CD] > j.C > 2A > 236A > 5B > 2C > j.B > j.B > j.C > (j.236236C) [7144 DM (8264 DM)] [*]236C CH > 2C > 6B > 2C > 6C > 2C > j.214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.Da] > j.C [4910 DM 60% HG] [*]j.214B CH > 2C > 6B > 2C > 6C > 2C > 236C > 1D > w[236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.Da] > j.C [4415 DM 54% HG]

[*]Throw > 2C > 6B > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [*]Throw > 2C > 6B > 2C > 6C > 2C > j.214B > 1D > w[236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.C [*]Throw > 2C > 6B > 2C > 6C > tk.214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.C [3677 DM 55% HG] [*]Air Throw > 2C > w[j.DA > j.236A > 3C Cancel] > 5D > 2C > 6C > 2C > 6B > 5B > 2C > j.B > j.B > j.C [3804 DM]


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Wolf Starter Combos


Midscreen


  • w[5A > 5B > j.AAA > j.236A > j.236B > 4C > j.B > j.B > 5B] > j.B > j.B > j.C [2094 DM 31% HG]

  • w[j.B > 5B > 236B > j.236B > 7CD]j.C > 5B > 5C > h.jB > j.A > j.B > j.C [2940 DM 34% HG]

  • w[236A (CH) > 5B > 236B > j.236B > j.236A > 5C > j.B > j.B > 5B] > j.Db > j.b > j.C [3201 DM 36% HG]
  • w[236A CH > 6C] > 5D > 2C > 6B > 2C > tk.214B > 6D > w[j.236A > j.236B > 7CD] > 2A > 5B > j.B > dj.B > j.C

  • w[j.214A/B CH > 5A > 5B > j.AAA > j.236A > j.236B > 5C > j.B > j.B > 5B] > j.DB > j.B > j.C [2771 DM 28% HG]

  • w[236D > RC] > j.66D > (corner carries) > 2C > 6C > 2C > 6B > 2C > j.214B > 1D > w[236B > j.236B > 7CD] > j.B > j.B > j.C




Midscreen to Corner


  • w[5B AA > IAD j.B > j.3CA] > 5D > 2C > 6C > 5D > w[236A > j.236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.C [3466 DM 50% HG]
  • w[j.B > 5B > 236B > j.236B > 7CD] > j.C > 2A > 2C > 6C > 236A > 5B > 2C > w[j.DB > j.A > 5B > j.AAA > j.B > 3C > j.B] [3381 DM 50% HG] Doesn't work on :CA::PT:





Corner


[*]w[5A > 5B > IAD j.B > j.3CA ] > 5D > 2C > 6C > 2C > 6B > 5B > 2C > h.jA > j.B > j.C [2358 DM 23% HG] [*]w[j.A/5A > 5B > IAD j.B > j.3CA] > 5D > 2C > 6C > 2C > 6B > 5B > 2C > w[j.AAA] > j.DC [2609 DM 33% HG (With 5A = 2326 DM)]


[*]w[5B > j.B > j.3CA] > 5D > 2C > 6C > 2C > 6B > 2C > j.214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2B > 5B > 2C > w[j.DA] > j.C [4001 DM] [*]w[CH 5B > 236A (slight delay) > 236B > j.236A > j.236B > 7CD] > j.C > 2B > 2C > 6C > 2C > 6B > Jager > 5B > 2C > j.B > j.B > j.C [4.5K 60% HG]

[*]w[j.A > 5B > IAD j.B > j.3CA] > 5D > 2C > 6C > 2C > 6B(1) > 236C > 1D > w[236B > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.C [2992 DM 49% HG] [*]w[j.A > 5B > IAD j.B > j.3CA] > 5D > 2C > 6C > 2C > 6B > 2C > j.214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.B > j.B > j.C [3275 DM] [*]w[j.A > 5B > 236B > j.236B > 7CD] > j.C > 5B > 2C > 6C > 2C > 6B > 236A > 2C > j.214B > hj.B > j.C [3633 DM 56% HG If you're finding the 5B > 2C > 6C link hard, use 2A > 2C > 6C instead.]

[*][w]236D > 2C > 6B > 2C > 6C > TK214B > 1D > w[236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.C [3707 DM 60% HG]

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Astral Heat Combos


Midscreen


  • 6B > 214214C
  • 5A/2A > 5B > 5C > 214214C
  • [w]5C > j.B > 5B (9) > j.B > 3C > j.A > Land 5D > 5B > 214214C
  • Throw > 214214C [:BANG:, :HA: Specific]




Corner


6C > 214214C Throw > 214214C 3C > 236A > 2C > 214214C CH 236C > 214214C [w]236D > 214214C 236B~236B > 5B > 214214C

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Visual references for combos is always a good idea. Its one of the few things that really lacks from character discussions 90% of the time. Being able to read the combo and being able to SEE the combo have completely different effects on learning. So feel free to add links to whichever combos you feel necessary :3 I would try and brainstorm some combo ideas, but I have a damn 360 so I don't have easy access to the game:v:

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I actually thought the same thing.

Coolies. At least you guys won't have to be waiting for much longer.

Thanks, though I could skim through various vidoes to get more ideas down.

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Optimal wolf command throw combo in corner should be:

[w]236D > 2C > 6B > 2C > 6C > TK214B > 1D > [w]j.236B > [w] j.236A > [w]j.236B > 7CD > j.C > 2A > 5B > 2C > j.DA > j.C 60 meter 3707 damage

You can do 4 beast cannons from a 6C starter for a little more damage and meter

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Optimal wolf command throw combo in corner should be:

[w]236D > 2C > 6B > 2C > 6C > TK214B > 1D > [w]j.236B > [w] j.236A > [w]j.236B > 7CD > j.C > 2A > 5B > 2C > j.DA > j.C 60 meter 3707 damage

Listed!

You can do 4 beast cannons from a 6C starter for a little more damage and meter

Indeed, though I forgot to list it. I will do so right now. Thanks dude. :cool:

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Optimal wolf command throw combo in corner should be:

[w]236D > 2C > 6B > 2C > 6C > TK214B > 1D > [w]j.236B > [w] j.236A > [w]j.236B > 7CD > j.C > 2A > 5B > 2C > j.DA > j.C 60 meter 3707 damage

You can do 4 beast cannons from a 6C starter for a little more damage and meter

This is what I used to do yea.

One thing to note is that you can't do the Joker ender from this combo though :(. Too much proration.

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This is what I used to do yea.

One thing to note is that you can't do the Joker ender from this combo though :(. Too much proration.

For Joker ender you can do:

[w]236D > 2C > 6C > TK214B > 1D > w[j.236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DB > j.A > 5B > j.AAA > j.B > 3C/2C > j.B] for 59 meter 3489 damage

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Ok I got that down as well as a few others I racked up from some vids.

Bear in mind I won't add a lot of combos with variation enders, as that could lead to a near endless list heh.

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Ok I got that down as well as a few others I racked up from some vids.

Bear in mind I won't add a lot of combos with variation enders, as that could lead to a near endless list heh.

If you don't want a large list, it may be a good idea to use the format Leo used in his combo guide.

Edit: j.A midscreen to corner combo

j.A > w[j.DA > 236A > 236B > 5C/4C > j.B > delay j.A] 5D > 2C > 6C > dash 2C > 6B > 236A > 5B > 2C > w[j.DB > j.A > 5B > j.AAA > j.B > 3C/2C > j.B] 3339 damage 53 meter

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Kiba,

Hey Kiba

ure gdlk

Pfft. :v:

If you don't want a large list, it may be a good idea to use the format Leo used in his combo guide.

Edit: j.A midscreen to corner combo

j.A > w[j.DA > 236A > 236B > 5C/4C > j.B > delay j.A] 5D > 2C > 6C > dash 2C > 6B > 236A > 5B > 2C > w[j.DB > j.A > 5B > j.AAA > j.B > 3C/2C > j.B] 3339 damage 53 meter

Gah, midscreen to corner combos. I knew I was missing something. Thanks dude again. :eng101:

Does that combo start on an airbourne opponent? Sorry, I'm not all that familiar with combos that start from a j.A.

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Gah, midscreen to corner combos. I knew I was missing something. Thanks dude again. :eng101:

Does that combo start on an airbourne opponent? Sorry, I'm not all that familiar with combos that start from a j.A.

Yes

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When I get my copy of Extend, I'll update this also with missing damage and heat gain values as well as additional video references. Most of my free time is spent in the lab anyways, so win-win.

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That's cool.

I'll have a little more time this weekend so I'll be sure to fill it in more.

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Corner Combos

2C>6B>3C>236A>2C>6C>2C>j.214B>1D>w[236B>j.236A>j.236B>7CD]>j.C>2A>5B>2C>w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] 5627 damage 71 meter replace w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] with w[j.DA]>j.C for falling j.C ender 5459 damage 64 meter

2C>6B(1)>5C>TK214B>5D>w[j.236A>236A>236B>j.236B>7CD]>j.C>2A>2C>6C>2C>w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] 5482 damage 62 meter replace w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] with w[j.DB>j.A>5D]>5B>2C>hjw[j.DAAA]>j.C for faliing j.C ender 5575 damage 65 meter will work from P2 to corner

2C>236B~236B>5D>5D>2C>6C>2C>6B>2C>TK214B>5D>w[j.236A>236A>236B>j.236B>7CD]>j.C>2A>5B>2C>w[j.DA]>j.C 5389 damage 76 meter remove 2C>6C and replace w[j.DA]>j.C with w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] for joker ender 5150 damage 76 meter

236B CH>3D/5D>w[5C-A]>5D>2C>6C>2C>6B>2C>TK214B>5D>w[j.236A>236A>236B>j.236B>7CD]>j.C>2A>5B>2C>w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] 6399 damage 74 meter replace w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] with w[j.DA]>j.C for falling j.C ender 6203 damage 67 meter

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I always thought that 6B > 5C > 236C > 9C > w[j.B > j.A] 5D > 2C > 6C was more effective than 6B > 3C > 236A > 2C > 6C > because 3C and 236A seemed to scream proration at me, but guess I'll need readjust.

Cool stuff DJ. Much appreciated. Updated first page.

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I always thought that 6B > 5C > 236C > 9C > w[j.B > j.A] 5D > 2C > 6C was more effective than 6B > 3C > 236A > 2C > 6C > because 3C and 236A seemed to scream proration at me, but guess I'll need readjust.

Cool stuff DJ. Much appreciated. Updated first page.

Just tested some stuff with 6B>5C etc. 2C>6B>5C>236C>1D>w[236B>J.236A>J.236B>7CD]>j.C>2A>2C>6C>2C>w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] 5733 damage 58 meter replace w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] with w[j.DB>j.A>5D]>5B>2C>w[hj.DAAA]>j.C for falling j.C ender 5842 damage 61 meter

Edit:

236C>9D>w[j.B >j.A] stuff gives more meter

2C>6B>5C>236C>9D>w[j.B >j.A>5D]>2C>6C>2C>j.214B>1D>w[236B>J.236A>J.236B>7CD]>j.C>2A>5B>2C>w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] 5681 damage 72 meter replace w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] with w[j.DA]>j.C for falling j.C ender 5534 damage 65 meter

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Gah sorry I meant 9D. I placed 9C there.

Nice comparison of combos we have there. :cool:

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I know this is not combo related but, Ive seen Valkenhayn in Extend doing extremely low [w] j.A without using C dash, how do you do that?

Do [w]1/2/3C > 5C > j.A. Basically, start a downward wolf c-dash, brake, then do the j.A.

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