Jump to content
Sign in to follow this  
Zinac

GGXXACPR Loketest Changes

Recommended Posts

June 2-3 Loketests

5K No longer wall sticks on counter hit.

New item chikuwa, causes health increase.

New item, iron weight, causes knockdown on counter hit.

The Tarai/Tub item now tracks to the edge of the screen.

214K teleport force break now availble. Doesn't seem possible to combo from it.

June 28, 2012

Original Src: http://www.guiltygearx.com/pdf/GGXXAC+R_2ndLocationTest.pdf

5K: Attack Box is wider. Vulnerable box is bigger. Change from wall bound on counter hit to float and knockdown.

far 5.S: Attack box is wider. Vulnerable box is bigger.

5P: Startup change from 6 to 5 frames.

2K: Hits 2~3 are now lows. *Before only hit 3 was.

j.D: Untech time changed from 20 frames to 24 frames.

Coin Item: Changed to cause flame effect for the rest of the round anytime you use Mou icchou Oisu!

Wash tub (Tarai): Now falls right above your opponents head. Stagger changed to 1.5x.

Chikuwa (new):

Hand Weight (new):

Tiny Robo-Ky: Fall speed increased.

Donut: Health boost increased.

Candy Bar: Tension boost increased.

Scalpel Pull: Changed to from 5 to 6 frames after the hit.

During Pogo Stance, Backwards Hit (press 44): Untech time changed from 20 to 40 frames.

Force Break Ushiro kara Ikimasu yo! (new move)

Ikinari Oissu!: Base prorate change from 50% to 70%

Edited by Zinac
Update

Share this post


Link to post
Share on other sites

FB door does wall bounce on counter hit and can be combo'd from!!!! Confirmed in mikado R matches.

Share this post


Link to post
Share on other sites

I'm not 100% sure this was the case in AC but in R if mini-Robo ky lands behind the opponent he will auto correct and run at the opponent....

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×