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Skorm11

Can you HCL FRC airdash after 2D in #r?

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Was it Fortissimo? I might be confused or be thinking of another one, but I've seen one where a character bursts, I-No IAD's away, then FB cancels into AD forward, slashback cancels the dash, and airthrows the whiffed burst.

And yeah, a more skilled player wouldn't let you do something that stupid unless you scared him/her out of his/her mind with rushdown, and I-No doesn't really do that all that well. It's fun to attempt against lesser skilled players that don't know her gaps though. I should learn this since I've got some friends to troll...

I tried playing #R with a friend about a week ago and it feels so different. I can't get her HCL to FRC right, and her gatlings aren't the same so I drop everything, but her damage feels better anyway and her pokes don't seem to completely suck. I can't believe j.K will clash a VV in #R. I know it can clash Storm Viper in AC, but clashing VV? Holy crap.

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Was it Fortissimo? I might be confused or be thinking of another one, but I've seen one where a character bursts, I-No IAD's away, then FB cancels into AD forward, slashback cancels the dash, and airthrows the whiffed burst.

And yeah, a more skilled player wouldn't let you do something that stupid unless you scared him/her out of his/her mind with rushdown, and I-No doesn't really do that all that well. It's fun to attempt against lesser skilled players that don't know her gaps though. I should learn this since I've got some friends to troll...

I tried playing #R with a friend about a week ago and it feels so different. I can't get her HCL to FRC right, and her gatlings aren't the same so I drop everything, but her damage feels better anyway and her pokes don't seem to completely suck. I can't believe j.K will clash a VV in #R. I know it can clash Storm Viper in AC, but clashing VV? Holy crap.

It was a UF. never seen the one you're talking about.

...and actually people do get afraid of I-No's rushdown. Don't know if you've ever been on the other end of I-No coming at you but a proper I-No player is insanely difficult to block. You get beginners who will do 5h, 2k, 6p, 5h, hcl all day and they're nothing to worry about, but a proper I-No player is another world.

All of her gatlings in Reload should be exactly the same as they are in AC. which ones are different?

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I have been on the other end of I-No rushdown and I'm more frustrated with not being able to block because I switched to stick and the engage distance is irritating compared to knowing for sure that I'm blocking high when I want or low when I want on pad. I don't really worry about being able to react properly to mixups though... I'm actually working on slashbacking since there's no excuse not to slashback slow or multi-hit moves that can't be canceled without meter, and I have experience with powershielding in Melee, which has the same 2 frame window. The timing isn't a problem, and reacting to rushdown isn't scary for me at all. I still have a problem with instinctively thinking a lot of Dusts are lows because they look like they hit low, even though they're all overheads (**** you Testament), but I'm working on it.

I guess her gatlings are the same then, but switching to #R is like picking up I-No fresh again considering the properties of her moves are different. I can't get dives to work in combos, and Sol drops out of the majority of things I go for. I'm in this weird phase playing AC where I can AD out of HCL more consistently than I can make HCL or Longing Desperation come out, and I drop basic gatlings at times which makes no sense, but I can still occasionally get a full relaunch combo with VCL fastfalls to work during a match. I guess I was attributing my problems to the wrong things since I barely played #R?

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lol dont feel bad, I've been playing I-No for a few years now and Longing Desperation is still a pain in the ass for me to pull off for some reason.

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Hey guys, sry for the long delay,i had some activities at school...btw, a friend just told me and easy way to FD j.D, with backward+j.D+p+k+s with no burst, it's working 100%, and i kinda play a beginner+advanced style of i-no....though i enjoy using her jump overdrive when ppl don't expect it... and like so she gets to be more fun

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And for those who think, that playing on keyboard is hard...well...it's not :), it may feel different for those who are used to stick/pad...but for me it's the easiest way, cause i play everything on keyboard :), and 360 is easy for me...i even saw machine cl on keyboard :)

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{...and actually people do get afraid of I-No's rushdown. Don't know if you've ever been on the other end of I-No coming at you but a proper I-No player is insanely difficult to block. You get beginners who will do 5h, 2k, 6p, 5h, hcl all day and they're nothing to worry about, but a proper I-No player is another world.

All of her gatlings in Reload should be exactly the same as they are in AC. which ones are different?

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