coolest Report post Posted July 1, 2012 (edited) might as well post one here kliff dash now 'step' type jump, highjump affected by stronger gravity higher defense instant kill activation now 100f j.K now floats c.S plummets on air hit longer input window for gattling smaller hitbox on top f.S startup faster by 2f jump cancel removed 2S uses the old 2H animation otgs prorates at 70% startup at 12f 5H pulls in on air hit 2H uses the old S animation blows opponent away on air hit staggers on ground hit now has a low hitbox can be charged 2D added 10f to recovery 5D startup at 25f 6P startup at 13f can be charged larger upper hurtbox 6H can be charged plummets on air hit j.S longer cancel window smaller hitbox at the back j.H 2nd hit floats both front and back hitboxes shortened j.D added 15f to landing recovery smaller hitbox at the bottom throw shorter range air throw throws opponent farther away shorter range dead angle now blows opponent away houkou kaeshi (P) frc-able at 17-19f recovery shorter by 4f houkou kaeshi (S) frc-able at 25-28f zugaisai startup at 16f air zugaisai startup at 9f landing recovery is 6f all hits connect easier (?) frc-able at 29-31f added 50f to untech time faster falling speed kubimatagi frc-able at 24-28f plummets on hit uroko hagashi can now control movement vacuum effect increases tension sen no sen higher chance of strained back dizzy rate increased by 10 uncancellable jigoku tsukkomi largest hit count is 1 staggers strike invincible during startup shishi otoshi larger hitbox on front 1st hit makes opponent fall down 2nd hit otgs landing recovery increased by 8f FB houkou kaeshi wallbounces kliff floats higher on recoil (?) 25 frames added startup is 8f FB jigoku tsukkomi new move reflex roar startup now 9f invincibility removed command now 236236H (uses 50% tension) wallclings soul survivor can be charged startup now 15f 2ch threads mostly complaining about how broken he seems to be, unlike justice who was majorly changed, kliff gets a net amount of buffs imo, since most people assume kliff would always be top no matter how much was tweaked back in AC+ the expectation would be to completely gut the character itself... but now you have crap like chargeable normals (what) compared to relatively minor nerfs that make him a definite god tier which makes the reaction justified, i think Edited July 1, 2012 by coolest Share this post Link to post Share on other sites
doragonkoroshi Report post Posted September 25, 2012 http://www.twitch.tv/joniosan/b/333400368 Kliff trying some stuff vs cpu around the 30 minute mark You guys should start a kliff video thread. Share this post Link to post Share on other sites
doragonkoroshi Report post Posted September 28, 2012 This thread should be blowing up after what happened yesterday. Where are all the kliff players? Share this post Link to post Share on other sites
M.Song Report post Posted September 28, 2012 someone mentioned something about koichi's kliff... could anyone post a link to the vids? Share this post Link to post Share on other sites
axel Report post Posted September 28, 2012 http://www.nicovideo.jp/watch/sm18995195 Koichi's Kliff owning Share this post Link to post Share on other sites
TD Report post Posted September 28, 2012 any chance of this getting uploaded to youtube? l would love to see this. Share this post Link to post Share on other sites
zdravkelja Report post Posted September 28, 2012 (edited) Wow, some broken shit there! And lol at nobody being able to block that sword vault move edit: youtube link http://www.youtube.com/watch?v=07mKCKGSOOM Edited September 28, 2012 by zdravkelja Share this post Link to post Share on other sites
xlolxlolx Report post Posted September 28, 2012 wow wtf did i just watch Share this post Link to post Share on other sites
M.Song Report post Posted September 28, 2012 errr who thought that making 2hs have a comboable otg property was a good idea? Share this post Link to post Share on other sites
zdravkelja Report post Posted September 28, 2012 Just lol I thought that stun fb can get only if you catch a move, like Axels counters. It being possible to combo into... Get thrown in corner > ur dead Share this post Link to post Share on other sites
Circuitous Report post Posted September 29, 2012 I've never been prouder to be an old man. Share this post Link to post Share on other sites
Kanashimi Report post Posted November 6, 2012 Does anyone have any other vids of Kliff than Koichi's no matter how good it is...... Share this post Link to post Share on other sites
Circuitous Report post Posted November 6, 2012 Kliff's frame data, some of the notes might not be accurate. I'm hoping a better translator will take a look. Share this post Link to post Share on other sites
tastylumpia Report post Posted November 13, 2012 Anyone have any basic BnBs or notes on basic strategy? Share this post Link to post Share on other sites
AtTheGates Report post Posted November 13, 2012 no idea if this has been found already, but koichi posted a bit about kliff on his blog: http://blog.livedoor.jp/m-13_62278/ not that i speak japanese, so... Share this post Link to post Share on other sites
TheRealBobMan Report post Posted November 19, 2012 Wait... am I reading this right? Kliff's dead angle is not throw invincible and is only strike invincible after frame 5? And his 5D causes his stun to go up? Share this post Link to post Share on other sites
Circuitous Report post Posted November 26, 2012 Hopping's hard on the back. Gonna be taking some notes and I'll try to get a BnB guide thingy going soon. Not that any of it is super hard. Share this post Link to post Share on other sites
Circuitous Report post Posted November 26, 2012 Okay so here's some basic stuff: 6P > c.S > jc.S > j.H > j.D |> sjf.S > j.H > j.214S / j.236D / j.41236S might be able to do 2H > 236S after j.41236S in the corner, not sure. IAD j.S > j.H |> c.S > 2H > 236S (Midscreen/Corner) IAD j.S > j.H |> c.S > 2H > 214K (Midscreen) Air/ground throw into corner, 2H > 236S Actually do 2H > 236S after everything, fuck it. After 2H > 236S in the corner, FRC dash 214P~D into dizzy, do whatever the fuck you want. Or if you're pretty close, just do 2H > 236S again. Then FRC the second one and dizzy them. Oh and you can do a pretty easy fuzzy with j.K > j.S > dj.K Swag stuff: 2D > 236P FRC IAD j.S > j.H |> sjf.K > j.S > j.H > j.41236S, 2H > 236S Share this post Link to post Share on other sites
K0rn4lsky Report post Posted December 23, 2012 It would be cool to have a failed version of FB Jigoku Tsukkomi that would come out when you press D after failed Sen no Sen and that would cause instant stun to Kliff. I think it could make people more careful doing the stun combo, with a heavy potentional penalty for mashing. Anyway otherwise I don't find Kliff broken at all, maybe they nerfed 6P too much. It's so slow Share this post Link to post Share on other sites
NiGHTS_Badguy Report post Posted April 25, 2013 http://www.youtube.com/watch?v=m5CF307TdgQ kliff in ac+r ver1.11 still looks solid Share this post Link to post Share on other sites
pochp Report post Posted August 10, 2013 (edited) Here's some day one stuff, mostly taken from Bob. It's nothing impressive, just sharing because there doesn't seem to be a lot of information. One trick I didn't get for a while was that when you launch with j.HS, you need to get some dash momentum before doing j.K j.S dj.HS j.41236S etc. j.HS also seems to launch or not depending where you are in the animation? Probably will get used to it. midscreen/anywhere : j.HS land j.S j.214S (easy) j.HS land j.S j.HS j.236D 2S 236S j.HS land dash j.K j.S dj.HS j.41236S throw dash 2S 236S FRC 214K, corner carries and knockdowns. on pot you can do 214K whiff 5K 5S 2S 236S, dunno for the rest yet. will most likely work with any otg 2S alternatively... OTG 2S 5H 236P FRC j.S j.214S (there's most likely a way better way to end this) 236P CH 2D 236236HS 5D j.S j.HS jump cancel, delay j.S j.41236S 2S 236S 5S 5H 214S 2S 236S (meterless DP punish) ...2D 236236HS FRC 214K 2S 236S (frc into corner combo if in corner) corner/near corner : 214S 2S 236S FRC IAD late j.HS dash j.K j.S dj.HS j.41236S dash 2S 236S (should work with most knockdown into 2S scenarios, like j.41236D, throw, j.D...) <-LEARN THIS 2D 236236HS delay 2S 236S FRC same ender^(big damage, for lots of meter) 6HS 236S FRC same ender^(big damage, like do this after dizzy I guess) 6HS 214S 2S 236S FRC same ender^(alternative, builds more meter initially if you don't have enough for the FRC) airdash j.K j.S j.HS 5K sj.HS j.41236S like Circuitous mentioned, going from a bad starter, like throw, into 2S 236S FRC 214P~D can dizzy and let you get those 6HS starters. Basic okizeme options after j.41236S seems to be 2S 236S FRC taunt, you can then jump in or 214K, or skip the 2S and jump in, maybe go for some airdash mixup). 236P is +3 so it's great for oki or pressure too. ex : http://www.youtube.com/watch?v=8aj8VK1L_0g#t=2m10s Bob likes to also end combos meterlessly with 2S 5H, which you can air tech out after. Seems gimmicky, but looks like it works http://www.youtube.com/watch?v=qqKlWVj2_cg#t=16m10s Anyone figured out how to hit this? http://www.youtube.com/watch?v=qqKlWVj2_cg#t=12m35s j.K j.S j.HS, on sol? j.HS always whiffs on crouch Edited August 10, 2013 by pochp Share this post Link to post Share on other sites
candydad Report post Posted August 10, 2013 Good stuff, i'm getting in to Kliff now! Share this post Link to post Share on other sites
Ben Reed Report post Posted August 12, 2013 Yeah there's like one really weird active frame on jH that doesn't float the opponent on ground hit. I got it occasionally practicing IAD combos but I'm not sure where in the animation it actually occurs. Doesn't seem like it'll be a big execution probelm, though; seems extremely situational. Share this post Link to post Share on other sites
candydad Report post Posted August 12, 2013 I only seem to get the jHS to NOT launch when in the corner, like he cant turn around all the way because of the wall :P Share this post Link to post Share on other sites
bbq sauce Report post Posted August 13, 2013 Anyone figured out how to hit this? http://www.youtube.com/watch?v=qqKlWVj2_cg#t=12m35s j.K j.S j.HS, on sol? j.HS always whiffs on crouch I can't get the fuzzy to hit ANYONE crouching Share this post Link to post Share on other sites