KayEff Report post Posted January 31, 2012 have fun. Share this post Link to post Share on other sites
lilseph Report post Posted January 31, 2012 Thanks dude Share this post Link to post Share on other sites
shtkn Report post Posted February 1, 2012 frame data is now on the wiki http://www.dustloop.com/wiki/index.php?title=Frame_Data_(Lambda_BBCSE) please fix any typos and replace the old gatling table with extend data Share this post Link to post Share on other sites
toanenadiz Report post Posted February 1, 2012 Updated the gatling table. Will check for typos later Share this post Link to post Share on other sites
Hellknight10 Report post Posted February 1, 2012 are you guys keeping the frame data in the wiki or will you eventually update the frame data section on here? Share this post Link to post Share on other sites
shtkn Report post Posted February 2, 2012 the wiki is hosted on the same server as dustloop so it's all hosted in the same place. i dont plan on creating html pages for the frame data unless someone pays me since it'd just be extra work for pretty much the same functionality. Share this post Link to post Share on other sites
AchedSphinx Report post Posted February 6, 2012 Do the changes to Calamity Sword's untech time change anything? 100 to 164 seems like a huge deal but I wonder. Share this post Link to post Share on other sites
Overheat Report post Posted February 6, 2012 It might make some of her corner combo's with that DD easier, but I see its practical application being easier/better corner positioning. eg. Ending a corner combo with X > air ender > j.214D (tech earlier), as opposed to ending with an air DD ender (tech later). Same positioning advantage as CS2, but just easier and better. Share this post Link to post Share on other sites
AchedSphinx Report post Posted February 7, 2012 It might make some of her corner combo's with that DD easier, but I see its practical application being easier/better corner positioning. eg. Ending a corner combo with X > air ender > j.214D (tech earlier), as opposed to ending with an air DD ender (tech later). Same positioning advantage as CS2, but just easier and better. Oh, so essentially it'll make it so Lambda can say do a FC Calamity, as a reversal for instance, and dash under them to position them into the corner to make a better combo? Can she do Calamity, non FC, and actually make a combo off it now? Share this post Link to post Share on other sites
Overheat Report post Posted February 7, 2012 I personally don't think so, but someone can correct me if I'm mistaken. Perhaps in some situations, of course, but not anything practical IMO. For the FC, I don't think anything will change either. The reason why I don't think the untech time being buffed really does anything great is that, for example, Gold Burst's rarely live out their full 300 frames of untech time. Height is a factor. Share this post Link to post Share on other sites
M19Kamikaze Report post Posted February 11, 2012 Just curious, but what's with the "Click" link in the Hitbox section? Share this post Link to post Share on other sites
Blue Link Report post Posted March 31, 2012 Just notice a mistake on the frame data on the wiki, when you click to see the 4B hitbox it shows the 3C hitbox. Share this post Link to post Share on other sites
HexaNoid Report post Posted March 31, 2012 Fixed. Thanks for the heads up. Share this post Link to post Share on other sites
KillerJawz Report post Posted March 31, 2012 Calamity Sword (air) does 2600, not 2500 iirc. Share this post Link to post Share on other sites
HexaNoid Report post Posted March 31, 2012 Yeah, you're right. I've changed that value on the wiki too. Share this post Link to post Share on other sites
AchedSphinx Report post Posted June 18, 2012 j.B is listed as 340 dmg. Should be 440 dmg. Share this post Link to post Share on other sites
toanenadiz Report post Posted June 19, 2012 Updated it Share this post Link to post Share on other sites
AchedSphinx Report post Posted June 23, 2012 (air) 632146D is listed as 2500, instead of 2600. The minimum dmg is also listed as 20%, instead of 40%. Share this post Link to post Share on other sites