poscolo Report post Posted May 27, 2013 needs the last tourney !!!! Share this post Link to post Share on other sites
HellSap Report post Posted May 28, 2013 So can people start tweeting @arcsystemworks on Twitter to ask when the +R update is planned? They've been pretty quiet for ANY news on this. Share this post Link to post Share on other sites
InWithTheAshes Report post Posted May 28, 2013 CHAAARGE THAT TWITTER PAGE. (okay but seriously while I understand that these things can take time and you have a lot of other things your concerned with now considering CP and Xrd, +R when Arcsys) Share this post Link to post Share on other sites
Klaige Report post Posted May 28, 2013 Tried it for weeks now, never even remotely came close to getting a response. Share this post Link to post Share on other sites
4r5 Report post Posted May 28, 2013 I'm pretty sure it's all in Sony's and Microsoft's hands now. Share this post Link to post Share on other sites
HellSap Report post Posted May 29, 2013 Not liking their community feedback. Why make a branch in the US that does less than their great previous business partners - Aksys... *SIGH*. It shouldn't be that hard to make +R cross-platform. Patching it is a bit different, TECHNICALLY. But yeah. 0 feedback is really disheartening. Share this post Link to post Share on other sites
Chrome Homura Report post Posted May 29, 2013 They must be hella busy developing Xrd already Share this post Link to post Share on other sites
tataki Report post Posted May 30, 2013 What are the hardest FRCs in the game currently? (AC and/or +R) Share this post Link to post Share on other sites
reaVer Report post Posted May 30, 2013 I always have issues with Johnny's transport attack FRCs. The rest hasn't been much of a problem for me. Share this post Link to post Share on other sites
Amadeous Report post Posted May 30, 2013 Ice Spike FRC is notorious, mostly because the timing on it changes depending if it hits, whiffs, or is blocked iirc. Luckily after #R (not sure about Slash) it wasn't as important to Dizzy's game. I think most of the harder FRCs are ones that need to be done with more precise timing to get specific effects out of them (Getting Jam's 2D to FRC on-hit, Millia's hair car FRC timing to get different mix-up options, etc) Share this post Link to post Share on other sites
Star-Demon Report post Posted May 30, 2013 At least they've reduced the amount of sneakers they post. +R is taking too long. Period. I don't mind continuing to work on AC, but it's not the "final version", and while I still have doubts I'm doing myself any good by playing AC right now, I would like to move on to play the version that's been out for months now. GG doesn't require localization - it requires porting, publishing and distribution on PSN, and of course it requires a netplay feature and performance patch. I want my EZMODO block-dodging character to have her FB Tatamis already! Share this post Link to post Share on other sites
Horokei Report post Posted May 30, 2013 Ice Spike FRC is notorious, mostly because the timing on it changes depending if it hits, whiffs, or is blocked iirc. Luckily after #R (not sure about Slash) it wasn't as important to Dizzy's game. FRC timing on projectiles do not depend on whiff/hit/block. Ice Spike is hard cuz timing is not easy to memorize. http://www.youtube.com/watch?v=_e-bPmiRR_Q I think A.B.A got 1F FRC on her j.41236S. Several FRC is hard to do raw like Baiken's Youzansen FRC. Several got different timings like Axl's Benten FRC. Several got hit/whiff timing inside a FRC like Jam 2D or Axl S Raiesai. Kinda hard to say what is the most difficult here Share this post Link to post Share on other sites
Amadeous Report post Posted May 30, 2013 Oh, okay, makes sense then yeah. Dunno what that Dizzy player was on about. I did check though and there aren't any 1F FRCs in GGAC. Potemkin's Hammerfall is 1F in ACR iirc though. Share this post Link to post Share on other sites
tataki Report post Posted May 30, 2013 Potemkin's Hammerfall is 1F in ACR iirc though. Source? Share this post Link to post Share on other sites
Horokei Report post Posted May 30, 2013 Source? http://www.dustloop.com/wiki/index.php?title=Potemkin_Frame_Data_%28GGACR%29 Share this post Link to post Share on other sites
Amadeous Report post Posted May 30, 2013 Source? AC+R wiki lists it as "FRC timing 1F after Active". That's what the mook says too, http://i.imgur.com/fbn2sPu.png Share this post Link to post Share on other sites
tataki Report post Posted May 30, 2013 http://www.dustloop.com/wiki/index.php?title=Potemkin_Frame_Data_%28GGACR%29 Hmm weird. I wonder what made them change it to 1F... Share this post Link to post Share on other sites
Horokei Report post Posted May 30, 2013 Hmm weird. I wonder what made them change it to 1F... I think it's incorrect translation. His +R FRC timing now starts on the 2nd active frame, so timing depends on hit/whiff. In AC it was on first active frame, so now it 1F after 1 active frame. Share this post Link to post Share on other sites
tataki Report post Posted May 30, 2013 I think it's incorrect translation. His +R FRC timing now starts on the 2nd active frame, so timing depends on hit/whiff. In AC it was on first active frame, so now it 1F after 1 active frame. Ok, so we know when the window starts, but how big is it? Share this post Link to post Share on other sites
Ctrlaltwtf Report post Posted May 30, 2013 I always have issues with Johnny's transport attack FRCs. The rest hasn't been much of a problem for me. One thing I hate about those on pad is that you can't assign P+K+HS to a button. Which means you have to manually push those three buttons at once on pad (which is pretty freaking hard). On stick obviously it isn't an issue though. If you do the usual P+K+S you'll always get the travel follow-up because the S button overrules the FRC. Share this post Link to post Share on other sites
M.Song Report post Posted May 30, 2013 What are the hardest FRCs in the game currently? (AC and/or +R) millia's s disc frc Share this post Link to post Share on other sites
AtTheGates Report post Posted May 30, 2013 (edited) What are the hardest FRCs in the game currently? (AC and/or +R) all FRCs that have their timing shift significantly because of situations, especially ky stun edge FRC (the hit stop & distance to the opponent makes it hard). chipp teleport frcs off of random chains can be very hard as well. ..and also, all the FRCs where you need to hit a specific frame DURING the FRC for stuff to happen, like jam puffball frc (first frame). Edited May 30, 2013 by AtTheGates Share this post Link to post Share on other sites
SuperJ Report post Posted May 30, 2013 getting used to FRCing an attack in neutral and then unlearning muscle memory because you input the special during hitstop is times maybe I should learn dot frc based on vertical distance and not horizontal distance travelled lol I figured people frc'd stun edge by looking at ky's cloak though? Share this post Link to post Share on other sites
Chrome Homura Report post Posted May 30, 2013 One thing I hate about those on pad is that you can't assign P+K+HS to a button. Which means you have to manually push those three buttons at once on pad (which is pretty freaking hard). On stick obviously it isn't an issue though. If you do the usual P+K+S you'll always get the travel follow-up because the S button overrules the FRC. Actually, there's this neat pad trick I've been telling people about whenever I get the chance that makes transport FRC... well, work like other FRCs. The game menu doesn't have a P+K+HS macro, but it does have P+K+S+HS. The interesting thing about this macro (and GG's other in-game macros) is that it won't input a button for the macro if you're already holding it separately. Thus, if you happen to be holding S (for example, after you input KJT) and hit the "IK mode" macro, the macro will input P+K+HS, which FRCs the transport (provided you time it correctly, of course.) Also, if miss the FRC this way it won't cause you to prematurely trigger KJ as a result either. Share this post Link to post Share on other sites
Phrekwenci Report post Posted May 31, 2013 What are the hardest FRCs in the game currently? (AC and/or +R) Zappa sword rush; hands down. Not only does it depend on if it hits, it also depends on the distance the sword traveled to hit the opponent. Share this post Link to post Share on other sites