SolarMisae Report post Posted May 23, 2012 Augh red everywhere Share this post Link to post Share on other sites
C0R Report post Posted May 23, 2012 Ignis isn't a real character. I was looking for an old compilation I did where I showed all the spots on the screen where arakune could hit you with a bug, and the whole display was red, but I can't find it. Share this post Link to post Share on other sites
cookiehours Report post Posted May 23, 2012 ...Hitbox wars. :o Share this post Link to post Share on other sites
pochp Report post Posted May 23, 2012 how do I not get bodied by Mu? DP through 236a/j.236a/236d/j.236d if you're in range, you'll go right through it. Don't backdash or iad back at the start of the match, only move forward, but be patient. 2C has a ton of recovery frames, so if you bait it with a double jump you can get a crouching combo. Space your deadspike so you're outside of my DP range when applying corner pressure. But yeah, best advice against Mu is only move forward, my objective in the matchup is to create space between us so I can send out some projectiles to keep you locked down while I go in, or punish anything dumb you do while trying to get in on me. So as long as you're making it hard for me to keep you far, and not doing anything dumb, you're playing it right. Also these are more general but, IAD air DP can scare Mu players who use anti airs a lot. It's super effective in the corner, but risky as fuck. You can also punish those who abuse backdashes with your 5c. Jumping A is pretty decent in air to air as well, if the Mu doesn't use a lot of airthrow. Often, the matchup goes like this when I lose to a good ragna and both of us played the matchup right : I keep away from the ragna, go all the way to one corner, then the other corner, then back to the other corner, then he catches me and I die. It can take a while to chase Mu down but just don't lose patience. Share this post Link to post Share on other sites
Iza Report post Posted May 23, 2012 how does one go to learning laserz Share this post Link to post Share on other sites
pochp Report post Posted May 23, 2012 how does one go to learning laserz 1. Learn Combos for midscreen and corner (start with the bad starters like 2a 2b throw 6b) 2. Learn how to hitconfirm into the combos from a blockstring and random hits (put the dummy on random block, do pressure, confirm what you hit with) 3. Learn what setups and oki to do after the combos 4. Play (most important step) 5. Learn from your mistakes (examples : I lost because I went in without a 236d covering me, shouldn't do that next time. I lost because I got hit out of 236d startup, should send out a 236a next time. I lost because I used 236a at a range that my opponent could jump over and punish the recovery, I'll stick to normals at this range next time.) 6. Watch videos and apply knowledge gained to your gameplay. (example : man I'm having trouble with the Jin matchup, I'll go see how Maguro and Sakuma play the matchup, maybe it'll give me some pointers) 7. Return to steps 1,2,3 if needed (when new tech comes out or when you feel like you're comfortable doing more complicated things) 8. Return to step 4. and go to tournaments when you can. Share this post Link to post Share on other sites
Dont_Explain Report post Posted May 23, 2012 DP through 236a/j.236a/236d/j.236d if you're in range, you'll go right through it. Don't backdash or iad back at the start of the match, only move forward, but be patient. 2C has a ton of recovery frames, so if you bait it with a double jump you can get a crouching combo. Space your deadspike so you're outside of my DP range when applying corner pressure. But yeah, best advice against Mu is only move forward, my objective in the matchup is to create space between us so I can send out some projectiles to keep you locked down while I go in, or punish anything dumb you do while trying to get in on me. So as long as you're making it hard for me to keep you far, and not doing anything dumb, you're playing it right. Also these are more general but, IAD air DP can scare Mu players who use anti airs a lot. It's super effective in the corner, but risky as fuck. You can also punish those who abuse backdashes with your 5c. Jumping A is pretty decent in air to air as well, if the Mu doesn't use a lot of airthrow. Often, the matchup goes like this when I lose to a good ragna and both of us played the matchup right : I keep away from the ragna, go all the way to one corner, then the other corner, then back to the other corner, then he catches me and I die. It can take a while to chase Mu down but just don't lose patience. So pretty much I use SF logic and just threaten her with my presence until I know I can land a clean hit/bait something, Dash and barrier block errwhere, represent some jumps but not too many just to keep her thinking, and try to catch her when she attempts to switch sides. Sounds so easy, but damn if I don't fail to do it every match. Share this post Link to post Share on other sites
cookiehours Report post Posted May 23, 2012 So pretty much I use SF logic and just threaten her with my presence until I know I can land a clean hit/bait something, Dash and barrier block errwhere, represent some jumps but not too many just to keep her thinking, and try to catch her when she attempts to switch sides. Sounds so easy, but damn if I don't fail to do it every match. v_v Round 2 today. 1. Learn Combos for midscreen and corner (start with the bad starters like 2a 2b throw 6b) 2. Learn how to hitconfirm into the combos from a blockstring and random hits (put the dummy on random block, do pressure, confirm what you hit with) 3. Learn what setups and oki to do after the combos 4. Play (most important step) 5. Learn from your mistakes (examples : I lost because I went in without a 236d covering me, shouldn't do that next time. I lost because I got hit out of 236d startup, should send out a 236a next time. I lost because I used 236a at a range that my opponent could jump over and punish the recovery, I'll stick to normals at this range next time.) 6. Watch videos and apply knowledge gained to your gameplay. (example : man I'm having trouble with the Jin matchup, I'll go see how Maguro and Sakuma play the matchup, maybe it'll give me some pointers) 7. Return to steps 1,2,3 if needed (when new tech comes out or when you feel like you're comfortable doing more complicated things) 8. Return to step 4. and go to tournaments when you can. Pretty much this. It's like the Mu bible for not derping. Share this post Link to post Share on other sites
TD Report post Posted May 23, 2012 really keeping the haters out with that shit Share this post Link to post Share on other sites
Iza Report post Posted May 23, 2012 1. Learn Combos for midscreen and corner (start with the bad starters like 2a 2b throw 6b) 2. Learn how to hitconfirm into the combos from a blockstring and random hits (put the dummy on random block, do pressure, confirm what you hit with) 3. Learn what setups and oki to do after the combos 4. Play (most important step) 5. Learn from your mistakes (examples : I lost because I went in without a 236d covering me, shouldn't do that next time. I lost because I got hit out of 236d startup, should send out a 236a next time. I lost because I used 236a at a range that my opponent could jump over and punish the recovery, I'll stick to normals at this range next time.) 6. Watch videos and apply knowledge gained to your gameplay. (example : man I'm having trouble with the Jin matchup, I'll go see how Maguro and Sakuma play the matchup, maybe it'll give me some pointers) 7. Return to steps 1,2,3 if needed (when new tech comes out or when you feel like you're comfortable doing more complicated things) 8. Return to step 4. and go to tournaments when you can. I shall start Mu training tomoz Edit: ok this is kinda hard, guess this is my first zoner to learn Share this post Link to post Share on other sites
Chaoschao222 Report post Posted May 25, 2012 Happy modship, pochp. Share this post Link to post Share on other sites
Zeromus_X Report post Posted May 26, 2012 Congrats on modship pochp! Share this post Link to post Share on other sites
Lythium Report post Posted May 26, 2012 Congrats, pochp. You earned it. :3 Now upgrade to mod status avatar! Share this post Link to post Share on other sites
Toasty Report post Posted May 26, 2012 Congrats to pochp. Abuse your power wisely. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted May 26, 2012 I like that star pochp. Keep up the good work. Share this post Link to post Share on other sites
pochp Report post Posted May 26, 2012 Thanks everyone, I'll try to not destroy the world... or something like that Share this post Link to post Share on other sites
LunaKage Report post Posted May 26, 2012 Congrats Popochi, which is what I will call you from now on, because I have no idea how to pronounce your username. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted May 26, 2012 Congrats Popochi, which is what I will call you from now on, because I have no idea how to pronounce your username. It's pronounced po-chip I believe. Share this post Link to post Share on other sites
Lythium Report post Posted May 26, 2012 Poeshpee. With a long O sound. I think. Share this post Link to post Share on other sites
ThunderboltZ28 Report post Posted May 26, 2012 Congratulations, Pochp. Share this post Link to post Share on other sites
SolarMisae Report post Posted May 26, 2012 I agree with Lyth I'm pretty sure it's poeshpee. Anyways grats, you deserve it more than I did. Dropping the game didn't help my case. ;] Share this post Link to post Share on other sites
cookiehours Report post Posted May 27, 2012 I pull off a sick ass 6.9k combo against a Valkenhayn. WHAT HAPPENS? I CHOKE AND LOSE MATCH. .__. -headdesks into a wall- Share this post Link to post Share on other sites
xntrikcat Report post Posted May 27, 2012 Grats pochp!!! Also... Maguro is my new hero!! Share this post Link to post Share on other sites
pochp Report post Posted May 27, 2012 it's not a word so there is no "correct" way to pronounce it in french it would sound like "posh-pe", I originally thought in english it would sound okay as "posh-pee", but I also kinda like "pochip" because it's short. don't mind me though, pronounce it the way you want. I wonder if non-mu players think the double 6c 5d 214d combos maguro's using have some kind of swag or if they just see it as more of the same bs. They do less damage and are harder, but build a bit more meter (though not really, because you can't fit as many moves before the RC since the farther they are, the harder it is to do). I think there might be some interesting resets you could do there, because of the overall heavy proration and untech on 214d. Share this post Link to post Share on other sites