KayEff Report post Posted January 31, 2012 have fun. Share this post Link to post Share on other sites
shtkn Report post Posted January 31, 2012 carl frame data now on the wiki http://www.dustloop.com/wiki/index.php?title=Frame_Data_(Carl_BBCSE) gatling table is still cs2, so someone who knows the new values should update it to extend Share this post Link to post Share on other sites
killatrooper Report post Posted January 31, 2012 Thanks guys :D And I could probably update the gatlings. I think some of them are wrong even for CS2 Share this post Link to post Share on other sites
Zeero Report post Posted January 31, 2012 did 2B really go from 0 to -6 from CS2 to CSE?? O_O Share this post Link to post Share on other sites
killatrooper Report post Posted January 31, 2012 did 2B really go from 0 to -6 from CS2 to CSE?? O_O I think that's the reason you'll always see Kyaku use 2B>5B instead of viseversa and also why I've seen 2B punished by IB DP so often Share this post Link to post Share on other sites
sinder Report post Posted January 31, 2012 did 2B really go from 0 to -6 from CS2 to CSE?? O_O That's just wrong Carl is going to be the next dr. strange Share this post Link to post Share on other sites
JG Report post Posted February 1, 2012 So... now ours normals are worse than CS2? kinda sad.. Share this post Link to post Share on other sites
killatrooper Report post Posted February 1, 2012 Save the complaining for when he's actually not high tier for once xP Share this post Link to post Share on other sites
JG Report post Posted February 2, 2012 Save the complaining for when he's actually not high tier for once xP I suppose that the only reason why is still good is because all nirvana moves got buffed a lot. But still, kinda annoying that ours normal's are worse, especially when Carl doesn't have good normal in general. Share this post Link to post Share on other sites
killatrooper Report post Posted February 2, 2012 True, but if you've seen how Kyaku and other Carls utilize the new dash cancel I think it can more than make up for the frame advantage nerf, which is really only for 2B. He's had mediocre normals in every iteration of BB though, so I think we can exclude that as a significant factor in what makes Carl a strong character lol Share this post Link to post Share on other sites
JG Report post Posted February 2, 2012 True, but if you've seen how Kyaku and other Carls utilize the new dash cancel I think it can more than make up for the frame advantage nerf, which is really only for 2B. He's had mediocre normals in every iteration of BB though, so I think we can exclude that as a significant factor in what makes Carl a strong character lol The only doub that i have, is in Cs2 6C lv2 is plus 2 frames?, the new dash is pretty neat. I love that now we can pressure without nirvana thank to the dash. Share this post Link to post Share on other sites
Mascarpone Report post Posted February 3, 2012 Not really. We can cancel dash->normal but not normal-> dash so it's really more for poke poke. ... or can we dash cancel certain normals now? that would be shocking. Edit - Wait a tick, is that accurate?? 2C has some head invulnerability on it now?? (did it ever? i didn't think it did) Share this post Link to post Share on other sites
Niko Report post Posted February 3, 2012 2C has some head invulnerability on it now?? (did it ever? i didn't think it did) It did in CS2, but I don't think it was ever employed much with how broken 6A was in that iteration. Share this post Link to post Share on other sites
Mascarpone Report post Posted February 3, 2012 6A really is kind of alarmingly strong lol. Share this post Link to post Share on other sites
JG Report post Posted February 3, 2012 6A really is kind of alarmingly strong lol. But 6A seem to be the same here on sex? the only nerf that got, if that is more easy to punish on whiff. Share this post Link to post Share on other sites
Niko Report post Posted February 3, 2012 But 6A seem to be the same here on sex? the only nerf that got, if that is more easy to punish on whiff. It lost the upper body invulnerability on the initial 4F, and the head invulnerability only lasts 10F instead of the entire animation. That's a significant (and well justified) nerf. Though I'm sure it'll still be a useful anti-air. Share this post Link to post Share on other sites
Mascarpone Report post Posted February 4, 2012 I just wonder if there will actually be practical application for our only fatal counter. Share this post Link to post Share on other sites
sinder Report post Posted February 5, 2012 Almost there Share this post Link to post Share on other sites
Akira-Shiro Report post Posted February 5, 2012 Hmm its a chance it will beat out some moves.. i havent tested this yet but im pretty sure it is possible,,, on reaction that is,, to actually punish Valk-6C, Rags-GH, Noel-2D, Litchi-4D, Ara-j2a/b/c, Plat-Heart car(Prediction), Tager-Peoples Elbow(Unlikely), Haz-214d~a(for this lol its a guess), Carl-IAD~j2c, id say Tao-5/4/jd, and Bangs JD(unlikely) If 2C hits during these certain situations can combo into 22d>236b>5c>jb>jc>2d>236a(236b in Ex)>j2c-allecan>5c>jb>4d>66>5c>jb>j2c>jb>jb>jc>volante>jb>j2c>allegreto>8D>fermata Share this post Link to post Share on other sites
sinder Report post Posted February 5, 2012 Tager-Peoples Elbow(LOL) fix'd Share this post Link to post Share on other sites