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OmniSScythe

[CSE] Makoto Nanaya's General Gameplay Discussion Thread

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2. 5B>5CC>5D[Lvl.3]>2D[Lvl.3]>2C>236A~D>66>5CC>j.B>j.D[Lvl.3]>2C>214A~D[LvL.3]>PF[Lvl.3] 38/5182 (Start with 50 heat)

To add an easier variant of this, after the jd, do 214 acd pf. 5077 damage. 36 heat gain

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I got my EX finally if anyone care :3

so I finished the challenge mode first (took me 10~15 Min) and went to play some matches.

I was able to execute all the combos except Stargazer's stuff and I kept whiffing on my stagger because of the new barrier pushback.

@Omni&Bibi: I tested 3C, you guys were right there is something different. 3[C] LOST its Invu at the end of the move unlike what the frame data. I just tried to 3[C] under Lambda's Legacy Edge and i got hit at the end of the animation (was it necessary ASW?). Normal 3C Invu looks the same for me or maybe even shorter.

Also I was Air staggering my friend and I decided to give him j.623C because he wasn't using his barrier but it didn't work. Corona Upper lost its Air unbloackable ability? at least thats what i noticed in the air version (lame)

Comet Cannon no longer breaks primer, only Break shot punch does now.

The new B Asteroid vision is cool but the C looks kinda dump and useless in neutral.

The 5B Nerf is Harsh, it hurts both my Neutral and pressure, other than that Makoto neutral and pressure is close to what it was in CS2.

The new 6B still amazing. At least no one will bitch about it now.

Overall am happy (Not very happy) with how Makoto turned it out. will come with more soon once i have time.

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In Cs2, the only aerial reversal with air unblockable attribute is Hakumen's Hotaru. All other air reversals didn't have air unblockable attribute to begin with.

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Nearly after every match i finish on the PSN i receive a msg telling me how epic my Makoto is, that thing never happened to me in CS2 not even once xD

I haven't got to fully explore the combos yet but here are some stuff i remember:

My Corner BnB from 5B/5C/j.C starter is: 5B 5CC 5D > 5B 6A 2D > 2C 214AD > 665CC > j.B j.D > 2366AD > 665CC > j.B j.D > 2362366PF nails you 4~5K without PF

From 2A in corner I go to 5D > 2D > 2C 236AD > 5CC > j.B j.D > ender.

5CC > Gazer > 2A 5CC 2D Lvl3 Works! I just did it in a match against Bang iirc? I remember I got 3800 from 5CC starter on a crouching oppoenent into Gazer, that's pretty neat.

if you are semi-close to corner you can confirm juggles into 6A BBS. for example: 6A CH > j.C j.B > land 6321466D or 5B 6A 2D(1) > 665A 6A BBS.

5B CH > 2A Works if your opponent was crouching :thumbu:

Trying to get 6C 214Bj j.B j.D as an aerial ender is good to get more carry.

Stargazer > 2A 5CC doesn't work on Noel (I guess it wont work on Makoto too.) the 5CC whiffs.

Oh, and one last thing, if you haven't played Makoto's story mode yet guys then you should, it is the best thing that happened to her ever. I got touched by it <3

18236309_m.jpg

They took away the air unblockable properties on j.D as well.

j.D wasn't air unblockable iirc :eng101:

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Im loving the new Makoto combo video by kuroku on pktazn's channel.

Thanks for the heads up. Okay let's Lab this video

http://www.youtube.com/watch?v=WSZgLMHMMr8

@ 0:33 Doing a 662A after Stargazer Cause the 2D to cross up

@ 0:48 Stargazer > 5A > 6A > 2D on Tager (maybe works on Hakumen or Relius?)

@ 1:00 4B+C > 2B 6A 5D Switching sides punch (Character Specific? Maybe on Noel + Lambda + Hazama + Arakune etc...)

@ 1:13 Lightning Arrow Fatal Counter Corner Combo! (Looks universal)

@ 1:37 2C FC Combo (The 214AD > 5CC 5D wont connect on all characters i guess)

@ 1:58 Confirming an air hit into 623CD > RC > j.B > combo (Not new)

@ 2:15 Fixing sides In case you parry into the corner

@ 2:32 100 Heat OH corner combo

@ 2:57 Fancy Combo Using the PF > BBS (Actually i was about to research the PF > BBS Routes tomorrow, Kuroku beat me to it)

@ 3:25 Tager Loop From Parry

@ 3:44 Switching sides From Stargazer with the damn new 6A 5D midscreen <3

@ 4:01 WE BREAKED THE 11K BARRIER :yaaay:

@ 4:39 Makoto vs Relius is a funny match up

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Because I felt like it; |||Damage/Heat Gain|||

lolRelius:

623C > (clash) > 214AA > 665B > 6A > j.B > jc > j.D > 662D > 2C > 236A~D > 66A > 5D > 66 > 5CC > j.B > jc > j.(burst) > 2141236D

|||death/---|||

Side switch, midscreen to corner:

6BC > 214A~C~B > 662A > 5B > 2D(1) > 5C > 6C > 214B > j.B > jc > j.D > 665D > 66 > 5CC > j.B > jc > j.C > j.B > j.623C~D

|||3257/42|||

Tager only (?), midscreen:

6BC > 214A~C~B > 5A > 6A > 2D > 662C > 214AA > 5CC > j.C > j.B > jc > j.C > j.B > j.623C~D

|||3203/35|||

Facing opponent, corner:

4B+C > 2B > 6A > 5D > 662C > 2D > 236A~D > 66A > j.B > jc > j.D > 5CC > 6321473C~D

|||3316/42|||

Corner:

214B~D (FC) > 236A~D > 66A > 5D > 214A~C~B > 5B > 6A > 2D > 2C > 214A~D > 5CC > j.C > j.B > jc > j.D > 665CC > 236236D

|||5451/0|||

Corner:

2C (FC) > 214A~D > 5CC > 5D > 66 > 5CC > 2D > 236A~D > 214A~C~B > 5CC > j.B > jc > j.D > 214A~C~B > 5CC > j.C > j.B > jc > j.C > j.B > j.623C~D

|||5887/63|||

Random j.A combo I'm leaving out because I can't be asked.

Facing opponent, corner:

46~D > RC > 2C > 214AA > 6A > 5D > 214A~C~B > 5B > 6A > 2D > 2C > 214A~D > 665CC > j.B > j.D > 665CC > j.B > jc > j.C > j.B > j.623C~D

|||5215/>41|||

Corner:

6BC > 5D > 662C > 214A~D > 236236D [3/3/-] > 662D > j.D > 2366A~D > 665CC > hjc > j.C > j.B > jc > j.D > 2362366D

|||6038/6 or less||| (5D > 662C on standing = mind blown)

Corner:

2C (FC) > 214A~D > 236236D [3/3/-] > 632146D (1 hit) > 6A > j.D > 2366A~D > 5CC > 2D > 214A~C~B > 5CC > 5D > 214A~C~B > 5CC > hjc > j.C > j.B > jc > j.C > j.B > j.623C~D

|||7813/51|||

lolTager:

623C > (clash) > 236236D > (clash) > 46~D > RC > 66 > [5CC > j.CC] x3 > 665A > 5B > 6A > 5B > 5CC > 2D(1)

|||4327/22|||

Crouching opponent, Makoto in corner:

5CC > 214A~C~B > 5A > 6A > 5D > 2362366D [3/3/-] > 662D > 5D > 6321466D

|||3982/---|||

Corner, HP<30%:

236A~D (FC with ~D) > (burst) > (burst) > 631246D (2 hits) > RC > 6 > 2C > 214A~D > 5CC > 5D > 214A~C~B > 5CC > 2D > 214A~C~B > 5CC > j.C > j.B > jc > j.D > 214A~C~B > 5CC > j.C > j.B > jc > j.D > 2362366D

|||11563/5|||

lolRelius #2: (Why yes, I'm enjoying myself, you too?)

623C > (clash) > 2B > (clash) > 623C > (clash) > 2B > (clash) > 623C > (clash) > 2B > (clash) > 46 > 236236D > (clash) > 5CC > 623C > (clash) > 632146D

|||uncosciousness/20$ from your opponent's wallet|||

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Buffer 214 before 5CC, and press the A right when 5CC hit.

@eshi : I see 6a>5d near the end of your combos so i don't think the proration is that severe, so i thought 6c might work ... haven't got time to test it, but i'll try tonight.

you're right 6C works and does the most damage :3

I also learned today that OTG 2B > Particle Flare also functions as an option select to punish roll techs... got off an almost completely unprorated super in a match today and did a TON of damage with that punish.

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You have to delay the 214A~C a bit longer then, after a 2C it's simply timing, after a 2D you can actually hold 4 and make it a tad bit easier by repositioning, it won't change that much though. Remember to catch them as low to the ground as possible in order to connect the ~B as well.

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I haven't got to fully explore the combos yet but here are some stuff i remember:

My Corner BnB from 5B/5C/j.C starter is: 5B 5CC 5D > 5B 6A 2D > 2C 214AD > 665CC > j.B j.D > 2366AD > 665CC > j.B j.D > 2362366PF nails you 4~5K without PF

awww i'm so bad with 2366A~D =(

tested damage/heat:

5CC>5D>2D>236A~D>5CC>j.B>j.D>2C>214A~C~B>5CC>sj.B>j.C>j.B>dj.B>623C~D 4882/48

5CC>5D>5B>6A>2D>2C>214A~D>5CC>j.B>j.D>2366A~D>5CC>sj.B>j.C>j.B>dj.B>623C~D 5195/54

5CC>5D>5CC>2D>2C>214A~D>5CC>j.B>j.D>2366A~D>5CC>sj.B>j.C>j.B>dj.B>623C~D 5330/54

bonus:

5CC>632146D RC>5D>5CC>2D>2C>214A~D>5CC>j.B>j.D>2366A~D>5CC>sj.B>j.C>j.B>dj.B>623C~D 7410/-100+42

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awww i'm so bad with 2366A~D =(

tested damage/heat:

5CC>5D>2D>236A~D>5CC>j.B>j.D>2C>214A~C~B>5CC>sj.B>j.C>j.B>dj.B>623C~D 4882/48

Does this work on Noel?

I seem to be dropping 236A~D on noel.

Comet Cannon hits but when drive hits, the orb goes past her.

After the 2C into 214A~C~B i'm guessing i delay the C for the B to Combo.

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