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Dizzy stuff:

214K and K followup seem to have a property change: three quick hits (bites) instead of one.

214S seems capable of causing wallstick.

421D (FB 421S) fires 3 spears at opponent (seems to be like EX Dizzy's 421H, but that version only fires one spear).

Interesting...

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I did the changes for the Hit Confirm forums in Portuguese, just adding an English version here ^^

http://www.hitconfirm.com.br/2012/05/28/guilty-gear-xx-accent-core-r-nova-versao-de-guilty-gear-vira-com-rebalances-confira-no-video/

Loketest date: June 02~03

[HUD Changes]

- Lifebar is green when full

- Combo counter now shows which hit was techable

[Order-Sol]

- Lv2 Blockhead Buster (236P) causes wall stick

- Lv2 Bandit Revolver (236K) causes sliding

- Charge Gauge decreases slower?

[ABA]

- 5HS has 2 hits (2º hit has vacuum effect)

- new chain {5HS, 2HS}

[Kliff]

- Weird move with invincibility and instant stun

- 6HS (charged) with ridiculous (high) damage

[Justice]

- 641236S has FRC

- Michael Sword (41236HS) can be done in the air

- You can shoot multiples 214S/HS

- FB 236D causes wall bounce (on AC+, it was wall stick)

[sol]

- Bandit Bringer Clean Hit added

- FB Fafnir (41236D) causes stagger

[Ky]

- FB Greed Saber added (looks like EX Robo-Ky's one)

- Charge Drive (236D~214D~46D) causes wall stick

- Lightning Strike (222HS) has FRC

- Rising Javelin (623HS~HS) causes wall stick

[Jam]

- FB Charge (22D) fills 3 charges (one for each kick?)

- You can use charged kicks directly (without using another kick before)

[bridget]

- FB Roger Rush (236D) causes wall stick

- 6K cancelable in Yoyo Return

[Dizzy]

- "Bit NG" shows above the Tension Bar when the fish isn't available

- Fish's Bite (214K) causes 3 hits

- Spear (421S) has a version with 3 projectiles

- Fish's Laser (214S) causes wall stick

[Testament]

- EXE Beast attacks twice (not sure if it's a new version)

- Warrant (214K) can be done directly, no counter needed

- New FB Phantom Soul, it tracks the opponent

[Axl]

- FB Sensageki ([4]6S~2) added, vacuum effect

- New chain {5P, 6K}

[slayer]

- Undertow (632146P) causes ground bounce

- 5HS causes Sliding

- New FB, Slayer dashes forward and does a Pile Bunker

[Millia]

- New FB, a direct Pretty Maze (kinda like EX's version)

- Air FB Pretty Maids (j.236D) FRC

- FB Longinus (214S~214D) causes wall stick

[Venom]

- New chain {c.S, 6HS}

- FB Carcass Raid ([2]8D) doesn't stop the balls anymore (possibly any FB?)

[Eddie]

- Mini-Eddie Gauge shows above the Tension Gauge

- Some changes on FB Exhaustion - Mini-Eddie's Gauge became purple

[i-No]

- FB Antidepressant Scale (214P/HS), throws 2 projectiles

- Has 2 airdashes

[Chipp]

- FB alpha Blade, a follow-up for Alpha Blade, causes wall stick

- Gamma Blade (41236HS) locks the opponent like Testament's power-up Zeinest

- FB Beta Blade (623S), does two shoryukens

[Potemkin]

- Slide Head (236S) FRC

- 6HS causes wall bounce

- FB Judge Gauntlet (63214D) has feint

[Zappa]

- Icon above the Tension shows current summon

- 632146HS gives spheres (1 per hit?)

- (Raoh) Darkness Anthem (214S) can be done in the air

[Faust]

- New item: Konbu (don't know the effect)

- New item: Dumbbell (looks like a Hammer with different trajectory)

- FB Door (214P/K/S), faster

[Johnny]

- New version of Coin (236HS), the trajectory looks like Johnny's Throw

- Has the EX version's aerial overdrive

[May]

- New 41236X, appears behind opponent

- The level of 41236X appears above the Tension Gauge

- Vertical Iruka-san ([2]8HS) can be cancelled into Restive Rolling (j.623S/HS)

- faster dash? Either that, or 5HS got dash cancel

[Anji]

- FB On (623HS), faster and reaches way higher

- Chain {2HS, 6HS} now combo

[baiken]

- Got the EX Move with the spinning blade, the throw-like anti-air counter

- Yoshijin (412P) can be done without blockstun

- Tatami Gaeshi (236K) hits twice, knockdowns airborne opponents

- Sakura (412S) can be used as follow-up from Suzuran (63214K), even without Baiken blocking a move

[Robo-Ky]

- The 2HS missile goes up... then comes back to the ground after a while

- 2S (Heat > 80º) hits twice, opponent is launched way higher

- 623HS can be done in the air

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Bridget

6K>yoyo technique

FB Roger Rush causes wallstick on aerial hit.

FB Jagged Roger is homing.

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May being able to do RR after Vertical Dolphin is pretty sick, along with CH 5H > Overhead Kiss.

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May being able to do RR after Vertical Dolphin is pretty sick, along with CH 5H > Overhead Kiss.

She's always had CH 5H > OHK.... but did you see that run speed? scary

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Was waiting for it a lot... Now I just can't wait... BUT:

DO THE CHANGES WILL BE TESTED BEFORE RELEASE OR THIS VERSION WILL BE A "BROKEN" - "RANDOM" - "CONSOLE" - "WHATEVER" VERSION.......................................................

It's kinda short for beta testing properly. O_o' Seem's strange to me...

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She's always had CH 5H > OHK.... but did you see that run speed? scary

It seemed to me by seeing the vid that they added throw invulnerability on the 5H. Did you guys see how she smashed Johnny's 6H ? Might be mistaken though it's pretty hard to see who moved first.

I got it right Baiken can make counters from 63214K without being hit?

Looks so on the vid and the site doesn't seem to state that actually guarding something with the move is mandatory. While translating I initially took it for granted that she needed to guard something to do that but after seeing the vid and reading more carefully I corrected my mistake. She doesn't seem to even need to guard anything to do that.

Edited by Dream Maker

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Main changes as listed on the character pages :

Sol Badguy :

- 41236H : return of the old tensionless fafnir, possible to cancel into.

- Tyrant rave (fafnir followup after H or D fafnir) : command changed to 64D from 46D

- 214K (airbone) during dragon install : new move. I guess it's VV's followup, doesn't need to be done as a followup anymore during dragon install apparently.

- 236D airbone : new FB sidewinder

Potemkin :

- 236S : FRC added right after the earthquake comes out

- Hammerfall (written as 4 charge 6 S, command changed ?) : FRC timing is later

- 63214D : P followup added, cancels the animation of judge gauntlet

Also, for Sol, it looks like his Bandit Bringer has a Clean Hit property added to it. Which probably caused them to ground bounce like old Bringer. Maybe the normal slide will happen when it is not a clean hit.

For Potemkin, you can special cancel into JG, and 6C wall bounces.

There is also a general change to the HUD with green life bars to indicate full life.

Combo counter also shows which hit it disconnected when a combo is dropped like BB.

Dizzy and Stagger meter added to show how far you are away from getting out of Dizzy/Stagger.

Edited by Tae Seong Kim

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Yeah but locktest 2nd of june for a release during summer.... august? O_O

Anyway this is a good thing but i'm just hoping for balance and no OVER-BROKEN jokes... -_- wait and see... Some changes seems weird...

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Eddie getting 2 mini-Eddie bars sounds scary as shit...

Also, could anyone explain how Order-Sol's red health things works with his charge gauge?

Edited by TheGreatReptar

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From the looks of it, each special move takes off about the same amount of Charge Gauge. But the "red health" drains much slower than normal, and that's what determines your actual charge level. So you can get more Level 3/Level 2 attacks into a combo, but afterward it'll drain all the way to nothing.

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By the way, good news for arcade players : looking at the website it seems the game will be running on the Sega Ringedge 2 system, which means no Nesica and thus no need to share cabs with BB, Aquapazza and P4A players, yay ! :toot:

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This probably sounds crazy, but maybe May's Overhead Kiss is similar to Platinum's Dramatic Sammy now?

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Not many Jam changes eh? Well it makes 22D much more useful at least, and interesting that you can use the charged cards immediately.

I could see her getting more damage now from being able to used charged 236K earlier in combos, and now that you can use them on demand the invul on charged 236K and 623K are actually meaningful! IAD Charged 214K is also probably going to be a really really nasty crossup.

So overall, I guess she didn't need many changes. The only reason her matchups are going to change is because they other characters did. Only the first loketest though, I'd rather analyze her final changes.

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