phantomBlade Report post Posted June 29, 2012 Regarding Testament "6K Move has been changed so that the hit occurs after a forward momentum. Startup of the hit has gone from 8f to 15f." This sounds like Test get his old GGX 6K back. He lunge forwards then attack. Share this post Link to post Share on other sites
Dr. Stormlocke Report post Posted June 29, 2012 Thanks for the Robo-Ky changes, coolest.. ...And who isn't excited for the FB change? Should be able to do a high/low/throw mixup after TK FB. Yes, many thanks for translating Coolest. And Chojin, word. TK FB shenanigans were great before, with these changes they are going to be phenomenal. Share this post Link to post Share on other sites
4r5 Report post Posted June 29, 2012 regarding Johnny JK Hitbox behind JO is now bigger. mwahahaha Crossover mayhem freestylin with the jk!!! I think by hitbox it means hurtbox. The attack box is pretty good already. Clarification? Share this post Link to post Share on other sites
Kyosuke Kagami Report post Posted June 29, 2012 - Lightning Sphere 214D followup after charged stun edge: command changed to 4D after CSE. - FB Lightning Orb (236D~D) sucks opponent down more when it hits an aerial opponent. I'm confused @ the bolded parts. What? Share this post Link to post Share on other sites
Shinjin Report post Posted June 29, 2012 I think by hitbox it means hurtbox. The attack box is pretty good already. Clarification? No, they mean the hitbox. And hit has only gotten a bigger hitbox in the backward direction. Share this post Link to post Share on other sites
reaVer Report post Posted June 29, 2012 As we're on the clarification tour: are these changes related to the previous loketest or related to GGXXAC? And did they really make Slayer's jH stronger? Share this post Link to post Share on other sites
Shinjin Report post Posted June 29, 2012 As we're on the clarification tour: are these changes related to the previous loketest or related to GGXXAC? And did they really make Slayer's jH stronger? Well, kind of both I guess. Some changes are written in a way where they say "we changed this to that", where sometimes: - The changes are from Location Test 1 to Location Test 2 (it is not pointed out in this fashion, but you understand if you read those specific changes) and most of the times it is - The changes are from AC to +R. And no, they nerfed Slayer's jH by: - Increasing the size of Slayers hitbox (hurtbox, not the hitbox of the attack but of Slayer) - More recovery (up to 10 from the previous 7). Share this post Link to post Share on other sites
reaVer Report post Posted June 29, 2012 Alright, ty. What about failed slashback having 2 frames recovery? Is that 2 frames total or 2 frames added to the SD recovery? Also, good to know they are taking the lag issue seriously. Share this post Link to post Share on other sites
Dream Maker Report post Posted June 29, 2012 (edited) Alright, ty. What about failed slashback having 2 frames recovery? Is that 2 frames total or 2 frames added to the SD recovery? Also, good to know they are taking the lag issue seriously. I'm pretty sure this is 2 frames of landing recovery when you slashback in the air or else I don't see what this is about. The original japanese sentence is this : 空振り時の全体硬直時間が 2F になりました。 Which means : "Total recovery when used airbone changed to 2 frames". PS : in fact I'm not sure how this should be translated it could also be translated as "missed slashback" if this is the right meaning I am as puzzled as you. Edited June 29, 2012 by Dream Maker Share this post Link to post Share on other sites
axel Report post Posted June 29, 2012 The new set of moves with Shadow summon WEISS could be his old Reload/Slash shadow specials, that'd be pretty darn cool. I'm 90% sure that's the case. Proof: Eddie's Shadow HS after summoning with 236HS is named "Shadow Hole", while Shadow HS after 214HS summon is named "Drill Special." Also, they only mention that Shadow Hole can be blocked low, but nothing about Drill Special from Eddie's summon WEISS, so it's likely that you can still perform unblockable in the corner, #R Eddie style! Share this post Link to post Share on other sites
coolest Report post Posted June 29, 2012 ...noones going to do the others? oh well, time to get back to work then Share this post Link to post Share on other sites
Hecatom Report post Posted June 29, 2012 (edited) Also, good to know they are taking the lag issue seriously. im not surprised, after all they take their games and their fans more seriously, just looking how they took the time to put this almost complete change logs for their fans to know what to expect shows that they care edit hmm... those anji changes Edited June 29, 2012 by Hecatom Share this post Link to post Share on other sites
Darkside937 Report post Posted June 29, 2012 ^Truth. Number one reason ArcSys is my favorite FG company: they give a damn. Big thanks to all the translators, as always. You guys rock. If I spot one of you guys at a major, I'm buying you a beer (or whichever beverage you prefer). Coolest, can you please do ABA next? No one has said anything about her aside from Googrish Translate. Share this post Link to post Share on other sites
Circuitous Report post Posted June 29, 2012 I'm pretty sure this is 2 frames of landing recovery when you slashback in the air or else I don't see what this is about. The original japanese sentence is this : 空振り時の全体硬直時間が 2F になりました。 Which means : "Total recovery when used airbone changed to 2 frames". PS : in fact I'm not sure how this should be translated it could also be translated as "missed slashback" if this is the right meaning I am as puzzled as you. This may be the recovery before Slashback can be used again. Share this post Link to post Share on other sites
Henaki Report post Posted June 29, 2012 I'm 90% sure that's the case. Proof: Eddie's Shadow HS after summoning with 236HS is named "Shadow Hole", while Shadow HS after 214HS summon is named "Drill Special." Also, they only mention that Shadow Hole can be blocked low, but nothing about Drill Special from Eddie's summon WEISS, so it's likely that you can still perform unblockable in the corner, #R Eddie style! so you need to make the tradeoff of having good mixup + pressure vs meterless unblockables? that's... interesting. Share this post Link to post Share on other sites
Blade Report post Posted June 29, 2012 Just me saying, but if you guys need a reference to official Movelist Names (or at least how they're supposed to be translated): http://www.guiltygear.ru/files/faqs/Move_List.txt Share this post Link to post Share on other sites
Darlos9D Report post Posted June 29, 2012 (edited) Potemkin. FRCs everywhere. FRC on Hammerfall break what. Also, it looks like the old buster is back, with 180 damage to boot. Who needs a super throw. It seems like Pot wants to get you in the corner and keep you there. Especially since a bunch of meter gain got move from Heat Knuckle to Heat Extend. The notion of guessing wrong with a Heat Knuckle, FRCing the whiff and then doing pot buster just amuses the shit out of me. I don't know what that FRC on air pot buster even means. Edited June 29, 2012 by Darlos9D Share this post Link to post Share on other sites
Hellmonkey Report post Posted June 29, 2012 (edited) I'm pretty sure this is 2 frames of landing recovery when you slashback in the air or else I don't see what this is about. The original japanese sentence is this : 空振り時の全体硬直時間が 2F になりました。 Which means : "Total recovery when used airbone changed to 2 frames". PS : in fact I'm not sure how this should be translated it could also be translated as "missed slashback" if this is the right meaning I am as puzzled as you. karaburi = whiffing, not airborne Thanks everyone for the translation work. Edited June 29, 2012 by Hellmonkey Share this post Link to post Share on other sites
coolest Report post Posted June 29, 2012 kliff was buffed. discuss Share this post Link to post Share on other sites
M.Song Report post Posted June 29, 2012 kliff was buffed. discuss well i never played or saw much of kliff, but it looks like they are doing stuff to take away his like instant dizzy combo off counterhit 6p anywhere on the screen anymore and no more one hit into j.d loop or corner projectile 2hs loop Share this post Link to post Share on other sites
Hecatom Report post Posted June 29, 2012 reading the changes of venom, it seems that his zoning game got buffed also his balls (lol) seem to be considered physical hits instead of projectiles now, since they increase the guard bar now, now im wondering if only he would have this change for him, or other projectiles got it too as well Share this post Link to post Share on other sites
SolxBaiken Report post Posted June 29, 2012 GET HYPED! They'll be streaming the 2nd location test which runs 6/30-7/1 Japan time I believe testing starts at 10am (JST), so with any lucky that should be in the next 3hrs Share this post Link to post Share on other sites
Hecatom Report post Posted June 29, 2012 my body is ready Share this post Link to post Share on other sites
Chuchulachu Report post Posted June 29, 2012 Thanks for the heads up, SolxBaiken! I'm hyped! Share this post Link to post Share on other sites
Chazmobile Report post Posted June 29, 2012 SO HYPE!!! Arcsys are too awesome for doing this, it's gonna be a late night for me Share this post Link to post Share on other sites