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Shinjin

[AC+R] News & Gameplay Discussion

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i must say that the actual netcode isnt all that bad. most matches are pretty playable. if they only fixed the bugs when trying to connect to people it would be ok. If you are on the fence about getting the game, just get it. offline the port seems arcade perfect and im sure they will fix the online

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Has anyone noticed or is having the same problem that you cannot set the music to random/stage in training mode or versus? I've confirmed you can on 360 on the machines in Next Level but my PS3 is strangely without that option. Character music is the default, and once you move to select another track and try to get back to character option you can't unless you press both R1+L1 simultaneously. Can anyone else verify this?

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This is why I'm waiting. With my luck I'd be the one having a whole lot of problems trying to play it sooner. I don't expect an advantage other than grinding PSR like in a MMO. Everyone's already better than me, anyway. I expect to be outpaced by everyone, so whatever.

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This is why I'm waiting. With my luck I'd be the one having a whole lot of problems trying to play it sooner. I don't expect an advantage other than grinding PSR like in a MMO. Everyone's already better than me, anyway. I expect to be outpaced by everyone, so whatever.

I've waited long enough for this game. I don't want to wait for an ambiguous release date.

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Real talk - I've been waiting 10 years to get a college degree. I can wait for a videogame.

Fake talk - Game was always playable. Go get a copy for 30 bucks used. Kappa

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You're giving my words way too much gravity

And

My PS2 is shot to death literally by a jerk ass with a glock who got drunk and I never replaced it.

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My PS2 is shot to death literally by a jerk ass with a glock who got drunk and I never replaced it.

That's some bad neighborhood!

I should practice today, but I don't know what to practice anymore.

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Alright, I did some playing online and here are my findings:

The netcode is EXACTLY like BlazBlue; which would sound like a good thing but it isn't. BlazBlue is designed to be played synchronously over the internet, meaning that many moves are slower, dashes are slower and jumps are slower to compensate for the time lost when packets are being transmitted. So now lets put everything into context: BB acceptable delay is delay 4; you're still able to enjoy the game almost just like you would offline, for GG this is only delay 2. But the netcode as careful as it is picks according to BB logic and will pick delay 4 quite easily if it thinks it makes the game less prone to lagging and dropping inputs. So if you're wondering why your relatively local games make you feel like you're moving around a bag of bricks, that's why.

Next up, this code online follows TCP logic, heck I even think it's TCP rather than UDP. So that means that if anyone so much as touches your line, you will get noticeable lag up to the point you will get framedrops and lose inputs. This is something I fixed somewhere in may in the NullDC netcode switching to UDP and implementing simple packetdup. Doing just this, would've kept the netcode a LOT smoother for most people.

Then something I couldn't implement in nullDC due to the fact that I cannot read and change gamestate: prediction. Just like BB, GGXXAC+ online has no prediction, it's as easy as fast forwarding some dashes, skipping a few frames in certain moves... you know, the stuff GGPO is simulating by fast forwarding the emulator.

So all in all, I feel we're going backwards with this netcode. And I hope that arc sys will take that one week (yes, the total amount of time I spend on the netcode is 1 week) to develop something proper rather than this shit.

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I think it might even take more than 1 week to fix their netcode shit let alone release it on the NA/EU PSN stores. That and whenever the +R update comes in.

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Welp time to cave and get the JP version.

There's still a chance that it'll release this week; Rey doesn't always list everything that's coming in The Drop.

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