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ludwig van

[P4A] Naoto Shirogane - Megido FAQ and 101

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Here's a thread on the different ways everyone's favorite reverse trap can use traps.

:v:

Will be updated as more ways to utilize Megido are found. Otherwise, discuss all things Megido-related here.

MEGIDO FAQ

trapc.png

1. What are Megido traps?

  • Done with 214C/D (and doable in the air as well), Megido traps are essential to Naoto's zoning, combos, and mixups. If the opponent gets hit by Megido (and in combos, if it's the first move to take away from the fate gauge) they lose 3 from the fate gauge. When the opponent gets close to where a trap is, a cross-hair-like marker appears at the trap's location.


    2. What are the different versions of Megido?

    • C version puts a trap in the air next to Naoto, D puts it on the ground underneath her, and EX puts out both versions at once.



      3. How many can I have out at once?

      • 2 of each version can be out at a time, for a total of 4. Additional traps get rid of the 1st trap that was set of the version that's used.



        4. In what ways can my opponents get rid of them?

        • If you get hit (blocking is fine), all your traps disappear. Also, your opponent can attack your traps or quick escape over them to get rid of them.




MEGIDO USE 101


1. Zoning/Keepaway

The most obvious use for Megido. Be sure to alternate between the placing them on the ground and in the air to make your opponent's approach as difficult as possible. Also if you find yourself in the air, you can annoy the opponent from above

by dropping D Megidos and air dashing around.

2. Combos

[*]In combos, D Megido has 2 primary uses: a combo starter or a Mudoon corner combo extender. An example of a combo starting with Megido would be: (opponent hits D trap) 5B>5C>IAD>j.B>j.C>land>5C>236B~Cx5, and an example of using Megido with Mudoon combos would be: 5B>5C>236AB>1M!Burst>5B>5C>IAD>j.A/j.B>j.C>5C>236B>236236D>(in corner)214D>236A~D>(trap activates) 2C>5C>IAD>j.B>j.C>land>5C>236A~D. Also, if you happen combo your opponent into a midscreen trap, you can change the combo's followup to that of a midscreen trap combo. In addition, a lot of combos can end with dropping a Megido instead of shooting, which leads to. . .

3. Mixups/Oki

[*]In many situations Naoto can drop a Megido after a combo for oki. After dropping the trap, some options include using Quick Escape (A+C) to cross up your opponent, throwing the opponent when they recover, or trying a high-low mixup as they recover with a trap beneath their feet. If your opponent is ever close to a trap, you can create cross-ups with jumps and air dashes.

4. Pressure

[*]Megido also lets you take full advantage of opponents who like blocking too much, especially when they're in the corner, by canceling moves into Megido. In addition, if your opponent has a trap behind them, you can make some unsafe moves safe if the move pushes them onto the trap if they block.

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Thanks for this. Ive been looking at both Elizabeth and Naoto as my two characters and I was wondering how to take down fate counters fast in oder to use mahamaon and mamudoon sooner.

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