Reisi Report post Posted July 14, 2012 Regarding SMP combos: I tried to get a 5D loop going, but that's not going to happen. I was able to stuff enough 2Cs in a combo to get the 10 moves in before going for 5D. Problem is, they can tech before it connects and even if you hit it (236A~D > RC > 5D ftw :V), proration is already too bad to connect the next 5D afterwards. tl;dr She doesn't have enough SMP moves to make the glitch work for her. Share this post Link to post Share on other sites
StarGazer Report post Posted July 14, 2012 But we have something other characters can never have, Parry Positive Proration combos Share this post Link to post Share on other sites
HIGEKING42 Report post Posted July 18, 2012 She's the only character in the game with a parry anyway. Share this post Link to post Share on other sites
Cryingvoid Report post Posted September 3, 2012 StarGazer, thanks a lot for tutoring! And your userpic is super cute, you know that? What is parry positive proration? You get bonus p2 for comboing off parry? Makoto's super cool, but her charge drives are a pain for me... Especially last charge drive in a corner combo (i tried doing 214acd into pf ender) - that d in acd is super strict! Mayby that is not the best ender choice? Share this post Link to post Share on other sites
Bibiquadium Report post Posted September 3, 2012 There's other factors you should be looking at. When you do your 214A~D PF, the higher the opponent is the more chances there are for it to whiff, and some hitboxes also makes it a bit harder, also, the hitstop on the 214A~D is quite huge and gives you plenty of time to input it, but the more you wait and if you go to level 3, the opponent will move a little bit before the first hit which can make it whiff. And getting level 3's come on its own with time, can't say that a little mistake here and there will NEVER EVER happen, but that's only normal. Share this post Link to post Share on other sites
NeoTrinity Report post Posted September 4, 2012 For some reason I can't pick up Jin with 5CC when he's in that sliding motion. I guess it's because his hit box is smaller than say Ragna, who I can do it on without any problem. Should I just add 2B > 5CC or will that mess up the proration of the combos? Brand new to BB so I'm still getting used to the system. Share this post Link to post Share on other sites
Bibiquadium Report post Posted September 4, 2012 Jin and Valk are the only ones you cannot do a 5CC pickup. 2B is the replacement. Inb4 "you can 5CC pickup Valk if you're quick enough". Share this post Link to post Share on other sites
StarGazer Report post Posted September 4, 2012 Jin and Valk Combos - 2A > 5B > 5CC > 5D > 2D > 2C > 236AD > 665CC > jc j.B > jc j.D > 2B 5CC > jc j.B > 623CD. - 5CC > 5D > 214ACB > 5B 6A 2D > 2C > 214AD > 665CC > jc j.B > jc j.D > 2B 5CC > sjc j.CB > j.B > 623CD. you just can't use 5D > 5B 6A 2D combos vs them but other than that everything else is fine, picking them up with 2B > 5CC / 2B > 5B 6A is not a problem at our combo proration since the combo is already dead at this time. What is parry positive proration? You get bonus p2 for comboing off parry? Parry doesn't apply a bonus proration but it just have a 150%P2 Makoto's super cool, but her charge drives are a pain for me... Especially last charge drive in a corner combo (i tried doing 214acd into pf ender) - that d in acd is super strict! Mayby that is not the best ender choice? Which combo are using here? your userpic is super cute, you know that? I know :DDDDDD Share this post Link to post Share on other sites
Cryingvoid Report post Posted September 4, 2012 I was doing 6b 5c 5d 2d 66 2c orb d cc j.b j.d 214acd PF Share this post Link to post Share on other sites
excelence Report post Posted September 5, 2012 If it's too difficult, just do dash in 5cc/(2b>6a)>PF, iirc the damage difference only 50~100 point at most ... and correct me if i'm wrong, iirc that combos is supposed to be for corner 2a(bad proration) starter, she can get better damage from 6b starter @ corner. Share this post Link to post Share on other sites
Bibiquadium Report post Posted September 5, 2012 There's more than damage, meter gain is also an important factor, and oki too. Share this post Link to post Share on other sites
StarGazer Report post Posted September 5, 2012 Try this 6BC > 5B 6A 2D > 2C 214AD > (66)5CC > jc j.B > jc j.D > 665CC > PF This variation have better reward than 5D > 2D > 2C 236AD combo and its only cons is that it doesn't work on Jin and Valk Having 214AC > D at the end of your combo is a bad idea since its hard to work in bad proration and its just not worth it. If your execution is good then try this after j.D as an ender: j.D > 665CC > j.B j.D > 2362366D (Dash PF) Share this post Link to post Share on other sites
Cryingvoid Report post Posted September 5, 2012 Star, First combo is a throw one or 6b > c > d~one? Yeah, I also find this ender impractical. Gotta compare stuff. Thanks. Makoto is very improvising btw! Share this post Link to post Share on other sites
HiagoX Report post Posted September 5, 2012 Star, First combo is a throw one or 6b > c > d~one? Yeah, I also find this ender impractical. Gotta compare stuff. Thanks. Makoto is very improvising btw! It's a throw starter. Share this post Link to post Share on other sites
StarGazer Report post Posted September 6, 2012 The combo above is a 6B~C Starter combo not a throw starter. Most reliable throw combos are: -Midscreen: B+C > 214AA > 66A 2D > 662C > 214ACB > 5CC > j.B j.D > (Corner?) > 5D > 665CC > j.B 623CD -Corner: B+C > 214AD > 5CC > j.B j.D > 2D > 2C 236A > 66A5D > 665CC > j.B 623CD Share this post Link to post Share on other sites
HiagoX Report post Posted September 6, 2012 Oh wait, that was just me being dumb. You should've added a 5D to avoid confuson, though. Share this post Link to post Share on other sites
StarGazer Report post Posted September 6, 2012 Sorry, damn notations always have a typo somewhere On GB combo topics i made this http://www.youtube.com/watch?v=gdiK25WgPAY Meterless 5K from overhead midscreen, cant wait to see what we can do with ODs Share this post Link to post Share on other sites
Bibiquadium Report post Posted September 7, 2012 Random stuff https://www.youtube.com/watch?v=FK-J9l6Jm9E Share this post Link to post Share on other sites
NeoTrinity Report post Posted September 8, 2012 Thanks for all the suggestions guys. Imma take what you said to the lab. Share this post Link to post Share on other sites
Hungshu Report post Posted October 15, 2012 About this combo 5B/6B/5CC > 5D > 214A~C~B > 5B > 6A > 2D > 2C > 214A~D > 5CC > j.B > j.D > 66 > 5CC > PF. I can't combo from j.B > j.D when I do it combo number change to blue any tip please. Share this post Link to post Share on other sites
StarGazer Report post Posted October 15, 2012 You should do it as j.B > Jump Cancel > j.D because j.B can't Gatling into j.D so you have to cancel the j.B into a jump first then into j.D. the j.D should be done with fastest possible lvl3 charge and as soon as you jump cancel the j.B Share this post Link to post Share on other sites
Hungshu Report post Posted October 17, 2012 Althrough you misunderstand me a little cause I mean can do j.B > j.D but combo number was turn blue still you answer want I want to know, so I have to use D little bit faster huh. Thank a lot. ps. I use same timing when I use 5B > 5D > 214A~C~B > 5B > 6A > j.B > j.D > 66 > 5CC > j.BC > j.BC > 623C~D maybe that why combo aren't connect. Share this post Link to post Share on other sites
StarGazer Report post Posted October 17, 2012 j.B > jc > j.D timing should be always the same in all combos, however it requires more strict timing if the proration is low like all links in BB. Share this post Link to post Share on other sites
Wild Candy Report post Posted November 9, 2012 Thanks for these combos, I've been trying really hard to master Makoto. Managed to get the *2A/2B > 5B > 5CC > 214A~CCCC down, and I'm working on the BnB Overhead Combo. Having a Hardtime once I get past Star Gazer to follow through with combo (But that might because I need more practice) Anyway, thanks! Share this post Link to post Share on other sites
Primiera Report post Posted January 29, 2013 Howdy everyone! P4A Chie main here, playing BB for the first time and starting with CSE. I'd like to ask, are there any absolutely inferior combos in the OP? If so, what are the replacements? Share this post Link to post Share on other sites