mAc Chaos Report post Posted March 30, 2012 I personally find (#) [starter] lining up cleanly makes it much easier to sort through. Plus what brought it up was I was trying to figure out the best way to write these combos out in the videos, but youtube doesn't have formatting. Having stars required / stars regained made it a little harder to look at with no other formatting like bolds, and I feel it would be best for them to match the way it is written on the thread. All right, I changed it to that format. Stars gained is at the end now. Share this post Link to post Share on other sites
Stone Drum Report post Posted March 31, 2012 Dunno what has been covered as far as corner reversals, but here are 4 I've found: 0MT: 6d-IAD-jb-2c(s)j2a-AD-j2a-jc-(66) [2393] 2MT: starter-kishuu-enma-IAD-j2a-jc-IAD-j2a-j2c-2c-(s)j2a-j2a-jc-5c-3c [?] 3MT: CH3c-2b-renka1-kishuu-2c-(s)jb-j2a-AD-j2a-jc-2c-(s)j2a-AD-j2a-jc-6a-5c-3c [4276] 4MT: CH3c-2b-renka1-kishuu-6c-gurren-2c-(s)j2a-j2c-2c-(s)j2a-j2a-jc-6a-5c-3c [?] Share this post Link to post Share on other sites
xlolxlolx Report post Posted April 1, 2012 (edited) uhhh lets see....... ch 3c>2b>5a>j.b>j.2a>air dash>j.a>j.b>2c>sj.2a>air dash>j.2a>j.c ch 3c>2b>5a>6a>5c>2c>sj.2a>j.2c>2c>sj.2a>j.2a>air dash>j.2a>j.c>5c>3c char specific j.b>j.214c>air dash>j.2c>2c>sj.a>air dash>j.b>j.2a>j.c hop j.214b>623a>2c>sj.b>j.2a>air dash>j.2a>j.c Edited April 1, 2012 by xlolxlolx Share this post Link to post Share on other sites
dioxideUniversa Report post Posted April 2, 2012 (edited) Here to dump videos I've recorded over the weekend. In a hurry so no time to match them to their combos, sorry! I bolded some new 5c combos that weren't listed. 5a http://www.youtube.com/watch?v=Qa3LqMqFPeA http://www.youtube.com/watch?v=Yr8vAr93-WY http://www.youtube.com/watch?v=PvbE-ll0hO0 http://www.youtube.com/watch?v=6JzGQN1B3Zw http://www.youtube.com/watch?v=sVe8gp3aRHo http://www.youtube.com/watch?v=W4omCCGEnQs 6a http://www.youtube.com/watch?v=kdyF15ypgO4 http://www.youtube.com/watch?v=igUVOMgWGhA http://www.youtube.com/watch?v=9O2XQL7NGbs http://www.youtube.com/watch?v=TazuSEJYbkc 5b http://www.youtube.com/watch?v=3rpWyVkRh74 http://www.youtube.com/watch?v=yEd1rf3zTWE http://www.youtube.com/watch?v=uuloaylW1rk http://www.youtube.com/watch?v=VSsygZR89Vo http://www.youtube.com/watch?v=cJDdEiXR_lQ http://www.youtube.com/watch?v=bP_dGH8lRuk 2a http://www.youtube.com/watch?v=8scnfxa8K2M http://www.youtube.com/watch?v=kh8E1I3xZ5A 2b http://www.youtube.com/watch?v=zRkHeGKy8wY 5c http://www.youtube.com/watch?v=-Qcw8STGjRw http://www.youtube.com/watch?v=w94MGyDmqXM http://www.youtube.com/watch?v=IdZ7r1f2Wvw http://www.youtube.com/watch?v=IANQvCZjPvo http://www.youtube.com/watch?v=va_4zwZ2ysc 2c http://www.youtube.com/watch?v=GVb91o5NNPg http://www.youtube.com/watch?v=Fd8hSonBdng http://www.youtube.com/watch?v=GweLo3dP294 3c http://www.youtube.com/watch?v=GF5bOI-rZVs http://www.youtube.com/watch?v=bNAFW3AKf2g http://www.youtube.com/watch?v=I0xMzpOAV_A 4c http://www.youtube.com/watch?v=rsgHTHZlIvA http://www.youtube.com/watch?v=dQTDnEW4P1Q Hotaru http://www.youtube.com/watch?v=FSpfYm-AJks One thing to note is that in a lot of the standard Renka(1) Kishuu combos (such as the 2b one,) the combo had a j.B listed after j.B > j.A, 2c > j.B > j.2a, AD etc. This j.B really doesn't work well without the OTG 2c (I could not get it to work at all in most cases without an awkward reversal happening,) so I omitted it anywhere where it occurred. Edited April 2, 2012 by dioxideUniversa Share this post Link to post Share on other sites
IndigoNovember Report post Posted April 3, 2012 Good stuff guys, I'll go add the combos to the combo section of the wiki as well. Currently still sifting through my own combos @_@ . Share this post Link to post Share on other sites
mAc Chaos Report post Posted April 3, 2012 One thing to note is that in a lot of the standard Renka(1) Kishuu combos (such as the 2b one,) the combo had a j.B listed after j.B > j.A, 2c > j.B > j.2a, AD etc. This j.B really doesn't work well without the OTG 2c (I could not get it to work at all in most cases without an awkward reversal happening,) so I omitted it anywhere where it occurred. I'll update the thread with your new stuff soon. So the j.B seems to not work in some of the Renka (1) > Kishuu combos. Does that mean it's because of proration and should be removed, or is it just because it requires tighter timing? Share this post Link to post Share on other sites
A.X.I.S. Report post Posted April 3, 2012 I'll update the thread with your new stuff soon. So the j.B seems to not work in some of the Renka (1) > Kishuu combos. Does that mean it's because of proration and should be removed, or is it just because it requires tighter timing? It's height specific. You only need to do the j.B if the are too low for the j.C to hit normally. It's still good for the tad bit of meter gain. I never had a problem making j.B>j.2A work after that. Outside of that diox is on the mark. Oh and it helps on say random air hit confirms. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted April 3, 2012 Here to dump videos I've recorded over the weekend. In a hurry so no time to match them to their combos, sorry! I bolded some new 5c combos that weren't listed. Hotaru http://www.youtube.com/watch?v=FSpfYm-AJks If you time the iad>jc low enough you can follow it up with gurren>5a>5b>etc btw. Just putting that out there, and good job guys with the combo thread. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted April 3, 2012 Spark, don't you think this thread should be stickied, and the old cs1 combo guide should be archived. Share this post Link to post Share on other sites
Sophisticat Report post Posted April 3, 2012 I've tried it and the old Throw -> Renka(1) -> Enma [reversal] -> back j.2a -> etc. Doesn't work anymore. :'( ----- (1) Throw > Gurren, hop 5A > j.B > j.2A, IAD j.2A, j.C (2506 damage) You can add a 5b after the hop 5a. You have to sj.2a in that case, though. (4) Throw (midscreen) > Kishuu, hop Renka (1) > Kishuu, 2C > j.B > j.2A, AD j.B > j.A, 2C > j.2A, AD j.2A > j.C. (4) Throw (near corner) > Kishuu, hop Renka (1) > Kishuu, 2C > j.B > j.2A > (corner) falling j.2C, 6A, 5C, 2C > j.B > j.2A, AD j.2A, j.C, 5C, 3C Wouldn't it be better to simply do renka(1) right off the throw? You conserve meter. The offset is less carry, of course. ----- I also note a lack of hard-hitting combos. Going to have to rectify that! Btw, is midscreen [whatever] -> renka(1) -> Kishuu -> 2c -> hotaru -> IAD etc. still relevant? Also, [stuff] -> Enma -> j.2c -> 5c x2 -> etc. doesn't seem to work as well as I remember. Similarly, what about 5c x2/2c links? Those seem to have gone out of favour as well. ----- Much thanks for the vids, dioxide! Share this post Link to post Share on other sites
mAc Chaos Report post Posted April 3, 2012 Yeah I dunno about those throw combos, but Spark put them up so I added them in. They looked strange to me though. Share this post Link to post Share on other sites
Spark Report post Posted April 3, 2012 It's up to you, the one extra star does add a lot of corner carry. Share this post Link to post Share on other sites
mAc Chaos Report post Posted April 3, 2012 It's helpful to have some variety, so it's fine. You never know when a combo might be super useful if you just dismiss them go at first glance. I'm more surprised than anything that all of that works off a throw. Usually the proration off it makes throw combos not that long. If you have more unorthodox combos like that which are useful, then keep them coming. Share this post Link to post Share on other sites
xlolxlolx Report post Posted April 3, 2012 its for super corner carry add in a hop after 2nd kishuu and youll get corner combo from p1 Share this post Link to post Share on other sites
IndigoNovember Report post Posted April 4, 2012 The normal throw combo does not work on Noel since the 5A whiffs. This is the best you can do on Noel: (1) Throw > Gurren > Hop 2A > 5A > J.B > J.2A > AD J.2A > J.C [2421/1.3] . The back throw combo also needs to be modified for Noel and Rachel, namely that you need to delay the Gurren slightly. Doing so also makes it harder to get the 2C in, so you might want to switch it to a 5B or 5A . Share this post Link to post Share on other sites
mAc Chaos Report post Posted April 4, 2012 I think just doing 5B should work without the 5A, it's just tighter. Does that work? I suppose I'll have to start adding exceptions for characters with small hitboxes. Share this post Link to post Share on other sites
IndigoNovember Report post Posted April 4, 2012 (edited) I think just doing 5B should work without the 5A, it's just tighter. Does that work? I suppose I'll have to start adding exceptions for characters with small hitboxes. 5B might work, but I can't get the link to work for me ( I have bad execution though, so who knows ┐('~`;)┌ ). The main problem is that Noel ends up so low after the hop. On a side note though, the 2A > 5A version works on everyone, it's just tighter. I actually haven't had too much problem with people having odd hitboxes besides this instance. Mainly it's just changing timings I've found. I will point it out whenever I find stuff though. Edited April 4, 2012 by IndigoNovember Share this post Link to post Share on other sites
NeonCrusader Report post Posted April 4, 2012 I'm playing around with CH Enma combos and trying to find a way to get more damage off of the CH without using any more meter. Is there anything currently known that is better than: CH Enma, falling j.2C, land, j.B, j.2A, ad j.B, j.A, land 2C, j.2A, ad j.2A, j.C or CH Enma, falling j.2C, land, 2C, sjc j.B, j.2A, ad (delay) j.B, j.2A, j.C the first of which provides more corner push and just a tiny bit less damage, the second of which seems to be the max damage I can get out of this. Share this post Link to post Share on other sites
Spark Report post Posted April 4, 2012 On some characters you can do 623AA > j.2C > 5C > 2C > sj.B > j.2A > AD > j.B > j.2A > j.C. Share this post Link to post Share on other sites
mAc Chaos Report post Posted April 4, 2012 I believe I saw a combo route in a video that was something like: [starter] > 623AA > j.2A > AD j.B > j.A > 2C > j.B > j.2A > AD j.2A > j.C That might be better to do instead of the old 623AA combo. Share this post Link to post Share on other sites
xlolxlolx Report post Posted April 4, 2012 The normal throw combo does not work on Noel since the 5A whiffs. This is the best you can do on Noel: (1) Throw > Gurren > Hop 2A > 5A > J.B > J.2A > AD J.2A > J.C [2421/1.3] . The back throw combo also needs to be modified for Noel and Rachel, namely that you need to delay the Gurren slightly. Doing so also makes it harder to get the 2C in, so you might want to switch it to a 5B or 5A . uhhh theres a post on the livedoor thread for throws and other char spec stuff Share this post Link to post Share on other sites
mAc Chaos Report post Posted April 4, 2012 The livedoor thread? Where is this. I need to incorporate it. Share this post Link to post Share on other sites
Sophisticat Report post Posted April 4, 2012 On some characters you can do 623AA > j.2C > 5C > 2C > sj.B > j.2A > AD > j.B > j.2A > j.C. This is the best I've seen in vids as well. Maybe you could even do j.B -> j.a -> etc. carry after 2c? Not sure if it does more dmg, though. Best I know for corner Enma CH: E. CH -> j.2c -> 5c -> 2c -> loop x2 -> j.2a x2 -> AD j.2a -> j.C -> 5c -> 3c Share this post Link to post Share on other sites
IndigoNovember Report post Posted April 4, 2012 uhhh theres a post on the livedoor thread for throws and other char spec stuff Hmm, you're talking about these threads right? I'll take a look. Share this post Link to post Share on other sites
xlolxlolx Report post Posted April 4, 2012 (edited) oh nvm it was the corner throw renka whiff stuff http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1328198256/ the throw guren stuff were in some combo video......dont remember which one it was theres some stuff on the @wiki too http://www14.atwiki.jp/hakumenmatome/ Edited April 4, 2012 by xlolxlolx Share this post Link to post Share on other sites