someonewhodied Report post Posted January 27, 2013 they are hit too high usually. It works on the characters with taller hitboxes though New corner oki idea, similar to the yoshiki setup, but here is what I thought up: in corner: X>236C>442C>high jump TK> Your options: Forward airdash>j.b or j.c (High)>2A>3C>236B>Character Specific Combo (look at chart)>236C>Repeat Oki 662B>4B(Low>High mixup)>2147D>6A>6C>236C>Repeat Oki 2B>3C(Low)>236B>Character Specific Combo>Repeat Oki 664B(High)>2147D>6A>6C>236C>Repeat Oki Back Airdash>j.5D (hits everyone standing, or out of the air, hits tager and haku crouching) Also baits DPs. example for last option against ragna's ID 2147D~C>44j.5D(CH)>662DD(As low as possible)>6C(As low as possible)>236D>66214D~C>236C>repeat oki. Share this post Link to post Share on other sites
someonewhodied Report post Posted January 27, 2013 http://www.youtube.com/watch?v=_vDCKlCdIiw Enjoy having fun with this ^_^ Share this post Link to post Share on other sites
ElegantShadow Report post Posted January 27, 2013 Wow, cool combo video. I wish I had know you were making a Gravity Seed video, I would have asked you to put these in it... 236C>RC> Whiff BGravity> Dashing 4B{2}> 2DD>TK Crescent Saber> 6DD>2DD>Air Swords>Crescent Saber [Or Calamity Sword.]. [CH]5D>236C>RC> Whiff BGravity> Dashing 4B {2}> 2DD> TK Crescent Saber> 6DD>2DD> Air Swords> Crescent saber [Or Calamity Sword.} Share this post Link to post Share on other sites
someonewhodied Report post Posted January 27, 2013 Nice combos, though they don't need the gravity, you can just do 66DD to instead of keeping the enemy in the gravity for a normal 6DD, just tried it on hazama. aww dang, forgot another combo in that vid, Midscreen to corner. 214A/B/C (gravity whiff)>236B(CH)>236B>RC>5DD>236C>664B(2)>2DD>2147D>6DD>2DD>Air Swords>Air Ender. Share this post Link to post Share on other sites
ElegantShadow Report post Posted January 28, 2013 I tried doing the combos without using Gravity Seed and it worked. Also I found out that the Rapid isn't even needed lol. Share this post Link to post Share on other sites
severin Report post Posted January 31, 2013 hi so, I realized I don't have an optimized corner airthrow combo. best I could come up with was: airthrow > dash 214D > 214A > 236C > crossunder 5C(2-3) > 6C > 236D > 214D~C > 4B2 > 2DD > Crescent > 6DD > 2DD > Aircombo + Super for 6.5 ish based overheat pls halp Share this post Link to post Share on other sites
Overheat Report post Posted January 31, 2013 That's pretty much what it is. Of course, if it were CS2, we'd be getting quite a bit more damage (and potentially more options that way)... If you wanted to use a Gold Burst after the Air Throw, you could use both Spikes like in the video. Although it wastes a burst, it's easier to do, and gives you relatively more time to position yourself. For your combo, considering that it's already at ~21%, it can't really be optimized further without making it way more impractical than it arguably already is. I could tell you an under 18% variation, but a TK > 6DD link under 18% is pretty much never practical, plus there aren't any worthwhile additions here, regardless of whether a Gold Burst is used. Share this post Link to post Share on other sites
someonewhodied Report post Posted February 10, 2013 Kickass combo time: 214B(Whiff)>236B(CH)>236236D>214D~C>66D(1)>236C>6DD>2DD>Air Swords>J.214D for 4.5K Definitely worth ending a match with. Midscreen gravity(Whiff)>3C>236B character specific links: Ragna: 662A Jin: Nothing Noel: 662A Rachel: 662A, 662B Tao: 665A, 662A, 665B, 66B Carl: 662B Litchi: 665A Arakune: Nothing Tager: 665A, 665B Bang: 665A, 66B Lambda: 662A Hakumen: 665A Hazama: 665A, 662A, 665B I'll do the rest later. If someone wants to verify them, possible links after gravity'd 3C>236B are 665A, 662A, 665B, 662B, 66B One more fun one: Lambda in corner vs Tager. 214A(FC)>236B>66A>jump cancel>j.66B>j.2C>2DD>j.Burst>2DD>6C>236C>44B(2)>2DD>Air Swords>Air Ender (4.1K puts tager in corner) Share this post Link to post Share on other sites
someonewhodied Report post Posted August 18, 2013 any way to improve this combo? http://www.youtube.com/watch?v=HC5Oqni-7ZM gonna try to squeeze out any damage I can before actually using it in matches. Share this post Link to post Share on other sites
someonewhodied Report post Posted October 10, 2013 Platinum Specific: In corner: 66A(Airhit)(Vertical hit in corner)>6321476D(Meaty)>6321476D works as an ender. It tacks on 2080 damage to the end of a combo. also 4B(2)(High hit)>TK Calamity (Meaty) > Tk calamity works too Also in slightly related news, I've broken 10K with lambda on a platinum specific combo. (I said no more combo experimenting but when I pulled off double TK calamity in a match I just couldn't resist) 214A(FC)>Gold Burst x2>236C>4B(both)>Calamity Edge>5Cx8 (required for heat)>6C>236D>214D~C>214D>662C>TK Crescent>2C>TK Crescent>6B>5C(4-8)>4B(2nd hit only)>2DD>6321476D(Meaty)>6321476D (150 heat) requires: Low health heat gain. 5Cs must be doen as slow as possible to maximise the low health heat gain. Share this post Link to post Share on other sites